/usr/share/gcompris/python/drawnumber.py is in gcompris-data 15.02-1.1ubuntu1.
This file is owned by root:root, with mode 0o644.
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#
# Copyright (C) 2007, 2008 Olivier Ponchaut
# Copyright (C) 2010 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import goocanvas
import gcompris
import gcompris.utils
import gcompris.bonus
import gcompris.score
import gcompris.skin
import gtk
import gtk.gdk
import gobject
import cairo
import random
from gcompris import gcompris_gettext as _
class Gcompris_drawnumber :
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.board_paused = 0;
self.gamewon = 0;
self.timeout = 0;
self.data_activity = {};
def start(self):
#definition of attributs
self.MAX=0
self.gcomprisBoard.level=1
self.load_activity()
self.gcomprisBoard.maxlevel = len(self.data_activity)
#Display and configuration of menu bar
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(gcompris.BOARD_WIDTH - 190, -1, 0.7)
#Start of level 1
self.set_level()
def end(self):
gcompris.score.end()
self.ROOT.remove()
if self.timeout:
gobject.source_remove(self.timeout)
self.timeout = 0
#Callable GCompris method definition, but unused for this board
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
pass
def pause(self,pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if(pause == 0 and self.gamewon):
self.next_level()
self.gamewon = 0
return
def set_level(self,level=1):
"""Start of the game at level number level"""
self.gcomprisBoard.level=level
self.data = self.load_data( level )
gcompris.bar_set_level(self.gcomprisBoard)
self.set_sublevel(1)
def set_sublevel(self,sublevel=1) :
"""Start of the game at sublevel number sublevel of level n"""
if self.MAX!=0 :
self.end()
# Setting of the first background image of the sublevel
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
self.data[sublevel-1].img1)
# Creation of canvas group use by the activity
self.ROOT = \
goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item(),
)
#Initialisation of sub-elements in list
self.POINT=[]
self.TEXT=[]
self.actu=0
#Display actual sublevel and number of sublevel of this level
self.gcomprisBoard.sublevel = sublevel
self.gcomprisBoard.number_of_sublevel = len(self.data)
#Display of score
gcompris.score.start(gcompris.score.STYLE_NOTE, 10, 485,
self.gcomprisBoard.number_of_sublevel)
gcompris.score.set(self.gcomprisBoard.sublevel)
# Set point number 0 from which the draw start. This point is equal to first one.
self.POINT.append( self.point(self.data[sublevel-1].points[0][0],
self.data[sublevel-1].points[0][1]) )
self.POINT[0].props.visibility = goocanvas.ITEM_INVISIBLE
self.TEXT.append(None)
self.MAX = len( self.data[sublevel-1].points )
# Data loading from global data and display of points and numbers
prev_text = None
prev_point = None
for i in range(0, self.MAX):
point = self.point(self.data[sublevel-1].points[i][0],
self.data[sublevel-1].points[i][1])
self.POINT.append( point )
self.POINT[i+1].connect('button_press_event', self.action, i+1)
text = self.text(i + 1,
self.data[sublevel-1].points[i][0],
self.data[sublevel-1].points[i][1])
self.TEXT.append( text )
self.TEXT[i+1].connect('button_press_event', self.action, i+1)
# Setting of display level to prevent covering a point with another point which
# cause an impossibility to select it.
self.TEXT[i+1].lower(prev_point)
prev_text = self.TEXT[i+1]
self.POINT[i+1].lower(prev_text)
prev_point = self.POINT[i+1]
#Setting color of the first point to blue instead of green
self.POINT[1].set_properties(fill_color_rgba=0x003DF5D0)
def point(self, x, y, d=30):
"""Setting point from his x and y location"""
rond = goocanvas.Ellipse(
parent = self.ROOT,
center_x = x,
center_y = y,
radius_x = d/2,
radius_y = d/2,
fill_color_rgba = 0x3DF500D0, # default color is green and outline in black
stroke_color = "black",
line_width = 1.5
)
rond.x,rond.y = x,y
return rond
def text(self, idpt, xt, yt):
"""Setting text beside the point number idpt locate as xt, yt"""
labell = goocanvas.Text(
parent = self.ROOT,
x = xt,
y = yt,
fill_color = "black",
font = gcompris.skin.get_font("gcompris/board/big bold"),
anchor = gtk.ANCHOR_CENTER,
text = str(idpt))
return labell
def lauch_bonus(self):
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.RANDOM)
def action(self, objet, target, truc, idpt):
"""Action to do at each step during normal execution of the game"""
if truc.type == gtk.gdk.BUTTON_PRESS :
if idpt == (self.actu+1): #Action to execute if the selected point is the following of previous one
xd,yd,xa,ya = self.POINT[(idpt-1)].x,self.POINT[(idpt-1)].y,self.POINT[idpt].x,self.POINT[idpt].y
item = goocanvas.Polyline(
parent = self.ROOT,
points = goocanvas.Points([(xd,yd),(xa,ya)]),
stroke_color = 'black',
line_cap = cairo.LINE_CAP_ROUND,
line_width = 1.5)
if idpt == 2: # Always raise the first point
self.POINT[self.MAX].raise_(None)
self.TEXT[self.MAX].raise_(None)
self.POINT[idpt].props.visibility = goocanvas.ITEM_INVISIBLE
self.TEXT[idpt].props.visibility = goocanvas.ITEM_INVISIBLE
if idpt == self.MAX : #Action to execute if all points have been selected in good way
gcompris.set_background(self.ROOT,
self.data[self.gcomprisBoard.sublevel-1].img2)
self.gamewon = 1
gcompris.bar_hide(True)
self.timeout = gobject.timeout_add(1500, self.lauch_bonus) # The level is complete -> Bonus display
else : #Action to execute if the selected point isn''t the last one of this level
#Set color in blue to next point. Too easy ???
#self.POINT[(idpt+1)].set_properties(fill_color_rgba=0x003DF5F0)
self.actu=self.actu+1 #self.actu update to set it at actual value of selected point
def ok(self):
pass
def next_level(self) :
if self.gcomprisBoard.sublevel == self.gcomprisBoard.number_of_sublevel :
if (self.gcomprisBoard.level+1) > self.gcomprisBoard.maxlevel :
self.set_level((self.gcomprisBoard.level))
else :
self.set_level((self.gcomprisBoard.level+1))
else :
self.set_sublevel((self.gcomprisBoard.sublevel+1))
# Grab the data for this activity from the file activity.txt
def load_activity(self):
filename = gcompris.DATA_DIR + '/drawnumber/activity.txt'
try:
f = open( filename, 'r')
except:
gcompris.utils.dialog(_("Cannot find the file '{filename}'").format(filename=filename),
None)
return
level = 1
for line in f:
line = line.strip()
if line.startswith('#'): continue
if line == 'NEXT_LEVEL':
level += 1
continue
linesplit = line.split(';')
linesplit = [line.strip() for line in linesplit]
if len(linesplit) < 4: continue
img1 = linesplit[0]
img2 = linesplit[1]
points = []
for coord in linesplit[2:]:
# coord is a python list [x, y]
points.append( eval(coord) )
if not self.data_activity.has_key(level):
self.data_activity[level] = []
# Begin randomized start position
del points[-1]
start = random.randint(0,len(points)-1)
playpoints = points[start:]+points[0:start]
playpoints.append(playpoints[0])
points = playpoints
self.data_activity[level].append( Dataset(img1, img2, points) )
f.close()
# Data for this level
def load_data(self, level):
return self.data_activity[level]
# The data for a given sublevel
class Dataset:
def __init__(self, img1, img2, points):
self.img1 = img1
self.img2 = img2
self.points = points
def dump(self):
print self.img1
print self.points
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