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"======================================================================
|
|   BLOX Tetris... why not?
|
|
 ======================================================================"

 
"======================================================================
|
| Copyright 1999 Free Software Foundation, Inc.
| Written by Paolo Bonzini.
|
| This file is part of GNU Smalltalk.
|
| GNU Smalltalk is free software; you can redistribute it and/or modify it
| under the terms of the GNU General Public License as published by the Free
| Software Foundation; either version 2, or (at your option) any later version.
| 
| GNU Smalltalk is distributed in the hope that it will be useful, but WITHOUT
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
| FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
| details.
| 
| You should have received a copy of the GNU General Public License along with
| GNU Smalltalk; see the file LICENSE.  If not, write to the Free Software
| Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  
|
 ======================================================================"

PackageLoader fileInPackage: 'Blox'!
Namespace current: BLOX!

Object subclass: #TetrisField
	instanceVariableNames: 'canvas rows currentPiece nextPiece'
	classVariableNames: ''
	poolDictionaries: ''
	category: 'Graphics-Tetris'!

Object subclass: #TetrisPiece
	instanceVariableNames: 'positions blocks rotation color origin'
	classVariableNames: 'BlockSize Pieces'
	poolDictionaries: ''
	category: 'Graphics-Tetris'!

Object subclass: #Tetris
	instanceVariableNames: 'pause delay level grid movingBlocks
				window statsWindow
				scoreLabel levelLabel linesLabel button canvas'
	classVariableNames: ''
	poolDictionaries: ''
	category: 'Graphics-Tetris'!

!TetrisField methodsFor: 'accessing'!

at: point
    ^(rows at: point y) at: point x
!

at: point put: value
    ^(rows at: point y) at: point x put: value
! !

!TetrisField class methodsFor: 'instance creation'!

new: canvas
    ^self basicNew initialize: canvas
!

!TetrisField methodsFor: 'initializing'!

initialize: aBCanvas
    canvas := aBCanvas.
    rows := (1 to: 28) collect: [ :each | ByteArray new: 14 ].
    
    rows do: [ :each |
	self initializeLine: each.
    ].
    (rows at: 25) atAllPut: 1.
!

initializeLine: line

    line
	at:    1	  put: 1;
	at:    2	  put: 1;
	atAll: (3 to: 12) put: 0;
	at:    13	  put: 1;
	at:    14	  put: 1
! !

!TetrisField methodsFor: 'removing filled lines'!

checkLine: y
    ^(rows at: y) allSatisfy: [ :each | each ~~ 0 ]
!

removeLines
    | removed lastLine firstLine |
    removed := 0.
    firstLine := self currentPiece y.
    lastLine := 24 min: firstLine + 3.
    lastLine - firstLine + 1 timesRepeat: [
	(self checkLine: lastLine)
	    ifTrue: [
		removed := removed + 1.
		self removeLine: lastLine.
	    ]
	    ifFalse: [
		lastLine := lastLine - 1
	    ]
    ].
    ^removed
!

removeLine: filledY
    | saved y shift line |
    saved := rows at: filledY.
    filledY to: 2 by: -1 do: [ :each |
	rows at: each put: (rows at: each - 1)
    ].
    self initializeLine: saved.
    rows at: 1 put: saved.

    "Now take care of the canvas"
    y := filledY * TetrisPiece blockSize.
    shift := 0 @ TetrisPiece blockSize.

    line := Rectangle
	origin: -1 @ (y + 2)
	corner: (15 * TetrisPiece blockSize) @ (y + 4).

    canvas items do: [ :each |
	each origin y < line origin y
	    ifTrue: [ 
		each corner y > line corner y
		    ifTrue: [ each remove ]
		    ifFalse: [ each moveBy: shift; redraw ]
	    ]
    ].
! !

!TetrisField methodsFor: 'moving pieces'!

dropPiece
    [ self slidePiece ] whileTrue: [ ]
!

movePieceLeft
    self currentPiece x: self currentPiece x - 1.
    ^self currentPiece
	moveInto: self
	ifFail: [ self currentPiece x: self currentPiece x + 1 ].
!

movePieceRight
    self currentPiece x: self currentPiece x + 1.
    ^self currentPiece
	moveInto: self
	ifFail: [ self currentPiece x: self currentPiece x - 1 ].
!

rotatePiece
    self currentPiece rotate: 1.
    ^self currentPiece
	moveInto: self
	ifFail: [ self currentPiece rotate: 3 ].
!

slidePiece
    self currentPiece y: self currentPiece y + 1.
    ^self currentPiece
	moveInto: self
	ifFail: [ self currentPiece y: self currentPiece y - 1 ].
! !

!TetrisField methodsFor: 'accessing piece variables'!

currentPiece
    ^currentPiece
!

currentPiece: piece
    currentPiece := piece.
    self currentPiece x: 4; y: 1.
!

nextPiece
    ^nextPiece
!

nextPiece: piece
    nextPiece := piece.
! !

!TetrisPiece class methodsFor: 'pieces'!

blockSize
    ^12
!

initialize
    "Initialize the class variables"
    BlockSize := self blockSize.
    Pieces := (Array new: 7)
	at: 1 put: (TetrisPiece new color: 'DarkKhaki'   initialize: self pieceL);
	at: 2 put: (TetrisPiece new color: 'Magenta'     initialize: self pieceInvertedL);
	at: 3 put: (TetrisPiece new color: 'Red'	 initialize: self pieceSkinny);
	at: 4 put: (TetrisPiece new color: 'BlueViolet'  initialize: self pieceBlock);
	at: 5 put: (TetrisPiece new color: 'Cyan'	 initialize: self pieceSlash);
	at: 6 put: (TetrisPiece new color: 'DarkOrange'  initialize: self pieceBackslash);
	at: 7 put: (TetrisPiece new color: 'ForestGreen' initialize: self pieceT);
	yourself
!

pieceL
    ^#( (0 0 0 0)   (0 0 0 0)   (0 0 0 0)   (0 0 0 0)
	(0 0 0 0)   (0 8 8 0)   (0 0 0 0)   (0 0 8 0)
	(8 8 8 0)   (0 8 0 0)   (8 0 0 0)   (0 0 8 0)
	(0 0 8 0)   (0 8 0 0)   (8 8 8 0)   (0 8 8 0))	!

pieceInvertedL
    ^#( (0 0 0 0)   (0 0 0 0)   (0 0 0 0)   (0 0 0 0)
	(0 0 0 0)   (8 0 0 0)   (0 0 0 0)   (8 8 0 0)
	(8 8 8 0)   (8 0 0 0)   (0 0 8 0)   (0 8 0 0)
	(8 0 0 0)   (8 8 0 0)   (8 8 8 0)   (0 8 0 0))	!

pieceSkinny
    ^#( (0 8 0 0)   (0 0 0 0)   (0 8 0 0)   (0 0 0 0)
	(0 8 0 0)   (0 0 0 0)   (0 8 0 0)   (0 0 0 0)
	(0 8 0 0)   (8 8 8 8)   (0 8 0 0)   (8 8 8 8)
	(0 8 0 0)   (0 0 0 0)   (0 8 0 0)   (0 0 0 0))	!

pieceBlock
    ^#( (0 0 0 0)   (0 0 0 0)   (0 0 0 0)   (0 0 0 0)
	(0 8 8 0)   (0 8 8 0)   (0 8 8 0)   (0 8 8 0)
	(0 8 8 0)   (0 8 8 0)   (0 8 8 0)   (0 8 8 0)
	(0 0 0 0)   (0 0 0 0)   (0 0 0 0)   (0 0 0 0))	!

pieceSlash
    ^#( (0 0 0 0)   (0 0 0 0)   (0 0 0 0)   (0 0 0 0)
	(0 0 8 0)   (0 0 0 0)   (0 0 8 0)   (0 0 0 0)
	(0 8 8 0)   (8 8 0 0)   (0 8 8 0)   (8 8 0 0)
	(0 8 0 0)   (0 8 8 0)   (0 8 0 0)   (0 8 8 0))	!

pieceBackslash
    ^#( (0 0 0 0)   (0 0 0 0)   (0 0 0 0)   (0 0 0 0)
	(0 8 0 0)   (0 0 0 0)   (0 8 0 0)   (0 0 0 0)
	(0 8 8 0)   (0 8 8 0)   (0 8 8 0)   (0 8 8 0)
	(0 0 8 0)   (8 8 0 0)   (0 0 8 0)   (8 8 0 0))	!

pieceT
    ^#( (0 0 0 0)   (0 0 0 0)   (0 0 0 0)   (0 0 0 0)
	(0 8 0 0)   (0 0 0 0)   (0 0 8 0)   (8 8 8 0)
	(0 8 8 0)   (0 8 0 0)   (0 8 8 0)   (0 8 0 0)
	(0 8 0 0)   (8 8 8 0)   (0 0 8 0)   (0 0 0 0))	!

random
    | piece |
    piece := Random between: 1 and: 7.
    ^(Pieces at: piece) copy
! !


!TetrisPiece methodsFor: 'initializing'!

color: myColor initialize: table
    color := myColor.
    positions := Array
	with: (self getPiece: table index: 1)
	with: (self getPiece: table index: 2)
	with: (self getPiece: table index: 3)
	with: (self getPiece: table index: 4)
!

getPiece: table index: index
    "Private - Answer an array of four points corresponding to the coordinates
     of the points in table which are such that table[y*4 + x + index] <> 0.
     table[index+12]. This is necessary so that a human being can prepare the
     tables..."

    | firstFree y position |
    firstFree := 1.
    y := 0.
    position := Array new: 4.
    index to: index + 12 by: 4 do: [ :each |
	firstFree := self
	    getPiece: (table at: each)
	    y: y
	    blocksFrom: firstFree
	    storeIn: position.
	y := y + 1
    ].
    ^position
!

getPiece: tableLine y: y blocksFrom: firstFree storeIn: blocks
    "Private - Store in the blocks Array, starting at index firstFree,
     points with the given y and varying x, corresponding to any
     values <> 0 in the tableLine Array.
     Answer the index, >= firstFree, of the last slot filled in blocks."

    | i |
    i := firstFree.
    tableLine doWithIndex: [ :each :x |
	each = 0 ifFalse: [
	    blocks at: i put: x @ y.
	    i := i + 1
	].
    ].
    ^i
! !

!TetrisPiece methodsFor: 'drawing'!

blockSize
    ^BlockSize
!

cementOn: field drawOn: canvas
    blocks do: [ :eachCoord |
	field at: eachCoord / self blockSize put: 1.

	(BRectangle new: canvas)
	    color: self color;
	    grayOut;
	    origin: eachCoord extent: self blockSize asPoint;
	    create
    ]
!

color
    ^color
!

drawWith: movingBlocks
    movingBlocks with: blocks do: [ :eachBRect :eachCoord |
	eachBRect
	    origin: eachCoord extent: self blockSize asPoint;
	    redraw.
    ]
!

!TetrisPiece methodsFor: 'moving'!

canMoveInto: field
    | point |
    point := Point new.
    (positions at: rotation) do: [ :position |
	point
	    x: self origin x + position x;
	    y: self origin y + position y.

	(field at: point) > 0 ifTrue: [ ^false ].
    ].
    ^true
!

move
    blocks with: (positions at: rotation) do: [ :block :position |
	block 
	    x: (self origin x + position x) * self blockSize;
	    y: (self origin y + position y) * self blockSize
    ].
!

moveInto: field ifFail: aBlock
    (self canMoveInto: field)
	ifFalse: [ aBlock value. ^false ].
    
    self move.
    ^true
!

rotate: howMany
    "Three lines are necessary because rotation is in the 1..4 range,
     while \\ likes a 0..3 range"
    rotation := rotation - 1.
    rotation := (rotation + howMany) \\ 4.
    rotation := rotation + 1
! !

!TetrisPiece methodsFor: 'accessing'!

origin
    ^origin
!

x
    ^self origin x
!

x: x
    self origin x: x
!

y
    ^self origin y
!

y: y
    self origin y: y
! !

!TetrisPiece methodsFor: 'basic'!

postCopy
    rotation := 1.
    origin := Point new.

    blocks := Array
	with: Point new
	with: Point new
	with: Point new
	with: Point new.
! !

!Tetris class methodsFor: 'game'!

new
    ^self basicNew
	layout;
	bindKeys: #('Left' 'Right' 'Up' 'Down' 'Return');
	yourself
!

play
    Blox dispatchEvents: self new
! !


!Tetris methodsFor: 'game'!

cycle
    | filledLines |
    grid := TetrisField new: canvas.
    grid nextPiece: TetrisPiece random.
    [
	grid currentPiece: grid nextPiece.
	grid nextPiece: TetrisPiece random.
	movingBlocks do: [ :each | each color: grid currentPiece color ].
	
	"If the piece cannot move, game over!"
	grid slidePiece
    ] whileTrue: [
	[   window exists ifFalse: [ ^self ].
	    grid currentPiece drawWith: movingBlocks.
	    grid slidePiece
	]   whileTrue: [ self delay ].

	grid currentPiece cementOn: grid drawOn: canvas.
	self resetMovingBlocks.
	filledLines := grid removeLines.

	filledLines > 0 ifTrue: [ self lines: self lines + filledLines ].

	(self lines - 1) // 10 > self level
	    ifTrue: [ self level: self level + 1 ].

	self score:
	    2 * self level squared +
	    (#(0 50 150 400 900) at: filledLines + 1) +
	    self score
    ].
    ^self
!

play
    button label: 'Pause'.
    button callback: self message: #pause.
    self
	activate;
	score: 0;
	level: 1;
	lines: 0;
	resetCanvas;
	cycle.
    button callback: self message: #play.
! !

!Tetris methodsFor: 'private'!

delay
    "I like this method a lot!"
    delay wait.

    "Especially this semaphore!!"
    pause wait.
    pause signal.
!

level
    ^levelLabel label asInteger
!

level: nextLevel
    | level |
    level := nextLevel min: 10.
    delay := Delay forMilliseconds: 825 - (75 * level).

    levelLabel label: level printString
!

lines
    ^linesLabel label asInteger
!

lines: newLines
    linesLabel label: newLines printString
!

score
    ^scoreLabel label asInteger
!

score: newScore
    scoreLabel label: newScore printString
! !

!Tetris methodsFor: 'events'!

advanceLevel
    self level: self level + 1
!

destroyed
    statsWindow exists ifTrue: [ statsWindow destroy ].
    window exists ifTrue: [ window destroy ].
    ^true
!

movePieceLeft
    ^grid movePieceLeft
!

movePieceRight
    ^grid movePieceRight
!

pause
    button label: 'Restart'.
    button callback: self message: #restart.

    "I like this semaphore a lot!"
    pause wait.
!

restart
    button label: 'Pause'.
    button callback: self message: #pause.
    self activate.

    "I like this semaphore a lot!"
    pause signal.
!

rotatePiece
    ^grid rotatePiece
!

slidePiece
    ^grid slidePiece
!

dropPiece
    ^grid dropPiece
! !

!Tetris methodsFor: 'user interface'!

bindKeys: keys
    keys
	with: #(#movePieceLeft #movePieceRight #rotatePiece #slidePiece #dropPiece)
	do: [ :key :selector | canvas onKeyEvent: key send: selector to: self ].
!

layout
    pause := Semaphore forMutualExclusion.

    (window := BWindow new: 'GNU Tetris!')
	width: TetrisPiece blockSize * 10
	height: TetrisPiece blockSize * 22.

    (canvas := BCanvas new: window)
	x: TetrisPiece blockSize * -3
	y: TetrisPiece blockSize * -3
	width: TetrisPiece blockSize * 14
	height: TetrisPiece blockSize * 28.

    window map.

    (statsWindow := BTransientWindow new: 'Scoring' in: window)
	x: window x + window width + 10
	y: window y
	width: 100
	height: 150.

    (BLabel new: statsWindow label: 'Score') x: 0 y: 0  width: 100 height: 16.
    (BLabel new: statsWindow label: 'Lines') x: 0 y: 33 width: 100 height: 16.
    (BLabel new: statsWindow label: 'Level') x: 0 y: 66 width: 100 height: 16.

    (scoreLabel := BLabel new: statsWindow label: '0') x: 0 y: 17 width: 100 height: 16.
    (linesLabel := BLabel new: statsWindow label: '0') x: 0 y: 50 width: 100 height: 16.
    (levelLabel := BLabel new: statsWindow label: '0') x: 0 y: 83 width: 100 height: 16.
    
    (button := BButton new: statsWindow label: 'Start')
	x: 0 y: 100 width: 100 height: 23;
	callback: self message: #play.

    (BButton new: statsWindow label: 'Next level')
	x: 0 y: 127 width: 100 height: 23;
	callback: self message: #advanceLevel.

    statsWindow bringToTop.	statsWindow callback: self message: #destroyed.
    window bringToTop.	 	window callback: self message: #destroyed.
!

resetCanvas
    canvas empty.

    movingBlocks := Array
	with: (BRectangle new: canvas)
	with: (BRectangle new: canvas)
	with: (BRectangle new: canvas)
	with: (BRectangle new: canvas).

    self resetMovingBlocks.
    movingBlocks do: [ :each | each create ]
!

resetMovingBlocks
    movingBlocks do: [ :each | 
	each origin: (-50 @ -50) extent: TetrisPiece blockSize asPoint.
    ].
!

window
    ^window
!

activate
    window activate.
    canvas activate.
! !

TetrisPiece initialize!
Namespace current: Smalltalk!