This file is indexed.

/usr/share/gcompris/python/algorithm.py is in gcompris-data 15.02-1.1ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
#  gcompris - algorithm
#
# Copyright (C) 2004, 2008 Christof Petig and Ingo Konrad
#
#   This program is free software; you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation; either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import goocanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.score
import gcompris.sound
import gtk
import gtk.gdk
import random

def algo(index): return index %4
def algo1(index): return index %3
def algo2(index): return index %5
def algo3(i):
  if i %6 > 2:
   return 2 - i %3
  else:
   return i %3

class Gcompris_algorithm:
  """The algorithm activity"""

  def paint_image (self, i, x2, y2):


    return goocanvas.Image(parent = self.rootitem,
                            pixbuf = self.pixlist[i],
                            x = self.leftx+x2*self.distance,
                            y = y2
                            )

  def __init__(self, gcomprisBoard):
    self.gcomprisBoard = gcomprisBoard
    self.anzahl = 8
    self.algos = [algo, algo1, algo2, algo3]
    self.rootitem = None
    self.distance = 80
    self.leftx = 90

    # These are used to let us restart only after the bonus is displayed.
    # When the bonus is displayed, it call us first with pause(1) and then with pause(0)
    self.gamewon = False;

  def start(self):
    gcompris.bar_set (0)
    gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
                            "algorithm/scenery5_background.png")
    self.gcomprisBoard.level=1
    self.gcomprisBoard.sublevel=1
    self.gcomprisBoard.number_of_sublevel=5
    self.gcomprisBoard.maxlevel = 1

    self.symbollist = ["algorithm/apple.png",
                       "algorithm/strawberry.png",
                       "algorithm/peer.png",
                       "algorithm/football.png",
                       "algorithm/cerise.png",
                       "algorithm/egg.png",
                       "algorithm/glass.png",
                       "algorithm/eggpot.png"]
    self.pixlist = []
    for i in range (len(self.symbollist)):
     pixbuf2 = gcompris.utils.load_pixmap(self.symbollist [i])
     h2 = 60
     w2 = pixbuf2.get_width()*h2/pixbuf2.get_height()
     self.pixlist.append (pixbuf2.scale_simple(w2, h2, gtk.gdk.
      INTERP_BILINEAR))
     del pixbuf2
    self.display_current_level()

  def end(self):
    self.cleanup()

  def ok(self):
    pass

  # Called by gcompris core
  def pause(self, pause):

    self.board_paused = pause

    # When the bonus is displayed, it call us first with pause(1) and then with pause(0)
    # the game is won
    if(pause == 0 and self.gamewon):
      self.increment_level()
      self.gamewon = False

    return

  # ----------------------------------------------------------------------
  # ----------------------------------------------------------------------
  # ----------------------------------------------------------------------


  def cleanup(self):

    # Remove the root item removes all the others inside it
    if self.rootitem != None:
     self.rootitem.remove()
     self.rootitem = None
     gcompris.score.end()

  def display_current_level(self):
    self.cleanup()
    gcompris.score.start(gcompris.score.STYLE_NOTE, 570, 305,
     self.gcomprisBoard.number_of_sublevel)
    gcompris.bar_set_level(self.gcomprisBoard)
    gcompris.score.set(self.gcomprisBoard.sublevel)

    # Create our rootitem. We put each canvas item in it so at the end we
    # only have to kill it. The canvas deletes all the items it contains automaticaly.
    self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())

    # Display our list of items
    for i in range(len(self.symbollist)):
     s = self.paint_image(i ,i ,390)
     s.connect ("button_press_event", self.apple_click, i)
     gcompris.utils.item_focus_init(s, None)

    # Display the algorithm
    self.algo = random.choice(self.algos)

    # Create a uniq list of index in random order
    self.random_index = []
    self.selector  = range(self.anzahl)
    for i in range(self.anzahl):
      j=random.randrange(len(self.selector))
      self.random_index.append(self.selector[j])
      self.selector.pop(j)

    # Display what to search
    for i in range(len(self.symbollist)):
     self.paint_image(self.random_index[self.algo(i)], i, 45)

    # Display the uncomplete user area
    self.random_index = []

    for i in range(self.anzahl):
     self.random_index.append(random.randrange(len(self.symbollist)))

    for i in range(5):
     self.paint_image(self.random_index[self.algo(i)], i, 147)

    self.place = 5
    self.paint_qm ()

  def paint_qm (self):
    self.qm = goocanvas.Text(parent = self.rootitem,
                             text = "?",
                             x = self.place*self.distance+30+self.leftx,
                             y = 165,
                             fill_color_rgba = 0x000000ffL,
                             font = gcompris.skin.get_font("gcompris/board/huge bold"))

  def key_press(self, keyval, commit_str, preedit_str):
    return False

  def set_level(self, level):
    self.gcomprisBoard.level=level;
    self.gcomprisBoard.sublevel=1;
    self.cleanup()
    self.display_current_level()

  # Code that increments the sublevel and level
  # And bail out if no more levels are available
  # return 1 if continue, 0 if bail out
  def increment_level(self):
    self.gcomprisBoard.sublevel += 1

    if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
      # Try the next level
      self.gcomprisBoard.sublevel=1
      self.gcomprisBoard.level += 1
      if(self.gcomprisBoard.level>self.gcomprisBoard.maxlevel):
        self.gcomprisBoard.level = self.gcomprisBoard.maxlevel

    self.display_current_level()
    return 1


  def apple_click (self, widget, target, event=None, index=0):
    if event.type == gtk.gdk.BUTTON_PRESS and event.button == 1:
     if index == self.random_index[self.algo(self.place)]:
      gcompris.sound.play_ogg("sounds/bleep.wav")
      self.qm.remove()
      self.paint_image(index, self.place, 147)
      self.place +=1
      if self.place == self.anzahl:
        self.gamewon = True
        gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
        return
      self.paint_qm ()
     else:
       gcompris.sound.play_ogg("sounds/brick.wav")