/usr/share/gcompris/python/anim.py is in gcompris-data 15.02-1.1ubuntu1.
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#
# Copyright (C) 2003, 2009 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
# Version 3 of anim
# Rewrote to support a timeline. Now each object type has its own
# python class.
# Each frame can be re-edited at will.
#
# Version 2 of anim
# Due to performance, the animation code as been rewriten
# For now, the animation is done keeping difference
# in parameters of graphicals object between shots?
from gcompris import gcompris_gettext as _
# PythonTest Board module
import gobject
import goocanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.sound
import gtk
import gtk.gdk
import gtk.keysyms
import copy
import time
import os
import sys
import tempfile
import cPickle as pickle
import base64
from Color import *
from Timeline import *
from AnimItem import *
fles=None
# When anim is passed the mode 'draw', animation is disabled.
#
#class Gcompris_anim:
class Gcompris_anim:
"""The cartoon activity"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.timeout = 0
self.doc = None
if self.gcomprisBoard.mode == 'draw':
# DRAW
#
# draw is adapted to little kids : big anchors
self.DEFAULT_ANCHOR_SIZE = 14
# draw specific UI
self.selector_section = "draw3"
else:
# Anim
#
# Normal anchors
self.DEFAULT_ANCHOR_SIZE = 10
# anim specific UI
self.selector_section = "anim3"
# Initialisation. Should not change in draw.
self.running = False
# global parameter to access object structures from global fonctions
global fles
fles=self
self.file_type = ".gcanim"
# Part of UI : tools buttons
# TOOL SELECTION
self.tools = [
[ "SAVE",
"anim/tool-save.png",
"anim/tool-save.png",
gcompris.CURSOR_SELECT,
_("Save...")
],
[ "LOAD",
"anim/tool-load.png",
"anim/tool-load.png",
gcompris.CURSOR_SELECT,
_("Load...")
],
[ "MOVIE",
"anim/tool-movie.png",
"anim/tool-movie_on.png",
gcompris.CURSOR_SELECT,
_("Run the animation")
],
[ "SELECT",
"anim/tool-select.png",
"anim/tool-select_on.png",
gcompris.CURSOR_SELECT,
_("Select")
],
[ "RECT",
"anim/tool-rectangle.png",
"anim/tool-rectangle_on.png",
gcompris.CURSOR_RECT,
_("Rectangle")
],
[ "FILL_RECT",
"anim/tool-filledrectangle.png",
"anim/tool-filledrectangle_on.png",
gcompris.CURSOR_FILLRECT,
_("Filled rectangle")
],
[ "CIRCLE",
"anim/tool-circle.png",
"anim/tool-circle_on.png",
gcompris.CURSOR_CIRCLE,
_("Circle")
],
[ "FILL_CIRCLE",
"anim/tool-filledcircle.png",
"anim/tool-filledcircle_on.png",
gcompris.CURSOR_FILLCIRCLE,
_("Filled circle")
],
[ "LINE",
"anim/tool-line.png",
"anim/tool-line_on.png",
gcompris.CURSOR_LINE,
_("Line")
],
[ "TEXT",
"anim/tool-text.png",
"anim/tool-text_on.png",
gcompris.CURSOR_LINE,
_("Text")
],
[ "IMAGE",
"anim/tool-image.png",
"anim/tool-image_on.png",
gcompris.CURSOR_DEFAULT,
_("Image...")
],
[ "FILL",
"anim/tool-fill.png",
"anim/tool-fill_on.png",
gcompris.CURSOR_FILL,
_("Fill")
],
[ "DEL",
"anim/tool-del.png",
"anim/tool-del_on.png",
gcompris.CURSOR_DEL,
_("Delete")
],
[ "FLIP",
"anim/tool-flip.png",
"anim/tool-flip_on.png",
gcompris.CURSOR_DEFAULT,
_("Flip")
],
[ "RAISE",
"anim/tool-up.png",
"anim/tool-up_on.png",
gcompris.CURSOR_DEFAULT,
_("Raise")
],
[ "LOWER",
"anim/tool-down.png",
"anim/tool-down_on.png",
gcompris.CURSOR_DEFAULT,
_("Lower")
],
# FIXME NEED A CLEAN IMPLEMENTATION OF THE ROTATION
# [ "CCW",
# "anim/tool-rotation-ccw.png",
# "anim/tool-rotation-ccw_on.png",
# gcompris.CURSOR_DEFAULT],
# _("Rotation left")
# [ "CW",
# "anim/tool-rotation-cw.png",
# "anim/tool-rotation-cw_on.png",
# gcompris.CURSOR_DEFAULT],
# _("Rotation right")
]
# keep the tool selected
self.current_tool=0
# selected object
self.selected = None
# Part of UI : drawing_area is the drawing zone
# when anim is played, it's masked and playing_area is displayed
#
# Drawing area is editing image area
# Palying area is playing map
self.drawing_area = [124.0, 20.0, gcompris.BOARD_WIDTH - 15, gcompris.BOARD_HEIGHT - 40]
self.playing_area = [124.0, 20.0, gcompris.BOARD_WIDTH - 15, gcompris.BOARD_HEIGHT - 40]
# Part of UI
# The root items
self.root_toolitem = []
# used to handle draw creation of object
self.created_object = None
def start(self):
# GCompris initialisation
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=1
self.gcomprisBoard.sublevel=0
self.gcomprisBoard.number_of_sublevel=0
gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item())
self.doc = Document(self)
# initialisation
self.draw_tools()
self.draw_animtools()
self.doc.timeline.draw()
if self.gcomprisBoard.mode == 'draw':
self.doc.timeline.hide()
self.color_rootitem = goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item())
self.color = Color(self.color_rootitem, self.drawing_area)
self.color.draw()
self.draw_drawing_area()
self.draw_playing_area()
gcompris.bar_set(gcompris.BAR_JOURNAL)
gcompris.bar_location(10, -1, 0.6)
if gcompris.sugar_detected():
journal_file = gcompris.sugar_load()
if journal_file:
fles.doc.file_to_anim(journal_file)
def end(self):
# stop the animation
if self.running:
self.playing_stop()
if self.timeout:
gobject.source_remove(self.timeout)
self.timeout = 0
if gcompris.sugar_detected():
fd, tmp_file = tempfile.mkstemp(dir='/tmp')
os.close(fd)
os.chmod(tmp_file, 0644)
fles.doc.anim_to_file(tmp_file)
gcompris.sugar_save(tmp_file)
# Remove the root item removes all the others inside it
gcompris.set_cursor(gcompris.CURSOR_DEFAULT);
self.rootitem.remove()
self.color_rootitem.remove()
del self.doc
def pause(self, pause):
return
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
#
# I suppose codec is the stdin one.
#
codec = sys.stdin.encoding
# keyboard shortcuts
if ( ((keyval == gtk.keysyms.F1)
or (keyval == gtk.keysyms.l)) and not gcompris.sugar_detected() ):
gcompris.file_selector_save( self.gcomprisBoard,
self.selector_section, self.file_type,
general_save, self)
elif ( ((keyval == gtk.keysyms.F2)
or (keyval == gtk.keysyms.s)) and not gcompris.sugar_detected() ):
gcompris.file_selector_load( self.gcomprisBoard,
self.selector_section, self.file_type,
general_restore, self)
elif (keyval == gtk.keysyms.Left):
self.doc.timeline.previous()
return True
elif (keyval == gtk.keysyms.Right):
self.doc.timeline.next()
return True
# Printing
# Bruno we need a print button !
#
# was in anim1, but not print an animation is not interesting.
elif (keyval == gtk.keysyms.F3):
pass
if (not self.selected):
return False
if (self.selected.type_name() == "GooCanvasText"):
self.selected.key_press(keyval, commit_str, preedit_str)
return True
# Process shortcuts on non text items
if ((keyval == gtk.keysyms.BackSpace) or
(keyval == gtk.keysyms.Delete)):
self.selected.delete()
return True
return False
# Display the tools
def draw_tools(self):
self.root_toolitem = \
goocanvas.Group(
parent = self.rootitem,
)
goocanvas.Image(
parent = self.root_toolitem,
pixbuf = gcompris.utils.load_pixmap("anim/tool-selector.png"),
x = 5,
y = 5.0,
width = 107.0,
height = 517.0,
)
x1 = 11.0
x2 = 56.0
y = 11.0
stepy = 45
start_tool = 0
if gcompris.sugar_detected():
start_tool = 2
# Display the tools
for i in range(start_tool,len(self.tools)):
# Exclude the anim specific buttons
if self.gcomprisBoard.mode == 'draw':
if self.tools[i][0]=="MOVIE" or self.tools[i][0]=="PICTURE":
continue
if(i%2):
theX = x2
else:
theX = x1
item = \
goocanvas.Image(
parent = self.root_toolitem,
pixbuf = gcompris.utils.load_pixmap(self.tools[i][1]),
tooltip = self.tools[i][4],
x=theX,
y=y
)
gcompris.utils.item_focus_init(item, None)
item.connect("button_press_event", self.tool_item_event, i)
if i%2:
y += stepy
if(self.tools[i][0]=="SELECT"):
self.select_tool = item
self.select_tool_number = i
# Always select the SELECT item by default
self.current_tool = i
self.old_tool_item = item
self.old_tool_item.props.pixbuf = \
gcompris.utils.load_pixmap(self.tools[i][2])
gcompris.set_cursor(self.tools[i][3]);
# Event when a tool is selected
# Perform instant action or swich the tool selection
def tool_item_event(self, item, target, event, tool):
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button == 1:
gcompris.sound.play_ogg("sounds/bleep.wav")
# Some button have instant effects
if (self.tools[tool][0] == "SAVE"):
gcompris.file_selector_save( self.gcomprisBoard,
self.selector_section, self.file_type,
general_save, self)
return False
elif (self.tools[tool][0] == "LOAD"):
gcompris.file_selector_load( self.gcomprisBoard,
self.selector_section, self.file_type,
general_restore, self)
return False
elif (self.tools[tool][0] == "IMAGE"):
self.pos_x = gcompris.BOARD_WIDTH/2
self.pos_y = gcompris.BOARD_HEIGHT/2
gcompris.images_selector_start(self.gcomprisBoard,
"dataset",
image_selected,
self);
return False
elif (self.tools[tool][0] == "MOVIE"):
if not self.running:
self.deselect()
self.playing_start()
return False
elif (self.tools[tool][0] != "SELECT"):
self.deselect()
#
# Normal case, tool button switch
# -------------------------------
# Deactivate old button
self.old_tool_item.props.pixbuf = \
gcompris.utils.load_pixmap(self.tools[self.current_tool][1])
# Activate new button
self.current_tool = tool
self.old_tool_item = item
self.old_tool_item.props.pixbuf = \
gcompris.utils.load_pixmap(self.tools[self.current_tool][2])
gcompris.set_cursor(self.tools[self.current_tool][3]);
# Display the drawing area
def draw_drawing_area(self):
x1 = self.drawing_area[0]
y1 = self.drawing_area[1]
x2 = self.drawing_area[2]
y2 = self.drawing_area[3]
item = \
goocanvas.Rect(
parent = self.rootitem,
x = x1,
y = y1,
width = x2 - x1,
height = y2 - y1,
line_width=2.0,
fill_color_rgba=0xFFFFFFFFL,
stroke_color_rgba=0x111199FFL,
radius_x=5.0,
radius_y=5.0)
item.connect("button_press_event", self.item_event)
item.connect("button_release_event", self.item_event)
item.connect("motion_notify_event", self.item_event)
# The CanvasGroup for the edit space.
self.root_drawingitem = \
goocanvas.Group(
parent = self.rootitem,
)
# Create the root_anim group which contains all the drawings.
# At root_anim root, there is a group for each drawings.
self.root_anim = \
goocanvas.Group(
parent = self.rootitem,
)
gcompris.utils.item_absolute_move(self.root_anim,
int(self.playing_area[0]-self.drawing_area[0]),
int(self.playing_area[1]-self.drawing_area[1])
)
# Display the drawing area
def draw_playing_area(self):
x1=self.playing_area[0]
y1=self.playing_area[1]
x2=self.playing_area[2]
y2=self.playing_area[3]
# The CanvasGroup for the playing area.
self.root_playingitem = \
goocanvas.Group(
parent = self.rootitem,
)
self.root_playingitem.props.visibility = goocanvas.ITEM_INVISIBLE
# intervall = 1000 / anim_speed
self.anim_speed=5
run = \
goocanvas.Image(
parent = self.root_playingitem,
pixbuf = gcompris.utils.load_pixmap("anim/down.png"),
x = 15,
y = 410,
width = 20,
height = 20,
)
run.connect("button_press_event", self.speed_event,False)
self.speed_item = \
goocanvas.Text(
parent = self.root_playingitem,
text=self.anim_speed,
font = gcompris.skin.get_font("gcompris/board/medium"),
x=52,
y=420,
anchor=gtk.ANCHOR_CENTER,
)
run = \
goocanvas.Image(
parent = self.root_playingitem,
pixbuf = gcompris.utils.load_pixmap("anim/up.png"),
x = 70,
y = 410,
width = 20,
height = 20,
)
run.connect("button_press_event", self.speed_event,True)
# And finaly a STOP icon
run = \
goocanvas.Image(
parent = self.root_playingitem,
pixbuf = gcompris.utils.load_pixmap("anim/draw.svg"),
x = 16,
y = 110,
)
run.connect("button_press_event", self.stop_event, True)
def stop_event(self, item, target, event, up):
if event.type == gtk.gdk.BUTTON_PRESS:
gcompris.sound.play_ogg("sounds/bleep.wav")
self.playing_stop()
def playing_stop(self):
self.running = False
gobject.source_remove(self.timeout)
self.root_toolitem.props.visibility = goocanvas.ITEM_VISIBLE
self.root_playingitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.color.show()
def speed_event(self, item, target, event, up):
if event.type == gtk.gdk.BUTTON_PRESS:
gcompris.sound.play_ogg("sounds/bleep.wav")
if up:
if self.anim_speed==25:
return
else:
self.anim_speed=self.anim_speed+1
else:
if self.anim_speed==1:
return
else:
self.anim_speed=self.anim_speed-1
gobject.source_remove(self.timeout)
self.timeout = gobject.timeout_add(1000/self.anim_speed,
self.refresh_loop)
self.speed_item.set_properties(text = self.anim_speed)
def deselect(self):
if self.selected:
self.selected.deselect()
self.selected = None
# Delete the item from the unique list
# This is called by animitem itself when the object
# is no more displayed on any time lines.
def deleteItem(self, item):
self.doc.animlist.remove(item)
# Main callback on item comes here first
# And are then dispatched to the proper functions
def item_event(self, item, target, event):
if(event.type == gtk.gdk.BUTTON_PRESS and self.running==True):
self.playing_stop()
return False
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button == 1:
gcompris.sound.play_ogg("sounds/bleep.wav")
animItem = item.get_data("AnimItem")
if not animItem:
self.deselect()
else:
if self.tools[self.current_tool][0] == "FILL":
animItem.fill(self.color.fill,
self.color.stroke)
elif self.tools[self.current_tool][0] == "DEL":
animItem.delete()
elif self.tools[self.current_tool][0] == "SELECT":
if self.selected:
self.selected.deselect()
animItem.select()
self.selected = animItem
self.selected.move_item_event(item,
target,
event)
elif self.tools[self.current_tool][0] == "RAISE":
animItem.raise_()
elif self.tools[self.current_tool][0] == "LOWER":
animItem.lower()
elif self.tools[self.current_tool][0] == "CCW":
animItem.rotate(-10)
elif self.tools[self.current_tool][0] == "CW":
animItem.rotate(10)
elif self.tools[self.current_tool][0] == "FLIP":
animItem.flip()
self.created_object = None
if self.tools[self.current_tool][0] == "FILL_RECT":
self.created_object = AnimItemRect(self,
event.x, event.y,
self.color.fill, self.color.stroke, 2)
elif self.tools[self.current_tool][0] == "RECT":
self.created_object = AnimItemRect(self,
event.x, event.y,
None, self.color.stroke, 7)
elif self.tools[self.current_tool][0] == "FILL_CIRCLE":
self.created_object = AnimItemEllipse(self,
event.x, event.y,
self.color.fill, self.color.stroke, 2)
elif self.tools[self.current_tool][0] == "CIRCLE":
self.created_object = AnimItemEllipse(self,
event.x, event.y,
None, self.color.stroke, 7)
elif self.tools[self.current_tool][0] == "LINE":
self.created_object = AnimItemLine(self,
event.x, event.y,
None, self.color.stroke, 7)
elif self.tools[self.current_tool][0] == "TEXT":
self.created_object = AnimItemText(self,
event.x, event.y,
self.color.stroke)
if self.created_object:
self.created_object.create_item_event(item,
target)
# We keep all object in a unique list
self.doc.animlist.append(self.created_object)
# Mark it as selected so we can write in it without
# having to make a real selection and keys shortcuts
# works
self.selected = self.created_object
#
# MOTION EVENT
# ------------
elif (event.type == gtk.gdk.MOTION_NOTIFY
and event.state & gtk.gdk.BUTTON1_MASK
and self.created_object):
self.created_object.create_item_drag_event(item,
target,
event)
elif (event.type == gtk.gdk.MOTION_NOTIFY
and event.state & gtk.gdk.BUTTON1_MASK
and self.tools[self.current_tool][0] == "SELECT"
and self.selected):
self.selected.move_item_event(item,
target,
event)
#
# MOUSE DRAG STOP
# ---------------
elif (event.type == gtk.gdk.BUTTON_RELEASE):
if self.created_object:
self.created_object.create_item_drag_event(item,
target,
event)
self.created_object = None
return True
else:
if self.selected:
self.selected.move_item_event(item,
target,
event)
return False
def refresh_loop(self):
self.doc.timeline.next()
return True
def playing_start(self):
if not self.running:
self.running = True
self.root_toolitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.root_playingitem.props.visibility = goocanvas.ITEM_VISIBLE
self.timeout = gobject.timeout_add(1000/self.anim_speed,
self.refresh_loop)
self.color.hide()
def playing_event(self, item, target, event, state):
if event.type == gtk.gdk.BUTTON_PRESS:
if state:
self.playing_start()
else:
self.playing_stop()
# Display the animation tools
def draw_animtools(self):
x_left = 8
y_top = 472
minibutton_width = 32
minibutton_height = 20
if self.gcomprisBoard.mode == 'draw':
return
# Draw the background area
goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("anim/counter.png"),
x=x_left - -11,
y=y_top - 20,
width=70.0,
height=34.0,
tooltip = _("Current frame")
)
class Document:
"""This holds everything releated to the animation itself"""
def __init__(self, anim_):
self.anim = anim_
# This is the time line object that if at to bottom of
# the screen.
self.timeline = Timeline(self.anim)
# The list of all the user's objects
self.animlist = []
# This stores the Z order list of items at a given time.
# The key is the time (number) and the value is
# a list of items id in the order they appear on screen.
self.zorder = {}
# Set to true when the order or the list of object has changed
self.zorderDirty = False
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains
# automaticaly.
self.rootitem = goocanvas.Group(
parent = self.anim.gcomprisBoard.canvas.get_root_item())
self.pickle_protocol = 2
self.format_string = { 'gcompris' : 'GCompris anim 3 cPikle file' }
def __del__(self):
self.rootitem.remove()
def refresh(self, time):
# We keep all object in a unique list
# Here we call them to give them a chance to
# display them if they have to
for item in self.animlist:
item.display_at_time(time)
self.restore_zorder()
def zorder_dirty(self):
self.zorderDirty = True
def save_zorder(self):
if not self.zorderDirty:
return
z_order = []
for i in range(self.rootitem.get_n_children()):
item = self.rootitem.get_child(i)
if item.props.visibility == goocanvas.ITEM_VISIBLE:
z_order.append(item.get_data("id"))
self.zorder[self.timeline.get_time()] = z_order
self.zorderDirty = False
def restore_zorder(self):
z_order = []
if self.timeline.get_time() in self.zorder:
z_order = self.zorder[self.timeline.get_time()]
else:
return
# Build the list of items_is present in the image
present_items = []
for i in range(self.rootitem.get_n_children()):
item = self.rootitem.get_child(i)
if item:
present_items.append( item.get_data("id") )
# Remove items in z_order that are not in present_items
z_order = [item for item in z_order if item in present_items]
for z_item_id in z_order:
for i in range(self.rootitem.get_n_children()):
item = self.rootitem.get_child(i)
if item:
item_id = item.get_data("id")
if ( item_id == z_item_id ):
z_index = z_order.index(item_id)
if ( i != z_index ):
try:
self.rootitem.move_child(i, z_index);
break
except ValueError:
pass
def anim_to_file(self, filename):
file = open(filename, 'wb')
# Save the descriptif frame:
pickle.dump(self.format_string['gcompris'], file, self.pickle_protocol)
# Save the last mark
pickle.dump(self.timeline.get_lastmark(), file, self.pickle_protocol)
# Save the animation
pickle.dump(self.animlist, file, self.pickle_protocol)
# Save the z order
pickle.dump(self.zorder, file, self.pickle_protocol)
file.close()
def file_to_anim(self, filename):
file = open(filename, 'rb')
try:
desc = pickle.load(file)
except:
file.close()
print 'Cannot load ', filename , " as a GCompris animation"
return
if type(desc) == type('str'):
# string
if 'desc' != self.format_string['gcompris']:
if (desc == 'GCompris anim 3 cPikle file'):
self.anim.deselect()
for item in self.animlist[:]:
item.delete()
self.timeline.set_lastmark(pickle.load(file))
self.animlist = pickle.load(file)
for item in self.animlist:
item.restore(self.anim)
self.zorder = pickle.load(file)
# Restore is complete
self.timeline.set_time(0)
self.refresh(0)
else:
print "ERROR: Unrecognized file format, file", filename, ' has description : ', desc
file.close()
return
else:
print "ERROR: Unrecognized file format (desc), file", filename, ' has description : ', desc
file.close()
return
elif type(desc) == type(1):
print filename, 'has no description. Are you sure it\'s', \
self.format_string['gcompris'],'?'
file.close()
###############################################
#
# GLOBAL functions
#
###############################################
def general_save(filename, filetype, fles):
#print "filename=%s filetype=%s" %(filename, filetype)
fles.doc.anim_to_file(filename)
def general_restore(filename, filetype, fles):
#print "general_restore : ", filename, " type ",filetype
fles.doc.file_to_anim(filename)
def image_selected(image, fles):
#fles is used because self is not passed through callback
#print "image selected %s" %(image,)
# Always display the image at the center of the drawing area
cx = (fles.drawing_area[2] - fles.drawing_area[0]) / 2
cy = (fles.drawing_area[3] - fles.drawing_area[1]) / 2
fles.created_object = AnimItemPixmap(fles, cx, cy, image)
if fles.created_object:
fles.created_object.create_item_event(fles.root_drawingitem,
fles.root_drawingitem)
# We keep all object in a unique list
fles.doc.animlist.append(fles.created_object)
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