/usr/share/crawl/dat/descript/features.txt is in crawl-common 2:0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 | %%%%
A Zot trap
A trap which inflicts dangerously unpredictable magical effects on those
unlucky enough to step on it. You may find yourself thrown into the Abyss,
contaminated with enormous amounts of wild magic, have mighty fiends summoned
against you, or the like — it is something to avoid at all costs. The monsters
of the dungeon may even trigger it themselves to invoke its effects against
you.
%%%%
A basalt altar of Yredelemnul
An altar to Yredelemnul the Dark, worked from columnar basalt.
%%%%
A blade trap
A massive scythe-like blade hidden in a slit, with a counterweight that acts as
a pendulum.
%%%%
A bloodstained altar of Trog
An altar to Trog the Wrathful, crudely made by what seem to be the hands of
giants and covered with bloodstains.
%%%%
A blossoming altar of Fedhas
An altar to Fedhas Madash, covered in vibrant and colourful plant life.
%%%%
A bolt trap
A well-concealed hole containing a crossbow-like contraption with a
self-loading mechanism.
%%%%
# column_ruins
A broken pillar
A ruined and crumbled stone pillar.
%%%%
A burning altar of Makhleb
An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are
visible in the flames.
%%%%
A closed door
A wooden door.
%%%%
# These should get custom names instead. Currently used by: IceCv, Ossuary,
# Sewer, Trove, Volcano.
A collapsed entrance
A collapsed passage which cannot be used anymore.
%%%%
A corrupted altar of Lugonu
An altar to Lugonu the Unformed, possibly dedicated to some other power before
it was irrevocably corrupted.
%%%%
A crawl-hole back to the Lair
A passage leading back to the Lair of Beasts.
%%%%
A deep blue altar of Sif Muna
An altar of the deepest blue, covered in intricate patterns and writings in
long forgotten scripts, devoted to Sif Muna the Loreminder.
%%%%
A detected altar
An altar of some kind. You cannot tell what deity it is consecrated to without
approaching it.
%%%%
# mmap/antennae/etc
A detected shop or portal
A gateway of some kind. You cannot tell where it leads without approaching it.
%%%%
A dry fountain
A dried-up fountain that has seen better days.
%%%%
A faded altar to an unknown god
An ancient altar, stripped of all identifying characteristics by the passage of
aeons. Praying at it will convert you to an unknown god, and the altar's deity
will greatly appreciate conversion at so ancient a site of worship.
%%%%
A fountain of clear blue water
A decorative fountain, flowing with clear water.
%%%%
A fountain of blood
A decorative fountain, spurting with foul-looking blood.
%%%%
A fountain of sparkling water
A decorative fountain, flowing with brightly sparkling water.
%%%%
A gate leading back out of this place
A gate that will let you return whence you came.
%%%%
A gate leading out of Pandemonium
A gate leading back to the dungeon.
%%%%
A gate leading to another region of Pandemonium
A gate leading to yet another region of Pandemonium. There'll always be more.
%%%%
A one-way gate leading to the halls of Pandemonium
A gate leading to the endless halls of Pandemonium.
%%%%
A staircase to the Depths
A staircase leading to the Depths.
%%%%
A gate to the Realm of Zot
A gate leading to the Realm of Zot.
%%%%
A gateway back into the Dungeon
A gate which allows a feat popularly thought to be impossible: escaping Hell
alive.
%%%%
A gateway leading out of the Abyss
A gateway out of the Abyss, shimmering and shifting in the impermanent
landscape.
%%%%
A gateway leading deeper into the Abyss
A strangely calm gateway amid the roiling landscape of the Abyss. It leads
further into the depths of the Abyss.
%%%%
A gateway to a ziggurat
A portal leading to a ziggurat.
%%%%
A gateway to the ashen valley of Gehenna
A gateway leading to Gehenna.
%%%%
A gateway to Hell
A gateway leading to the Vestibule of Hell. Few would go there voluntarily.
%%%%
A gateway to the Iron City of Dis
A gateway leading to the Iron City of Dis.
%%%%
A gateway to the decaying netherworld of Tartarus
A gateway leading to Tartarus.
%%%%
A gateway to the freezing wastes of Cocytus
A gateway leading to Cocytus.
%%%%
A gleaming silver wall
A wall made of pure silver, formed by the power of Zin to temporarily imprison
a monster within its confines.
%%%%
A glowing golden altar of the Shining One
An altar to the Shining One, made from the purest gold and almost blinding in
its radiance.
%%%%
A glowing silver altar of Zin
An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers
are expected to be, and glowing gently.
%%%%
A granite statue
A stone statue whose features have long since withered away.
%%%%
A hole to the Spider Nest
A passage leading to the Spider Nest.
%%%%
A labyrinth entrance
A portal leading to a labyrinth.
%%%%
A mechanical trap
A mechanical contraption designed to harm trespassers.
%%%%
A metal wall
A wall of bluish-grey metal. As every dungeon electrician knows, it will ground
even magical bolts of lightning.
%%%%
A needle trap
A mechanical contraption that shoots poisoned needles.
%%%%
A net trap
A large concealed net hanging from the dungeon's ceiling, rigged to fall onto
anyone who steps beneath it.
%%%%
A one-way gate to the infinite horrors of the Abyss
A gateway leading to the Abyss.
%%%%
A passage of Golubria
An unstable gateway that allows instantaneous travel to another nearby passage
of Golubria, and will close behind anything passing through it.
%%%%
A portal to somewhere
A gash-like tear in reality that looks into some terrifying, starry otherworld.
Thankfully, the magic that opened this portal prevents its vacuum from
consuming and swallowing everything in sight.
%%%%
A pressure plate
A trigger of some sort. You cannot tell what kind of trap it is attached to.
Its complicated detection system will trigger the trap even when someone flies
over it.
%%%%
A radiant altar of Vehumet
An altar, ablaze in the lights of Iskenderun and promising great destructive
powers to those who would follow Vehumet.
%%%%
A rock wall
A wall consisting of simple rock.
%%%%
A rock-blocked tunnel
A tunnel which is no longer passable.
%%%%
A rocky tunnel leading out of this place
An unstable passage in the volcanic rock, admitting a draft of cool air from
beyond. It leads back to the place you came from. You will be unable to return
here once you pass through it.
%%%%
A roughly hewn altar of Beogh
An altar to Beogh, unmistakably roughly hewn by orcish artisans.
%%%%
A runed door
A door, covered in runic writing. It looks like there is something special
behind it — perhaps danger, perhaps treasure. You may break the runes by
opening it like any other door.
%%%%
A sacrificial altar of Ru
An altar to Ru the Awakened in the shape of a scales with a heart in
one scale and a pictogram representing power and enlightenment in the other.
%%%%
A sealed door
A door sealed tightly by arcane runes. It refuses to open for any creature not
recognised by its magic.
%%%%
A sealed passage leading down
A descending passage sealed tightly by a magical barricade. Forcing your way
through it looks impossible, so long as the magic holds.
%%%%
A sealed passage leading up
An ascending passage sealed tightly by a magical barricade. Forcing your way
through it looks impossible, so long as the magic holds.
%%%%
A shaft
A deep hole. Who knows where you might end up if you were to fall through it?
%%%%
A shadowy altar of Dithmenos
An altar to Dithmenos the Shadowed. It seems to absorb light from its
surroundings.
%%%%
A shattered altar of Ashenzari
A crystal altar which shattered to pieces when Ashenzari was cursed. There is
still a great power remaining within it: a dark aura holds the shards in
mid-explosion, suspended in time and space much like the god they herald.
%%%%
A shimmering altar of Xom
An altar constantly shimmering in all visible colours, and probably some
invisible ones, matching the whims of Xom the Unpredictable.
%%%%
A shop
A shop in the dungeon, beyond sight of the world above, manned by a secretive
and reclusive shopkeeper who cannot be bargained with, grants no refunds, and
is interested in nothing you may have to sell. Some shops hawk antiques of
unknown provenance, and offer little hint as to the quality or nature of their
goods.
%%%%
A slime covered rock wall
A rock wall coated with bright green slime. It is acidic to the touch.
%%%%
A snail-covered altar of Cheibriados
A timeless altar to Cheibriados the Contemplative.
%%%%
A sparkling altar of Nemelex Xobeh
An altar sparkling with a lightshow brighter than any gambling den's, to
attract followers for Nemelex Xobeh.
%%%%
A spear trap
A mechanical contraption that shoots long sharp poles to skewer tresspassers.
%%%%
A staircase back to the Dungeon
A staircase leading back up to the familiarity of the dungeon.
%%%%
A staircase back to the Lair
A staircase leading back up to the Lair of Beasts.
%%%%
A staircase back to the Mines
A staircase leading back to the Orcish Mines.
%%%%
A staircase back to the Vaults
A staircase leading back to the Vaults.
%%%%
A staircase leading out of the dungeon
This staircase leads back out of the dungeon.
A staircase leading out of the dungeon. Climbing these stairs will end your
quest, whether you carry the Orb with you or not.
%%%%
A staircase back to the Crypt
A staircase leading back to the Crypt.
%%%%
A staircase to the Crypt
A staircase leading to the Crypt.
%%%%
A staircase to the Ecumenical Temple
A staircase leading to the Ecumenical Temple.
%%%%
A staircase to the Elven Halls
A staircase leading to the Elven Halls.
%%%%
A staircase to the Lair
A staircase leading to the Lair of Beasts.
%%%%
A staircase to the Orcish Mines
A staircase leading to the Orcish Mines.
%%%%
A staircase to the Shoals
A staircase leading to the Shoals.
%%%%
A staircase to the Slime Pits
A staircase leading to the Slime Pits.
%%%%
A staircase to the Snake Pit
A staircase leading to the Snake Pit.
%%%%
A staircase to the Swamp
A staircase leading to the Swamp.
%%%%
A staircase to the Tomb
A staircase leading to the Tomb of the Ancients.
%%%%
A gate to the Vaults
A gateway leading to the Vaults.
%%%%
A stone staircase leading down
A staircase leading further down.
%%%%
A stone staircase leading up
A staircase leading back up.
%%%%
A stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls.
%%%%
A stormy altar of Qazlal
An altar dedicated to Qazlal Stormbringer, surrounded by fierce winds,
electrical discharges, puffs of fire and magma, and the occasional tremor.
%%%%
A short-range portal
A portal that will send you to a nearby location.
%%%%
A teleport trap
A magical trap which will displace anyone passing over it to a random place on
the same dungeon level. It is worn with age, and will dissipate on use.
%%%%
A permanent teleport trap
A magical trap which will displace anyone passing over it to a random place on
the same dungeon level.
%%%%
A translucent rock wall
A rock wall made from a mineral as translucent as good quality glass. Whether
it is natural or magical, you cannot tell.
%%%%
A translucent stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls. It has been imbued with arcane magics which render it translucent.
%%%%
A translucent unnaturally hard rock wall
A wall imbued with magic that not only makes it indestructible but also makes
it translucent like glass.
%%%%
A tree
A large tree. While in most places the dim light of the dungeon is not bright
enough to sustain large plants, there are spots where, with the grace of
Fedhas, trees as big as those on the surface can grow underground. It is
susceptible to bolts of lightning and to sufficiently intense sources of fire.
%%%%
A viscous altar of Jiyva
A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and
you don't really want to know.
%%%%
A crystal wall
A wall made from polished crystal and imbued with arcane magics. They prevent
its easy destruction, and make it reflect heat and cold.
%%%%
A wall of the weird stuff which makes up Pandemonium
A wall made from the weird stuff which makes up Pandemonium. It seems to be
like rock in most other aspects.
%%%%
A white marble altar of Elyvilon
An altar to Elyvilon the Healer, made from purest white marble and topped by a
sculpture of the Chalice of Purification.
%%%%
A web
A spider's web. The spider who left it must have been huge, as it seems to be
made for trapping {{ return you.genus(true) }} rather than flies.
%%%%
An abandoned shop
A shop that has been abandoned.
%%%%
An alarm trap
A trap that creates a loud noise to attract nearby monsters. In addition to the
noise it creates, it will apply an enchantment making monsters all over the
level aware of your location.
%%%%
An ancient bone altar of Kikubaaqudgha
An altar created from piles of ancient bones, dedicated to the terrible
Demon-God Kikubaaqudgha.
%%%%
An arrow trap
A mechanical trap that will fire an arrow when triggered.
%%%%
An empty arch of ancient stone
A stone archway that seems to lead to nowhere in particular.
%%%%
An escape hatch in the ceiling
A spring-loaded one-way escape hatch set in the ceiling.
%%%%
An escape hatch in the floor
A spring-loaded one-way escape hatch set in the dungeon floor, allowing the
adventurer beset by adversaries to exchange the perils of this level for the
perils of the next.
%%%%
An exit through the horrors of the Abyss
A gateway leading back to the dungeon via the madness of the Abyss.
%%%%
# shown if the player is an orc
An idol of Beogh
{{
if you.god() == "Beogh"
then
return "A crude but majestic statue representing Beogh in his glory. "
.. "May foul non-orcs all be smitten!";
else
return "A crude statue depicting Beogh, the god of the primitive orcs "
.. "living here. Their religion calls for the murder of all "
.. "non-believers. Beogh is known to be vengeful to those who dare "
.. "damage such idols.";
end
}}
%%%%
An iron altar of Okawaru
An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are
surprisingly sharp.
%%%%
An iron grate
A rusted iron grate, brittle enough to be disrupted with a spell or a wand
quite easily. It is too strong to be breakable by hand, however.
%%%%
An open door
A wooden door.
%%%%
An opulent altar of Gozag
A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming
brightly even in the dim dungeon light.
%%%%
An orcish idol
An idol of the orc god Beogh. Destroying it is likely to incur Beogh's wrath.
%%%%
An unnaturally hard rock wall
A wall imbued with magic that makes it indestructible.
%%%%
The endless lava
A sea of fire and brimstone as far as the eye can see. Floating above this
inferno would roast you in no time.
%%%%
The floor
The floor.
%%%%
Some deep water
A pool of deep water. The unexpected end of flight whilst above deep water has
been the death of many careless adventurers.
%%%%
Some lava
An intensely hot pool of molten rock, emitting clouds of sulphurous smoke.
%%%%
Some shallow water
A pool of cloudy, waist-deep water. It makes movement and combat cumbersome for
landlubbers — this is sometimes dangerous, but never directly fatal.
%%%%
The open sea
An expanse of endless wind and waves, with not a lighthouse in sight. You'd be
lost beyond all hope in short order — better not risk it.
%%%%
########################
## Big doors
########################
A large open door
<An open door>
%%%%
An open gate
<An open door>
%%%%
A huge open gate
<An open door>
%%%%
A large closed door
<A closed door>
%%%%
A closed gate
<A closed door>
%%%%
A huge closed gate
<A closed door>
%%%%
A large runed door
<A runed door>
%%%%
A runed gate
<A runed door>
%%%%
A huge runed gate
<A runed door>
%%%%
A large sealed door
<A sealed door>
%%%%
A sealed gate
<A sealed door>
%%%%
A huge sealed gate
<A sealed door>
%%%%
########################
### Vault redefinitions
########################
# wizlabs
A portal leading out of this place
A shimmering magical gate leading back to the place you came from. You will be
unable to return here once you pass through it.
%%%%
# wizlab: Wucad Mu
An autumnal tree
A large tree that appears to be permanently locked in an autumnal moment.
Leaves, coloured red and gold, fall from its branches and float gracefully to
the floor, but before they even reach the ground they shimmer and reappear on
the branches, ready to fall again.
%%%%
A crumbled stone wall
A stone wall on the brink of collapsing from disrepair but somehow remaining
standing, seemingly frozen in time.
%%%%
A strange statue
A statue with strange and alien features. Is it because the statue is worn and
tarnished that it has become so unrecognisable? Or is it that the subject was
something demonic and evil?
%%%%
# wizlab: Doroklohe
A strange rock wall
A wall decorated with images you might see in a tomb.
%%%%
A highly decorated stone wall
A wall covered with disturbing, horrifying images.
%%%%
The rough-hewn floor
The floor. It is rough and uneven in places.
%%%%
# wizlab: Cigotuvi
Viscous fluid
A sticky fluid which seems to be secreted by the nearby walls. It looks
disgusting.
%%%%
A sinewy wall
A wall that looks strangely organic, but incredibly tough and durable.
%%%%
A thin membrane
A strange membrane, thin enough to see through.
%%%%
The pulsating floor
The floor. It seems to pulse to an unknown beat.
%%%%
# wizlab: Zonguldrok
Zonguldrok's gravestone
A gravestone. The name ‘Zonguldrok’ is engraved on it in golden letters.
%%%%
A gravestone
A nameless grave.
%%%%
# wizlab: Golubria
The dimension's edge
The edge of this tiny, isolated plane, where space itself dissolves into
oblivion. Entering or affecting this black void is impossible.
%%%%
A wall of crystal
<A crystal wall>
%%%%
# wizlab: Cloud Mage
The damp floor
The floor. It remains forever damp, perhaps due to the humidity or the constant
flow of clouds.
%%%%
A wall of white crystal
A wall made from low-grade crystal with an opalescent gleam.
%%%%
# wizlab: Hellbinder
A black wall
A wall made perhaps from stone, or solid charcoal, or a substance found only in
the deepest hells.
%%%%
A carved rock wall
A wall decorated with images of death and destruction.
%%%%
# evilmike_haunted_forest (Crypt:5)
A dead tree
A tree, as dead as everything else here.
%%%%
# Dis:7
An iron statue
A statue with no mouth. Creepy!
%%%%
# Geh:7
Ashen ground
Ashen ground. It is warm and almost comfortable.
%%%%
A tempered metal wall
A metal wall, emitting heat.
%%%%
# Coc:7
An ice-covered rock wall
A rock wall coated in a thick layer of ice.
%%%%
An ice-covered stone wall
A stone wall coated in a thick layer of ice.
%%%%
Frost-covered floor
Frost-covered floor. It crunches satisfyingly underfoot.
%%%%
# Pan: the holy level
A golden statue
A solid gold statue of a saint.
%%%%
A silver wall
A wall made of pure silver.
%%%%
# Slime:$
A rune carved stone wall
A strangely slime-free stone wall, carved all over with countless mystical
runes. One often repeated set of runes seems to refer to 'the royal jelly.'
%%%%
# Tomb:1
A sarcophagus
An ancient sarcophagus. It appears to be empty.
%%%%
# Vaults:$
A heavily etched metal wall
A metal wall etched with murals depicting, in great and gruesome detail,
exactly what will be done to anyone caught stealing from the Vaults. It makes
you feel queasy.
%%%%
A heavily etched crystal wall
A crystal wall etched with murals depicting, in great and gruesome detail,
exactly what will be done to anyone caught stealing from the Vaults. It makes
you feel queasy.
%%%%
# moated_graveyard_entry (D:1)
An adventurer's gravestone
The grave of an adventurer who came close to victory.
%%%%
# Ice Cave
An ice choked empty arch of ancient stone
An inoperative portal, nearly completely encased in a mass of ice.
%%%%
An ice covered gate leading back out of this place
A portal leading back to the place you came from. Its magic is holding the ice
at bay, preventing it from blocking the gate. You will be unable to return here
once you pass through it.
%%%%
An ice covered rock wall
A rock wall covered by a thick layer of frost and ice.
%%%%
Some ice crusted deep water
A pool of deep water, crusted with broken blocks of ice.
%%%%
Some ice crusted shallow water
A pool of shallow water, crusted with broken blocks of ice.
%%%%
# sewer_minmay_treatment (Sewer)
A large window
A window embedded in the side of an enormous metal pipe, allowing observation
of the water flowing inside.
%%%%
A glass window
A pockmarked, ultra-hard glass window.
%%%%
# due_jungle_book (Lair:8)
An elephant-shaped statue
A worn granite statue depicting an elephant standing guard.
%%%%
# pan_disco_hall (Pan)
A weirdly glowing ball
A floating ball radiating with shimmering light.
%%%%
# ragdoll_tomb_raider
A sealed sarcophagus
An ancient sarcophagus. It is sealed shut.
%%%%
###########################
### Portal vault entrances
###########################
A flagged portal
A portal leading to a bailey, gradually fading away as the standard is lowered
to the ground.
%%%%
# timed bazaar
A flickering gateway to a bazaar
A portal leading to a bazaar, where itinerant merchants gather to sell their
wares. They never stay in one place for very long.
%%%%
# permanent bazaar
A gateway to a bazaar
A portal leading to a bazaar, where itinerant merchants gather to sell their
wares. They will wait for you, but once you get a chance to browse their
inventory, the merchants will depart in search of other customers.
%%%%
A frozen archway
A portal leading to an ice cave. The archway is gradually melting away.
%%%%
A sand-covered staircase
A staircase leading to an ossuary. Sand is continuously pouring onto it,
gradually blocking the entrance.
%%%%
A glowing drain
A passage leading to a sewer. It is gradually rusting away.
%%%%
A portal to a secret trove of treasure
A portal leading to a treasure trove.
%%%%
A dark tunnel
A portal leading to the heart of a volcano. Rocks are falling from the roof and
sides of the tunnel, filling the entry.
%%%%
A magical portal
A portal leading to a wizard's laboratory. It seems to be fading away.
%%%%
###########
### Sprint
###########
# sprint_mu
An open sea?
Though it exists in stark defiance of every conventional rule of physics and
geometry you know to be true, there can be no denying that here, in this tiny
room, is a vast and terrible sea of impossible size.
Either that, or it's a blue wall.
%%%%
# arena_sprint
A spawn point
An entrance that the opposition may appear from.
%%%%
############
### Tutorial
############
An exit from the tutorial
A way out of the dungeon, letting you finish this lesson.
%%%%
############
### Clouds
### TODO: move this to its own file!
############
flame cloud
A cloud of raging fire. Any creature not entirely immune to fire will be hurt
by time spent in the flames.
Ranged cold attacks passing through the cloud are substantially reduced in
range, dissipating the cloud in the process.
If placed near water, the heat will generate steam nearby. If placed directly
over water, the cloud will dissipate much more quickly.
%%%%
noxious fumes cloud
A cloud of vile, choking fumes. Any breathing creature spending time in it will
be at risk of becoming confused by the gasses, unless resistant to poison.
Tougher, more experienced creatures are less likely to be affected.
%%%%
freezing vapour cloud
A cloud of freezing air. Any creature not entirely immune to cold will be hurt
by time spent inside.
Ranged cold attacks passing through the cloud are substantially reduced in
range, dissipating the cloud in the process.
If placed over lava, the cloud will dissipate much more quickly.
%%%%
poison gas cloud
A cloud of deadly poison. Any creature without resistance to poison will be
both poisoned and directly harmed by time spent in it.
%%%%
_smoke_cloud_
A cloud of coloured smoke. Harmless, except to the asthmatic.
%%%%
black smoke cloud
<_smoke_cloud_>
%%%%
grey smoke cloud
<_smoke_cloud_>
%%%%
blue smoke cloud
<_smoke_cloud_>
%%%%
purple smoke cloud
<_smoke_cloud_>
%%%%
translocational energy cloud
The remnant of some creature that was recently here but is no longer, banished
nearby, across the level, or out of reality itself, all the way into the Abyss.
Some wizards say these are a kind of "allergic reaction" the universe
produces, in response to magic that warps space in impossible ways; a cosmic
sneeze. Perhaps metaphysically gross, but otherwise harmless.
%%%%
spreading flames cloud
A raging forest fire. Any creature not entirely immune to fire will be hurt by
time spent in the flames. The flames will intermittently flare up and fill
their surroundings with lesser fires. Any trees unfortunate enough to be nearby
will often find themselves transformed into more kindling for the fire.
Ranged cold attacks passing through the cloud are substantially reduced in
range, dissipating the cloud in the process.
If placed near water, the heat will generate steam nearby. If placed directly
over water, the cloud will dissipate much more quickly.
%%%%
steam cloud
A cloud of scalding steam. Creatures caught within will be mildly injured,
and fire resistance will further reduce the damage.
%%%%
ink cloud
A cloud of ink, completely filling the water.
%%%%
calcifying dust cloud
A petrifying cloud. Creatures caught in the cloud for any length of time will
find themselves turning to stone, though more experienced creatures may be able
to resist the effects.
%%%%
blessed fire cloud
A cloud of divine fire, imbued with holy power. Those in the service of one of
the good gods will be unaffected by it. All others will take substantial
damage, with fire resistance offering no protection. Those following evil gods
will take increased damage, and the undead and demonic even more.
%%%%
foul pestilence cloud
# XXX: clarify vine stalkers, gargoyles
A cloud of dark miasma. Any living being not subject to Zin's divine protection
will find themselves poisoned, and may also find their movements slowing and
their flesh rotting away.
%%%%
thin mist cloud
A cloud of thin mist. Atmospheric, but harmless.
%%%%
seething chaos cloud
A cloud of seething chaos. A wide variety of unpredictable effects apply to
those within the clouds, ranging from invisibility to berserk rage to complete
paralysis.
%%%%
rain cloud
An extremely localized rainstorm. It may produce pools of shallow water, or
temporarily deepen existing pools. Beings made entirely out of fire are averse
to spending much time in the rain.
If placed over lava, the cloud will dissipate much more quickly.
%%%%
mutagenic fog cloud
A cloud of pure, unstructured magic, condensed into a scintilliating mist;
essentially toxic magical waste. Creatures venturing within will find
themselves increasingly contaminated with magical radiation, sufficient amounts
of which will inflict negative mutations when dissipating.
%%%%
magical condensation cloud
The wake of some highly concentrated magical energy, itself entirely harmless.
%%%%
raging winds cloud
The winds of a raging tornado. It will deal severe damage to anyone within it.
%%%%
sparse dust cloud
A cloud of sparse dust. Atmospheric, but harmless.
%%%%
spectral mist cloud
A cloud of spectral mist. It causes minor damage to all creatures other than
the undead. Dangerous but short-lived spectral undead creatures will coalesce
from the mist over time.
%%%%
acidic fog cloud
A cloud of flesh-searing acid, which will deal damage and apply corrosion to
those within it. Resistance to corrosion will provide immunity to its effects.
%%%%
thunder cloud
A dark storm cloud. It will intermittently strike those within with lightning,
dealing severe damage to those without resistance to electricity.
%%%%
negative energy cloud
A cloud of necromantic energy. Living creatures trapped within will find
themselves drained of their life energies, though protection from negative
energy will mitigate the effects.
%%%%
|