/usr/include/licq/contactlist/owner.h is in licq-dev 1.8.2-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of Licq, an instant messaging client for UNIX.
* Copyright (C) 2010-2013 Licq developers <licq-dev@googlegroups.com>
*
* Licq is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Licq is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Licq; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef LICQ_CONTACTLIST_OWNER_H
#define LICQ_CONTACTLIST_OWNER_H
#include "user.h"
namespace Licq
{
/**
* A protocol account including all user information for that account
*
* Inherits LicqUser to hold all user information associated with the account.
*/
class Owner : public virtual User
{
public:
// Owner specific functions
const std::string& password() const { return myPassword; }
void setPassword(const std::string& s) { myPassword = s; save(SaveOwnerInfo); }
void SetSavePassword(bool b) { m_bSavePassword = b; save(SaveOwnerInfo); }
bool SavePassword() const { return m_bSavePassword; }
/**
* Get status to change to at startup
*/
unsigned startupStatus() const
{ return myStartupStatus; }
/**
* Set status to change to at startup
*/
void setStartupStatus(unsigned status)
{ myStartupStatus = status; }
/// Get server to connect to
const std::string& serverHost() const { return myServerHost; }
/// Get server port to connect to
int serverPort() const { return myServerPort; }
/**
* Set server to use when connecting
*
* @param host Host to connect to
* @param port Port to connect to
*/
void setServer(const std::string& host, int port)
{ myServerHost = host; myServerPort = port; save(SaveOwnerInfo); }
void SetPicture(const char *f);
protected:
/// Constructor
Owner(const UserId& id);
/// Destructor
virtual ~Owner();
virtual void saveOwnerInfo();
std::string myPassword;
unsigned myStartupStatus;
std::string myServerHost;
int myServerPort;
bool m_bSavePassword;
private:
// Allow the user manager to access private members
friend class LicqDaemon::UserManager;
};
/**
* Read mutex guard for Licq::Owner
*/
class OwnerReadGuard : public ReadMutexGuard<Owner>
{
public:
/**
* Constructor, will fetch and lock an owner based on user id
* Note: Always check that the owner was actually fetched before using
*
* @param userId Id of owner to fetch
*/
OwnerReadGuard(const UserId& userId);
// Derived constructors
OwnerReadGuard(const Owner* owner, bool locked = false)
: ReadMutexGuard<Owner>(owner, locked)
{ }
OwnerReadGuard(ReadMutexGuard<Owner>* guard)
: ReadMutexGuard<Owner>(guard)
{ }
};
/**
* Write mutex guard for Licq::Owner
*/
class OwnerWriteGuard : public WriteMutexGuard<Owner>
{
public:
/**
* Constructor, will fetch and lock an owner based on user id
* Note: Always check that the owner was actually fetched before using
*
* @param userId Id of owner to fetch
*/
OwnerWriteGuard(const UserId& userId);
// Derived constructors
OwnerWriteGuard(Owner* owner, bool locked = false)
: WriteMutexGuard<Owner>(owner, locked)
{ }
OwnerWriteGuard(WriteMutexGuard<Owner>* guard)
: WriteMutexGuard<Owner>(guard)
{ }
};
} // namespace Licq
#endif // LICQ_CONTACTLIST_OWNER_H
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