This file is indexed.

/usr/include/csound/StrangeAttractor.hpp is in libcsoundac-dev 1:6.05~dfsg1-7build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
/*
 * C S O U N D
 *
 * L I C E N S E
 *
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This software is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this software; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef STRANGEATTRACTOR_H
#define STRANGEATTRACTOR_H

#include "Platform.hpp"
#ifdef SWIG
%module CsoundAC
%{
#include "Silence.hpp"
#include <string>
#include <vector>
#include <boost/random.hpp>
#include <eigen3/Eigen/Dense>
  %}
%include "std_string.i"
%include "std_vector.i"
#else
#include "Silence.hpp"
#include <string>
#include <vector>
#include <boost/random.hpp>
#include <eigen3/Eigen/Dense>
#endif

namespace csound
{
  /**
   * Generates notes by searching for a chaotic dynamical system defined by a
   * polynomial equation or partial differential equation using
   * Julien C. Sprott's Lyupanov exponent search, or by translating a known
   * chaotic dynamical system into music, by interpreting each iteration
   * of the system as a note. The time of the note can be represented either
   * as the order of iteration, or as a dimension of the attractor.
   * See Julien C. Sprott's book "Strange Attractors".
   */
  class SILENCE_PUBLIC StrangeAttractor :
    public ScoreNode
  {
  protected:
    std::string code;
    std::string filename;
    int scoreType;
    int NMAX;
    std::vector<double> A;
    double AL;
    double COSAL;
    int D;
    int DD;
    double D2;
    double D2MAX;
    double decibels;
    double DF;
    double DL2;
    double DLW;
    double DLX;
    double DLY;
    double DLZ;
    double DUM;
    double DW;
    double DX;
    double DY;
    double DZ;
    double EPS;
    double F;
    int I;
    double instrument;
    int I1;
    int I2;
    int I3;
    int I4;
    int I5;
    int J;
    double L;
    double duration;
    double LSUM;
    int M;
    double MX;
    double MY;
    int N;
    double N1;
    double N2;
    double NL;
    int O;
    double octave;
    int ODE;
    int OMAX;
    int P;
    double x;
    double pitchClassSet;
    int PREV;
    double PT;
    double RAN;
    double RS;
    double SH;
    double SINAL;
    double time;
    double SW;
    int T;
    double TIA;
    double TT;
    int TWOD;
    //double TWOPI;
    std::vector<double> V;
    double W;
    double WE;
    double WMAX;
    double WMIN;
    double WNEW;
    double WP;
    std::vector<double> WS;
    double WSAVE;
    double X;
    double XA;
    double XE;
    double XH;
    double XL;
    double XMAX;
    double XMIN;
    std::vector<double> XN;
    double XNEW;
    double XP;
    std::vector<double> XS;
    double XSAVE;
    double XW;
    std::vector<double> XY;
    double XZ;
    double Y;
    double YA;
    double YE;
    double YH;
    double YL;
    double YMAX;
    double YMIN;
    double YNEW;
    double YP;
    std::vector<double> YS;
    double YSAVE;
    double YW;
    double YZ;
    double Z;
    double ZA;
    double ZE;
    double ZMAX;
    double ZMIN;
    double ZNEW;
    double ZP;
    std::vector<double> ZS;
    double ZSAVE;
  public:
    Random randomNode;
    StrangeAttractor(void);
    virtual ~StrangeAttractor(void);
    virtual void setCode(std::string code);
    virtual std::string getCode() const;
    virtual void setIterationCount(size_t iterationCount);
    virtual size_t getIterationCount() const;
    virtual void setIteration(size_t iteration);
    virtual size_t getIteration() const;
    /**
     * Types:
     * 1 = 1-dimensional polynomial map,
     * 2 = 2-dimensional polynomial map,
     * 3 = 3-dimensional polynomial map,
     * 4 = 4-dimensional polynomial map,
     * 5 = 3-dimensional ODE,
     * 6 = 4-dimensional ODE,
     * 7 through 12 = special functions.
     */
    virtual void setAttractorType(int attractorType);
    virtual int getAttractorType() const;
    virtual void setScoreType(int attractorType);
    virtual int getScoreType() const;
    virtual void initialize();
    virtual void reinitialize();
    virtual void reset();
    virtual void codeRandomize();
    virtual void specialFunctions();
    virtual void getDimensionAndOrder();
    virtual void getCoefficients();
    virtual void shuffleRandomNumbers();
    virtual void calculateLyupanovExponent();
    virtual void calculateFractalDimension();
    virtual double getFractalDimension() const;
    virtual double getLyupanovExponent() const;
    virtual void setX(double X);
    virtual double getX() const;
    virtual void setY(double X);
    virtual double getY() const;
    virtual void setZ(double X);
    virtual double getZ() const;
    virtual void setW(double X);
    virtual double getW() const;
    virtual bool searchForAttractor();
    virtual bool evaluateAttractor();
    virtual void iterate();
    virtual void generate();
    virtual void render (int N, double X, double Y, double Z, double W);
    virtual void setDimensionCount(int D);
    virtual int getDimensionCount() const;
  };
}

#endif