/usr/share/gcompris/python/penalty.py is in gcompris-data 15.02-1.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Copyright (C) 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import gobject
import goocanvas
import cairo
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.sound
import gtk
import gtk.gdk
from gcompris import gcompris_gettext as _
# ----------------------------------------
# Double click in a timely fashion to goal against Tux
class Gcompris_penalty:
"""double click goal"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.gcomprisBoard.disable_im_context = True
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.board_paused = 0
self.gamewon = 0
self.timer_indic = 0
self.timerinc = 10
def start(self):
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=9
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.bar_location(5, -1, 0.8)
gcompris.bar_set_level(self.gcomprisBoard)
self.ballinc = 20 # Event loop timer for the ball move
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = \
goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
svghandle = gcompris.utils.load_svg("penalty/penalty_bg.svgz")
goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BACKGROUND",
pointer_events = goocanvas.EVENTS_NONE
)
# Help
self.help_item = goocanvas.Text(
parent = self.rootitem,
font = gcompris.skin.get_font("gcompris/board/medium"),
x = gcompris.BOARD_WIDTH / 2,
y = gcompris.BOARD_HEIGHT - 170,
anchor=gtk.ANCHOR_CENTER,
fill_color = "white"
)
self.help_item.props.visibility = goocanvas.ITEM_INVISIBLE
# Tux
item = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#TUX"
)
item.connect("button_press_event", self.help)
# The activity help
item = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#HELP",
)
item.connect("button_press_event", self.help)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(item, None)
# The click indicator
indicator_h = 30
indicator_w = 10
y_ref = 107
self.indicator = []
self.indicator.append(
Indicator(self.rootitem,
gcompris.BOARD_WIDTH/2 - 350,
y_ref,
indicator_w,
indicator_h,
0,
200)
)
self.indicator.append(
Indicator(self.rootitem,
gcompris.BOARD_WIDTH/2,
y_ref - 80,
indicator_h,
indicator_w,
1,
100)
)
self.indicator.append(
Indicator(self.rootitem,
gcompris.BOARD_WIDTH/2 + 350,
y_ref,
indicator_w,
indicator_h,
2,
200)
)
self.balloon = Balloon(self, svghandle, 10, 10)
self.balloon.item.connect("button_press_event",
self.shoot_item_event)
self.next_level()
def end(self):
self.balloon.reset()
if self.timer_indic:
gobject.source_remove(self.timer_indic)
self.timer_indic = 0
# Remove the root item removes all the others inside it
self.rootitem.remove()
def ok(self):
pass
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
return False
# Called by gcompris core
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if(pause == 0):
self.next_level()
self.gamewon = 0
return
# Called by gcompris when the user click on the level icon
def set_level(self, level):
self.gcomprisBoard.level=level
self.gcomprisBoard.sublevel=1
self.next_level()
# End of Initialisation
# ---------------------
def next_level(self):
self.help_item.props.visibility = goocanvas.ITEM_VISIBLE
# Set the level in the control bar
gcompris.bar_set_level(self.gcomprisBoard);
self.balloon.reset()
if self.timer_indic:
gobject.source_remove(self.timer_indic)
self.timer_indic = 0
if(self.gcomprisBoard.level == 1):
winlimit = 1000
elif(self.gcomprisBoard.level == 2):
winlimit = 800
elif(self.gcomprisBoard.level == 3):
winlimit = 600
elif(self.gcomprisBoard.level == 4):
winlimit = 400
elif(self.gcomprisBoard.level == 5):
winlimit = 250
elif(self.gcomprisBoard.level == 6):
winlimit = 200
elif(self.gcomprisBoard.level == 7):
winlimit = 180
elif(self.gcomprisBoard.level == 8):
winlimit = 170
elif(self.gcomprisBoard.level == 9):
winlimit = 160
self.counter = [0, 0, 0]
for i in self.indicator:
i.reset()
i.winlimit = winlimit
# Code that increments the sublevel and level
# And bail out if no more levels are available
# return 1 if continue, 0 if bail out
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
if(self.gcomprisBoard.level>self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
return 1
# Update the counter and return true if click action
# is compteted
def update_counter(self, button, time):
if self.counter[button] == 0:
# FIRST CLICK
# Check we are not already running
for i in range(3):
if self.counter[i] != 0:
return False
self.counter[button] = time
self.indicator[button].start()
self.timer_indic = gobject.timeout_add(self.timerinc,
self.indicator[button].refresh,
self.timerinc)
gcompris.sound.play_ogg("sounds/flip.wav")
return False
elif self.counter[button] != 0:
# SECOND CLICK
self.counter[button] = abs(self.counter[button] - time)
self.counter[button] = 0
self.balloon.move_to(self.indicator[button].stop())
return True
def shoot_item_event(self, widget, target, event=None):
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button <= 3:
if self.balloon.need_reset:
self.balloon.reset()
for i in range(3):
self.counter[i] = 0
self.indicator[i].reset()
else:
self.update_counter(event.button - 1,
event.time)
return False
#
# Display an info string when the user clicks
# on the wrong item
def help(self, widget, target, event=None):
if event.type == gtk.gdk.BUTTON_PRESS:
if self.balloon.need_reset:
text=_("Click on the ball to place it again.")
else:
text=_("Click twice on the ball to shoot it.")
self.help_item.set_properties(text = text)
self.help_item.props.visibility = goocanvas.ITEM_VISIBLE
return False
class Indicator:
winlimit = 0
color_init = 0x1212CCC0
color_done = 0x000012C0
item = 0
orientation = 0
counter = 0
stopped = True
# orientation = 0 : horizontal, left assigned
# = 1 : vertical, top assigned
# = 2 : horizontal, right assigned
#
def __init__(self, rootitem, x, y, w, h,
orientation, max):
self.x = x
self.y = y
self.w = w
self.h = h
self.max = max
self.orientation = orientation
self.item = \
goocanvas.Rect(
parent = rootitem,
stroke_color_rgba = 0xFFFFFFFFL,
line_width = 1)
self.reset()
def reset(self):
self.item.set_properties(
x = self.x,
y = self.y,
width = self.w,
height = self.h,
fill_color_rgba = self.color_init)
self.stopped = True
#
# Return the calculated coordinate of the balloon
# return: (win, X, Y) with win = True or False
#
def stop(self):
self.stopped = True
return (self.counter <= self.winlimit,
self.target_x,
self.target_y)
def start(self):
self.stopped = False
self.counter = 0
def refresh(self, timerinc):
self.counter += timerinc
self.update(self.counter)
if self.stopped:
return False
return True
def update(self, counter):
length = min( (counter * self.max) / self.winlimit,
self.max)
if self.orientation == 0:
x2 = self.x + length
self.item.set_properties(width = length)
self.target_x = x2
self.target_y = self.y
elif self.orientation == 1:
y2 = self.y + length
self.item.set_properties(width = length)
self.target_x = self.x
self.target_y = y2
elif self.orientation == 2:
x1 = (self.x + self.w) - length
self.item.set_properties(x = x1,
width = length)
self.target_x = x1
self.target_y = self.y
# Calc a proportional red and green color
color = 0L
if counter <= self.winlimit:
cg = 0xFF - min( 0xFF,
(counter * 0xFF) / self.winlimit)
cg = max(cg, 0x50)
cr = 0x12
else:
cg = 0x12
cr = min( 0xFF,
((counter - self.winlimit) * 0xFF) / self.winlimit)
cr += 0x90
cr = min(0xFF, cr)
color = self.color_done | (cg<<16) | (cr<<24)
self.item.set_properties(fill_color_rgba = color)
#
# The balloon display and it's motion
#
class Balloon:
x = 0
y = 0
size = 0
stopped = True
item = 0
timerinc = 20
timer = 0
need_reset = False
def __init__(self, penalty, svghandle, x, y):
self.penalty = penalty
self.rootitem = penalty.rootitem
self.x = x
self.y = y
# Balloon shadow
self.shadow = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BALLOON_SHADOW"
)
# Balloon
self.item = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BALLOON"
)
bounds = self.item.get_bounds()
self.size = bounds.y2 - bounds.y1
# Save the original position of the balloon
self.item_bounds = self.item.get_bounds()
def reset(self):
self.need_reset = False
self.x = gcompris.BOARD_WIDTH/2
self.y = gcompris.BOARD_HEIGHT - 115
self.item.translate(self.item_bounds.x1 - self.item.get_bounds().x1,
self.item_bounds.y1 - self.item.get_bounds().y1)
gcompris.utils.item_focus_init(self.item, None)
self.shadow.props.visibility = goocanvas.ITEM_VISIBLE
if self.timer:
gobject.source_remove(self.timer)
self.timer = 0
def move_step(self):
self.x -= self.dx
self.y -= self.dy
self.item.translate(self.dx * -1,
self.dy * -1)
self.step -= 1
if self.step == 0:
if self.win:
gcompris.sound.play_ogg("sounds/bonus.wav")
self.penalty.increment_level()
self.penalty.next_level()
else:
gcompris.sound.play_ogg("sounds/tuxok.wav")
return False
return True
# target: (win, X, Y) with win = True or False
def move_to(self, target):
if self.timer != 0:
return
self.shadow.props.visibility = goocanvas.ITEM_INVISIBLE
gcompris.utils.item_focus_remove(self.item, None)
self.need_reset = True
gcompris.sound.play_ogg("sounds/brick.wav")
self.win = target[0]
target_x = target[1]
target_y = target[2]
if target[0] == False:
target_x = gcompris.BOARD_WIDTH / 2
target_y = 260
self.step = 100.0
self.dx = (self.x - target_x) / self.step
self.dy = (self.y - target_y) / self.step
self.timer = gobject.timeout_add(self.timerinc,
self.move_step)
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