/usr/share/games/crrcsim/models/wasabi.xml is in crrcsim-data 0.9.12-6.1build3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 | <?xml version="1.0" encoding="iso-8859-1" ?>
<CRRCSim_airplane version="2">
<name>
<en>Wasabi</en>
</name>
<categories>
<category>Gliders</category>
<category>Aerobatic</category>
</categories>
<description>
<en>
Wasabi, extreme aerobatic slope glider.
(http://www.flybiwo.com/)
To fully enjoy flying with Wasabi please setup mixers
selecting the preset "Wasabi default" mixer before flying.
For more info see suggestions in model/wasabi.xml and
in documentation/models/Readmefirst_Wasabi.txt.
CRRCsim model created by Luca Gasparini.
</en>
</description>
<changelog>
<change>
<date>25-Nov-2011</date>
<author>Luca Gasparini</author>
<en>3D model with Blender, aero/inertia with XFLR5+AVL.</en>
</change>
<change>
<date>26-Feb-2012</date>
<author>Luca Gasparini</author>
<en>
Added mixer default setting and modified control setup
to allow use of landing flap activated by spoiler axis.
</en>
</change>
</changelog>
<aero version="1" units="1">
<!--
Control derivatives for CRRCSIM are computed as:
CRCSIM_der = AVL_der * contro_travel_deg / 0.5
Assumed control travel are:
de=+/-8deg dr=+/-20deg da=+/-15deg flaps=+/-30deg.
Note that actual flap range should be limited to +/-8deg as camber
changing flap (e.g. as snap flap), while 30deg down deflection is
to be used for landing.
Best flown with snap-flap, using following mixer settings:
elevator: rate=0.6 (i.e. +/-4.8deg)
flap: -travel=0.133, +travel=0.133
mixer1: elevator-to-flap mixing rate=0.533
(flap +/-8deg with ele +/-4deg)
mixer2: flap-to-elevator mixing rate=-0.467
(elevator compensation 1deg down for 8deg flap down, to trim a DCL=0.8)
mixer3: spoiler-to-flap mixing rate=-0.5
(flap down 30deg with full spoiler)
mixer4: spoiler-to-elevator mixing rate=0.234
(elevator 6deg down for 30deg flap down)
AVL control derivatives (for 1deg of control deflection):
CL_de= 0.0134
Cm_de=-0.0375
CY_dr=-0.00384
CY_da= 0.00115
Cl_dr=-0.000128
Cl_da=-0.0105
Cn_dr= 0.00146
Cn_da=-0.000414
CL_flaps=-0.0553
Cm_flaps=-0.0084
Note: CY_b and Cn_b are likely respectively under and overestimate
due to the missing large (in side view) fuselage, in AVL model.
Therefore the original values
CY_b=-0.226
Cn_b= 0.0887
have been corrected (just guessing) by factors 2.0 and 1/1.5 respectively.
CD_prof, Uexp_Cd, CD_CLsq and CD_flaps data from TP42 & TP29-9% polars fit.
Reference Re=200000.
CD_prof +0.002 to account for fuse & tail drag.
-->
<ref chord="0.177" span="1.5" area="0.262" speed="16.5" />
<misc Alpha_0="0.0189" eta_loc="0.3" CG_arm="0.25" span_eff="0.93" />
<m Cm_0="0.0" Cm_a="-0.592" Cm_q="-14.4"
Cm_de="-0.600" />
<lift CL_0="0.1" CL_CD0="0.0" CL_max="0.8" CL_min="-0.8" CL_drop="0.2"
CL_a="5.29" CL_q="8.31" CL_de="0.214"/>
<drag CD_prof="0.00927" Uexp_CD="-0.35" CD_CLsq="0.0315" CD_stall="0.05"
CD_AIsq="0.01" CD_ELsq="0.0" />
<Y CY_b="-0.452" CY_p="0.0131" CY_r="0.202"
CY_dr="0.154" CY_da="-0.0345" />
<l Cl_b="-0.00787" Cl_p="-0.521" Cl_r="0.00656"
Cl_dr="0.00512" Cl_da="0.315" />
<n Cn_b="0.0591" Cn_p="-0.00484" Cn_r="-0.0745"
Cn_dr="-0.0584" Cn_da="0.0124" />
<flap drag="0.0874" lift="-3.318" moment="-0.504" />
</aero>
<config version="1">
<descr_long>
<en>Estimated mass and inertias, by LG</en>
</descr_long>
<descr_short>
<en>default</en>
</descr_short>
<mass_inertia version="1" units="1" Mass="1.095"
I_xx="0.0695" I_yy="0.0531" I_zz="0.122" I_xz="-0.00102" />
<sound version="1">
<sample filename="glider.wav" type="2" pitchfactor="1"
v_min="1" v_max="2" maxvolume="1.0" />
</sound>
</config>
<graphics version="1" model="wasabi_wr.3ds">
<descr_long>
<en>White and red Blender model, by LG.</en>
</descr_long>
<descr_short>
<en>White and red</en>
</descr_short>
</graphics>
<graphics version="1" model="wasabi_yr.3ds">
<descr_long>
<en>Yellow and red Blender model, by LG.</en>
</descr_long>
<descr_short>
<en>Yellow and red</en>
</descr_short>
</graphics>
<wheels version="1" units="0">
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="0.71" y="0" z="0" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.14" y="2.46" z="0" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.14" y="-2.46" z="0" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.51" y="0" z="-0.13" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.16" y="0" z="-.21" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.03" y="0" z="0.56" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.34" y="0" z="0.56" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.12" y="0" z="-.21" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.13" y="0" z="0.26" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
</wheels>
<CG units="1" x="-0.088" y="0" z="0" />
<animations>
<animation type="ControlSurface">
<object name="rudder" max_angle="0.350" />
<control mapping="RUDDER" gain="1.0" />
<hinge x="-2.17" y="0.0" z="-0.57" />
<hinge x="-2.17" y="0.0" z="0.22" />
</animation>
<animation type="ControlSurface">
<object name="ele_lh" max_angle="0.140" />
<control mapping="ELEVATOR" gain="1.0" />
<hinge x="-2.0" y="-0.75" z="-0.02" />
<hinge x="-2.0" y="0.75" z="-0.02" />
</animation>
<animation type="ControlSurface">
<object name="ele_rh" max_angle="0.140" />
<control mapping="ELEVATOR" gain="1.0" />
<hinge x="-2.0" y="-0.75" z="-0.02" />
<hinge x="-2.0" y="0.75" z="-0.02" />
</animation>
<animation type="ControlSurface">
<object name="ail_lh" max_angle="0.525" />
<control mapping="AILERON" gain="0.5" />
<control mapping="FLAP" gain="-1.0" />
<hinge x="-0.45" y="-2.47" z="0.0" />
<hinge x="-0.49" y="0.0" z="0.0" />
</animation>
<animation type="ControlSurface">
<object name="ail_rh" max_angle="0.525" />
<control mapping="AILERON" gain="0.5" />
<control mapping="FLAP" gain="1.0" />
<hinge x="-0.45" y="2.47" z="0.0" />
<hinge x="-0.49" y="0.0" z="0.0" />
</animation>
</animations>
<launch>
<preset name_en="Glider default (hand)"
altitude="6" velocity_rel="0.5" angle="0" sal="0"
rel_to_player="1" rel_front="0" rel_right="2" />
</launch>
<mixer>
<mixer name_en="Wasabi default" enabled="1" dr_enabled="1">
<aileron trim="0" nrate="1" srate="1" exp="0.5" />
<elevator trim="0" nrate="1" srate="0.60000002" exp="0.25" />
<rudder trim="0" nrate="1" srate="1" exp="0.5" />
<throttle trim="0" />
<flap trim="0" mtravel="-0.133" ptravel="0.133" />
<spoiler trim="0" />
<mixer1 enabled="1" src="2" dst="5" val="0.53299999" />
<mixer2 enabled="1" src="5" dst="2" val="-0.46700001" />
<mixer3 enabled="1" src="6" dst="5" val="-0.5" />
<mixer4 enabled="1" src="6" dst="2" val="0.375" />
</mixer>
</mixer>
</CRRCSim_airplane>
|