/usr/share/gcompris/python/play_rhythm.py is in gcompris-data 15.02-1.1ubuntu1.
This file is owned by root:root, with mode 0o644.
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#
# Copyright (C) 2012 Beth Hadley
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# play_rhythm activity.
import gtk
import gtk.gdk
import gcompris
import gcompris.utils
import gcompris.skin
import goocanvas
import pango
import time
from gcompris import gcompris_gettext as _
from gcomprismusic import *
from random import randint
import random
class Gcompris_play_rhythm:
def __init__(self, gcomprisBoard):
# Save the gcomprisBoard, it defines everything we need
# to know from the core
self.gcomprisBoard = gcomprisBoard
# Needed to get key_press
gcomprisBoard.disable_im_context = True
self.gcomprisBoard.level = 1
self.gcomprisBoard.maxlevel = 12
self.metronomePlaying = False
self.afterBonus = None
# Used to skip double clicks
self.record_click_time = 0
# Keep the timers we create to delete it before they happen
# when no more needed.
self.metronomeTimer = 0
self.updateTimer = 0
self.first_run = True
def start(self):
self.running = True
self.saved_policy = gcompris.sound.policy_get()
gcompris.sound.policy_set(gcompris.sound.PLAY_AND_INTERRUPT)
gcompris.sound.pause()
# Set the buttons we want in the bar
gcompris.bar_set(gcompris.BAR_LEVEL)
# Set a background image
gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains
# automaticaly.
self.rootitem = goocanvas.Group(parent=
self.gcomprisBoard.canvas.get_root_item())
self.display_level(self.gcomprisBoard.level)
if not (gcompris.get_properties().fx):
gcompris.utils.dialog(_("Error: This activity cannot be \
played with the\nsound effects disabled.\nGo to the configuration \
dialogue to\nenable the sound."), None)
readyButton = TextButton(400, 455, ' ' * 20 + _('I am Ready') + ' ' * 20,
self.rootitem, 0x11AA11FFL)
readyButton.getBackground().connect("button_press_event",
self.ready_event, readyButton)
def display_level(self, level):
self.recordedHits = []
if self.updateTimer :
gobject.source_remove(self.updateTimer)
self.updateTimer = 0
if hasattr(self, 'staff'):
self.staff.clear()
if self.rootitem:
self.rootitem.remove()
self.rootitem = goocanvas.Group(parent=
self.gcomprisBoard.canvas.get_root_item())
# set background
goocanvas.Image(
parent=self.rootitem,
x=0, y=0,
pixbuf = gcompris.utils.load_pixmap('piano_composition/playActivities/background/'
+ str( level % 6 + 1) + '.jpg')
)
goocanvas.Rect(parent=self.rootitem,
x=200, y=160, width=400, height=30,
stroke_color="black", fill_color='white',
line_width=3.0,
radius_x = 1.0, radius_y = 1.0)
textBox(_("Beat Count:"), 260, 175, self.rootitem, noRect=True)
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(20, -1, 0.6)
self.staff = TrebleStaff(450, 175, self.rootitem, numStaves=1)
self.staff.noteSpacingX = 36
self.staff.endx = 200
self.staff.labelBeatNumbers = True
self.staff.drawStaff()
self.staff.rootitem.scale(2.0, 2.0)
self.staff.rootitem.translate(-350, -75)
self.remainingOptions = self.getInitialRhythmOptions()
self.givenOption = []
# RECORD BUTTON
self.drum = goocanvas.Image(
parent=self.rootitem,
pixbuf=gcompris.utils.load_pixmap('play_rhythm/drumhead.png'),
x=300,
y=60,
tooltip = "\n\n\n" + _('Beat the rhythm on this drum.')
)
self.drum.connect("button_press_event", self.record_click)
gcompris.utils.item_focus_init(self.drum, None)
# METRONOME BUTTON
self.metronomeButton = goocanvas.Image(
parent=self.rootitem,
pixbuf=gcompris.utils.load_pixmap('play_rhythm/metronome.png'),
x=40,
y=150,
tooltip = "\n\n\n" + _('For a little help, click the metronome to hear the tempo.')
)
self.metronomeButton.connect("button_press_event", self.play_metronome)
gcompris.utils.item_focus_init(self.metronomeButton, None)
bx = 650
by = 230
goocanvas.Rect(parent = self.rootitem,
x = bx - 10,
y = by - 8,
width = 120,
height = 63,
stroke_color = "black",
fill_color_rgba = 0x33333399L,
line_width = 2.0,
radius_x = 3, radius_y = 3)
# PLAY BUTTON
self.playButton = goocanvas.Image(
parent=self.rootitem,
pixbuf = gcompris.utils.load_pixmap('piano_composition/play.svg'),
x = bx,
y = by,
tooltip = "\n\n" + _('Play')
)
self.playButton.connect("button_press_event", self.staff.playComposition)
self.playButton.connect("button_press_event", self.stopMetronome)
gcompris.utils.item_focus_init(self.playButton, None)
# ERASE BUTTON
self.eraseButton = goocanvas.Image(
parent=self.rootitem,
pixbuf = gcompris.utils.load_pixmap('piano_composition/edit-clear.svg'),
x = bx + 50,
y = by,
tooltip = "\n\n" + _("Erase Attempt")
)
self.eraseButton.connect("button_press_event", self.erase_entry)
gcompris.utils.item_focus_init(self.eraseButton, None)
self.metronomePlaying = False
if level in [1, 3, 5, 7, 9, 11]:
# show playing line, but no metronome
self.playingLine = True
else:
# show metronome, but no playing line
self.playingLine = False
self.staff.drawPlayingLine = self.playingLine
self.readyForFirstDrumBeat = True
if not self.first_run:
self.show_rhythm()
self.updateBoard(1)
self.playButton.connect("button_press_event", self.compositionIsPlaying)
def stopMetronome(self, widget=None, target=None, event=None):
self.metronomePlaying = False
if self.metronomeTimer :
gobject.source_remove(self.metronomeTimer)
self.metronomeTimer = 0
def play_metronome(self, widget=None, target=None, event=None):
if not self.metronomePlaying:
self.metronomeTime = gobject.timeout_add(500, self.playClick)
self.metronomePlaying = True
else:
self.metronomePlaying = False
gcompris.sound.play_ogg('boards/sounds/silence1s.ogg')
def playClick(self):
if self.metronomePlaying:
gcompris.sound.play_ogg('play_rhythm/click.wav')
self.metronomeTime = gobject.timeout_add(500, self.playClick)
def getInitialRhythmOptions(self):
level = self.gcomprisBoard.level
if level in [ 1, 2]:
options = [[4, 4, 4], [2, 2, 2], [1, 1] ]
elif level in [ 3, 4]:
options = [ [4, 2], [2, 4], [1, 4], [1, 2], [4, 1]]
elif level in [5, 6]:
options = [ [4, 2, 4], [4, 4, 4], [2, 4, 2], [4, 4, 4], [4, 2, 4], [2, 4, 2]]
elif level in [7, 8]:
options = [ [4, 2, 4, 2], [2, 4, 4, 4], [4, 2, 2, 4], [4, 2, 4], [2, 2, 2] ]
elif level in [9, 10]:
options = [ [8, 8, 8, 8], [4, 4, 4, 4], [2, 2, 2, 2], [4, 4, 4, 4] ]
elif level in [11, 12]:
options = [ [4, 8, 8, 4], [8, 8, 4, 4], [4, 4, 8, 4], [4, 8, 4, 8]]
return options
def generateRhythm(self):
newrhythm = self.remainingOptions[randint(0, len(self.remainingOptions) - 1)]
if newrhythm == self.givenOption and len(self.remainingOptions) > 1:
return self.generateRhythm()
else:
return newrhythm
def show_rhythm(self):
self.givenOption = self.generateRhythm()
self.songDuration = 0
for item in self.givenOption:
if item == 8:
note = EighthNote(1, 'trebleClef', self.staff.rootitem)
elif item == 4:
note = QuarterNote(1, 'trebleClef', self.staff.rootitem)
elif item == 2:
note = HalfNote(1, 'trebleClef', self.staff.rootitem)
elif item == 1:
note = WholeNote(1, 'trebleClef', self.staff.rootitem)
self.songDuration += note.millisecs
self.staff.drawNote(note)
if self.gcomprisBoard.level in [1, 3, 5, 7, 9, 11]:
self.staff.playComposition()
self.compositionIsPlaying()
self.readyForFirstDrumBeat = True
def compositionIsPlaying(self, x=None, y=None, z=None):
self.updateBoard(1)
self.updateTimer = gobject.timeout_add(self.songDuration,
self.updateBoard, 2)
def checkTiming(self, rhythmItem, recordedHit):
''' returns true if the it is within the range for a rhythmItem '''
def nearlyEqual(inputNum, correctNum, amountOfError):
return abs(inputNum - correctNum) <= amountOfError
if rhythmItem == 8 and not nearlyEqual(recordedHit, 0.25, 0.2):
return False
elif rhythmItem == 4 and not nearlyEqual(recordedHit, 0.5, 0.2):
return False
elif rhythmItem == 2 and not nearlyEqual(recordedHit, 1.0, 0.2):
return False
elif rhythmItem == 1 and not nearlyEqual(recordedHit, 2.0, 0.2):
return False
return True
def check_and_win(self):
'''Check the answer is complete and if so display the bonus'''
if len(self.recordedHits) != len(self.givenOption) \
or not reduce(lambda x, y: x and y, self.recordedHits):
return False
self.afterBonus = self.nextChallenge
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.NOTE)
self.remainingOptions.remove(self.givenOption)
return True
def tryagain(self):
self.readyForFirstDrumBeat = True
self.recordedHits = []
self.updateBoard(2)
for note in self.staff.noteList:
note.statusNone()
def updateBoard(self, currentStep):
if not self.running:
return
if self.gcomprisBoard.level in [2, 4, 6, 8, 10, 12] and currentStep == 1:
currentStep = 2
if currentStep == 1: # the rhythm is being played
self.makePlayButtonVisible(False)
self.makeDrumButtonVisible(False)
self.makeEraseButtonVisible(False)
elif currentStep == 2: # the student should enter the rhythm into the drum
self.makeDrumButtonVisible(True)
self.makePlayButtonVisible(True)
self.makeEraseButtonVisible(False)
elif currentStep == 3: # the erase options should appear
self.makePlayButtonVisible(False)
if not self.check_and_win():
self.makeEraseButtonVisible(True)
if self.gcomprisBoard.level in [2, 4, 6, 8, 10, 12]:
self.makeMetronomeButtonVisible(True)
else:
self.makeMetronomeButtonVisible(False)
if self.gcomprisBoard.level in [1, 3, 5, 7, 9, 11]:
if currentStep == 1:
text = _("Listen to the rhythm and follow the moving line.")
elif currentStep == 2:
text = _("Click the drum to the tempo. Watch the vertical line when you start.") \
+ "\n" + _("You can use the space bar to drum the tempo.")
else:
text = _("Now, read the rhythm. It won't be played for you. Then, beat the rhythm on the drum.")
if currentStep == 3:
text = _("Click erase to try again.")
if hasattr(self, 'text'):
self.text.remove()
self.rect.remove()
self.text, self.rect = \
textBox(text, 400, 400, self.rootitem, width=400,
fill_color_rgba = 0x666666AAL)
def convert(self, visible):
if visible:
return goocanvas.ITEM_VISIBLE
else:
return goocanvas.ITEM_INVISIBLE
def makeEraseButtonVisible(self, visible):
v = self.convert(visible)
self.eraseButton.props.visibility = v
def makePlayButtonVisible(self, visible):
v = self.convert(visible)
self.playButton.props.visibility = v
def makeDrumButtonVisible(self, visible):
v = self.convert(visible)
self.drum.props.visibility = v
def makeMetronomeButtonVisible(self, visible):
v = self.convert(visible)
self.metronomeButton.props.visibility = v
def nextChallenge(self):
if self.remainingOptions == []:
if self.gcomprisBoard.level + 1 <= self.gcomprisBoard.maxlevel:
self.set_level(self.gcomprisBoard.level + 1)
else:
self.set_level(1)
return
self.readyForFirstDrumBeat = True
self.recordedHits = []
self.staff.eraseAllNotes()
self.show_rhythm()
self.updateBoard(1)
def erase_entry(self, widget=None, target=None, event=None):
self.recordedHits = []
self.readyForFirstDrumBeat = True
self.updateBoard(2)
for note in self.staff.noteList:
note.statusNone()
def record_click(self, widget=None, target=None, event=None):
# Skip Double clicks
if event:
if event.type == gtk.gdk._2BUTTON_PRESS:
return True
if event.time - self.record_click_time <= 200:
self.record_click_time = event.time
return True
self.record_click_time = event.time
if self.readyForFirstDrumBeat and self.playingLine:
self.staff.playComposition(playingLineOnly=True)
if self.readyForFirstDrumBeat:
self.readyForFirstDrumBeat = False
self.updateTimer = gobject.timeout_add(self.songDuration,
self.updateBoard, 3)
self.makePlayButtonVisible(False)
if not self.metronomePlaying:
gcompris.sound.play_ogg(gcompris.DATA_DIR +
'/piano_composition/treble_pitches/1/1.wav')
if self.recordedHits == []:
self.startTime = time.time()
# By definition, the first hit is a success
self.recordedHits.append(True)
note_on_staff = self.staff.noteList[0]
note_on_staff.statusPassed(self.rootitem)
else:
lap = time.time() - self.startTime
self.startTime = time.time()
if len(self.recordedHits) + 1 <= len(self.staff.noteList):
note_on_staff = self.staff.noteList[ len(self.recordedHits) ]
rhythmItem = self.givenOption[len(self.recordedHits) - 1]
if self.checkTiming(rhythmItem, lap):
self.recordedHits.append(True)
note_on_staff.statusPassed(self.rootitem)
else:
self.recordedHits.append(False)
note_on_staff.statusFailed(self.rootitem)
def end(self):
self.running = False
self.stopMetronome()
self.staff.eraseAllNotes()
# Remove the root item removes all the others inside it
self.rootitem.remove()
gcompris.sound.policy_set(self.saved_policy)
gcompris.sound.resume()
def ok(self):
pass
def repeat(self):
pass
#mandatory but unused yet
def config_stop(self):
pass
# Configuration function.
def config_start(self, profile):
pass
def key_press(self, keyval, commit_str, preedit_str):
utf8char = gtk.gdk.keyval_to_unicode(keyval)
if keyval == gtk.keysyms.BackSpace:
self.erase_entry()
elif keyval == gtk.keysyms.Delete:
self.erase_entry()
elif keyval == gtk.keysyms.space:
self.record_click()
elif keyval == gtk.keysyms.Return:
pass
elif keyval == gtk.keysyms.Tab:
if self.gcomprisBoard.level in [1, 3, 5, 7, 9, 11]:
self.staff.playComposition()
def pause(self, pause):
if not pause and self.afterBonus:
self.afterBonus()
self.afterBonus = None
def set_level(self, level):
'''
updates the level for the game when child clicks on bottom
left navigation bar to increment level
'''
self.gcomprisBoard.level = level
gcompris.bar_set_level(self.gcomprisBoard)
self.display_level(self.gcomprisBoard.level)
def ready_event(self, widget, target, event, button):
button.destroy()
self.show_rhythm()
self.first_run = False
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