/usr/lib/x86_64-linux-gnu/qt5/qml/Ubuntu/Components/Themes/Ambiance/1.2/DialerHandStyle.qml is in ubuntu-ui-toolkit-theme 1.3.1918+16.04.20160404-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | /*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.4
import Ubuntu.Components 1.2
Item {
// style API
property alias handPointer: pointer
function handPreset(index, property) {
switch (property) {
case "width" :
return (index === 0) ? units.gu(0.8) : units.gu(0.5);
case "height":
return (index === 0) ? dialer.handSpace /2 :
(index === 2) ? dialer.handSpace + units.gu(1.5) :
dialer.handSpace - units.gu(1.5);
case "z":
return (index === 2) ? -1 : 0;
case "visible":
case "draggable":
return true;
case "toCenterItem":
return false;
default:
return undefined;
}
}
// style
anchors.fill: parent
transformOrigin: Item.Center
Rectangle {
id: pointer
x: (parent.width - width) / 2
y: styledItem.dialer.handSpace - (styledItem.hand.toCenterItem ? 0 : styledItem.hand.height)
width: styledItem.hand.width
height: styledItem.hand.height
radius: units.gu(1)
color: styledItem.hand.visible ? Theme.palette.normal.baseText : "#00000000"
antialiasing: true
}
Behavior on rotation {
enabled: !styledItem.hand.draggable
RotationAnimation { direction: RotationAnimation.Shortest }
}
}
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