/usr/share/games/fretsonfire/data/label.dae is in fretsonfire-game 1.3.110.dfsg2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 | <?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
<authoring_tool>Blender v:243 - Illusoft Collada Exporter v:0.3.108</authoring_tool>
<comments></comments>
<copyright></copyright>
<source_data>file://C:/Program%20Files/Blender%20Foundation/Blender/.blender/plainduck.blend</source_data>
</contributor>
<created>2007-03-24T15:46:59.906000</created>
<modified>2007-03-24T15:46:59.906000</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-Camera" name="Camera-Camera">
<optics>
<technique_common>
<perspective>
<yfov>49.13434</yfov>
<znear>0.1</znear>
<zfar>100.0</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_effects>
<effect id="Material_001-fx" name="Material_001-fx">
<profile_COMMON>
<technique sid="blender">
<phong>
<emission>
<color>0.00000 0.00000 0.00000 1</color>
</emission>
<ambient>
<color>0.40000 0.40000 0.40000 1</color>
</ambient>
<diffuse>
<color>0.80000 0.80000 0.80000 1</color>
</diffuse>
<specular>
<color>0.50000 0.50000 0.50000 1</color>
</specular>
<shininess>
<float>12.0</float>
</shininess>
<reflective>
<color>1.00000 1.00000 1.00000 1</color>
</reflective>
<reflectivity>
<float>0.8</float>
</reflectivity>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0.0</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="Object02_0" name="Object02_0">
<mesh>
<source id="Object02_0-Position">
<float_array count="120" id="Object02_0-Position-array">6.00100 -2.20791 5.42520 -5.99900 -2.20791 5.42520 6.00100 -2.20791 -1.42320 -5.99900 -2.20791 -1.42320 -24.69900 -2.20787 -6.69900 -24.69900 -2.20787 15.70100 24.70100 -2.20787 -6.69900 24.70100 -2.20787 15.70100 -8.83542 -2.20789 0.69060 -9.57770 -2.20789 -0.42030 -10.68860 -2.20789 -1.16258 -11.99900 -2.20789 -1.42323 -13.30940 -2.20789 -1.16258 -14.42030 -2.20789 -0.42030 -15.16258 -2.20789 0.69060 -15.42323 -2.20789 2.00100 -15.16258 -2.20789 3.31140 -14.42030 -2.20789 4.42230 -13.30940 -2.20789 5.16458 -11.99900 -2.20789 5.42523 -10.68860 -2.20789 5.16458 -9.57770 -2.20789 4.42230 -8.57477 -2.20789 2.00100 -8.83542 -2.20789 3.31140 15.16458 -2.20789 0.69060 14.42230 -2.20789 -0.42030 13.31140 -2.20789 -1.16258 12.00100 -2.20789 -1.42323 10.69060 -2.20789 -1.16258 9.57970 -2.20789 -0.42030 8.83742 -2.20789 0.69060 8.57677 -2.20789 2.00100 8.83742 -2.20789 3.31140 9.57970 -2.20789 4.42230 10.69060 -2.20789 5.16458 12.00100 -2.20789 5.42523 13.31140 -2.20789 5.16458 14.42230 -2.20789 4.42230 15.42523 -2.20789 2.00100 15.16458 -2.20789 3.31140</float_array>
<technique_common>
<accessor count="40" source="#Object02_0-Position-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Object02_0-Normals">
<float_array count="120" id="Object02_0-Normals-array">0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000</float_array>
<technique_common>
<accessor count="40" source="#Object02_0-Normals-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Object02_0-UV">
<float_array count="252" id="Object02_0-UV-array">0.37852 0.54017 0.25709 0.53935 0.28363 0.52797 0.37852 0.54017 0.28363 0.52797 0.30616 0.49521 0.37852 0.54017 0.30616 0.49521 0.32125 0.44605 0.32125 0.44605 0.32660 0.38798 0.37894 0.23649 0.37894 0.23649 0.37852 0.54017 0.32125 0.44605 0.37894 0.23649 0.32660 0.38798 0.32141 0.32983 0.37894 0.23649 0.32141 0.32983 0.30646 0.28047 0.37894 0.23649 0.30646 0.28047 0.28402 0.24741 0.62179 0.23812 0.74322 0.23894 0.71668 0.25032 0.62179 0.23812 0.71668 0.25032 0.69415 0.28308 0.62179 0.23812 0.69415 0.28308 0.67906 0.33224 0.67371 0.39031 0.62137 0.54180 0.67906 0.33224 0.67906 0.33224 0.62137 0.54180 0.62179 0.23812 0.67890 0.44845 0.62137 0.54180 0.67371 0.39031 0.69385 0.49781 0.62137 0.54180 0.67890 0.44845 0.71629 0.53088 0.62137 0.54180 0.69385 0.49781 0.00083 0.00000 0.25752 0.23567 0.23098 0.24705 0.00083 0.00000 0.23098 0.24705 0.20846 0.27981 -0.00056 0.99328 0.19336 0.32897 0.18801 0.38704 -0.00056 0.99328 0.18801 0.38704 0.19320 0.44519 -0.00056 0.99328 0.19320 0.44519 0.20815 0.49455 -0.00056 0.99328 0.20815 0.49455 0.23059 0.52761 0.99917 1.00000 0.74279 0.54262 0.76933 0.53124 0.99917 1.00000 0.76933 0.53124 0.79185 0.49847 0.99917 1.00000 0.79185 0.49847 0.80695 0.44931 0.80695 0.44931 0.81230 0.39124 1.00056 0.00672 1.00056 0.00672 0.99917 1.00000 0.80695 0.44931 1.00056 0.00672 0.81230 0.39124 0.80711 0.33310 1.00056 0.00672 0.80711 0.33310 0.79216 0.28374 1.00056 0.00672 0.79216 0.28374 0.76972 0.25067 0.25752 0.23567 0.37894 0.23649 0.28402 0.24741 0.74279 0.54262 0.62137 0.54180 0.71629 0.53088 0.25752 0.23567 0.00083 0.00000 0.37894 0.23649 0.00083 0.00000 1.00056 0.00672 0.37894 0.23649 1.00056 0.00672 0.74322 0.23894 0.37894 0.23649 0.25709 0.53935 0.37852 0.54017 -0.00056 0.99328 0.37852 0.54017 0.62137 0.54180 -0.00056 0.99328 -0.00056 0.99328 0.62137 0.54180 0.74279 0.54262 0.74279 0.54262 0.99917 1.00000 -0.00056 0.99328 0.20846 0.27981 -0.00056 0.99328 0.00083 0.00000 0.25709 0.53935 -0.00056 0.99328 0.23059 0.52761 0.74322 0.23894 1.00056 0.00672 0.76972 0.25067</float_array>
<technique_common>
<accessor count="126" source="#Object02_0-UV-array" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Object02_0-Vertex">
<input semantic="POSITION" source="#Object02_0-Position"/>
<input semantic="NORMAL" source="#Object02_0-Normals"/>
</vertices>
<polygons count="42" material="Material_001">
<input offset="0" semantic="VERTEX" source="#Object02_0-Vertex"/>
<input offset="1" semantic="TEXCOORD" source="#Object02_0-UV"/>
<p>1 0 19 1 20 2</p>
<p>1 3 20 4 21 5</p>
<p>1 6 21 7 23 8</p>
<p>23 9 22 10 3 11</p>
<p>3 12 1 13 23 14</p>
<p>3 15 22 16 8 17</p>
<p>3 18 8 19 9 20</p>
<p>3 21 9 22 10 23</p>
<p>2 24 27 25 28 26</p>
<p>2 27 28 28 29 29</p>
<p>2 30 29 31 30 32</p>
<p>31 33 0 34 30 35</p>
<p>30 36 0 37 2 38</p>
<p>32 39 0 40 31 41</p>
<p>33 42 0 43 32 44</p>
<p>34 45 0 46 33 47</p>
<p>4 48 11 49 12 50</p>
<p>4 51 12 52 13 53</p>
<p>5 54 14 55 15 56</p>
<p>5 57 15 58 16 59</p>
<p>5 60 16 61 17 62</p>
<p>5 63 17 64 18 65</p>
<p>7 66 35 67 36 68</p>
<p>7 69 36 70 37 71</p>
<p>7 72 37 73 39 74</p>
<p>39 75 38 76 6 77</p>
<p>6 78 7 79 39 80</p>
<p>6 81 38 82 24 83</p>
<p>6 84 24 85 25 86</p>
<p>6 87 25 88 26 89</p>
<p>11 90 3 91 10 92</p>
<p>35 93 0 94 34 95</p>
<p>11 96 4 97 3 98</p>
<p>4 99 6 100 3 101</p>
<p>6 102 27 103 3 104</p>
<p>19 105 1 106 5 107</p>
<p>1 108 0 109 5 110</p>
<p>5 111 0 112 35 113</p>
<p>35 114 7 115 5 116</p>
<p>13 117 5 118 4 119</p>
<p>19 120 5 121 18 122</p>
<p>27 123 6 124 26 125</p>
</polygons>
</mesh>
</geometry>
</library_geometries>
<library_lights>
<light id="Spot" name="Spot">
<technique_common>
<point>
<color>1.00000 1.00000 1.00000</color>
<constant_attenuation>0.0</constant_attenuation>
<linear_attenuation>0.0</linear_attenuation>
<quadratic_attenuation>0.0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_materials>
<material id="Material_001" name="Material_001">
<instance_effect url="#Material_001-fx"/>
</material>
</library_materials>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node layer="L1" id="Mesh_001" name="Mesh_001">
<translate sid="translate">0.00000 0.00000 0.00000</translate>
<rotate sid="rotateZ">0 0 1 0.00000</rotate>
<rotate sid="rotateY">0 1 0 -89.99997</rotate>
<rotate sid="rotateX">1 0 0 180.00000</rotate>
<scale sid="scale">0.10000 0.10000 0.10000</scale>
<instance_geometry url="#Object02_0">
<bind_material>
<technique_common>
<instance_material symbol="Material_001" target="#Material_001"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node layer="L1" id="Lamp" name="Lamp">
<translate sid="translate">4.07625 1.00545 5.90386</translate>
<rotate sid="rotateZ">0 0 1 106.93632</rotate>
<rotate sid="rotateY">0 1 0 3.16371</rotate>
<rotate sid="rotateX">1 0 0 37.26105</rotate>
<scale sid="scale">1.00000 1.00000 1.00000</scale>
<instance_light url="#Spot"/>
</node>
<node layer="L1" id="Camera" name="Camera">
<translate sid="translate">7.48113 -6.50764 5.34367</translate>
<rotate sid="rotateZ">0 0 1 46.69194</rotate>
<rotate sid="rotateY">0 1 0 0.61977</rotate>
<rotate sid="rotateX">1 0 0 63.55930</rotate>
<scale sid="scale">1.00000 1.00000 1.00000</scale>
<instance_camera url="#Camera-Camera"/>
</node>
</visual_scene>
</library_visual_scenes>
<library_physics_materials>
<physics_material id="Mesh_001-PhysicsMaterial" name="Mesh_001-PhysicsMaterial">
<technique_common>
<dynamic_friction>0</dynamic_friction>
<restitution>0</restitution>
<static_friction>0</static_friction>
</technique_common>
</physics_material>
</library_physics_materials>
<library_physics_models>
<physics_model id="Mesh_001-PhysicsModel" name="Mesh_001-PhysicsModel">
<rigid_body name="Mesh_001-RigidBody" sid="Mesh_001-RigidBody">
<technique_common>
<dynamic>false</dynamic>
<mass>1.0</mass>
<instance_physics_material url="#Mesh_001-PhysicsMaterial"/>
<shape>
<box>
<half_extents>24.70000 0.00002 11.20000</half_extents>
</box>
</shape>
</technique_common>
</rigid_body>
</physics_model>
</library_physics_models>
<library_physics_scenes>
<physics_scene id="Scene-Physics" name="Scene-Physics">
<instance_physics_model url="#Mesh_001-PhysicsModel">
<instance_rigid_body body="Mesh_001-RigidBody" target="#Mesh_001"/>
</instance_physics_model>
</physics_scene>
</library_physics_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
<instance_physics_scene url="#Scene-Physics"/>
</scene>
</COLLADA>
|