/usr/share/gcompris/python/watercycle.py is in gcompris-data 15.02-1.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 | # gcompris - watercycle
#
# Copyright (C) 2003, 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import gobject
import goocanvas
import gcompris
import gcompris.utils
import gcompris.anim
import gcompris.skin
import gcompris.sound
import gcompris.bonus
import gtk
import gtk.gdk
from gcompris import gcompris_gettext as _
class Gcompris_watercycle:
"""The Water Cycle activity"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.boat_is_arrived = False
def start(self):
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=1
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
# The basic duration factor for object animations
# Higher is longer animation (slower)
self.timerinc = 20
self.step_time = 100
# Need to manage the timers to quit properly
self.waterlevel_timer = 0
# Used to display the bonus a single time
self.you_won = False
gcompris.sound.play_ogg("sounds/Harbor1.wav", "sounds/Harbor3.wav")
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
svghandle = gcompris.utils.load_svg("watercycle/watercycle.svgz")
goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BACKGROUND",
pointer_events = goocanvas.EVENTS_NONE
)
# Take care, the items are stacked on each other in the order you add them.
# If you need, you can reorder them later with raise and lower functions.
# The River
self.riveritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#RIVERWATER",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
self.riverfull = False
# The dirty water
self.dirtywater = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#DIRTYWATER",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The clean water
self.cleanwateritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#CLEANWATER",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The Sun
self.sunitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SUN",
tooltip = "\n\n\n" + \
_("The sun heats the water and creates water vapor. "
"Water vapor combines into small water droplets which "
"becomes clouds.")
)
self.sunitem.connect("button_press_event", self.sun_item_event)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.sunitem, None)
self.sun_on = 0
self.sunitem_orig_y1 = self.sunitem.get_bounds().y1
self.sunitem_target_y1 = 10
self.sun_connect_handler = 0
# The Snow
self.snowitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SNOW",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The rain
self.rainitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#RAIN",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The cloud
self.clouditem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#CLOUD",
visibility = goocanvas.ITEM_INVISIBLE,
tooltip = "\n\n\n" + \
_("As a cloud matures, the dense water droplets may combine "
"to produce larger droplets, which may combine to form "
"droplets large enough to fall as rain")
)
self.clouditem.props.visibility = goocanvas.ITEM_INVISIBLE
self.clouditem.connect("animation-finished", self.cloud_arrived)
self.cloud_on = False
self.cloud_is_arrived = False
self.clouditem_bounds = self.clouditem.get_bounds()
# The vapor
self.vaporitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#VAPOR",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
self.vaporitem.connect("animation-finished", self.vapor_arrived)
# The Waterpump
self.waterpumpitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#PUMPSTATION",
tooltip = "\n\n\n" + \
_("This is a water pump station.")
)
self.waterpumpitem.connect("button_press_event", self.waterpump_item_event)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.waterpumpitem, None)
self.waterpump_on = 0
# The WaterCleaning
self.watercleaningitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#CLEANSTATION",
tooltip = "\n\n\n" + \
_("This is a water cleanup station.")
)
self.watercleaningitem.connect("button_press_event", self.watercleaning_item_event)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.watercleaningitem, None)
self.watercleaning_on = 0
# The tuxboat
self.boatitem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BOAT",
pointer_events = goocanvas.EVENTS_NONE
)
self.boatitem.translate(-100, 0);
self.boatitem_parked = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#BOAT_PARKED",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# Tux in the shower (without water)
self.tuxshoweritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
self.shower_tux = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_TUX",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# Tux in the shower with the water
self.tuxshowerwateritem = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_ON",
pointer_events = goocanvas.EVENTS_NONE,
visibility = goocanvas.ITEM_INVISIBLE
)
# The shower on/off button (I need to get the 2 buttons to manage the focus)
self.showerbuttonitem_on = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_BUTTON_ON",
visibility = goocanvas.ITEM_INVISIBLE
)
self.showerbuttonitem_on.connect("button_press_event", self.showerbutton_item_event,
True)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.showerbuttonitem_on, None)
self.showerbutton = False
self.showerbuttonitem_off = goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#SHOWER_BUTTON_OFF",
visibility = goocanvas.ITEM_INVISIBLE
)
self.showerbuttonitem_off.connect("button_press_event", self.showerbutton_item_event,
False)
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.showerbuttonitem_off, None)
goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#FOREGROUND",
pointer_events = goocanvas.EVENTS_NONE
)
goocanvas.Svg(
parent = self.rootitem,
svg_handle = svghandle,
svg_id = "#WATER_TOWER",
tooltip = "\n\n\n" + \
_("A water tower or elevated water tower is a large elevated water storage container constructed to hold a water supply at a height sufficient to pressurize a water distribution system.")
)
# The level of water in the tower
self.waterlevel_max = 12
self.waterlevel_min = 1
self.waterlevel_x_ratio = 1.3
self.waterlevel = 1
self.waterlevel_item = goocanvas.Ellipse(
parent = self.rootitem,
center_x = 635,
center_y = 142,
radius_x = 1,
radius_y = 1,
fill_color_rgba = 0x0033FFC0L,
line_width = 0)
self.waterlevel_timer = gobject.timeout_add(1000, self.update_waterlevel)
# Some item ordering
self.rainitem.raise_(None)
self.clouditem.raise_(None)
self.vaporitem.raise_(None)
# Ready GO
target_x = 700
trip_x = int(target_x - self.boatitem.get_bounds().x1)
self.boatitem.connect("animation-finished", self.boat_arrived)
self.boatitem.animate(target_x,
0,
1,
1,
True,
self.timerinc*trip_x,
self.step_time,
goocanvas.ANIMATE_FREEZE)
gcompris.bar_set(0)
gcompris.bar_location(5, -1, 0.6)
gcompris.bar_set_level(self.gcomprisBoard)
def end(self):
# Remove all the timer first
if self.waterlevel_timer :
gobject.source_remove(self.waterlevel_timer)
# Remove the root item removes all the others inside it
self.rootitem.remove()
def ok(self):
pass
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
return False
# This is called each second to update to castle water level
def update_waterlevel(self):
old_waterlevel = self.waterlevel
if self.waterpump_on and self.waterlevel < self.waterlevel_max :
self.waterlevel += 1
# It tux is in the shower and it works, then remove some water
if (self.showerbutton
and self.waterlevel > self.waterlevel_min) :
self.waterlevel -= 2
if self.waterlevel < 0:
self.waterlevel = self.waterlevel_min
# Redisplay the level of water if needed
if old_waterlevel != self.waterlevel :
self.waterlevel_item.props.radius_x = self.waterlevel * self.waterlevel_x_ratio
self.waterlevel_item.props.radius_y = self.waterlevel
if self.waterlevel < self.waterlevel_min + 3 :
# In this case, de activate the shower
self.showerbutton_update(False)
if self.waterlevel == self.waterlevel_max:
self.cloud_reset()
self.waterlevel_timer = gobject.timeout_add(1000, self.update_waterlevel)
def boat_arrived(self, item, status):
# park the boat, change the boat to remove tux
self.boat_is_arrived = True
self.boatitem_parked.props.visibility = goocanvas.ITEM_VISIBLE
self.boatitem.props.visibility = goocanvas.ITEM_INVISIBLE
gcompris.sound.play_ogg("sounds/Harbor3.wav")
# Now display tux in the shower
self.tuxshoweritem.props.visibility = goocanvas.ITEM_VISIBLE
self.shower_tux.props.visibility = goocanvas.ITEM_VISIBLE
self.showerbuttonitem_on.props.visibility = goocanvas.ITEM_VISIBLE
def sun_down(self):
# Move the sun down
trip_y = self.sunitem_orig_y1 - self.sunitem_target_y1
if self.sun_connect_handler:
self.sunitem.disconnect(self.sun_connect_handler)
self.sun_connect_handler = self.sunitem.connect("animation-finished",
self.sun_down_arrived)
self.sunitem.animate(0,
0,
1,
1,
True,
int(self.timerinc*abs(trip_y)),
self.step_time,
goocanvas.ANIMATE_FREEZE)
return False
def sun_up_arrived(self, item, status):
# Start the vapor
self.init_vapor()
def sun_down_arrived(self, item, status):
gcompris.utils.item_focus_init(self.sunitem, None)
# Stop the sun
self.sun_on = 0
def cloud_reset(self):
if (not self.cloud_is_arrived or not self.riverfull):
return
self.clouditem.translate(self.clouditem_bounds.x1 - self.clouditem.get_bounds().x1,
0)
self.clouditem.props.visibility = goocanvas.ITEM_INVISIBLE
self.rainitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.snowitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.cloud_is_arrived = False
self.cloud_on = False
def cloud_arrived(self, item, status):
self.sun_down()
self.clouditem.connect("button_press_event", self.cloud_item_event)
gcompris.utils.item_focus_init(self.clouditem, None)
self.cloud_is_arrived = True
def move_cloud(self):
if (self.cloud_on):
return
self.cloud_on = True
self.clouditem.props.visibility = goocanvas.ITEM_VISIBLE
trip_x = 270
self.clouditem.animate(trip_x,
0,
1,
1,
True,
self.timerinc*trip_x,
self.step_time,
goocanvas.ANIMATE_FREEZE)
def vapor_arrived(self, item, state):
self.vapor_on = 0
self.vaporitem.props.visibility = goocanvas.ITEM_INVISIBLE
# Start the cloud
self.move_cloud()
def init_vapor(self):
self.vapor_on = 1
self.vaporitem.props.visibility = goocanvas.ITEM_VISIBLE
trip_y = 80
self.vaporitem.animate(0,
trip_y * -1,
1,
1,
True,
self.timerinc*trip_y,
self.step_time,
goocanvas.ANIMATE_RESET)
def pause(self, pause):
pass
def set_level(self, level):
pass
def sun_item_event(self, widget, target, event=None):
if event.type == gtk.gdk.BUTTON_PRESS:
if event.button == 1:
if not self.sun_on and not self.cloud_on:
gcompris.utils.item_focus_remove(self.sunitem, None)
gcompris.sound.play_ogg("sounds/bleep.wav")
trip_y = self.sunitem_target_y1 - self.sunitem_orig_y1
if self.sun_connect_handler:
self.sunitem.disconnect(self.sun_connect_handler)
self.sun_connect_handler = self.sunitem.connect("animation-finished", self.sun_up_arrived)
self.sunitem.animate(0,
trip_y,
1,
1,
True,
int(self.timerinc*abs(trip_y)),
self.step_time,
goocanvas.ANIMATE_FREEZE)
self.sun_on = 1
return True
return False
def cloud_item_event(self, widget, target, event=None):
gcompris.sound.play_ogg("sounds/Water5.wav")
self.rainitem.props.visibility = goocanvas.ITEM_VISIBLE
self.snowitem.props.visibility = goocanvas.ITEM_VISIBLE
self.riveritem.props.visibility = goocanvas.ITEM_VISIBLE
self.riverfull = True
return True
def waterpump_item_event(self, widget, target, event=None):
if self.riverfull:
gcompris.sound.play_ogg("sounds/bubble.wav")
self.cleanwateritem.props.visibility = goocanvas.ITEM_VISIBLE
self.waterpump_on = 1
return True
def watercleaning_item_event(self, widget, target, event=None):
if self.riverfull:
gcompris.sound.play_ogg("sounds/bubble.wav")
self.watercleaning_on = 1
self.dirtywater.props.visibility = goocanvas.ITEM_VISIBLE
return True
# If Tux is in the shower, we must display the water if needed
def shower_water_update(self):
if (self.waterlevel > self.waterlevel_min) and self.showerbutton:
self.tuxshowerwateritem.props.visibility = goocanvas.ITEM_VISIBLE
if not self.you_won:
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.FLOWER)
self.you_won = True
else:
self.tuxshowerwateritem.props.visibility = goocanvas.ITEM_INVISIBLE
def showerbutton_update(self, state):
if not self.watercleaning_on:
return
self.showerbutton = state
if not self.showerbutton:
gcompris.sound.play_ogg("sounds/bleep.wav")
self.showerbuttonitem_on.props.visibility = goocanvas.ITEM_VISIBLE
self.showerbuttonitem_off.props.visibility = goocanvas.ITEM_INVISIBLE
else:
gcompris.sound.play_ogg("sounds/apert2.wav")
self.showerbuttonitem_on.props.visibility = goocanvas.ITEM_INVISIBLE
self.showerbuttonitem_off.props.visibility = goocanvas.ITEM_VISIBLE
self.shower_water_update()
def showerbutton_item_event(self, widget, target, event, state):
self.showerbutton_update(state)
|