/usr/include/cajun/json/elements.h is in libcajun-dev 2.0.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (c) 2009-2010, Terry Caton
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the projecct nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#pragma once
#include <deque>
#include <list>
#include <string>
#include <stdexcept>
/*
TODO:
* better documentation (doxygen?)
* Unicode support
* parent element accessors
*/
namespace json
{
namespace Version
{
enum { MAJOR = 2 };
enum { MINOR = 0 };
enum {ENGINEERING = 2 };
}
/////////////////////////////////////////////////
// forward declarations (more info further below)
class Visitor;
class ConstVisitor;
template <typename ValueTypeT>
class TrivialType_T;
typedef TrivialType_T<double> Number;
typedef TrivialType_T<bool> Boolean;
typedef TrivialType_T<std::string> String;
class Object;
class Array;
class Null;
/////////////////////////////////////////////////////////////////////////
// Exception - base class for all JSON-related runtime errors
class Exception : public std::runtime_error
{
public:
Exception(const std::string& sMessage);
};
/////////////////////////////////////////////////////////////////////////
// UnknownElement - provides a typesafe surrogate for any of the JSON-
// sanctioned element types. This class allows the Array and Object
// class to effectively contain a heterogeneous set of child elements.
// The cast operators provide convenient implicit downcasting, while
// preserving dynamic type safety by throwing an exception during a
// a bad cast.
// The object & array element index operators (operators [std::string]
// and [size_t]) provide convenient, quick access to child elements.
// They are a logical extension of the cast operators. These child
// element accesses can be chained together, allowing the following
// (when document structure is well-known):
// String str = objInvoices[1]["Customer"]["Company"];
class UnknownElement
{
public:
UnknownElement();
UnknownElement(const UnknownElement& unknown);
UnknownElement(const Object& object);
UnknownElement(const Array& array);
UnknownElement(const Number& number);
UnknownElement(const Boolean& boolean);
UnknownElement(const String& string);
UnknownElement(const Null& null);
~UnknownElement();
UnknownElement& operator = (const UnknownElement& unknown);
// implicit cast to actual element type. throws on failure
operator const Object& () const;
operator const Array& () const;
operator const Number& () const;
operator const Boolean& () const;
operator const String& () const;
operator const Null& () const;
// implicit cast to actual element type. *converts* on failure, and always returns success
operator Object& ();
operator Array& ();
operator Number& ();
operator Boolean& ();
operator String& ();
operator Null& ();
// provides quick access to children when real element type is object
UnknownElement& operator[] (const std::string& key);
const UnknownElement& operator[] (const std::string& key) const;
// provides quick access to children when real element type is array
UnknownElement& operator[] (size_t index);
const UnknownElement& operator[] (size_t index) const;
// implements visitor pattern
void Accept(ConstVisitor& visitor) const;
void Accept(Visitor& visitor);
// tests equality. first checks type, then value if possible
bool operator == (const UnknownElement& element) const;
private:
class Imp;
template <typename ElementTypeT>
class Imp_T;
class CastVisitor;
class ConstCastVisitor;
template <typename ElementTypeT>
class CastVisitor_T;
template <typename ElementTypeT>
class ConstCastVisitor_T;
template <typename ElementTypeT>
const ElementTypeT& CastTo() const;
template <typename ElementTypeT>
ElementTypeT& ConvertTo();
Imp* m_pImp;
};
/////////////////////////////////////////////////////////////////////////////////
// Array - mimics std::deque<UnknownElement>. The array contents are effectively
// heterogeneous thanks to the ElementUnknown class. push_back has been replaced
// by more generic insert functions.
class Array
{
public:
typedef std::deque<UnknownElement> Elements;
typedef Elements::iterator iterator;
typedef Elements::const_iterator const_iterator;
iterator Begin();
iterator End();
const_iterator Begin() const;
const_iterator End() const;
iterator Insert(const UnknownElement& element, iterator itWhere);
iterator Insert(const UnknownElement& element);
iterator Erase(iterator itWhere);
void Resize(size_t newSize);
void Clear();
size_t Size() const;
bool Empty() const;
UnknownElement& operator[] (size_t index);
const UnknownElement& operator[] (size_t index) const;
bool operator == (const Array& array) const;
private:
Elements m_Elements;
};
/////////////////////////////////////////////////////////////////////////////////
// Object - mimics std::map<std::string, UnknownElement>. The member value
// contents are effectively heterogeneous thanks to the UnknownElement class
class Object
{
public:
struct Member {
Member(const std::string& nameIn = std::string(), const UnknownElement& elementIn = UnknownElement());
bool operator == (const Member& member) const;
std::string name;
UnknownElement element;
};
typedef std::list<Member> Members; // map faster, but does not preserve order
typedef Members::iterator iterator;
typedef Members::const_iterator const_iterator;
bool operator == (const Object& object) const;
iterator Begin();
iterator End();
const_iterator Begin() const;
const_iterator End() const;
size_t Size() const;
bool Empty() const;
iterator Find(const std::string& name);
const_iterator Find(const std::string& name) const;
iterator Insert(const Member& member);
iterator Insert(const Member& member, iterator itWhere);
iterator Erase(iterator itWhere);
void Clear();
UnknownElement& operator [](const std::string& name);
const UnknownElement& operator [](const std::string& name) const;
private:
class Finder;
Members m_Members;
};
/////////////////////////////////////////////////////////////////////////////////
// TrivialType_T - class template for encapsulates a simple data type, such as
// a string, number, or boolean. Provides implicit const & noncost cast operators
// for that type, allowing "DataTypeT type = trivialType;"
template <typename DataTypeT>
class TrivialType_T
{
public:
TrivialType_T(const DataTypeT& t = DataTypeT());
operator DataTypeT&();
operator const DataTypeT&() const;
DataTypeT& Value();
const DataTypeT& Value() const;
bool operator == (const TrivialType_T<DataTypeT>& trivial) const;
private:
DataTypeT m_tValue;
};
/////////////////////////////////////////////////////////////////////////////////
// Null - doesn't do much of anything but satisfy the JSON spec. It is the default
// element type of UnknownElement
class Null
{
public:
bool operator == (const Null& trivial) const;
};
} // End namespace
#include "elements.inl"
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