/usr/share/gcompris/python/land_safe.py is in gcompris-data 15.02-1.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 | # gcompris - land_safe.py
#
# Copyright (C) 2012 Bruno Coudoin and Matilda Bernard
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# land_safe activity.
import gtk
import gtk.gdk
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import goocanvas
import gobject
import random
import pango
from gcompris import gcompris_gettext as _
class Gcompris_land_safe:
"""Empty gcompris python class"""
def __init__(self, gcomprisBoard):
# Save the gcomprisBoard, it defines everything we need
# to know from the core
self.gcomprisBoard = gcomprisBoard
self.gcomprisBoard.level = 1
self.gcomprisBoard.maxlevel = 4
# Needed to get key_press
gcomprisBoard.disable_im_context = True
self.game_complete = False
def start(self):
self.board_paused = False
self.game_start = False
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains
# automaticaly.
self.rootitem = goocanvas.Group(parent =
self.gcomprisBoard.canvas.get_root_item())
land_rootitem = goocanvas.Group(parent = self.rootitem)
# Set a background image
level = str(self.gcomprisBoard.level)
image = 'land_safe/background'+level+'.jpg'
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
image)
#Set the land
image = 'land_safe/land'+str(level)+'.png'
pixbuf = gcompris.utils.load_pixmap(image)
land = goocanvas.Image(
parent = land_rootitem,
pixbuf = pixbuf,
x = -550,
y = gcompris.BOARD_HEIGHT - 125
)
land.lower(None)
# Text for Gravity
gravity = str(0.58 * self.gcomprisBoard.level)
text = _('Gravity: %s') % (gravity)
gravity_text = goocanvas.Text(
parent = self.rootitem,
x = 760,
y = 50,
fill_color = "white",
font = gcompris.skin.get_font("gcompris/board/small"),
anchor = gtk.ANCHOR_E,
alignment = pango.ALIGN_CENTER,
text = _(text))
bounds = gravity_text.get_bounds()
gap = 20
gravity_back = goocanvas.Rect(
parent = self.rootitem,
radius_x = 6,
radius_y = 6,
x = bounds.x1 - gap,
y = bounds.y1 - gap,
width = bounds.x2 - bounds.x1 + gap * 2,
height = bounds.y2 - bounds.y1 + gap * 2,
stroke_color_rgba = 0xFFFFFFFFL,
fill_color_rgba = 0xCCCCCC44L)
# Load spaceship
self.space_ship = Spaceship(self,
self.rootitem,
land_rootitem,
self.gcomprisBoard.level)
gcompris.bar_set_level(self.gcomprisBoard)
# Set the buttons we want in the bar
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.bar_location(2,-1,0.5)
self.ready_button(self.rootitem)
def end(self):
# Remove the root item removes all the others inside it
self.rootitem.remove()
self.space_ship.set_done()
def ok(self):
gcompris.utils.dialog_close()
def repeat(self):
pass
# mandatory but unused yet
def config_stop(self):
pass
# Configuration function.
def config_start(self, profile):
print("intro_gravity config_start.")
def key_press(self, keyval, commit_str, preedit_str):
if self.game_start == True or keyval == gtk.keysyms.Return:
self.space_ship.handle_key(keyval)
def pause(self, pause):
self.board_paused = pause
if pause == False and self.game_complete:
self.game_complete = False
self.end()
self.start()
def set_level(self, level):
self.gcomprisBoard.level = level
gcompris.bar_set_level(self.gcomprisBoard)
self.end()
self.start()
def crash(self):
self.game_complete = True
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)
def win(self):
self.next_level()
self.game_complete = True
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
def next_level(self):
if self.gcomprisBoard.level < self.gcomprisBoard.maxlevel:
self.gcomprisBoard.level += 1
def ready_button(self, rootitem):
if self.gcomprisBoard.level == 1:
intro = _("Use the up and down keys to control the thrust"
"\nUse the right and left keys to control direction."
"\nYou must drive Tux's ship towards the landing platform."
"\nThe landing platform turns green when the velocity is safe to land")
intro += "\n\n"
intro += _("Click on me or press the Return key when you are ready.")
else:
intro = _('I am ready!')
# Ready button
self.ready_text = goocanvas.Text(
parent = rootitem,
x = 384,
y = 203,
fill_color = "white",
font = gcompris.skin.get_font("gcompris/board/small"),
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER,
text = intro )
self.ready_text.connect('button_press_event', self.ready_event, False)
bounds = self.ready_text.get_bounds()
gap = 20
self.ready_back = goocanvas.Rect(
parent = rootitem,
radius_x = 6,
radius_y = 6,
x = bounds.x1 - gap,
y = bounds.y1 - gap,
width = bounds.x2 - bounds.x1 + gap * 2,
height = bounds.y2 - bounds.y1 + gap * 2,
stroke_color_rgba = 0xFFFFFFFFL,
fill_color_rgba = 0xCCCCCC44L)
gcompris.utils.item_focus_init(self.ready_back, None)
gcompris.utils.item_focus_init(self.ready_text, self.ready_back)
self.ready_back.connect('button_press_event', self.ready_event)
def ready_event(self, widget, target, event):
self.ready_back.props.visibility = goocanvas.ITEM_INVISIBLE
self.ready_text.props.visibility = goocanvas.ITEM_INVISIBLE
self.game_start = True
self.space_ship.initiate()
class Spaceship:
"""Class for the spaceship"""
def __init__(self, game_instance, rootitem, land_rootitem, level):
self.rootitem = rootitem
self.game = game_instance
self.level = level
self.flame_rootitem = goocanvas.Group(parent = rootitem)
self.land_rootitem = land_rootitem
self.land_rootitem.lower(self.flame_rootitem)
x = gcompris.BOARD_WIDTH/2
y = 10
# Load flames and hide them
self.flame(x + 15, y)
self.flame_1.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_2.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_3.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_left.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_right.props.visibility = goocanvas.ITEM_INVISIBLE
# Load landing area
self.land_x = random.randrange(100, 400)
self.landing_red = goocanvas.Image(
parent = self.land_rootitem,
pixbuf = gcompris.utils.load_pixmap("land_safe/landing_area_red.png"),
width = 145 - (self.level * 12),
x = self.land_x,
y = 365)
self.landing_red.props.visibility = goocanvas.ITEM_INVISIBLE
self.landing_green = goocanvas.Image(
parent = self.land_rootitem,
pixbuf = gcompris.utils.load_pixmap("land_safe/landing_area_green.png"),
width = 145 - (self.level * 12),
x = self.land_x,
y = 365)
# Load spaceship
pixbuf = gcompris.utils.load_pixmap("land_safe/rocket.png")
self.spaceship_image = goocanvas.Image(
parent = rootitem,
pixbuf = pixbuf,
x = x,
y = y
)
# Declaring variables
self.y = 0.005
self.x = 0
self.key_vertical = 4
self.zoom_out = False
self.scale = 1
# Load fuel, altitude and landing area
self.info = Display(self, rootitem)
# Set to true to stop the timeout
self.done = False
def set_done(self):
self.done = True
self.info.done = True
def initiate(self):
# incase of landing return false
gobject.timeout_add(30, self.spaceship_movement)
def handle_key(self, key):
if key == gtk.keysyms.Return and self.game.game_start == False:
self.game.ready_event(1,2,3)
if self.game.board_paused:
return
if key == gtk.keysyms.Left:
self.x -= 0.05
self.flame_right.props.visibility = goocanvas.ITEM_VISIBLE
gobject.timeout_add(300,self.remove_flame,2)
elif key == gtk.keysyms.Right:
self.x += 0.05
self.flame_left.props.visibility = goocanvas.ITEM_VISIBLE
gobject.timeout_add(300,self.remove_flame,1)
elif key == gtk.keysyms.Up:
if self.key_vertical > 1:
self.key_vertical -= 1
elif key == gtk.keysyms.Down:
if self.key_vertical < 4:
self.key_vertical += 1
def remove_flame(self,side):
if self.done:
return False
if side == 1:
self.flame_left.props.visibility = goocanvas.ITEM_INVISIBLE
else:
self.flame_right.props.visibility = goocanvas.ITEM_INVISIBLE
def spaceship_movement(self):
if self.done:
return False
if self.game.board_paused:
return True
if self.info.increase_vel():
self.key_vertical = 4
self.x = 0
self.flame_rootitem.props.visibility = goocanvas.ITEM_INVISIBLE
# handle increase in velocity and flame
if self.key_vertical == 1:
self.flame_3.props.visibility = goocanvas.ITEM_VISIBLE
self.y -= 0.005
elif self.key_vertical == 2:
self.flame_3.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_2.props.visibility = goocanvas.ITEM_VISIBLE
self.y -= 0.002
elif self.key_vertical == 3:
self.flame_2.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_3.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_1.props.visibility = goocanvas.ITEM_VISIBLE
self.y +=0.002 * self.level
elif self.key_vertical == 4:
self.flame_1.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_2.props.visibility = goocanvas.ITEM_INVISIBLE
self.flame_3.props.visibility = goocanvas.ITEM_INVISIBLE
self.y += 0.005 * self.level
# move spaceship and flame
bounds = self.spaceship_image.get_bounds()
if bounds.y1 < 365:
self.horizontal_limit(bounds.x1)
self.screen_zoom(bounds.x1, bounds.y1)
self.spaceship_image.translate(self.x * self.scale, self.y * self.scale)
self.flame_rootitem.translate(self.x * self.scale, self.y * self.scale)
self.info.altitude(bounds.y1,self.zoom_out)
self.info.set_velocity()
return True
else:
self.flame_rootitem.remove()
self.info.stop_fuel()
self.check_landing()
return False
def horizontal_limit(self, x):
if self.zoom_out == False:
x_translate = 750
else:
x_translate = 1500
if x < 3:
self.spaceship_image.translate(x_translate,0)
self.flame_rootitem.translate(x_translate,0)
elif x > 755:
self.spaceship_image.translate(-x_translate,0)
self.flame_rootitem.translate(-x_translate,0)
def screen_zoom(self, x, y):
if y < 10 and self.zoom_out == False:
y_int = int(y/0.5 * 29)
self.land_rootitem.scale(0.5, 0.5)
self.land_rootitem.translate(300, 510)
self.spaceship_image.scale(0.5,0.5)
self.spaceship_image.translate(x, y_int)
self.flame_rootitem.scale(0.5,0.5)
self.flame_rootitem.translate(x, y_int)
self.scale = 0.5
self.zoom_out = True
elif y > 298 and self.zoom_out == True:
self.land_rootitem.set_transform(None)
gcompris.utils.item_absolute_move(self.spaceship_image, int(x), 11)
gcompris.utils.item_absolute_move(self.flame_rootitem, int(x - 12), 11 + 56)
self.scale = 1
self.zoom_out = False
def check_landing(self):
bounds = self.spaceship_image.get_bounds()
x = (bounds.x1 + bounds.x2)/2
width = 135 - (self.level * 5)
if self.land_x < x < self.land_x + width and self.y < 0.8:
self.game.win()
else:
self.crash_image()
def crash_image(self):
x = self.spaceship_image.get_bounds().x1
self.spaceship_image.remove()
pixbuf = gcompris.utils.load_pixmap("land_safe/crash.png")
explosion = goocanvas.Image(
parent = self.rootitem,
pixbuf = pixbuf,
x = x - 20,
y = 340
)
self.game.crash()
def flame(self,x,y):
pixbuf = gcompris.utils.load_pixmap("land_safe/flame1.png")
self.flame_1 = goocanvas.Image(
parent = self.flame_rootitem,
pixbuf = pixbuf,
x = x,
y = y + 68
)
pixbuf = gcompris.utils.load_pixmap("land_safe/flame2.png")
self.flame_2 = goocanvas.Image(
parent = self.flame_rootitem,
pixbuf = pixbuf,
x = x,
y = y + 65
)
pixbuf = gcompris.utils.load_pixmap("land_safe/flame3.png")
self.flame_3 = goocanvas.Image(
parent = self.flame_rootitem,
pixbuf = pixbuf,
x = x,
y = y + 65
)
pixbuf = gcompris.utils.load_pixmap("land_safe/flame_left.png")
self.flame_left = goocanvas.Image(
parent = self.flame_rootitem,
pixbuf = pixbuf,
x = x - 27,
y = y + 55
)
pixbuf = gcompris.utils.load_pixmap("land_safe/flame_right.png")
self.flame_right = goocanvas.Image(
parent = self.flame_rootitem,
pixbuf = pixbuf,
x = x + 25,
y = y + 55
)
class Display:
"""class for displays"""
def __init__(self, ship_instance, rootitem):
# Set to true to stop the timeout
self.done = False
# text for altitude
self.rootitem = rootitem
text = goocanvas.Text(
parent = rootitem,
x = 20,
y = 20,
font = gcompris.skin.get_font("gcompris/board/small"),
fill_color = "white",
text = _("Height: "))
# initiate text for altitude
self.alt_text = goocanvas.Text(
parent = rootitem,
x = 100,
y = 20,
font = gcompris.skin.get_font("gcompris/board/small"),
fill_color = "white",
text = '')
# text for fuel display
fuel_text = goocanvas.Text(
parent = rootitem,
x = 20,
y = 40,
font = gcompris.skin.get_font("gcompris/board/small"),
fill_color = "white",
text = _('Fuel'))
# fuel tank
bounds = fuel_text.get_bounds()
rectangle = goocanvas.Rect(
parent = rootitem,
radius_x = 5,
radius_y = 5,
x = bounds.x2 + 5,
y = 40.0,
width = 100,
height = 20,
stroke_color = "grey")
# initial fuel in tank
self.fuel_amt = 96
self.fuel_tank = goocanvas.Rect(
parent = rootitem,
radius_x = 5,
radius_y = 5,
x = bounds.x2 + 6,
y = 41.3,
width = self.fuel_amt,
height = 16.5,
fill_color = "blue",
stroke_color = "blue")
# text for velocity
velocity_text = goocanvas.Text(
parent = rootitem,
x = 20,
y = 60,
font = gcompris.skin.get_font("gcompris/board/small"),
fill_color = "white",
text = _('Velocity: '))
# display velocity
self.velocity = goocanvas.Text(
parent = rootitem,
x = 100,
y = 60,
font = gcompris.skin.get_font("gcompris/board/small"),
fill_color = 'white',
text = '')
self.ship_instance = ship_instance
self.key = 0
self.stop_consumtion = False
self.set_fuel_time()
def altitude(self, altitude, zoom): #display current altitude
if zoom == False:
self.alt = str(int(364 - altitude))
else:
self.alt = str(int(700 - altitude))
self.alt_text.set_property('text', self.alt)
self.key = self.ship_instance.key_vertical
self.vel = self.ship_instance.y
def set_fuel_time(self):
if self.done:
return False
if self.stop_consumtion == True:
return False
if self.key == 3:
gobject.timeout_add(1000, self.fuel)
elif self.key == 2:
gobject.timeout_add(500, self.fuel)
elif self.key == 1:
gobject.timeout_add(250, self.fuel)
else:
gobject.timeout_add(30, self.set_fuel_time)
def fuel(self):
if self.done:
return False
if self.ship_instance.level == 1:
self.fuel_amt -= 1 * 0.5
else:
self.fuel_amt -= 1
self.fuel_tank.set_property('width', self.fuel_amt)
if self.fuel_amt != 1:
self.set_fuel_time()
def increase_vel(self):
if self.fuel_amt == 1:
self.fuel_tank.remove()
return True
def stop_fuel(self):
self.stop_consumtion = True
def set_velocity(self):
self.velocity.set_property('text',int(self.vel * 10))
if int(self.vel * 10) < 8:
self.ship_instance.landing_red.props.visibility = goocanvas.ITEM_INVISIBLE
self.ship_instance.landing_green.props.visibility = goocanvas.ITEM_VISIBLE
else:
self.ship_instance.landing_green.props.visibility = goocanvas.ITEM_INVISIBLE
self.ship_instance.landing_red.props.visibility = goocanvas.ITEM_VISIBLE
|