/usr/share/games/fretsonfire/game/GuitarScene.py is in fretsonfire-game 1.3.110.dfsg2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from Scene import SceneServer, SceneClient
from Song import Note, TextEvent, PictureEvent, loadSong
from Menu import Menu
from Guitar import Guitar, KEYS
from Language import _
import Player
import Dialogs
import Data
import Theme
import View
import Audio
import Stage
import Settings
import math
import pygame
import random
import os
from OpenGL.GL import *
class GuitarScene:
pass
class GuitarSceneServer(GuitarScene, SceneServer):
pass
class GuitarSceneClient(GuitarScene, SceneClient):
def createClient(self, libraryName, songName):
self.guitar = Guitar(self.engine)
self.visibility = 0.0
self.libraryName = libraryName
self.songName = songName
self.done = False
self.sfxChannel = self.engine.audio.getChannel(self.engine.audio.getChannelCount() - 1)
self.lastMultTime = None
self.cheatCodes = [
([117, 112, 116, 111, 109, 121, 116, 101, 109, 112, 111], self.toggleAutoPlay),
([102, 97, 115, 116, 102, 111, 114, 119, 97, 114, 100], self.goToResults)
]
self.enteredCode = []
self.song = None
self.autoPlay = False
self.lastPickPos = None
self.lastSongPos = 0.0
self.keyBurstTimeout = None
self.keyBurstPeriod = 30
self.camera.target = (0, 0, 4)
self.camera.origin = (0, 3, -3)
self.loadSettings()
self.engine.resource.load(self, "song", lambda: loadSong(self.engine, songName, library = libraryName), onLoad = self.songLoaded)
self.stage = Stage.Stage(self, self.engine.resource.fileName("stage.ini"))
self.engine.loadSvgDrawing(self, "fx2x", "2x.svg", textureSize = (256, 256))
self.engine.loadSvgDrawing(self, "fx3x", "3x.svg", textureSize = (256, 256))
self.engine.loadSvgDrawing(self, "fx4x", "4x.svg", textureSize = (256, 256))
Dialogs.showLoadingScreen(self.engine, lambda: self.song, text = _("Tuning Guitar..."))
settingsMenu = Settings.GameSettingsMenu(self.engine)
settingsMenu.fadeScreen = True
self.menu = Menu(self.engine, [
(_("Return to Song"), lambda: None),
(_("Restart Song"), self.restartSong),
(_("Change Song"), self.changeSong),
(_("Settings"), settingsMenu),
(_("Quit to Main Menu"), self.quit),
], fadeScreen = True, onClose = self.resumeGame)
self.restartSong()
def pauseGame(self):
if self.song:
self.song.pause()
def resumeGame(self):
self.loadSettings()
if self.song:
self.song.unpause()
def loadSettings(self):
self.delay = self.engine.config.get("audio", "delay")
self.screwUpVolume = self.engine.config.get("audio", "screwupvol")
self.guitarVolume = self.engine.config.get("audio", "guitarvol")
self.songVolume = self.engine.config.get("audio", "songvol")
self.rhythmVolume = self.engine.config.get("audio", "rhythmvol")
self.guitar.leftyMode = self.engine.config.get("game", "leftymode")
if self.song:
self.song.setBackgroundVolume(self.songVolume)
self.song.setRhythmVolume(self.rhythmVolume)
def songLoaded(self, song):
song.difficulty = self.player.difficulty
self.delay += song.info.delay
# If tapping is disabled, remove the tapping indicators
if not self.engine.config.get("game", "tapping"):
for time, event in self.song.track.getAllEvents():
if isinstance(event, Note):
event.tappable = False
def quit(self):
if self.song:
self.song.stop()
self.song = None
self.done = True
self.engine.view.popLayer(self.menu)
self.session.world.finishGame()
def changeSong(self):
if self.song:
self.song.stop()
self.song = None
self.engine.view.popLayer(self.menu)
self.session.world.deleteScene(self)
self.session.world.createScene("SongChoosingScene")
def restartSong(self):
self.engine.data.startSound.play()
self.engine.view.popLayer(self.menu)
self.player.reset()
self.stage.reset()
self.enteredCode = []
self.autoPlay = False
self.engine.collectGarbage()
if not self.song:
return
self.countdown = 8.0
self.guitar.endPick(0)
self.song.stop()
def run(self, ticks):
SceneClient.run(self, ticks)
pos = self.getSongPosition()
# update song
if self.song:
# update stage
self.stage.run(pos, self.guitar.currentPeriod)
if self.countdown <= 0 and not self.song.isPlaying() and not self.done:
self.goToResults()
return
if self.autoPlay:
notes = self.guitar.getRequiredNotes(self.song, pos)
notes = [note.number for time, note in notes]
changed = False
held = 0
for n, k in enumerate(KEYS):
if n in notes and not self.controls.getState(k):
changed = True
self.controls.toggle(k, True)
elif not n in notes and self.controls.getState(k):
changed = True
self.controls.toggle(k, False)
if self.controls.getState(k):
held += 1
if changed and held:
self.doPick()
self.song.update(ticks)
if self.countdown > 0:
self.guitar.setBPM(self.song.bpm)
self.countdown = max(self.countdown - ticks / self.song.period, 0)
if not self.countdown:
self.engine.collectGarbage()
self.song.setGuitarVolume(self.guitarVolume)
self.song.setBackgroundVolume(self.songVolume)
self.song.setRhythmVolume(self.rhythmVolume)
self.song.play()
# update board
if not self.guitar.run(ticks, pos, self.controls):
# done playing the current notes
self.endPick()
# missed some notes?
if self.guitar.getMissedNotes(self.song, pos) and not self.guitar.playedNotes:
self.song.setGuitarVolume(0.0)
self.player.streak = 0
# late pick
if self.keyBurstTimeout is not None and self.engine.timer.time > self.keyBurstTimeout:
self.keyBurstTimeout = None
notes = self.guitar.getRequiredNotes(self.song, pos)
if self.guitar.controlsMatchNotes(self.controls, notes):
self.doPick()
def endPick(self):
score = self.getExtraScoreForCurrentlyPlayedNotes()
if not self.guitar.endPick(self.song.getPosition()):
self.song.setGuitarVolume(0.0)
self.player.addScore(score)
def render3D(self):
self.stage.render(self.visibility)
def renderGuitar(self):
self.guitar.render(self.visibility, self.song, self.getSongPosition(), self.controls)
def getSongPosition(self):
if self.song:
if not self.done:
self.lastSongPos = self.song.getPosition()
return self.lastSongPos - self.countdown * self.song.period - self.delay
else:
# Nice speeding up animation at the end of the song
return self.lastSongPos + 4.0 * (1 - self.visibility) * self.song.period - self.delay
return 0.0
def doPick(self):
if not self.song:
return
pos = self.getSongPosition()
if self.guitar.playedNotes:
# If all the played notes are tappable, there are no required notes and
# the last note was played recently enough, ignore this pick
if self.guitar.areNotesTappable(self.guitar.playedNotes) and \
not self.guitar.getRequiredNotes(self.song, pos) and \
pos - self.lastPickPos <= self.song.period / 2:
return
self.endPick()
self.lastPickPos = pos
if self.guitar.startPick(self.song, pos, self.controls):
self.song.setGuitarVolume(self.guitarVolume)
self.player.streak += 1
self.player.notesHit += len(self.guitar.playedNotes)
self.player.addScore(len(self.guitar.playedNotes) * 50)
self.stage.triggerPick(pos, [n[1].number for n in self.guitar.playedNotes])
if self.player.streak % 10 == 0:
self.lastMultTime = pos
else:
self.song.setGuitarVolume(0.0)
self.player.streak = 0
self.stage.triggerMiss(pos)
self.sfxChannel.play(self.engine.data.screwUpSound)
self.sfxChannel.setVolume(self.screwUpVolume)
def toggleAutoPlay(self):
self.autoPlay = not self.autoPlay
if self.autoPlay:
Dialogs.showMessage(self.engine, _("Jurgen will show you how it is done."))
else:
Dialogs.showMessage(self.engine, _("Jurgen has left the building."))
return self.autoPlay
def goToResults(self):
if self.song:
self.song.stop()
self.song = None
self.done = True
self.session.world.deleteScene(self)
self.session.world.createScene("GameResultsScene", libraryName = self.libraryName, songName = self.songName)
def keyPressed(self, key, unicode):
control = self.controls.keyPressed(key)
if control in (Player.ACTION1, Player.ACTION2):
for k in KEYS:
if self.controls.getState(k):
self.keyBurstTimeout = None
break
else:
self.keyBurstTimeout = self.engine.timer.time + self.keyBurstPeriod
return True
if control in (Player.ACTION1, Player.ACTION2) and self.song:
self.doPick()
elif control in KEYS and self.song:
# Check whether we can tap the currently required notes
pos = self.getSongPosition()
notes = self.guitar.getRequiredNotes(self.song, pos)
if self.player.streak > 0 and \
self.guitar.areNotesTappable(notes) and \
self.guitar.controlsMatchNotes(self.controls, notes):
self.doPick()
elif control == Player.CANCEL:
self.pauseGame()
self.engine.view.pushLayer(self.menu)
return True
elif key >= ord('a') and key <= ord('z'):
# cheat codes
n = len(self.enteredCode)
for code, func in self.cheatCodes:
if n < len(code):
if key == code[n]:
self.enteredCode.append(key)
if self.enteredCode == code:
self.enteredCode = []
self.player.cheating = True
func()
break
else:
self.enteredCode = []
def getExtraScoreForCurrentlyPlayedNotes(self):
if not self.song:
return 0
noteCount = len(self.guitar.playedNotes)
pickLength = self.guitar.getPickLength(self.getSongPosition())
if pickLength > 1.1 * self.song.period / 4:
return int(.1 * pickLength * noteCount)
return 0
def keyReleased(self, key):
if self.controls.keyReleased(key) in KEYS and self.song:
# Check whether we can tap the currently required notes
pos = self.getSongPosition()
notes = self.guitar.getRequiredNotes(self.song, pos)
if self.player.streak > 0 and \
self.guitar.areNotesTappable(notes) and \
self.guitar.controlsMatchNotes(self.controls, notes):
self.doPick()
# Otherwise we end the pick if the notes have been playing long enough
elif self.lastPickPos is not None and pos - self.lastPickPos > self.song.period / 2:
self.endPick()
def render(self, visibility, topMost):
SceneClient.render(self, visibility, topMost)
font = self.engine.data.font
bigFont = self.engine.data.bigFont
self.visibility = v = 1.0 - ((1 - visibility) ** 2)
self.engine.view.setOrthogonalProjection(normalize = True)
try:
# show countdown
if self.countdown > 1:
Theme.setBaseColor(min(1.0, 3.0 - abs(4.0 - self.countdown)))
text = _("Get Ready to Rock")
w, h = font.getStringSize(text)
font.render(text, (.5 - w / 2, .3))
if self.countdown < 6:
scale = 0.002 + 0.0005 * (self.countdown % 1) ** 3
text = "%d" % (self.countdown)
w, h = bigFont.getStringSize(text, scale = scale)
Theme.setSelectedColor()
bigFont.render(text, (.5 - w / 2, .45 - h / 2), scale = scale)
w, h = font.getStringSize(" ")
y = .05 - h / 2 - (1.0 - v) * .2
# show song name
if self.countdown and self.song:
Theme.setBaseColor(min(1.0, 4.0 - abs(4.0 - self.countdown)))
Dialogs.wrapText(font, (.05, .05 - h / 2), self.song.info.name + " \n " + self.song.info.artist, rightMargin = .6, scale = 0.0015)
Theme.setSelectedColor()
font.render("%d" % (self.player.score + self.getExtraScoreForCurrentlyPlayedNotes()), (.6, y))
font.render("%dx" % self.player.getScoreMultiplier(), (.6, y + h))
# show the streak counter and miss message
if self.player.streak > 0 and self.song:
text = _("%d hit") % self.player.streak
factor = 0.0
if self.lastPickPos:
diff = self.getSongPosition() - self.lastPickPos
if diff > 0 and diff < self.song.period * 2:
factor = .25 * (1.0 - (diff / (self.song.period * 2))) ** 2
factor = (1.0 + factor) * 0.002
tw, th = font.getStringSize(text, scale = factor)
font.render(text, (.16 - tw / 2, y + h / 2 - th / 2), scale = factor)
elif self.lastPickPos is not None and self.countdown <= 0:
diff = self.getSongPosition() - self.lastPickPos
alpha = 1.0 - diff * 0.005
if alpha > .1:
Theme.setSelectedColor(alpha)
glPushMatrix()
glTranslate(.1, y + 0.000005 * diff ** 2, 0)
glRotatef(math.sin(self.lastPickPos) * 25, 0, 0, 1)
font.render(_("Missed!"), (0, 0))
glPopMatrix()
# show the streak balls
if self.player.streak >= 30:
glColor3f(.5, .5, 1)
elif self.player.streak >= 20:
glColor3f(1, 1, .5)
elif self.player.streak >= 10:
glColor3f(1, .5, .5)
else:
glColor3f(.5, 1, .5)
s = min(39, self.player.streak) % 10 + 1
font.render(Data.BALL2 * s + Data.BALL1 * (10 - s), (.67, y + h * 1.3), scale = 0.0011)
# show multiplier changes
if self.song and self.lastMultTime is not None:
diff = self.getSongPosition() - self.lastMultTime
if diff > 0 and diff < self.song.period * 2:
m = self.player.getScoreMultiplier()
c = (1, 1, 1)
if self.player.streak >= 40:
texture = None
elif m == 1:
texture = None
elif m == 2:
texture = self.fx2x.texture
c = (1, .5, .5)
elif m == 3:
texture = self.fx3x.texture
c = (1, 1, .5)
elif m == 4:
texture = self.fx4x.texture
c = (.5, .5, 1)
f = (1.0 - abs(self.song.period * 1 - diff) / (self.song.period * 1)) ** 2
# Flash the screen
glBegin(GL_TRIANGLE_STRIP)
glColor4f(c[0], c[1], c[2], (f - .5) * 1)
glVertex2f(0, 0)
glColor4f(c[0], c[1], c[2], (f - .5) * 1)
glVertex2f(1, 0)
glColor4f(c[0], c[1], c[2], (f - .5) * .25)
glVertex2f(0, 1)
glColor4f(c[0], c[1], c[2], (f - .5) * .25)
glVertex2f(1, 1)
glEnd()
if texture:
glPushMatrix()
glEnable(GL_TEXTURE_2D)
texture.bind()
size = (texture.pixelSize[0] * .002, texture.pixelSize[1] * .002)
glTranslatef(.5, .15, 0)
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
f = .5 + .5 * (diff / self.song.period) ** 3
glColor4f(1, 1, 1, min(1, 2 - f))
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2f(0.0, 0.0)
glVertex2f(-size[0] * f, -size[1] * f)
glTexCoord2f(1.0, 0.0)
glVertex2f( size[0] * f, -size[1] * f)
glTexCoord2f(0.0, 1.0)
glVertex2f(-size[0] * f, size[1] * f)
glTexCoord2f(1.0, 1.0)
glVertex2f( size[0] * f, size[1] * f)
glEnd()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glPopMatrix()
# show the comments
if self.song and self.song.info.tutorial:
glColor3f(1, 1, 1)
pos = self.getSongPosition()
for time, event in self.song.track.getEvents(pos - self.song.period * 2, pos + self.song.period * 4):
if isinstance(event, PictureEvent):
if pos < time or pos > time + event.length:
continue
try:
picture = event.picture
except:
self.engine.loadSvgDrawing(event, "picture", os.path.join(self.libraryName, self.songName, event.fileName))
picture = event.picture
w, h, = self.engine.view.geometry[2:4]
fadePeriod = 500.0
f = (1.0 - min(1.0, abs(pos - time) / fadePeriod) * min(1.0, abs(pos - time - event.length) / fadePeriod)) ** 2
picture.transform.reset()
picture.transform.translate(w / 2, (f * -2 + 1) * h / 2)
picture.transform.scale(1, -1)
picture.draw()
elif isinstance(event, TextEvent):
if pos >= time and pos <= time + event.length:
text = _(event.text)
w, h = font.getStringSize(text)
font.render(text, (.5 - w / 2, .67))
finally:
self.engine.view.resetProjection()
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