/usr/include/gnucash/table-allgui.h is in gnucash-common 1:2.6.12-1.
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* table-allgui.h -- 2D grid table object, embeds cells for i/o *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License*
* along with this program; if not, contact: *
* *
* Free Software Foundation Voice: +1-617-542-5942 *
* 51 Franklin Street, Fifth Floor Fax: +1-617-542-2652 *
* Boston, MA 02110-1301, USA gnu@gnu.org *
* *
\********************************************************************/
/** @addtogroup RegisterCore Register Core
* @{
*/
/** @addtogroup Table Table
* @brief The "Table" is a displayed matrix. The table
* is a complex object; it is @b not merely a @ref Cellblock. The table provides
* all of the GUI infrastructure for displaying a row-column matrix of strings.
*
* The table provides one very important function for minimizing memory usage
* for large matrixes - the notion of a "Cursor". The cursor is a @ref Cellblock
* (an array of active cells) that is moved to the location that the user is
* currently editing. The cursor "virtualizes" @ref Cell functions; that is, it
* makes it seem to the user as if all cells in the table are active, when in
* fact the only cell that actually needs to be active is the one that the user
* is currently editing.
*
* The table design allows multiple cursors to be defined. When a user enters a
* cell, the appropriate cursor is positioned within the table. Cursors cannot
* overlap: any given cell can be mapped to at most one cursor. Multiple-cursor
* support allows tables to be designed that have a non-uniform layout. For
* example, the multiple-cursor support can be used to define a tree structure
* of headings and sub-headings, where the layout/format of the heading is
* different from the sub-headings. A financial example is a table which lists
* splits underneath their parent transaction. This is very different from a
* checkbook register, where all entries are uniform, and can be handled with a
* single repeated cursor.
*
* Users of the table must provide a TableView object which provides an API the
* table uses to obtain information about the data it is displaying such as
* strings, colors, etc. Thus, the table represents the non-GUI portion of the
* View object in the Model-View-Controller paradigm.
* @{
*/
/** @file table-allgui.h
* @brief Declarations for the Table object
* @author Copyright (c) 1998,1999,2000 Linas Vepstas
* @author Copyright (c) 2000-2001 Dave Peticolas
*
* @details
* The Table object defines the structure and the GUI required
* to display a two-dimensional grid. It provides several
* important functions:
* - An array of virtual cells. These cells contain:
* - the cellblock handler for that virtual cell.
* - a user data pointer
* - Tab-traversing mechanism so that operator can tab in a
* predefined order between cells.
*
* This implements the gui-independent parts of the table
* infrastructure. Additional, GUI-dependent parts are implemented
* in table-gnome.c.
*
* The following concepts apply to the rows in a table:
* - a cursor is always the same size as the virt row its on,
* - there is only one cursor for a given virt row.
* - there is no overlap; a phys row can only belong to one virt row.
*
* Lets say there are three cursors T(rans), S(plit), and B(lank).
* Lets say that these are used to 'print' the following table layout:
*
@verbatim
virtual row 1 T
virtual row 2 S
virtual row 3 B
virtual row 4 T
virtual row 5 S
virtual row 6 S
virtual row 7 S
virtual row 8 S
virtual row 9 B
@endverbatim
*
* You can see there is only one cursor per virtual row. There is no overlap
* between cursors and virtual rows; the correspondence is one to one. Note
* that the three cursors T, S and B may consist of one, or more physical rows,
* e.g. B and S may be one line each, but T may be two lines. Thus, we
* have the following physical layout:
*
@verbatim
physical row 1 virtual row 1 T
physical row 2 virtual row 1 T
physical row 3 virtual row 2 S
physical row 4 virtual row 3 B
physical row 5 virtual row 4 T
physical row 6 virtual row 4 T
physical row 7 virtual row 5 S
physical row 8 virtual row 6 S
physical row 9 virtual row 7 S
physical row 10 virtual row 8 S
physical row 11 virtual row 9 B
@endverbatim
*
* This layout remains static until the next time that the table is
* re-'printed'.
*/
#ifndef TABLE_ALLGUI_H
#define TABLE_ALLGUI_H
#include <glib.h>
#include "basiccell.h"
#include "cellblock.h"
#include "gtable.h"
#include "register-common.h"
#include "table-control.h"
#include "table-layout.h"
#include "table-model.h"
/** holds information about each virtual cell. */
typedef struct
{
CellBlock *cellblock; /** Array of physical cells */
gpointer vcell_data; /** Used by higher-level code */
/* flags */
unsigned int visible : 1; /** visible in the GUI */
unsigned int start_primary_color : 1; /** color usage flag */
} VirtualCell;
typedef struct table Table;
typedef void (*TableCursorRefreshCB) (Table *table,
VirtualCellLocation vcell_loc,
gboolean do_scroll);
typedef void (*TableRedrawHelpCB) (Table *table);
typedef void (*TableDestroyCB) (Table *table);
typedef struct
{
TableCursorRefreshCB cursor_refresh;
TableRedrawHelpCB redraw_help;
TableDestroyCB destroy;
} TableGUIHandlers;
struct table
{
TableLayout *layout;
TableModel *model;
TableControl *control;
int num_virt_rows;
int num_virt_cols;
CellBlock *current_cursor;
VirtualLocation current_cursor_loc;
/* private data */
/* The virtual cell table */
GTable *virt_cells;
TableGUIHandlers gui_handlers;
gpointer ui_data;
};
/** Color definitions used for table elements */
typedef enum
{
/* Colors used for background drawing */
COLOR_UNKNOWN_BG,
COLOR_HEADER_BG,
COLOR_PRIMARY_BG,
COLOR_PRIMARY_BG_ACTIVE,
COLOR_SECONDARY_BG,
COLOR_SECONDARY_BG_ACTIVE,
COLOR_SPLIT_BG,
COLOR_SPLIT_BG_ACTIVE,
/* Colors used for foreground drawing (text etc)
* ATTENTION: the background and foreground lists should have
* the same types (the same amount of entries) !
* The code relies on this ! */
COLOR_UNKNOWN_FG,
COLOR_HEADER_FG,
COLOR_PRIMARY_FG,
COLOR_PRIMARY_FG_ACTIVE,
COLOR_SECONDARY_FG,
COLOR_SECONDARY_FG_ACTIVE,
COLOR_SPLIT_FG,
COLOR_SPLIT_FG_ACTIVE,
/* Other colors */
COLOR_NEGATIVE, /* Color to use for negative numbers */
} RegisterColor;
/** Alternative color tables to use for the register.
* The colors in this array are ordered according to the RegisterColor Enum
* Be careful to respect this order !
*/
static const guint32 reg_colors_default [] =
{
0xFFFFFF, // COLOR_UNKNOWN_BG
0x96B183, // COLOR_HEADER_BG
0xBFDEB9, // COLOR_PRIMARY_BG
0xFFEF98, // COLOR_PRIMARY_BG_ACTIVE
0xF6FFDA, // COLOR_SECONDARY_BG
0xFFEF98, // COLOR_SECONDARY_BG_ACTIVE
0xEDE7D3, // COLOR_SPLIT_BG
0xFFEF98, // COLOR_SPLIT_BG_ACTIVE
0x000000, // COLOR_UNKNOWN_FG
0x000000, // COLOR_HEADER_FG
0x000000, // COLOR_PRIMARY_FG
0x000000, // COLOR_PRIMARY_FG_ACTIVE
0x000000, // COLOR_SECONDARY_FG
0x000000, // COLOR_SECONDARY_FG_ACTIVE
0x000000, // COLOR_SPLIT_FG
0x000000, // COLOR_SPLIT_FG_ACTIVE
0xFF0000, // COLOR_NEGATIVE
};
/* The colors in this array are ordered according to the RegisterColor Enum
* Be careful to respect this order !
*/
static const guint32 reg_colors_gtkrc [] =
{
COLOR_UNKNOWN_BG, // COLOR_UNKNOWN_BG
COLOR_HEADER_BG, // COLOR_HEADER_BG
COLOR_PRIMARY_BG, // COLOR_PRIMARY_BG
COLOR_PRIMARY_BG_ACTIVE, // COLOR_PRIMARY_BG_ACTIVE
COLOR_SECONDARY_BG, // COLOR_SECONDARY_BG
COLOR_SECONDARY_BG_ACTIVE, // COLOR_SECONDARY_BG_ACTIVE
COLOR_SPLIT_BG, // COLOR_SPLIT_BG
COLOR_SPLIT_BG_ACTIVE, // COLOR_SPLIT_BG_ACTIVE
COLOR_UNKNOWN_FG, // COLOR_UNKNOWN_FG
COLOR_HEADER_FG, // COLOR_HEADER_FG
COLOR_PRIMARY_FG, // COLOR_PRIMARY_FG
COLOR_PRIMARY_FG_ACTIVE, // COLOR_PRIMARY_FG_ACTIVE
COLOR_SECONDARY_FG, // COLOR_SECONDARY_FG
COLOR_SECONDARY_FG_ACTIVE, // COLOR_SECONDARY_FG_ACTIVE
COLOR_SPLIT_FG, // COLOR_SPLIT_FG
COLOR_SPLIT_FG_ACTIVE, // COLOR_SPLIT_FG_ACTIVE
COLOR_NEGATIVE, // COLOR_NEGATIVE
};
/** Set the default gui handlers used by new tables. */
void gnc_table_set_default_gui_handlers (TableGUIHandlers *gui_handlers);
/* Functions to create and destroy Tables. */
Table * gnc_table_new (TableLayout *layout,
TableModel *model,
TableControl *control);
void gnc_virtual_location_init (VirtualLocation *vloc);
void gnc_table_save_state (Table *table, gchar *state_section);
void gnc_table_destroy (Table *table);
/* Functions to work with current cursor */
int gnc_table_current_cursor_changed (Table *table,
gboolean include_conditional);
void gnc_table_clear_current_cursor_changes (Table *table);
void gnc_table_save_current_cursor (Table *table, CursorBuffer *buffer);
void gnc_table_restore_current_cursor (Table *table,
CursorBuffer *buffer);
const char * gnc_table_get_current_cell_name (Table *table);
gboolean gnc_table_get_current_cell_location (Table *table,
const char *cell_name,
VirtualLocation *virt_loc);
/** checks the given location and returns true if it is out of bounds of the
* table. */
gboolean gnc_table_virtual_cell_out_of_bounds (Table *table,
VirtualCellLocation vcell_loc);
gboolean gnc_table_virtual_location_in_header (Table *table,
VirtualLocation virt_loc);
/** returns the virtual cell associated with a particular virtual location. If
* the location is out of bounds, NULL is * returned. */
VirtualCell * gnc_table_get_virtual_cell (Table *table,
VirtualCellLocation vcell_loc);
const char * gnc_table_get_entry (Table *table, VirtualLocation virt_loc);
const char * gnc_table_get_label (Table *table, VirtualLocation virt_loc);
CellIOFlags gnc_table_get_io_flags (Table *table, VirtualLocation virt_loc);
guint32 gnc_table_get_fg_color (Table *table, VirtualLocation virt_loc);
guint32 gnc_table_get_gtkrc_fg_color (Table *table, VirtualLocation virt_loc);
guint32 gnc_table_get_bg_color (Table *table, VirtualLocation virt_loc,
gboolean *hatching);
guint32 gnc_table_get_gtkrc_bg_color (Table *table, VirtualLocation virt_loc,
gboolean *hatching);
void gnc_table_get_borders (Table *table, VirtualLocation virt_loc,
PhysicalCellBorders *borders);
CellAlignment gnc_table_get_align (Table *table, VirtualLocation virt_loc);
gboolean gnc_table_is_popup (Table *table, VirtualLocation virt_loc);
char * gnc_table_get_help (Table *table);
BasicCell * gnc_table_get_cell (Table *table, VirtualLocation virt_loc);
const char * gnc_table_get_cell_name (Table *table,
VirtualLocation virt_loc);
const gchar * gnc_table_get_cell_type_name (Table *table,
VirtualLocation virt_loc);
gboolean gnc_table_get_cell_location (Table *table,
const char * cell_name,
VirtualCellLocation vcell_loc,
VirtualLocation *virt_loc);
void gnc_table_save_cells (Table *table, gpointer save_data);
/** Return the virtual cell of the header */
VirtualCell * gnc_table_get_header_cell (Table *table);
/** The gnc_table_set_size() method will resize the table to the
* indicated dimensions. */
void gnc_table_set_size (Table * table, int virt_rows, int virt_cols);
/** Indicate what handler should be used for a given virtual block */
void gnc_table_set_vcell (Table *table, CellBlock *cursor,
gconstpointer vcell_data,
gboolean visible,
gboolean start_primary_color,
VirtualCellLocation vcell_loc);
/** Set the virtual cell data for a particular location. */
void gnc_table_set_virt_cell_data (Table *table,
VirtualCellLocation vcell_loc,
gconstpointer vcell_data);
/** Set the visibility flag for a particular location. */
void gnc_table_set_virt_cell_visible (Table *table,
VirtualCellLocation vcell_loc,
gboolean visible);
/** Set the cellblock handler for a virtual cell. */
void gnc_table_set_virt_cell_cursor (Table *table,
VirtualCellLocation vcell_loc,
CellBlock *cursor);
/** will move the cursor (but not the cursor GUI) to the indicated
* location. This function is useful when loading the table from the cursor:
* data can be loaded into the cursor, then committed to the table, all
* without the annoying screen flashing associated with GUI redraw. */
void gnc_table_move_cursor (Table *table, VirtualLocation virt_loc);
/** will move the cursor and its GUI to the indicated location. Through a series
* of callbacks, all GUI elements get repositioned. */
void gnc_table_move_cursor_gui (Table *table, VirtualLocation virt_loc);
/** checks the location of the cursor with respect to a virtual location
* position, and if the resulting virtual location has changed, repositions
* the cursor and gui to the new position. Returns true if the cell cursor was
* repositioned. */
gboolean gnc_table_verify_cursor_position (Table *table,
VirtualLocation virt_loc);
/** returns the virtual cell data associated with a cursor located at the given
* virtual coords, or NULL if the coords are out of bounds. */
gpointer gnc_table_get_vcell_data (Table *table,
VirtualCellLocation vcell_loc);
/** Find a close valid cell. If exact_cell is true, cells that must
* be explicitly selected by the user (as opposed to just tabbing
* into), are considered valid cells. */
gboolean gnc_table_find_close_valid_cell (Table *table,
VirtualLocation *virt_loc,
gboolean exact_cell);
/** UI-specific functions *******************************/
/** Initialize the GUI from a table */
void gnc_table_init_gui (GtkWidget *widget, gchar * state_section);
void gnc_table_realize_gui (Table *table);
/** Refresh the current cursor gui */
void gnc_table_refresh_current_cursor_gui (Table * table,
gboolean do_scroll);
/** Refresh the whole GUI from the table. */
void gnc_table_refresh_gui (Table *table, gboolean do_scroll);
/** Try to show the whole range in the register. */
void gnc_table_show_range (Table *table,
VirtualCellLocation start_loc,
VirtualCellLocation end_loc);
/** Refresh the cursor in the given location. If do_scroll is TRUE,
* scroll the register so the location is in view. */
void gnc_table_refresh_cursor_gui (Table * table,
VirtualCellLocation vcell_loc,
gboolean do_scroll);
/* ==================================================== */
void gnc_table_wrap_verify_cursor_position (Table *table,
VirtualLocation virt_loc);
gboolean gnc_table_virtual_loc_valid(Table *table,
VirtualLocation virt_loc,
gboolean exact_pointer);
gboolean gnc_table_move_tab (Table *table,
VirtualLocation *virt_loc,
gboolean move_right);
/** Moves away from virtual location @a virt_loc by @a phys_row_offset physical
* rows. Virtual cells that are not visible are skipped over.
*
* @param table The table
*
* @param virt_loc The virtual location to start from. If the move succeeds,
* it is updated with the new location.
*
* @param phys_row_offset The number of physical rows to move. A positive
* number moves down and a negative number moves up.
*
* @return TRUE if the location changed, FALSE otherwise
*/
gboolean gnc_table_move_vertical_position (Table *table,
VirtualLocation *virt_loc,
int phys_row_offset);
gboolean gnc_table_enter_update(Table *table,
VirtualLocation virt_loc,
int *cursor_position,
int *start_selection,
int *end_selection);
void gnc_table_leave_update(Table *table, VirtualLocation virt_loc);
gboolean gnc_table_confirm_change(Table *table, VirtualLocation virt_loc);
const char * gnc_table_modify_update(Table *table,
VirtualLocation virt_loc,
const char *change,
int change_len,
const char *newval,
int newval_len,
int *cursor_position,
int *start_selection,
int *end_selection,
gboolean *cancelled);
gboolean gnc_table_direct_update(Table *table,
VirtualLocation virt_loc,
char **newval_ptr,
int *cursor_position,
int *start_selection,
int *end_selection,
gpointer gui_data);
gboolean gnc_table_traverse_update(Table *table,
VirtualLocation virt_loc,
gncTableTraversalDir dir,
VirtualLocation *dest_loc);
#endif /* TABLE_ALLGUI_H */
/** @} */
/** @} */
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