/usr/lib/x86_64-linux-gnu/qt5/qml/QtGraphicalEffects/DropShadow.qml is in qml-module-qtgraphicaleffects 5.5.1-1ubuntu1.
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**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Graphical Effects module.
**
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import QtQuick 2.0
import "private"
/*!
\qmltype DropShadow
\inqmlmodule QtGraphicalEffects
\since QtGraphicalEffects 1.0
\inherits QtQuick2::Item
\ingroup qtgraphicaleffects-drop-shadow
\brief Generates a colorized and blurred shadow image of the
source and places it behind the original, giving the impression that
source item is raised from the background.
By default the effect produces a high quality shadow image, thus the
rendering speed of the shadow might not be the highest possible. The
rendering speed is reduced especially if the shadow edges are heavily
softened.
For use cases that require faster rendering speed and for which the highest
possible visual quality is not necessary, the
\l{DropShadow::fast}{fast} property can be set to \c true.
\table
\header
\li Source
\li Effect applied
\row
\li \image Original_butterfly.png
\li \image DropShadow_butterfly.png
\endtable
\section1 Example
The following example shows how to apply the effect.
\snippet DropShadow-example.qml example
*/
Item {
id: rootItem
/*!
This property defines the source item that is going to be used as the
source for the generated shadow.
\note It is not supported to let the effect include itself, for
instance by setting source to the effect's parent.
*/
property variant source
/*!
Radius defines the softness of the shadow. A larger radius causes the
edges of the shadow to appear more blurry.
Depending on the radius value, value of the
\l{DropShadow::samples}{samples} should be set to sufficiently large to
ensure the visual quality.
The value ranges from 0.0 (no blur) to inf. By default, the property is
set to \c 0.0 (no blur).
\table
\header
\li Output examples with different radius values
\li
\li
\row
\li \image DropShadow_radius1.png
\li \image DropShadow_radius2.png
\li \image DropShadow_radius3.png
\row
\li \b { radius: 0 }
\li \b { radius: 6 }
\li \b { radius: 12 }
\row
\li \l samples: 24
\li \l samples: 24
\li \l samples: 24
\row
\li \l color: #000000
\li \l color: #000000
\li \l color: #000000
\row
\li \l horizontalOffset: 0
\li \l horizontalOffset: 0
\li \l horizontalOffset: 0
\row
\li \l verticalOffset: 20
\li \l verticalOffset: 20
\li \l verticalOffset: 20
\row
\li \l spread: 0
\li \l spread: 0
\li \l spread: 0
\endtable
*/
property real radius: 0.0
/*!
This property defines how many samples are taken per pixel when edge
softening blur calculation is done. Larger value produces better
quality, but is slower to render.
Ideally, this value should be twice as large as the highest required
radius value, for example, if the radius is animated between 0.0 and
4.0, samples should be set to 8.
The value ranges from 0 to 32. By default, the property is set to \c 0.
This property is not intended to be animated. Changing this property may
cause the underlying OpenGL shaders to be recompiled.
When \l{DropShadow::fast}{fast} property is set to true, this property
has no effect.
*/
property int samples: 0
/*!
This property defines the RGBA color value which is used for the shadow.
By default, the property is set to \c "black".
\table
\header
\li Output examples with different color values
\li
\li
\row
\li \image DropShadow_color1.png
\li \image DropShadow_color2.png
\li \image DropShadow_color3.png
\row
\li \b { color: #000000 }
\li \b { color: #0000ff }
\li \b { color: #aa000000 }
\row
\li \l radius: 8
\li \l radius: 8
\li \l radius: 8
\row
\li \l samples: 16
\li \l samples: 16
\li \l samples: 16
\row
\li \l horizontalOffset: 0
\li \l horizontalOffset: 0
\li \l horizontalOffset: 0
\row
\li \l verticalOffset: 20
\li \l verticalOffset: 20
\li \l verticalOffset: 20
\row
\li \l spread: 0
\li \l spread: 0
\li \l spread: 0
\endtable
*/
property color color: "black"
/*!
\qmlproperty real QtGraphicalEffects1::DropShadow::horizontalOffset
\qmlproperty real QtGraphicalEffects1::DropShadow::verticalOffset
HorizontalOffset and verticalOffset properties define the offset for the
rendered shadow compared to the DropShadow item position. Often, the
DropShadow item is anchored so that it fills the source element. In this
case, if the HorizontalOffset and verticalOffset properties are set to
0, the shadow is rendered exactly under the source item. By changing the
offset properties, the shadow can be positioned relatively to the source
item.
The values range from -inf to inf. By default, the properties are set to
\c 0.
\table
\header
\li Output examples with different horizontalOffset values
\li
\li
\row
\li \image DropShadow_horizontalOffset1.png
\li \image DropShadow_horizontalOffset2.png
\li \image DropShadow_horizontalOffset3.png
\row
\li \b { horizontalOffset: -20 }
\li \b { horizontalOffset: 0 }
\li \b { horizontalOffset: 20 }
\row
\li \l radius: 4
\li \l radius: 4
\li \l radius: 4
\row
\li \l samples: 8
\li \l samples: 8
\li \l samples: 8
\row
\li \l color: #000000
\li \l color: #000000
\li \l color: #000000
\row
\li \l verticalOffset: 0
\li \l verticalOffset: 0
\li \l verticalOffset: 0
\row
\li \l spread: 0
\li \l spread: 0
\li \l spread: 0
\endtable
*/
property real horizontalOffset: 0.0
property real verticalOffset: 0.0
/*!
This property defines how large part of the shadow color is strenghtened
near the source edges.
The value ranges from 0.0 to 1.0. By default, the property is set to \c
0.5.
\table
\header
\li Output examples with different spread values
\li
\li
\row
\li \image DropShadow_spread1.png
\li \image DropShadow_spread2.png
\li \image DropShadow_spread3.png
\row
\li \b { spread: 0.0 }
\li \b { spread: 0.5 }
\li \b { spread: 1.0 }
\row
\li \l radius: 8
\li \l radius: 8
\li \l radius: 8
\row
\li \l samples: 16
\li \l samples: 16
\li \l samples: 16
\row
\li \l color: #000000
\li \l color: #000000
\li \l color: #000000
\row
\li \l horizontalOffset: 0
\li \l horizontalOffset: 0
\li \l horizontalOffset: 0
\row
\li \l verticalOffset: 20
\li \l verticalOffset: 20
\li \l verticalOffset: 20
\endtable
*/
property real spread: 0.0
/*!
This property selects the blurring algorithm that is used to produce the
softness for the effect. Setting this to true enables fast algorithm,
setting value to false produces higher quality result.
By default, the property is set to \c false.
\table
\header
\li Output examples with different fast values
\li
\li
\row
\li \image DropShadow_fast1.png
\li \image DropShadow_fast2.png
\row
\li \b { fast: false }
\li \b { fast: true }
\row
\li \l radius: 16
\li \l radius: 16
\row
\li \l samples: 24
\li \l samples: 24
\row
\li \l color: #000000
\li \l color: #000000
\row
\li \l horizontalOffset: 0
\li \l horizontalOffset: 0
\row
\li \l verticalOffset: 20
\li \l verticalOffset: 20
\row
\li \l spread: 0
\li \l spread: 0
\endtable
*/
property bool fast: false
/*!
This property allows the effect output pixels to be cached in order to
improve the rendering performance. Every time the source or effect
properties are changed, the pixels in the cache must be updated. Memory
consumption is increased, because an extra buffer of memory is required
for storing the effect output.
It is recommended to disable the cache when the source or the effect
properties are animated.
By default, the property is set to \c false.
*/
property bool cached: false
/*!
This property determines whether or not the effect has a transparent
border.
When set to \c true, the exterior of the item is padded with a 1 pixel
wide transparent edge, making sampling outside the source texture use
transparency instead of the edge pixels. Without this property, an
image which has opaque edges will not get a blurred edge.
In the image below, the Rectangle on the left has transparent borders
and has blurred edges, whereas the Rectangle on the right does not:
\snippet DropShadow-transparentBorder-example.qml example
\image transparentBorder.png
*/
property bool transparentBorder: false
Loader {
x: rootItem.horizontalOffset
y: rootItem.verticalOffset
width: parent.width
height: parent.height
sourceComponent: rootItem.fast ? fastGlow : gaussianGlow
}
Component {
id: gaussianGlow
GaussianGlow {
anchors.fill: parent
source: sourceProxy.output
radius: rootItem.radius
maximumRadius: rootItem.samples * 0.5
color: rootItem.color
cached: rootItem.cached
spread: rootItem.spread
transparentBorder: rootItem.transparentBorder
}
}
Component {
id: fastGlow
FastGlow {
anchors.fill: parent
source: sourceProxy.output
blur: Math.pow(rootItem.radius / 64.0, 0.4)
color: rootItem.color
cached: rootItem.cached
spread: rootItem.spread
transparentBorder: rootItem.transparentBorder
}
}
SourceProxy {
id: sourceProxy
input: rootItem.source
sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0)
}
ShaderEffect {
anchors.fill: parent
property variant source: sourceProxy.output
}
}
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