/usr/share/games/freeciv/amplio2/ancientcities.spec is in freeciv-data 2.5.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | ;
; The names for city tiles are not free and must follow the following rules.
; The names consists of 'style name' + '_' + 'index'. The style name is as
; specified in cities.ruleset file and the index only defines the read order
; of the images. The definitions are read starting with index 0 till the first
; missing value The index is checked against the city bonus of effect
; EFT_CITY_IMG and the resulting image is used to draw the city on the tile.
;
; Obviously the first tile must be 'style_name'_city_0 and the sizes must be
; in ascending order. There must also be a 'style_name'_wall_0 tile used to
; draw the wall and an occupied tile to indicate a military units in a city.
; The maximum number of images is only limited by the maximum size of a city
; (currently MAX_CITY_SIZE = 250). The constant is defined in common/city.h.
;
[spec]
; Format and options of this spec file:
options = "+Freeciv-2.5-spec"
[info]
artists = "
Asian style by CapTVK
Polynesian style by CapTVK
Celtic style by Erwan, adapted to 96x48 by CapTVK
Roman style by CapTVK
City walls by Hogne Håskjold
"
[file]
gfx = "amplio2/ancientcities"
[grid_main]
x_top_left = 1
y_top_left = 1
dx = 96
dy = 72
pixel_border = 1
tiles = { "row", "column", "tag"
; used by all city styles
2, 11, "city.asian_occupied_0"
2, 11, "city.tropical_occupied_0"
2, 11, "city.celtic_occupied_0"
2, 11, "city.classical_occupied_0"
2, 11, "city.babylonian_occupied_0"
;
; city tiles
;
0, 0, "city.asian_city_0"
0, 1, "city.asian_city_1"
0, 2, "city.asian_city_2"
0, 3, "city.asian_city_3"
0, 4, "city.asian_city_4"
0, 5, "city.asian_wall_0"
0, 6, "city.asian_wall_1"
0, 7, "city.asian_wall_2"
0, 8, "city.asian_wall_3"
0, 9, "city.asian_wall_4"
1, 0, "city.tropical_city_0"
1, 1, "city.tropical_city_1"
1, 2, "city.tropical_city_2"
1, 3, "city.tropical_city_3"
1, 4, "city.tropical_city_4"
1, 5, "city.tropical_wall_0"
1, 6, "city.tropical_wall_1"
1, 7, "city.tropical_wall_2"
1, 8, "city.tropical_wall_3"
1, 9, "city.tropical_wall_4"
2, 0, "city.celtic_city_0"
2, 1, "city.celtic_city_1"
2, 2, "city.celtic_city_2"
2, 3, "city.celtic_city_3"
2, 4, "city.celtic_city_4"
2, 5, "city.celtic_wall_0"
2, 6, "city.celtic_wall_1"
2, 7, "city.celtic_wall_2"
2, 8, "city.celtic_wall_3"
2, 9, "city.celtic_wall_4"
3, 0, "city.classical_city_0"
3, 1, "city.classical_city_1"
3, 2, "city.classical_city_2"
3, 3, "city.classical_city_3"
3, 4, "city.classical_city_4"
3, 5, "city.classical_wall_0"
3, 6, "city.classical_wall_1"
3, 7, "city.classical_wall_2"
3, 8, "city.classical_wall_3"
3, 9, "city.classical_wall_4"
4, 0, "city.babylonian_city_0"
4, 1, "city.babylonian_city_1"
4, 2, "city.babylonian_city_2"
4, 3, "city.babylonian_city_3"
4, 4, "city.babylonian_city_4"
4, 5, "city.babylonian_wall_0"
4, 6, "city.babylonian_wall_1"
4, 7, "city.babylonian_wall_2"
4, 8, "city.babylonian_wall_3"
4, 9, "city.babylonian_wall_4"
}
|