/usr/share/gcompris/python/electric.py is in gcompris-data 15.02-1.1ubuntu1.
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1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 | # gcompris - electric
#
# Copyright (C) 2005, 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import goocanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.admin
import gcompris.bonus
import gtk
import gtk.gdk
import gobject
import cairo
import os
import tempfile
# Set to True to debug
debug = False
from gcompris import gcompris_gettext as _
class Gcompris_electric:
"""Tux hide a number, you must guess it"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.gcomprisBoard.disable_im_context = True
# Part of UI : tools buttons
# TOOL SELECTION
self.tools = [
["DEL", "electric/tool-del.png", "electric/tool-del_on.png", gcompris.CURSOR_DEL],
["SELECT", "electric/tool-select.png", "electric/tool-select_on.png", gcompris.CURSOR_SELECT]
]
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then
# with pause(0)
self.board_paused = 0
self.gamewon = 0
# The list of placed components
self.components = []
self.gnucap_timer = 0
self.gnucap_timer_interval = 500
self.gnucap_binary = None
def start(self):
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=3
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(gcompris.BOARD_WIDTH - 190, -1, 0.7)
gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())
self.display_game()
#
# Check gnucap is installed and save it's path in self.gnucap_binary
#
# You can provide a gnucap binary in python_plugin_dir.
#
for binary in (os.environ.get('GNUCAP', ''),
"gnucap.exe",
os.path.join(gcompris.PYTHON_PLUGIN_DIR, 'bin', 'gnucap'),
"/usr/bin/gnucap",
"/usr/local/bin/gnucap",
os.path.join(gcompris.DATA_DIR, '..' , '..', '..', 'bin', 'gnucap')):
if(os.path.exists(binary)):
self.gnucap_binary = binary
break
if not self.gnucap_binary:
gcompris.utils.dialog(_("Cannot find the 'gnucap' electric simulator.\nYou can download and install it from:\n<http://www.gnu.org/software/gnucap/>\nTo be detected, it must be installed in\n/usr/bin/gnucap or /usr/local/bin/gnucap.\nYou can still use this activity to draw schematics without computer simulation."),
None)
def end(self):
gcompris.set_cursor(gcompris.CURSOR_DEFAULT);
# Remove the root item removes all the others inside it
self.cleanup_game()
def ok(self):
pass
def repeat(self):
if debug: print("Gcompris_electric repeat.")
def key_press(self, keyval, commit_str, preedit_str):
# Return True if you did process a key
# Return False if you did not processed a key
# (gtk need to send it to next widget)
return False
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then
# with pause(0)
# the game is won
if(pause == 0 and self.gamewon):
self.increment_level()
self.gamewon = 0
self.cleanup_game()
self.display_game()
return
def set_level(self, level):
self.gcomprisBoard.level=level;
self.gcomprisBoard.sublevel=1;
# Set the level in the control bar
gcompris.bar_set_level(self.gcomprisBoard);
self.cleanup_game()
self.display_game()
#
# End of Initialisation
# ---------------------
#
# ------------------------------------------------------------
# ------------------------------------------------------------
# ------------------------------------------------------------
# ------------------------------------------------------------
# Code that increments the sublevel and level
# And bail out if no more levels are available
# return 1 if continue, 0 if bail out
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
gcompris.bar_set_level(self.gcomprisBoard)
if(self.gcomprisBoard.level>self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
return 1
# Cleanup the board game
def cleanup_game(self):
self.gamewon = False
if self.gnucap_timer :
gobject.source_remove(self.gnucap_timer)
self.gnucap_timer = 0
# remove the appended items from our tools
for i in range(0,len(self.tools)):
self.tools[i].pop()
# No more component in the simulation set
self.components = []
# Remove the root item removes all the others inside it
self.rootitem.remove()
# Display the board game
def display_game(self):
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains
# automaticaly.
self.rootitem = \
goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
self.create_components(self.gcomprisBoard.level)
# Display the tools
x = 12
y = 10
for i in range(0,len(self.tools)):
item = \
goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap(self.tools[i][1]),
x=x,
y=y
)
x += 45
item.connect("button_press_event", self.tool_item_event, i)
if(self.tools[i][0]=="SELECT"):
self.select_tool = item
self.select_tool_number = i
# Always select the SELECT item by default
self.current_tool = i
self.old_tool_item = item
self.old_tool_item.props.pixbuf = gcompris.utils.load_pixmap(self.tools[i][2])
gcompris.set_cursor(self.tools[i][3]);
# Add the item in self.tools for later use
self.tools[i].append(item)
# Return the textual form of the current selected tool
# Return on of self.tools[i][0]
def get_current_tools(self):
return(self.tools[self.current_tool][0])
# Event when a tool is selected
# Perform instant action or swich the tool selection
def tool_item_event(self, item, target, event, tool):
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button == 1:
self.assign_tool(tool)
return True
return False
def assign_tool(self, newtool):
# Deactivate old button
item = self.tools[self.current_tool][4]
item.set_properties(pixbuf = gcompris.utils.load_pixmap(self.tools[self.current_tool][1]))
# Activate new button
self.current_tool = newtool
item = self.tools[newtool][4]
item.set_properties(pixbuf = gcompris.utils.load_pixmap(self.tools[self.current_tool][2]))
gcompris.set_cursor(self.tools[self.current_tool][3]);
#
# Depending on the given level, initialize the component selector
#
def create_components(self, level):
if(level == 1):
# A list of couple (component class, it's value)
component_set = ((Battery, 10),
(Bulb, 0.11),
(Switch, None),
)
elif(level == 2):
# A list of couple (component class, it's value)
component_set = ((Battery, 10),
(Bulb, 0.11),
(Rheostat, 1000),
(Switch, None),
(Switch2, None),
(Connection, None),
)
elif(level == 3):
# A list of couple (component class, it's value)
component_set = ((Battery, 10),
(Bulb, 0.11),
(Rheostat, 1000),
(Resistor, 1000),
(Switch, None),
(Connection, None),
(RedLed, None),
(Diode, None),
)
Selector(self, component_set)
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
def run_simulation(self):
if debug: print "run_simulation %s" %(self.gnucap_binary,)
if not self.gnucap_binary:
return
if debug: print "self.gnucap_timer = %d" %(self.gnucap_timer,)
if not self.gnucap_timer:
if debug: print "run_simulation timeout_add"
self.gnucap_timer = gobject.timeout_add(self.gnucap_timer_interval, self.call_gnucap)
def call_gnucap(self):
if not self.components:
if debug: print "call_gnucap: No component"
self.gnucap_timer = 0
return
self.gnucap_timer = 0
connected = False
for component in self.components:
if component.is_connected():
connected = True
if debug: print "call_gnucap create the tempfile"
fd, filename = tempfile.mkstemp(".gnucap", "gcompris_electric", None, True)
f = os.fdopen(fd, "w+t")
gnucap = "Title GCompris\n"
# Ugly hack: connect a 0 ohm (1 fempto) resistor between net 0
# and first net found
gnucap += "R999999999 0 "
found = False
for component in self.components:
if component.is_connected():
for node in component.get_nodes():
if(node.get_wires()):
gnucap += str(node.get_wires()[0].get_wire_id())
found = True
break
if found: break
gnucap += " 1f\n"
gnucap_print = ""
for component in self.components:
if component.is_connected():
thisgnucap = component.to_gnucap("")
gnucap += thisgnucap[0]
gnucap_print += thisgnucap[1]
gnucap += gnucap_print
gnucap += ".dc\n"
gnucap += ".end\n"
if debug: print gnucap
f.writelines(gnucap)
f.close()
#
# Run gnucap with the temporary datafile we created.
#
if debug: print "calling gnucap: %s -b %s" % (self.gnucap_binary, filename)
output = os.popen("%s -b %s" % (self.gnucap_binary, filename))
#
# Read and analyse gnucap result
#
if debug: print "---------------- GNUCAP OUTPUT PARSING ---------------------"
line = ""
for line in output.readlines():
if debug: print "==="
if debug: print line
if(line.split() == " 0."):
break
if debug: print "------------------------------------------------------------"
if debug: print "===>"
if debug: print line
if debug: print "===>"
# Close it to check errors
results = output.close()
if results:
print('Failed to run gnugap with error ', results)
return
values = []
if(line.split()[0] == "0."):
if debug: print "FOUND 0."
values = line.split()
del values[0]
if debug: print values
i = 0
# Set all component values
for component in self.components:
if not component.is_connected():
done = component.set_voltage_intensity(False, 0.0, 0.0)
else:
# Each Component class may have several gnucap component to retrieve
# data from
done = False
while not done:
if debug: print "Processing component %d" %(i,)
try:
if debug: print values[i]
if debug: print values[i+1]
dumy = values[i]
dumy = values[i+1]
except:
if debug: print "Warning: gnucap parsing mismatch"
done = True
continue
try:
volt = self.convert_gnucap_value(values[i])
amp = self.convert_gnucap_value(values[i+1])
done = component.set_voltage_intensity(True, volt, amp)
if debug: print "Converted U=%sV I=%sA" %(volt, amp)
except:
if debug: print "Failed to convert V=%sV I=%sA" %(values[i], values[i+1])
done = component.set_voltage_intensity(False, 0.0, 0.0)
i += 2
if not debug: os.remove(filename)
# Convert a gnucap value back in a regular number
# Return a float value
# Or a ValueError exception
def convert_gnucap_value(self, value):
unit = 1
if value.endswith("T"):
unit = e12
value = value.replace("T", "")
if value.endswith("G"):
unit = 1e9
value = value.replace("G", "")
if value.endswith("Meg"):
unit = 1e6
value = value.replace("Meg", "")
if value.endswith("K"):
unit = 1e3
value = value.replace("K", "")
if value.endswith("u"):
unit = 1e-6
value = value.replace("u", "")
if value.endswith("n"):
unit = 1e-9
value = value.replace("n", "")
if value.endswith("p"):
unit = 1e-12
value = value.replace("p", "")
if value.endswith("f"):
unit = 1e-15
value = value.replace("f", "")
# return absolue value
sign = 1
if float(value) < 0:
sign = -1
return (float(sign)*float(value)*unit)
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# A wire between 2 Nodes
class Wire:
# BUG: Wire ID 0 is a dummy wire, we start at 1
# 2006/02/19 chgans@gna.org: From gnucap manual chapter 3.1:
# Node 0 is used as a reference for all calculations and is assumed
#to have a voltage of zero. (This is the ground, earth or common
#node.) Nodes must be nonnegative integers, but need not be
#numbered sequentially.
counter = 1
connection = {}
colors = [
0x000573FFL,
0x087008FFL,
0x0a62e5FFL,
0x33666cFFL,
0x669fdfFFL,
0x73004cFFL,
0x9c66dfFFL,
0xAA6633FFL,
0xCC3366FFL,
0xDD33CCFFL,
0xc466dfFFL,
0xdf66bcFFL,
0xe03f1bFFL
]
def __init__(self, electric, source_node, x1, y1, x2, y2):
self.electric = electric
self.rootitem = electric.rootitem
self.source_node = source_node
self.target_node = None
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
self.wire_item = \
goocanvas.Polyline(
parent = self.rootitem,
points = goocanvas.Points([(self.x1, self.y1),
(self.x2, self.y2)]),
line_cap = cairo.LINE_CAP_ROUND,
line_width=7.0
)
self.wire_item.connect("button_press_event", self.delete_wire, self)
self.wire_id = -1
self._add_connection(source_node)
def _add_connection(self, node):
# Is this node already connected
if(node.get_wires()):
wire_id = node.get_wires()[0].get_wire_id()
if debug: print "Node already connected to %d (self.wire_id=%d)" %(wire_id, self.wire_id)
if self.wire_id >= 0:
# This node was already connected elsewhere, reset it to use our
# wire_id
for wire in node.get_wires():
if debug: print " Was connected to %d" %(wire.get_wire_id(),)
if wire.get_wire_id() != self.wire_id:
wire.set_wire_id(self.wire_id)
else:
if wire_id == -1:
self.wire_id = Wire.counter
Wire.counter += 1
else:
self.wire_id = wire_id
else:
if self.wire_id == -1:
self.wire_id = Wire.counter
Wire.counter += 1
Wire.connection[node] = self
# Colorize the wire
self.wire_item.set_properties(stroke_color_rgba = \
Wire.colors[self.wire_id % len(Wire.colors)])
if debug: print "WIRE_ID = %d" %self.wire_id
def set_wire_id(self, id):
self.wire_id = id
if(self.target_node):
self.target_node.renumber_wire(self, id)
if(self.source_node):
self.source_node.renumber_wire(self, id)
def get_wire_id(self):
return self.wire_id
def remove(self):
self.wire_item.remove()
self.wire_id = -1
self.source_node.remove_wire(self, None)
if self.target_node:
self.target_node.remove_wire(self, Wire.counter)
Wire.counter += 1
self.source_node = None
self.target_node = None
self.electric.run_simulation()
def set_target_node(self, node):
self.target_node = node
self._add_connection(node)
# Move wire. In fact, the attached component are moved and THEY
# move the wire
def move_all_wire(self, x, y):
if(self.source_node and self.target_node):
source_component = self.source_node.get_component()
target_component = self.target_node.get_component()
# TBD Need to move the components but not loosing their distance.
# Don't know yet how
# Move one node of the wire at a time, depending on the given node
def move(self, node, x, y):
if(node == self.source_node):
self.move_source_node(x, y)
elif(node== self.target_node):
self.move_target_node(x, y)
def move_source_node(self, x1, y1):
self.x1 = x1
self.y1 = y1
self.wire_item.set_properties(points = goocanvas.Points([(self.x1, self.y1),
(self.x2, self.y2)])
)
def move_target_node(self, x2, y2):
self.x2 = x2
self.y2 = y2
self.wire_item.set_properties(points = goocanvas.Points([(self.x1, self.y1),
(self.x2, self.y2)])
)
# Callback event to delete a wire
def delete_wire(self, widget, target, event, wire):
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button == 1:
wire.remove()
elif event.button == 3:
if debug: print "WIRE_ID = %d" %self.wire_id
return False
#------------------------------------------------------------
# Node
#
# x, y are node coordinate relative to the component image
class Node:
def __init__(self, image, name, x, y):
self.image = image
self.name = name
self.x = x
self.y = y
self.wires = []
self.item = None
# Return the newly create Node item
def create(self, component, x, y):
self.component = component
self.rootitem = component.get_rootitem()
pixmap = gcompris.utils.load_pixmap(self.image)
self.center_x = pixmap.get_width()/2
self.center_y = pixmap.get_height()/2
self.item = \
goocanvas.Image(
parent = self.rootitem,
pixbuf = pixmap,
x = x + self.center_x,
y = y + self.center_y,
)
self.item.set_data('node', self)
return self.item
def get_component(self):
return self.component
# Add a wire to this node
def add_wire(self, wire):
self.wires.append(wire)
# Remove a wire from this node and reasign all wires
# already connected to this node a new given wire number
def remove_wire(self, wire, wire_id):
try:
self.wires.remove(wire)
if(wire_id):
self.renumber_wire(wire, wire_id)
except:
pass
# Renumber the wires
def renumber_wire(self, wire, wire_id):
for wire in self.wires:
if(wire.get_wire_id() != wire_id):
wire.set_wire_id(wire_id)
# Return the list of all wires on this node
def get_wires(self):
return(self.wires)
# Has wire, return True if the given wire is already connected
# to this node
def has_wire(self, wire):
try:
if(self.wires.index(wire)):
return True
else:
return False
except:
pass
def move(self, x, y):
if(self.item):
self.item.set_properties(x = x + self.x,
y = y + self.y)
for wire in self.wires:
wire.move(self,
x + self.x + self.center_x,
y + self.y + self.center_y)
#------------------------------------------------------------
# Component
#
# nodes is a list of class Node object
class Component(object):
counter = 0
def __init__(self, electric,
gnucap_name, gnucap_value,
image, nodes):
self.electric = electric
self.canvas = electric.gcomprisBoard.canvas
self.rootitem = electric.rootitem
if gnucap_name:
self.gnucap_name = gnucap_name + str(Component.counter)
self.electric.components.append(self)
else:
self.gnucap_name = ""
Component.counter += 1
self.gnucap_value = gnucap_value
self.image = image
self.nodes = nodes
# Create a group for this component
self.comp_rootitem = \
goocanvas.Group(
parent = self.rootitem,
)
self.comp_rootitem.props.visibility = goocanvas.ITEM_INVISIBLE
# Add the component image
pixmap = gcompris.utils.load_pixmap(self.image)
self.x = 0
self.y = 0
self.center_x = pixmap.get_width()/2
self.center_y = pixmap.get_height()/2
self.component_item_offset_x = 0
self.component_item_offset_y = 0
self.component_item = \
goocanvas.Image(
parent = self.comp_rootitem,
pixbuf = pixmap,
x = self.x + self.component_item_offset_x,
y = self.y + self.component_item_offset_y,
)
self.component_item.connect("button_press_event",
self.component_move, self)
self.component_item.connect("motion_notify_event",
self.component_move, self)
# Add each connector
for node in self.nodes:
item = node.create(self, node.x, node.y)
item.connect("button_press_event", self.create_wire, node)
item.connect("button_release_event", self.create_wire, node)
item.connect("motion_notify_event", self.create_wire, node)
# A text item to display textual values (volt and amp)
self.item_values_x = 0
self.item_values_y = 0
self.item_values = \
goocanvas.Text(
parent = self.comp_rootitem,
x = self.item_values_x,
y = self.item_values_y,
font = gcompris.skin.get_font("gcompris/board/minuscule"),
text = "",
fill_color = "white",
anchor = gtk.ANCHOR_CENTER
)
self.item_values.connect("button_press_event", self.component_move, self)
self.item_values.connect("motion_notify_event", self.component_move, self)
# Return False if we need more value to complete our component
# This is usefull in case where one Component is made of several gnucap component
def set_voltage_intensity(self, valid_value, voltage, intensity):
self.voltage = voltage
self.intensity = intensity
if(valid_value):
self.item_values.set_properties(text="V=%.2fV\nI=%.3fA"%(voltage,intensity))
self.item_values.props.visibility = goocanvas.ITEM_VISIBLE
else:
self.item_values.props.visibility = goocanvas.ITEM_INVISIBLE
return True
def get_rootitem(self):
return self.comp_rootitem
def move(self, x, y):
self.x = x - self.center_x
self.y = y - self.center_y
self.item_values.set_properties(x = self.item_values_x + self.x,
y = self.item_values_y + self.y)
self.component_item.set_properties(x = self.x + self.component_item_offset_x,
y = self.y + self.component_item_offset_y )
for node in self.nodes:
node.move( self.x, self.y)
def show(self):
self.comp_rootitem.props.visibility = goocanvas.ITEM_VISIBLE
def hide(self):
self.comp_rootitem.props.visibility = goocanvas.ITEM_INVISIBLE
def remove(self):
try:
# Remove ourself from the list of gnucap aware components
self.electric.components.remove(self)
except:
pass
for node in self.nodes:
while node.get_wires():
wire = node.get_wires()[0]
node.remove_wire(wire, None)
wire.remove()
self.comp_rootitem.remove()
# Return the nodes
def get_nodes(self):
return self.nodes
# Return True if this component is connected and can provides a gnucap
# description
#
# It assume that if a single node is not connected, the whole
# component is not connected
def is_connected(self):
for node in self.nodes:
if not node.get_wires():
return False
return True
# Return the gnucap definition for this component
# model is optional
#
def to_gnucap(self, model):
gnucap = self.gnucap_name
# No definition, it happens for connection spot
# But in this case, it should not be called at all. it's not in the top level
# components list.
if gnucap == "":
return "* Component ignored\n"
# ignore component if there are some unconnected node.
for node in self.nodes:
if not node.get_wires():
if debug: print "Component ignored"
return "* Component ignored\n"
for node in self.nodes:
gnucap += " "
if(node.get_wires()):
gnucap += str(node.get_wires()[0].get_wire_id())
gnucap += " "
gnucap += str(self.gnucap_value)
gnucap += "\n"
gnucap += model
return [gnucap, ".print dc + v(%s) i(%s)\n" %(self.gnucap_name, self.gnucap_name)]
# Callback event to move the component
def component_move(self, widget, target, event, component):
if event.type == gtk.gdk.MOTION_NOTIFY:
if event.state & gtk.gdk.BUTTON1_MASK:
if(self.electric.get_current_tools()=="SELECT"):
component.move(event.x, event.y)
else:
if(self.electric.get_current_tools()=="DEL"):
self.remove()
return True
# Callback event to create a wire
def create_wire(self, widget, target, event, node):
if(self.electric.get_current_tools()=="DEL"):
return True
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button == 1:
bounds = widget.get_bounds()
self.pos_x = (bounds.x1+bounds.x2)/2
self.pos_y = (bounds.y1+bounds.y2)/2
self.wire = Wire(self.electric, node,
self.pos_x, self.pos_y, event.x, event.y)
node.add_wire(self.wire)
return True
if event.type == gtk.gdk.MOTION_NOTIFY:
if event.state & gtk.gdk.BUTTON1_MASK:
self.wire.move_target_node(event.x, event.y)
if event.type == gtk.gdk.BUTTON_RELEASE:
if event.button == 1:
node_target = None
# Our wire line confuses the get_item_at. Look arround.
for x in range(-10, 11, 5):
target_item = self.canvas.get_item_at(event.x + x, event.y, True)
if target_item:
node_target = target_item.get_data('node')
if(node_target):
break
# Take care not to wire the same component or 2 times the same node
if(not node_target
or node.get_component() == node_target.get_component()
or node_target.has_wire(self.wire)):
node.remove_wire(self.wire, None)
self.wire.remove()
else:
self.wire.set_target_node(node_target)
node_target.add_wire(self.wire)
self.electric.run_simulation()
return True
return False
# -----------------------------------------------------------------------
# -----------------------------------------------------------------------
# -----------------------------------------------------------------------
#
# Pre defined components
# ----------------------
#
# ----------------------------------------
# RESISTOR
#
#
class Resistor(Component):
image = "electric/resistor.png"
icon = "electric/resistor_icon.png"
def __init__(self, electric,
x, y, value):
super(Resistor, self).__init__(electric,
"R",
value,
self.image,
[Node("electric/connect.png", "A", -30, -5),
Node("electric/connect.png", "B", 92, -5)])
# Overide some values
self.item_values_x = 50
self.item_values_y = 12
self.move(x, y)
self.show()
# ----------------------------------------
# DIODE
#
#
class Diode(Component):
image = "electric/diode.png"
icon = "electric/diode_icon.png"
def __init__(self, electric,
x, y, dummy):
super(Diode, self).__init__(electric,
"D",
"ddd 1.",
self.image,
[Node("electric/connect.png", "A", -30, -9),
Node("electric/connect.png", "B", 95, -9)])
# Overide some values
self.item_values_x = 50
self.item_values_y = 12
self.move(x, y)
self.show()
# Return the gnucap definition for this component
# Here we just add the diode model
def to_gnucap(self, model):
# Our 'ddd' Diode model
# Idealized diode: ~0V treshold voltage. Characteristic graph
# passes through the two points (10 mV, 10 mA) and (20 mV, 2000
# mA) => N = 0.072 IS = 5x10-5 A
model = ".model ddd d ( is= 50.u rs= 0. n= 0.072 tt= 0. cjo= 1.p vj= 1. m= 0.5"
model += " eg= 1.11 xti= 3. kf= 0. af= 1. fc= 0.5 bv= 0. ibv= 0.001 )\n"
gnucap = []
gnucap = super(Diode, self).to_gnucap(model)
return gnucap
# ----------------------------------------
# DIODE
#
#
class RedLed(Component):
image = "electric/red_led_off.png"
icon = "electric/red_led_icon.png"
def __init__(self, electric,
x, y, dummy):
super(RedLed, self).__init__(electric,
"D",
"led1 1.",
self.image,
[Node("electric/connect.png", "A", -10, 45),
Node("electric/connect.png", "B", 30, 45)])
# Overide some values
self.item_values_x = 50
self.item_values_y = 12
self.move(x, y)
self.show()
# Return the gnucap definition for this component
# Here we just add the diode model
def to_gnucap(self, model):
# Our 'ddd' Diode model
# Idealized diode: ~0V treshold voltage. Characteristic graph
# passes through the two points (10 mV, 10 mA) and (20 mV, 2000
# mA) => N = 0.072 IS = 5x10-5 A
model = ".model led1 d ( is=93.p rs=42M n=4.61 bv=4 ibv=10U"
model += " cjo=2.97P vj=.75 M=.333 TT=4.32U )\n"
gnucap = []
gnucap = super(RedLed, self).to_gnucap(model)
return gnucap
# Return False if we need more value to complete our component
# This is usefull in case where one Component is made of several gnucap component
def set_voltage_intensity(self, valid_value, voltage, intensity):
self.voltage = voltage
self.intensity = intensity
power = voltage * intensity
if debug: print "Led V=%f I=%f P=%f" %(self.voltage, self.intensity, power)
if power > 0.01:
pixmap = gcompris.utils.load_pixmap("electric/red_led_on.png")
else:
pixmap = gcompris.utils.load_pixmap("electric/red_led_off.png")
self.component_item.set_properties(pixbuf = pixmap)
# Never show values
self.item_values.props.visibility = goocanvas.ITEM_INVISIBLE
return True
# ----------------------------------------
# SWITCH
#
#
class Switch(Component):
image = "electric/switch_off.png"
icon = "electric/switch_icon.png"
def __init__(self, electric,
x, y, dummy):
self.click_ofset_x = 32
self.click_ofset_y = -28
self.value_on = "0"
self.value_off = "10000k"
super(Switch, self).__init__(electric,
"R",
self.value_off,
self.image,
[Node("electric/connect.png", "A", -30, -10),
Node("electric/connect.png", "B", 100, -10)])
# Overide some values
self.item_values.props.visibility = goocanvas.ITEM_INVISIBLE
self.move(x, y)
pixmap = gcompris.utils.load_pixmap("electric/switch_click.png")
self.click_item = goocanvas.Image(
parent = self.comp_rootitem,
pixbuf = pixmap,
x = self.x + self.click_ofset_x,
y = self.y + self.click_ofset_y,
)
self.click_item.connect("button_press_event", self.component_click)
self.show()
# Callback event on the switch
def component_click(self, widget, target, event):
if event.button == 1:
if(self.gnucap_value == self.value_off):
self.gnucap_value = self.value_on
pixmap = gcompris.utils.load_pixmap("electric/switch_on.png")
else:
self.gnucap_value = self.value_off
pixmap = gcompris.utils.load_pixmap("electric/switch_off.png")
self.component_item.set_properties(pixbuf = pixmap)
self.electric.run_simulation()
return False
# Callback event to move the component
def component_move(self, widget, target, event, component):
super(Switch, self).component_move(widget, target, event, component)
if(self.electric.get_current_tools()=="DEL"):
return True
self.click_item.set_properties(
x = self.x + self.click_ofset_x,
y = self.y + self.click_ofset_y)
return True
# Return False if we need more value to complete our component
# This is usefull in case where one Component is made of several gnucap component
def set_voltage_intensity(self, valid_value, voltage, intensity):
self.voltage = voltage
self.intensity = intensity
# Never show values
self.item_values.props.visibility = goocanvas.ITEM_INVISIBLE
return True
# ----------------------------------------
# SWITCH2
#
#
class Switch2(Component):
image = "electric/switch2_on.png"
icon = "electric/switch2_icon.png"
def __init__(self, electric,
x, y, dummy):
self.click_ofset_x = 22
self.click_ofset_y = -28
self.gnucap_current_resistor = 1
self.gnucap_nb_resistor = 0
self.value_on = "0"
self.value_off = "10000k"
self.value_top = self.value_on
self.value_bottom = self.value_off
super(Switch2, self).__init__(electric,
"R",
self.value_off,
self.image,
[Node("electric/connect.png", "C", -15, 0),
Node("electric/connect.png", "A", 80, -25),
Node("electric/connect.png", "B", 80, 25)])
# Overide some values
self.item_values.props.visibility = goocanvas.ITEM_INVISIBLE
self.move(x, y)
pixmap = gcompris.utils.load_pixmap("electric/switch_click.png")
self.click_item = goocanvas.Image(
parent = self.comp_rootitem,
pixbuf = pixmap,
x = self.x + self.click_ofset_x,
y = self.y + self.click_ofset_y,
)
self.click_item.connect("button_press_event", self.component_click)
self.show()
# Callback event on the switch
def component_click(self, widget, target, event):
if event.button == 1:
if(self.value_top == self.value_off):
self.value_top = self.value_on
self.value_bottom = self.value_off
self.component_item_offset_y = - 6
pixmap = gcompris.utils.load_pixmap("electric/switch2_on.png")
else:
self.value_top = self.value_off
self.value_bottom = self.value_on
self.component_item_offset_y = 10
pixmap = gcompris.utils.load_pixmap("electric/switch2_off.png")
self.component_item.set_properties(y = self.y + self.component_item_offset_y)
self.component_item.set_properties(pixbuf = pixmap)
self.electric.run_simulation()
return False
# Callback event to move the component
def component_move(self, widget, target, event, component):
super(Switch2, self).component_move(widget, target, event, component)
if(self.electric.get_current_tools()=="DEL"):
return True
self.click_item.set_properties(
x = self.x + self.click_ofset_x,
y = self.y + self.click_ofset_y)
return True
# Return True if this component is connected and can provides a gnucap
# description
#
# The switch2 needs at least 2 connected nodes
#
def is_connected(self):
count = 0
for node in self.nodes:
if node.get_wires():
count += 1
if count >= 2:
return True
return False
# Return the gnucap definition for a single resitor of the switch2
# node_id1 and node_id2 are the index in the list of nodes
def to_gnucap_res(self, gnucap_name, node_id1, node_id2, gnucap_value):
gnucap = gnucap_name
gnucap += " "
for i in (node_id1, node_id2):
node = self.nodes[i]
if node.get_wires():
gnucap += str(node.get_wires()[0].get_wire_id())
gnucap += " "
gnucap += " "
gnucap += str(gnucap_value)
gnucap += "\n"
return [gnucap, ".print dc + v(%s) i(%s)\n" %(gnucap_name, gnucap_name)]
# Return the gnucap definition for this component
# depending of the connected nodes, it create one or two resistor
def to_gnucap(self, model):
gnucap = ["", ""]
# reset set_voltage_intensity counter
self.gnucap_current_resistor = 0
self.gnucap_nb_resistor = 0
# top resistor
if self.nodes[0].get_wires() and \
self.nodes[1].get_wires():
gnucap_resp = self.to_gnucap_res(self.gnucap_name + "_top", 0, 1,
self.value_top)
gnucap[0] += gnucap_resp[0]
gnucap[1] += gnucap_resp[1]
self.gnucap_nb_resistor += 1
# bottom resistor
if self.nodes[0].get_wires() and \
self.nodes[2].get_wires():
gnucap_resp = self.to_gnucap_res(self.gnucap_name + "_bot", 0, 2,
self.value_bottom)
gnucap[0] += gnucap_resp[0]
gnucap[1] += gnucap_resp[1]
self.gnucap_nb_resistor += 1
return [gnucap[0], gnucap[1]]
# Return False if we need more value to complete our component
# This is usefull in case where one Component is made of several gnucap component
def set_voltage_intensity(self, valid_value, voltage, intensity):
# Never show values
self.item_values.props.visibility = goocanvas.ITEM_INVISIBLE
self.gnucap_current_resistor += 1
if(self.gnucap_nb_resistor == self.gnucap_current_resistor):
return True
else:
return False
# ----------------------------------------
# RHEOSTAT
#
#
class Rheostat(Component):
image = "electric/resistor_track.png"
icon = "electric/resistor_track_icon.png"
def __init__(self, electric,
x, y, resitance):
self.gnucap_current_resistor = 1
self.gnucap_nb_resistor = 0
self.wiper_ofset_x = -2
self.wiper_ofset_min_y = 22
self.wiper_ofset_max_y = 103
self.wiper_ofset_y = self.wiper_ofset_min_y
self.resitance = resitance
super(Rheostat, self).__init__(electric,
"R",
self.resitance,
self.image,
[Node("electric/connect.png", "A", 0, -25),
Node("electric/connect.png", "B", 50, 50),
Node("electric/connect.png", "C", 0, 125)])
# Overide some values
self.item_values_x = 20
self.item_values_y = 70
self.item_values.set_properties(fill_color="blue")
self.move(x, y)
# The wiper wire
self.wiper_wire_item = goocanvas.Polyline(
parent = self.comp_rootitem,
points = goocanvas.Points([(0,0), (0,0)]),
fill_color_rgba = 0x5A5A5AFFL,
line_width=5.0
)
self.update_wiper_wire()
pixmap = gcompris.utils.load_pixmap("electric/resistor_wiper.png")
self.wiper_item = goocanvas.Image(
parent = self.comp_rootitem,
pixbuf = pixmap,
x = self.x + self.wiper_ofset_x,
y = self.y + self.wiper_ofset_y,
)
self.wiper_item.connect("button_press_event", self.component_click)
self.wiper_item.connect("motion_notify_event", self.component_click)
self.show()
def update_wiper_wire(self):
self.wiper_wire_item.set_properties(
points = goocanvas.Points([(self.x + self.wiper_ofset_x + 35,
self.y + self.wiper_ofset_y + 10),
(self.x + 55,
self.y + 65)])
)
def move_wiper(self, new_y):
if(new_y>self.y+self.wiper_ofset_max_y):
self.wiper_ofset_y = self.wiper_ofset_max_y
elif(new_y<self.y+self.wiper_ofset_min_y):
self.wiper_ofset_y = self.wiper_ofset_min_y
else:
self.wiper_ofset_y = new_y - self.y
self.wiper_item.set_properties(
y = self.y + self.wiper_ofset_y,
)
self.update_wiper_wire()
self.electric.run_simulation()
# Fixme: can't connect "scroll-event" to this function
def component_scroll(self, widget, target, event):
if event.type == gtk.gdk.SCROLL:
if event.direction == gtk.gdk.SCROLL_UP:
self.move_wiper(self.y - 5)
elif event.type == gtk.gdk.SCROLL_DOWN:
self.move_wiper(self.y + 5)
return True
# Callback event on the wiper
def component_click(self, widget, target, event):
# drag and drop
if event.type == gtk.gdk.MOTION_NOTIFY:
if event.state & gtk.gdk.BUTTON1_MASK:
self.move_wiper(event.y)
return True
# Callback event to move the component
def component_move(self, widget, target, event, component):
super(Rheostat, self).component_move(widget, target, event, component)
if(self.electric.get_current_tools()=="DEL"):
return True
self.wiper_item.set_properties(
x = self.x + self.wiper_ofset_x,
y = self.y + self.wiper_ofset_y)
self.update_wiper_wire()
return True
# Return True if this component is connected and can provides a gnucap
# description
#
# The rheostat needs at least 2 connected nodes
#
def is_connected(self):
count = 0
for node in self.nodes:
if node.get_wires():
count += 1
if count >= 2:
return True
return False
# Return the gnucap definition for a single resitor of the rheostat
# node_id1 and node_id2 are the index in the list of nodes
def to_gnucap_res(self, gnucap_name, node_id1, node_id2, gnucap_value):
# Ignore the component if there is some unconnected nodes.
for i in (node_id1, node_id2):
node = self.nodes[i]
if not node.get_wires():
gnucap = "* %s: component ignored: not connected\n" %(gnucap_name)
return [gnucap, ""]
gnucap = gnucap_name
gnucap += " "
for i in (node_id1, node_id2):
node = self.nodes[i]
if node.get_wires():
gnucap += str(node.get_wires()[0].get_wire_id())
gnucap += " "
gnucap += " "
gnucap += str(gnucap_value)
gnucap += "\n"
return [gnucap, ".print dc + v(%s) i(%s)\n" %(gnucap_name, gnucap_name)]
# Return the gnucap definition for this component
# depending of the connected nodes, it create one or two resistor
def to_gnucap(self, model):
gnucap = ["", ""]
# reset set_voltage_intensity counter
self.gnucap_current_resistor = 0
gnucap_value = self.resitance * \
(self.wiper_ofset_y - self.wiper_ofset_min_y) / \
(self.wiper_ofset_max_y - self.wiper_ofset_min_y)
# Main resistor
if self.nodes[0].get_wires() and \
not self.nodes[1].get_wires() and \
self.nodes[2].get_wires():
self.gnucap_nb_resistor = 1
gnucap_resp = self.to_gnucap_res(self.gnucap_name + "_all", 0, 2,
self.resitance)
gnucap[0] += gnucap_resp[0]
gnucap[1] += gnucap_resp[1]
return [gnucap[0], gnucap[1]]
self.gnucap_nb_resistor = 0
# top resistor
if self.nodes[0].get_wires() and \
self.nodes[1].get_wires():
self.gnucap_nb_resistor += 1
gnucap_resp = self.to_gnucap_res(self.gnucap_name + "_top", 0, 1,
gnucap_value)
gnucap[0] += gnucap_resp[0]
gnucap[1] += gnucap_resp[1]
# bottom resistor
if self.nodes[1].get_wires() and \
self.nodes[2].get_wires():
self.gnucap_nb_resistor += 1
gnucap_resp = self.to_gnucap_res(self.gnucap_name + "_bot", 1, 2,
self.resitance - gnucap_value)
gnucap[0] += gnucap_resp[0]
gnucap[1] += gnucap_resp[1]
return [gnucap[0], gnucap[1]]
# Return False if we need more value to complete our component
# This is usefull in case one Component is made of several gnucap component
def set_voltage_intensity(self, valid_value, voltage, intensity):
self.gnucap_current_resistor += 1
if self.gnucap_current_resistor == 1:
self.voltage = voltage
self.intensity = intensity
if(valid_value ):
self.item_values.set_properties(text="U=%.1fV\nI=%.2fA"%(voltage,intensity))
self.item_values.props.visibility = goocanvas.ITEM_VISIBLE
else:
self.item_values.props.visibility = goocanvas.ITEM_INVISIBLE
if self.gnucap_nb_resistor != 1:
self.gnucap_current_resistor += 1
if self.gnucap_current_resistor > self.gnucap_nb_resistor:
self.gnucap_current_resistor = 0
return True
else:
self.gnucap_current_resistor = 0
return True
return False
# ----------------------------------------
# BULB
#
#
class Bulb(Component):
image = "electric/bulb1.png"
icon = "electric/bulb_icon.png"
def __init__(self, electric,
x, y, power_max):
self.internal_resistor = 1000
super(Bulb, self).__init__(electric,
"R",
self.internal_resistor,
self.image,
[Node("electric/connect.png", "A", 7, 170),
Node("electric/connect.png", "B", 85, 170)])
# Overide some values
self.item_values_x = 55
self.item_values_y = 80
self.item_values.set_properties(fill_color="red")
# Specific Bulb values
self.is_blown = False
self.move(x, y)
self.show()
self.power_max = power_max
self.resistor_blown = 100000000
# Change the pixmap depending on the real power in the Bulb
# Return False if we need more value to complete our component
# This is usefull in case where one Component is made of several gnucap component
def set_voltage_intensity(self, valid_value, voltage, intensity):
super(Bulb, self).set_voltage_intensity(valid_value, voltage, intensity)
# If the Bulb is blown, do not update it anymore
if self.is_blown:
return True
power = abs(voltage * intensity)
image_index = min((power * 10) / self.power_max + 1, 11)
pixmap = gcompris.utils.load_pixmap("electric/bulb%d.png" %(image_index,))
if debug: print "Power = %f (Max=%f) Image index = %d" %(power, self.power_max, image_index)
self.component_item.set_properties(pixbuf = pixmap)
# If the Bulb is blown, we have to change it's internal
# Resistor value to infinite and ask for a circuit recalc
if image_index == 11:
self.gnucap_value = self.resistor_blown
self.is_blown = True
self.electric.run_simulation()
return True
# Callback event to move the component
def component_move(self, widget, target, event, component):
# If the Bulb is blown and we get a click repair it
# If the bulb is not blown, you can blown it by right clicking on it
if event.type & gtk.gdk.BUTTON_PRESS and event.button == 1 \
and self.electric.get_current_tools() == "SELECT":
if self.is_blown:
self.is_blown = False
self.gnucap_value = self.internal_resistor
self.electric.run_simulation()
elif event.type & gtk.gdk.BUTTON_PRESS \
and event.button == 3 \
and self.electric.get_current_tools()=="SELECT":
if not self.is_blown:
# Blown us with arbitrate high value
self.set_voltage_intensity(True, 100, 10)
return super(Bulb, self).component_move(widget, target, event, component)
# ----------------------------------------
# BATTERY
#
#
class Battery(Component):
image = "electric/battery.png"
icon = "electric/battery_icon.png"
def __init__(self, electric,
x, y, value):
super(Battery, self).__init__(electric,
"Vsupply",
value,
self.image,
[Node("electric/connect.png", "A", 6, -35),
Node("electric/connect.png", "B", 6, 120)])
# Overide some values
self.item_values_x = 24
self.item_values_y = 70
self.move(x, y)
self.show()
# Return False if we need more value to complete our component
# This is usefull in case where one Component is made of several gnucap component
def set_voltage_intensity(self, valid_value, voltage, intensity):
super(Battery, self).set_voltage_intensity(valid_value, voltage, intensity)
if(abs(self.intensity) > 1):
# Short circuit case, set the dead battery icon
self.component_item.set_properties(pixbuf = gcompris.utils.load_pixmap("electric/battery_dead.png"))
else:
self.component_item.set_properties(pixbuf = gcompris.utils.load_pixmap("electric/battery.png"))
return True
# ----------------------------------------
# CONNECTION
# (a simple spot to connect wire and make a cute scematic)
#
class Connection(Component):
image = "electric/connect_spot.png"
icon = "electric/connect_icon.png"
def __init__(self, electric,
x, y, dummy):
super(Connection, self).__init__(electric,
"",
"",
self.image,
[Node("electric/connect.png", "A", 18, 10)])
self.move(x, y)
self.show()
# -----------------------------------------------------------------------
# -----------------------------------------------------------------------
# -----------------------------------------------------------------------
#
# Component selector
# ------------------
#
class Selector:
def __init__(self, electric, components_class):
self.electric = electric
self.rootitem = electric.rootitem
goocanvas.Svg(parent = self.rootitem,
svg_handle = gcompris.skin.svg_get(),
svg_id = "#SELECTOR"
)
self.x = 15
self.y = 60
index_y = 10
gap = 20
self.init_coord = {}
self.offset_x = self.offset_y = 0
for component_class in components_class:
pixmap = gcompris.utils.load_pixmap(component_class[0].icon)
item = \
goocanvas.Image(
parent = self.rootitem,
pixbuf = pixmap,
x = self.x,
y = self.y + index_y,
)
# Save the original coord to set it back once dropped
self.init_coord[component_class[0]] = (self.x, self.y + index_y)
index_y += pixmap.get_height() + gap
item.connect("button_press_event", self.component_click,
component_class)
item.connect("button_release_event", self.component_click,
component_class)
item.connect("motion_notify_event", self.component_click,
component_class)
# Callback event on the component
def component_click(self, widget, target, event, component_class):
if (event.state & gtk.gdk.BUTTON1_MASK
and self.electric.get_current_tools()=="DEL"):
# Switch to select mode
self.electric.assign_tool(1)
if event.type == gtk.gdk.MOTION_NOTIFY:
if event.state & gtk.gdk.BUTTON1_MASK:
# Save the click to image offset
if self.offset_x == 0:
bounds = widget.get_bounds()
self.offset_x = (event.x - bounds.x1)
self.offset_y = (event.y - bounds.y1)
widget.set_properties(x = event.x - self.offset_x,
y = event.y - self.offset_y)
if event.type == gtk.gdk.BUTTON_RELEASE:
if event.button == 1:
bounds = widget.get_bounds()
component_class[0](self.electric,
event.x - self.offset_x + (bounds.x2-bounds.x1)/2,
event.y - self.offset_y + (bounds.y2-bounds.y1)/2,
component_class[1])
widget.set_properties(x = self.init_coord[component_class[0]][0],
y = self.init_coord[component_class[0]][1])
self.offset_x = self.offset_y = 0
return True
# ------------------------------------------------------------
# ------------------------------------------------------------
# ------------------------------------------------------------
def stop_board():
pass
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