/usr/share/games/fretsonfire/data/key.dae is in fretsonfire-game 1.3.110.dfsg2-2.
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<light id="Spot" name="Spot">
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<point>
<color>1.0 1.0 1.0</color>
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<linear_attenuation>0.0</linear_attenuation>
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</point>
</technique_common>
</light>
<light id="Spot_001" name="Spot_001">
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<point>
<color>1.0 1.0 1.0</color>
<constant_attenuation>0.0</constant_attenuation>
<linear_attenuation>0.0</linear_attenuation>
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</point>
</technique_common>
</light>
</library_lights>
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<material id="Material" name="Material">
<instance_effect url="#Material-fx"/>
</material>
<material id="Material_001" name="Material_001">
<instance_effect url="#Material_001-fx"/>
</material>
</library_materials>
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<visual_scene id="Scene_001" name="Scene_001">
<node layer="1" id="Camera_001" name="Camera_001">
<translate sid="translate">7.48113 -6.50764 5.34367</translate>
<rotate sid="rotateZ">0.0 0.0 1.0 46.69195</rotate>
<rotate sid="rotateY">0.0 1.0 0.0 0.61977</rotate>
<rotate sid="rotateX">1.0 0.0 0.0 63.5593</rotate>
<scale sid="scale">1.0 1.0 1.0</scale>
<instance_camera url="#Camera-Camera"/>
</node>
<node layer="1" id="Lamp_001" name="Lamp_001">
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<rotate sid="rotateZ">0.0 0.0 1.0 106.93632</rotate>
<rotate sid="rotateY">0.0 1.0 0.0 3.16371</rotate>
<rotate sid="rotateX">1.0 0.0 0.0 37.26106</rotate>
<scale sid="scale">1.0 1.0 1.0</scale>
<instance_light url="#Spot_001"/>
</node>
<node layer="1" id="Mesh" name="Mesh">
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<rotate sid="rotateZ">0.0 0.0 1.0 0.0</rotate>
<rotate sid="rotateY">0.0 1.0 0.0 0.0</rotate>
<rotate sid="rotateX">1.0 0.0 0.0 0.0</rotate>
<scale sid="scale">1.0 1.0 1.0</scale>
<instance_geometry url="#key_0">
<bind_material>
<technique_common>
<instance_material symbol="Material_001" target="#Material_001"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<library_physics_scenes>
<physics_scene id="Scene-Physics" name="Scene-Physics"/>
<physics_scene id="Scene_001-Physics" name="Scene_001-Physics"/>
</library_physics_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
<instance_visual_scene url="#Scene_001"/>
<instance_physics_scene url="#Scene-Physics"/>
<instance_physics_scene url="#Scene_001-Physics"/>
</scene>
</COLLADA>
|