This file is indexed.

/usr/share/games/crossfire-client/sounds/sounds.conf is in crossfire-client-sounds 1.71.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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# sounds.conf -- client sound definitions
#
# This file contains sound definitions that map actions to certain sounds.
# There are two sections, one for normal sounds and another for spell sounds.
#
# Empty lines are ignored, as are lines beginning with the '#' character.
#
# Format of the file:  pathname to sound, default volume (what volume gets
# played if it is centered on the player), symbolic name (not currently used
# for anything, but may be in the future for the server to communicated to the
# client), and sound number..  Symbolic name and sound number may be omitted.
# If sound number is missing, the sound will be assigned one higher than the
# last sound read in.
#
# the symbolic name can be DEFAULT, in which case all sounds for that section
# which are otherwise not set will be set to that value.  This can be
# especially useful for that magic section, since new spells get added fairly
# often.
#
# The volume of 100 means max volume.  Anything higher may break the sound
# handling.
#
# The server does not currently communicate what sound to play via the sound
# number, so this file is technically obsolete and is likely to discontinued
# once cfsndserv is better equipped to support the sound2 protocol.

# Normal Sounds

SOUND_CLOCK:130:TowerClock
SOUND_DRINK_POISON:130:Puke
SOUND_FALL_HOLE:200:MetalCrash
SOUND_FIRE_ARROW:80:Teeswing
SOUND_FUMBLE_SPELL:70:Missed
SOUND_LEARN_SPELL:100:chord
SOUND_NEW_PLAYER:30:su-fanf
SOUND_OB_EVAPORATE:100:Whoosh
SOUND_OB_EXPLODE:100:Explosion
SOUND_OPEN_DOOR:90:Creaky-1
SOUND_PET_IS_KILLED:80:squish
SOUND_PLAYER_DIES:150:gong
SOUND_PLAYER_HITS1:60:click1
SOUND_PLAYER_HITS2:70:click2
SOUND_PLAYER_HITS3:80:click1
SOUND_PLAYER_HITS4:90:click2
SOUND_PLAYER_IS_HIT1:70:FloorTom
SOUND_PLAYER_IS_HIT2:80:ouch1
SOUND_PLAYER_IS_HIT3:90:thru
SOUND_PLAYER_KILLS:80:drip
SOUND_PUSH_PLAYER:80:blip
SOUND_TURN_HANDLE:80:boink2
SOUND_WAND_POOF:70:Missed

# Spells

aggravation:100:bugle_charge
alchemy:100:magic
antimagic rune:100:magic
armour:100:magic
ball lightning:110:lightning1
banishment:100:magic
build bullet wall:100:magic
build director:100:magic
build fireball wall:100:magic
build lightning wall:100:magic
burning hands:100:fire-spell
cancellation:200:swish
cause light wounds:100:magic
cause medium wounds:100:magic
cause serious wounds:100:magic
charging:100:magic
charisma:100:magic
charm monsters:100:magic
color spray:100:magic
comet:100:swish
confusion:100:Tear
constitution:100:magic
counterspell:100:magic
counterwall:100:magic
create bomb:100:magic
create earth wall:100:magic
create fire wall:100:magic
create food:100:magic
create frost wall:100:magic
create missile:100:magic
cure confusion:100:magic
cure poison:100:magic
defense:100:magic
destruction:80:Explosion
detect curse:100:magic
detect evil:100:magic
detect magic:100:magic
detect monster:100:magic
dexterity:100:magic
dimension door:100:first_try
disarm:100:magic
dragonbreath:170:Missle1
earth to dust:60:Explosion
face of death:100:magic
fear:90:Tear
firebolt:100:magic
frostbolt:100:magic
haste:100:magic
heal:100:magic
hellfire:150:Missle1
heroism:100:Explosion
holy word:100:Tear
icestorm:80:Missle1
identify:100:magic
immune attack:100:magic
immune cold:100:magic
immune drain:100:magic
immune electricity:100:magic
immune fire:100:magic
immune magic:100:magic
immune paralysis:100:magic
immune poison:100:magic
immune slow:100:magic
improved invisibility:100:magic
invisible to undead:100:magic
invisible:100:magic
invulnerability:100:magic
large bullet:100:swish
large fireball:100:swish
large icestorm:170:Missle1
large lightning:90:lightning1
large speedball:130:Gun-5
levitate:100:magic
magic :100:magic
magic bullet:70:swish
magic drain:100:magic
magic mapping:100:magic
magic missile:100:swish
major healing:100:magic
marking rune:100:magic
mass confusion:150:Tear
medium fireball:80:swish
medium healing:100:magic
meteor swarm:100:swish
minor healing:100:magic
mystic fist:100:magic
paralyze:100:Tear
perceive self:100:magic
poison cloud:100:Missle1
polymorph:100:magic
pool of chaos:100:magic
probe:100:magic
protection from attack:100:magic
protection from cancellation:100:magic
protection from cold:100:magic
protection from confusion:100:magic
protection from depletion:100:magic
protection from draining:100:magic
protection from electricity:100:magic
protection from fire:100:magic
protection from magic:100:magic
protection from paralysis:100:magic
protection from poison:100:magic
protection from slow:100:magic
raise dead:100:magic
regenerate spellpoints:100:magic
reincarnation:100:magic
remove curse:100:Evil_Laugh
remove damnation:120:Evil_Laugh
restoration:100:magic
resurrection:100:magic
rune blasting:100:magic
rune death:100:magic
rune fire:100:magic
rune frost:100:magic
rune of magic drain:100:magic
rune shocking:100:magic
rune transference:100:magic
shockwave:100:Explosion
slow:100:magic
small fireball:60:swish
small lightning:70:lightning1
small speedball:100:Gun-5
strength:100:magic
summon air elemental:100:magic
summon earth elemental:100:magic
summon evil monster:100:magic
summon fire elemental:100:magic
summon golem:100:magic
summon pet monster:100:magic
summon water elemental:100:magic
transference:100:magic
turn undead:90:Tear
wonder:100:magic
word of recall:100:sci_fi_gun