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<html>
  <head>
    <title>CalRenderer Class Reference</title>
    <link href="doxygen.css" rel="stylesheet" type="text/css">
  </head>
<body bgcolor="#ffffff">
  <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center">
    <tr>
      <td class="md" align="center">
        <small>
          <b>- Cal3D 0.11 API Reference -</b>
        </small>
      </td>
    </tr>
  </table>
  <br>
<!-- Generated by Doxygen 1.8.9.1 -->
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
      <li><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
      <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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  </div>
</div><!-- top -->
<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classCalRenderer-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">CalRenderer Class Reference</div>  </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aa78ac07d96d5d4051c2cb522de4e0267"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#aa78ac07d96d5d4051c2cb522de4e0267">CalRenderer</a> (<a class="el" href="classCalModel.html">CalModel</a> *pModel)</td></tr>
<tr class="memdesc:aa78ac07d96d5d4051c2cb522de4e0267"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructs the renderer instance.  <a href="#aa78ac07d96d5d4051c2cb522de4e0267">More...</a><br /></td></tr>
<tr class="separator:aa78ac07d96d5d4051c2cb522de4e0267"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6b04fc61c87debc6b62c56289d1880dd"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a6b04fc61c87debc6b62c56289d1880dd">CalRenderer</a> (<a class="el" href="classCalRenderer.html">CalRenderer</a> *pRenderer)</td></tr>
<tr class="memdesc:a6b04fc61c87debc6b62c56289d1880dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Copy-constructor for the renderer instance.  <a href="#a6b04fc61c87debc6b62c56289d1880dd">More...</a><br /></td></tr>
<tr class="separator:a6b04fc61c87debc6b62c56289d1880dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad3d149bdc55ef5891b9e643b0e3d51ab"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#ad3d149bdc55ef5891b9e643b0e3d51ab">beginRendering</a> ()</td></tr>
<tr class="memdesc:ad3d149bdc55ef5891b9e643b0e3d51ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the rendering query phase.  <a href="#ad3d149bdc55ef5891b9e643b0e3d51ab">More...</a><br /></td></tr>
<tr class="separator:ad3d149bdc55ef5891b9e643b0e3d51ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a044ed875bcfcb8cd010e2fdeb7c36e5c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a044ed875bcfcb8cd010e2fdeb7c36e5c">endRendering</a> ()</td></tr>
<tr class="memdesc:a044ed875bcfcb8cd010e2fdeb7c36e5c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Finishes the rendering query phase.  <a href="#a044ed875bcfcb8cd010e2fdeb7c36e5c">More...</a><br /></td></tr>
<tr class="separator:a044ed875bcfcb8cd010e2fdeb7c36e5c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a489d8bd747e8169986788e354aa843c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a489d8bd747e8169986788e354aa843c9">getAmbientColor</a> (unsigned char *pColorBuffer)</td></tr>
<tr class="memdesc:a489d8bd747e8169986788e354aa843c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the ambient color.  <a href="#a489d8bd747e8169986788e354aa843c9">More...</a><br /></td></tr>
<tr class="separator:a489d8bd747e8169986788e354aa843c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae9f4078253ec34f0c058dd6e42bfc5e0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#ae9f4078253ec34f0c058dd6e42bfc5e0">getDiffuseColor</a> (unsigned char *pColorBuffer)</td></tr>
<tr class="memdesc:ae9f4078253ec34f0c058dd6e42bfc5e0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the diffuse color.  <a href="#ae9f4078253ec34f0c058dd6e42bfc5e0">More...</a><br /></td></tr>
<tr class="separator:ae9f4078253ec34f0c058dd6e42bfc5e0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acfd31b7550f4b249b3d45d4fcb163157"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#acfd31b7550f4b249b3d45d4fcb163157">getFaceCount</a> ()</td></tr>
<tr class="memdesc:acfd31b7550f4b249b3d45d4fcb163157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the number of faces.  <a href="#acfd31b7550f4b249b3d45d4fcb163157">More...</a><br /></td></tr>
<tr class="separator:acfd31b7550f4b249b3d45d4fcb163157"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02ac0eb4d493105b6909c99b930121d7"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a02ac0eb4d493105b6909c99b930121d7">getFaces</a> (CalIndex *pFaceBuffer)</td></tr>
<tr class="memdesc:a02ac0eb4d493105b6909c99b930121d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the face data.  <a href="#a02ac0eb4d493105b6909c99b930121d7">More...</a><br /></td></tr>
<tr class="separator:a02ac0eb4d493105b6909c99b930121d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0f75fd9dd63f0e788d3d8abc27d960fc"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a0f75fd9dd63f0e788d3d8abc27d960fc">getMapCount</a> ()</td></tr>
<tr class="memdesc:a0f75fd9dd63f0e788d3d8abc27d960fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the number of maps.  <a href="#a0f75fd9dd63f0e788d3d8abc27d960fc">More...</a><br /></td></tr>
<tr class="separator:a0f75fd9dd63f0e788d3d8abc27d960fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae1f5c03a210f5473137a388d49a161ad"><td class="memItemLeft" align="right" valign="top">Cal::UserData&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#ae1f5c03a210f5473137a388d49a161ad">getMapUserData</a> (int mapId)</td></tr>
<tr class="memdesc:ae1f5c03a210f5473137a388d49a161ad"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to a specified map user data.  <a href="#ae1f5c03a210f5473137a388d49a161ad">More...</a><br /></td></tr>
<tr class="separator:ae1f5c03a210f5473137a388d49a161ad"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac992b85a611724351cb5d1c02e7a7920"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#ac992b85a611724351cb5d1c02e7a7920">getMeshCount</a> ()</td></tr>
<tr class="memdesc:ac992b85a611724351cb5d1c02e7a7920"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the number of attached meshes.  <a href="#ac992b85a611724351cb5d1c02e7a7920">More...</a><br /></td></tr>
<tr class="separator:ac992b85a611724351cb5d1c02e7a7920"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a264e0f4b518e6e0e551c5e582f803728"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a264e0f4b518e6e0e551c5e582f803728">getNormals</a> (float *pNormalBuffer, int stride=0)</td></tr>
<tr class="memdesc:a264e0f4b518e6e0e551c5e582f803728"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the normal data.  <a href="#a264e0f4b518e6e0e551c5e582f803728">More...</a><br /></td></tr>
<tr class="separator:a264e0f4b518e6e0e551c5e582f803728"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab013d95f90c0475eb89981b487774a30"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#ab013d95f90c0475eb89981b487774a30">getShininess</a> ()</td></tr>
<tr class="memdesc:ab013d95f90c0475eb89981b487774a30"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the shininess factor.  <a href="#ab013d95f90c0475eb89981b487774a30">More...</a><br /></td></tr>
<tr class="separator:ab013d95f90c0475eb89981b487774a30"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a269d35a0e36dbab40b3eb81b1102d687"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a269d35a0e36dbab40b3eb81b1102d687">getSpecularColor</a> (unsigned char *pColorBuffer)</td></tr>
<tr class="memdesc:a269d35a0e36dbab40b3eb81b1102d687"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the specular color.  <a href="#a269d35a0e36dbab40b3eb81b1102d687">More...</a><br /></td></tr>
<tr class="separator:a269d35a0e36dbab40b3eb81b1102d687"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa75bc37a240c536f3467c4280e9a3fed"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#aa75bc37a240c536f3467c4280e9a3fed">getSubmeshCount</a> (int meshId)</td></tr>
<tr class="memdesc:aa75bc37a240c536f3467c4280e9a3fed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the number of submeshes.  <a href="#aa75bc37a240c536f3467c4280e9a3fed">More...</a><br /></td></tr>
<tr class="separator:aa75bc37a240c536f3467c4280e9a3fed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7b7bb1917049bac48d495fc124f8bfe5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a7b7bb1917049bac48d495fc124f8bfe5">getTextureCoordinates</a> (int mapId, float *pTextureCoordinateBuffer, int stride=0)</td></tr>
<tr class="memdesc:a7b7bb1917049bac48d495fc124f8bfe5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the texture coordinate data.  <a href="#a7b7bb1917049bac48d495fc124f8bfe5">More...</a><br /></td></tr>
<tr class="separator:a7b7bb1917049bac48d495fc124f8bfe5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae7e3a1998c518ad17e9d7a4dea0e89ec"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#ae7e3a1998c518ad17e9d7a4dea0e89ec">getVertexCount</a> ()</td></tr>
<tr class="memdesc:ae7e3a1998c518ad17e9d7a4dea0e89ec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the number of vertices.  <a href="#ae7e3a1998c518ad17e9d7a4dea0e89ec">More...</a><br /></td></tr>
<tr class="separator:ae7e3a1998c518ad17e9d7a4dea0e89ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a528cf5f6646954849a9ba410a4d26578"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a528cf5f6646954849a9ba410a4d26578">getVertices</a> (float *pVertexBuffer, int stride=0)</td></tr>
<tr class="memdesc:a528cf5f6646954849a9ba410a4d26578"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the vertex data.  <a href="#a528cf5f6646954849a9ba410a4d26578">More...</a><br /></td></tr>
<tr class="separator:a528cf5f6646954849a9ba410a4d26578"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adef90b4961037ef84de16163fef1eb75"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#adef90b4961037ef84de16163fef1eb75">getTangentSpaces</a> (int mapId, float *pTangentSpaceBuffer, int stride=0)</td></tr>
<tr class="memdesc:adef90b4961037ef84de16163fef1eb75"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the tangent space data.  <a href="#adef90b4961037ef84de16163fef1eb75">More...</a><br /></td></tr>
<tr class="separator:adef90b4961037ef84de16163fef1eb75"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0a5bbe6f436ca8fdd250dad94e466166"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a0a5bbe6f436ca8fdd250dad94e466166">getVerticesAndNormals</a> (float *pVertexBuffer, int stride=0)</td></tr>
<tr class="memdesc:a0a5bbe6f436ca8fdd250dad94e466166"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the submesh data.  <a href="#a0a5bbe6f436ca8fdd250dad94e466166">More...</a><br /></td></tr>
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<tr class="memitem:a66959d79e408c494844f782d6b44230f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#a66959d79e408c494844f782d6b44230f">getVerticesNormalsAndTexCoords</a> (float *pVertexBuffer, int NumTexCoords=1)</td></tr>
<tr class="memdesc:a66959d79e408c494844f782d6b44230f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the submesh data.  <a href="#a66959d79e408c494844f782d6b44230f">More...</a><br /></td></tr>
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<tr class="memitem:acb840ece54d3daf934ac393ca360041f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#acb840ece54d3daf934ac393ca360041f">isTangentsEnabled</a> (int mapId)</td></tr>
<tr class="memdesc:acb840ece54d3daf934ac393ca360041f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns if tangent are enabled.  <a href="#acb840ece54d3daf934ac393ca360041f">More...</a><br /></td></tr>
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<tr class="memitem:ad6e008adb4c63863076a3baf1934ba02"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#ad6e008adb4c63863076a3baf1934ba02">selectMeshSubmesh</a> (int meshId, int submeshId)</td></tr>
<tr class="memdesc:ad6e008adb4c63863076a3baf1934ba02"><td class="mdescLeft">&#160;</td><td class="mdescRight">Selects a mesh/submesh for rendering data queries.  <a href="#ad6e008adb4c63863076a3baf1934ba02">More...</a><br /></td></tr>
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<tr class="memitem:aaf319142738931b75685e9c7d07385ee"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCalRenderer.html#aaf319142738931b75685e9c7d07385ee">setNormalization</a> (bool normalize)</td></tr>
<tr class="memdesc:aaf319142738931b75685e9c7d07385ee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the normalization flag to true or false.  <a href="#aaf319142738931b75685e9c7d07385ee">More...</a><br /></td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td>(</td>
          <td class="paramtype"><a class="el" href="classCalModel.html">CalModel</a> *&#160;</td>
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<p>Constructs the renderer instance. </p>
<p>This function is the default constructor of the renderer instance. </p>

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          <td class="paramname"><em>pRenderer</em></td><td>)</td>
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<p>Copy-constructor for the renderer instance. </p>
<p>This function is the copy constructor of the renderer instance. This is useful for multi-pipe parallel rendering. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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<p>Initializes the rendering query phase. </p>
<p>This function initializes the rendering query phase. It must be called before any rendering queries are executed. </p>

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<p>Finishes the rendering query phase. </p>
<p>This function finishes the rendering query phase. It must be called after all rendering queries have been executed. </p>

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          <td class="paramtype">unsigned char *&#160;</td>
          <td class="paramname"><em>pColorBuffer</em></td><td>)</td>
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<p>Provides access to the ambient color. </p>
<p>This function returns the ambient color of the material of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">pColorBuffer</td><td>A pointer to the user-provided buffer where the color data is written to. </td></tr>
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<p>Provides access to the diffuse color. </p>
<p>This function returns the diffuse color of the material of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">pColorBuffer</td><td>A pointer to the user-provided buffer where the color data is written to. </td></tr>
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<p>Returns the number of faces. </p>
<p>This function returns the number of faces in the selected mesh/submesh.</p>
<dl class="section return"><dt>Returns</dt><dd>The number of faces. </dd></dl>

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<p>Provides access to the face data. </p>
<p>This function returns the face data (vertex indices) of the selected mesh/submesh. The LOD setting is taken into account.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">pFaceBuffer</td><td>A pointer to the user-provided buffer where the face data is written to.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The number of faces written to the buffer. </dd></dl>

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<p>Returns the number of maps. </p>
<p>This function returns the number of maps in the selected mesh/submesh.</p>
<dl class="section return"><dt>Returns</dt><dd>The number of maps. </dd></dl>

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<p>Provides access to a specified map user data. </p>
<p>This function returns the user data stored in the specified map of the material of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">mapId</td><td>The ID of the map.</td></tr>
  </table>
  </dd>
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<dl class="section return"><dt>Returns</dt><dd>One of the following values: <ul>
<li>the user data stored in the specified map </li>
<li><b>0</b> if an error happend </li>
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</dd></dl>

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<p>Returns the number of attached meshes. </p>
<p>This function returns the number of meshes attached to the renderer instance.</p>
<dl class="section return"><dt>Returns</dt><dd>The number of attached meshes. </dd></dl>

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          <td class="paramtype">float *&#160;</td>
          <td class="paramname"><em>pNormalBuffer</em>, </td>
        </tr>
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<p>Provides access to the normal data. </p>
<p>This function returns the normal data of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">pNormalBuffer</td><td>A pointer to the user-provided buffer where the normal data is written to.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The number of normals written to the buffer. </dd></dl>

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<p>Returns the shininess factor. </p>
<p>This function returns the shininess factor of the material of the selected mesh/submesh..</p>
<dl class="section return"><dt>Returns</dt><dd>The shininess factor. </dd></dl>

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          <td class="paramname"><em>pColorBuffer</em></td><td>)</td>
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<p>Provides access to the specular color. </p>
<p>This function returns the specular color of the material of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">pColorBuffer</td><td>A pointer to the user-provided buffer where the color data is written to. </td></tr>
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<p>Returns the number of submeshes. </p>
<p>This function returns the number of submeshes in a given mesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">meshId</td><td>The ID of the mesh for which the number of submeshes should be returned..</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The number of submeshes. </dd></dl>

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          <td class="paramname"><em>mapId</em>, </td>
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          <td class="paramname"><em>pTangentSpaceBuffer</em>, </td>
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<p>Provides access to the tangent space data. </p>
<p>This function returns the tangent space data of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">mapID</td><td></td></tr>
    <tr><td class="paramname">pTangentSpaceBuffer</td><td>A pointer to the user-provided buffer where the normal data is written to.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The number of tangent space written to the buffer. </dd></dl>

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          <td class="paramname"><em>mapId</em>, </td>
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          <td class="paramname"><em>pTextureCoordinateBuffer</em>, </td>
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<p>Provides access to the texture coordinate data. </p>
<p>This function returns the texture coordinate data for a given map of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">mapId</td><td>The ID of the map to get the texture coordinate data from. </td></tr>
    <tr><td class="paramname">pTextureCoordinateBuffer</td><td>A pointer to the user-provided buffer where the texture coordinate data is written to.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The number of texture coordinates written to the buffer. </dd></dl>

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<p>Returns the number of vertices. </p>
<p>This function returns the number of vertices in the selected mesh/submesh.</p>
<dl class="section return"><dt>Returns</dt><dd>The number of vertices. </dd></dl>

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<p>Provides access to the vertex data. </p>
<p>This function returns the vertex data of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">pVertexBuffer</td><td>A pointer to the user-provided buffer where the vertex data is written to.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The number of vertices written to the buffer. </dd></dl>

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          <td class="paramname"><em>pVertexBuffer</em>, </td>
        </tr>
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          <td class="paramname"><em>stride</em> = <code>0</code>&#160;</td>
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<p>Provides access to the submesh data. </p>
<p>This function returns the vertex and normal data of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">pVertexBuffer</td><td>A pointer to the user-provided buffer where the vertex and normal data is written to.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The number of vertex written to the buffer. </dd></dl>

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        </tr>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>NumTexCoords</em> = <code>1</code>&#160;</td>
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<p>Provides access to the submesh data. </p>
<p>This function returns the vertex and normal data of the selected mesh/submesh.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">pVertexBuffer</td><td>A pointer to the user-provided buffer where the vertex and normal data is written to.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The number of vertex written to the buffer. </dd></dl>

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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>mapId</em></td><td>)</td>
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<p>Returns if tangent are enabled. </p>
<p>This function returns if tangent of the current submesh are enabled</p>
<dl class="section return"><dt>Returns</dt><dd>True is tangent is enabled. </dd></dl>

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          <td class="memname">bool CalRenderer::selectMeshSubmesh </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>meshId</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>submeshId</em>&#160;</td>
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<p>Selects a mesh/submesh for rendering data queries. </p>
<p>This function selects a mesh/submesh for further rendering data queries.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">meshId</td><td>The ID of the mesh that should be used for further rendering data queries. </td></tr>
    <tr><td class="paramname">submeshId</td><td>The ID of the submesh that should be used for further rendering data queries.</td></tr>
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  </dd>
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<dl class="section return"><dt>Returns</dt><dd>One of the following values: <ul>
<li><b>true</b> if successful </li>
<li><b>false</b> if an error happend </li>
</ul>
</dd></dl>

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          <td class="memname">void CalRenderer::setNormalization </td>
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          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>normalize</em></td><td>)</td>
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<p>Sets the normalization flag to true or false. </p>
<p>This function sets the normalization flag on or off. If off, the normals calculated by Cal3D will not be normalized. Instead, this transform is left up to the user. </p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="renderer_8h_source.html">renderer.h</a></li>
<li>renderer.cpp</li>
</ul>
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