This file is indexed.

/usr/share/games/funnyboat/options.py is in funnyboat 1.5-10.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
import pygame

from water import Water
from locals import *
import cloud
import util

class Options:
    logo = None
    sky = None

    PARTICLES = 0
    AA = 1
    SOUND = 2
    MUSIC = 3
    NAME = 4
    FULLSCREEN = 5

    def __init__(self, screen):
        self.screen = screen

        if not Options.sky:
            Options.sky = util.load_image("taivas")
            Options.sky = pygame.transform.scale(Options.sky, (SCREEN_WIDTH, SCREEN_HEIGHT))

        self.water = Water.global_water
        self.water_sprite = pygame.sprite.Group()
        self.water_sprite.add(self.water)

        if not Options.logo:
            Options.logo = util.load_image("logo")

        self.menu = ()
        self.refresh() # sets self.menu
        self.selection = 0
        self.t = 0

    def refresh(self):
        self.menu = ("Particle effects: " + (Variables.particles and "on" or "off"),
                     "Antialiasing: " + (Variables.aa and "on" or "off"),
                     "Sound effects: " + (Variables.sound and "on" or "off"),
                     "Music: " + (Variables.music and "on" or "off"),
                     "Player Name: " + Variables.name,
                     "Fullscreen: " + (Variables.fullscreen and "on" or "off"))

    def run(self):
        done = False

        while not done:
            self.screen.blit(Options.sky, self.screen.get_rect())
            self.water.update()
            self.water_sprite.draw(self.screen)

            for i in xrange(len(self.menu)):
                self.render(i)

            cloud.update()

            cloud.draw(self.screen)

            rect = Options.logo.get_rect()
            rect.centerx = self.screen.get_rect().centerx
            rect.top = 0
            self.screen.blit(Options.logo, rect)

            image = util.smallfont.render("http://funnyboat.sourceforge.net/", True, (0,0,0))
            rect = image.get_rect()
            rect.midbottom = self.screen.get_rect().midbottom
            self.screen.blit(image, rect)

            pygame.display.flip()

            self.t += 1

            nextframe = False
            while not nextframe:
                pygame.event.post(pygame.event.wait())
                for event in pygame.event.get():
                    if event.type == QUIT or \
                        event.type == KEYDOWN and event.key == K_ESCAPE:
                        self.selection = -1
                        done = True
                        nextframe = True
                    elif event.type == NEXTFRAME:
                        nextframe = True
                    elif event.type == JOYAXISMOTION:
                        if event.axis == 1:
                            if event.value < -0.5:
                                self.move_up()
                            if event.value > 0.5:
                                self.move_down()
                        elif event.axis == 0:
                            if event.value < -0.5:
                                self.change_left()
                            if event.value > 0.5:
                                self.change_right()
                    elif event.type == JOYBUTTONDOWN:
                        if event.button == 0:
                            #done = True
                            self.change_right()
                        elif event.button == 1:
                            done = True
                    elif event.type == KEYDOWN:
                        if event.key == K_UP:
                            self.move_up()
                        elif event.key == K_DOWN:
                            self.move_down()
                        elif event.key == K_LEFT:
                            self.change_left()
                        elif event.key == K_RIGHT:
                            self.change_right()
                        elif self.selection == Options.NAME:
                            if event.key == K_BACKSPACE:
                                if len(Variables.name) != 0:
                                    Variables.name = Variables.name[:-1]
                            elif event.key == K_SPACE or event.unicode != " " and event.unicode>=u' ':
                                if len(Variables.name) < 32:
                                    Variables.name += event.unicode
                            self.refresh()
                        elif event.key == K_SPACE or event.key == K_RETURN:
                            #done = True
                            self.change_right()

        util.save_config()
        return self.selection

    def change_left(self):
        if self.selection == Options.PARTICLES:
            Variables.particles = not Variables.particles
        if self.selection == Options.AA:
            Variables.aa = not Variables.aa
        elif self.selection == Options.SOUND:
            Variables.sound = not Variables.sound
        elif self.selection == Options.MUSIC:
            Variables.music = not Variables.music
            try:
                if Variables.music:
                    pygame.mixer.music.play(-1)
                else:
                    pygame.mixer.music.stop()
            except:
                pass
        elif self.selection == Options.FULLSCREEN:
            Variables.fullscreen = not Variables.fullscreen
            pygame.display.toggle_fullscreen()

        self.refresh()

    def change_right(self):
        # They're all bools right now, so...
        self.change_left()

    def move_down(self):
        self.selection += 1
        if self.selection >= len(self.menu):
            self.selection = len(self.menu) - 1

    def move_up(self):
        self.selection -= 1
        if self.selection < 0:
            self.selection = 0

    def render(self, id):
        color = (0,0,0)
        if self.selection == id:
            color = (220, 120, 20)

        title = self.menu[id]
        image = util.smallfont.render(title, Variables.alpha, color)
        rect = image.get_rect()
        rect.centerx = self.screen.get_rect().centerx
        rect.top = Options.logo.get_height() + id * rect.height * 1.1

        self.screen.blit(image, rect)