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		<h1 id="firstHeading" class="firstHeading">Config Files</h1>
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			<h2> <span class="mw-headline" id="Introduction"> Introduction </span></h2>
<p>If a file called <code>conf.lua</code> is present in your game folder (or .love file), it is run <i>before</i> the LÖVE modules are loaded. You can use this file to overwrite the <code>love.conf</code> function, which is later called by the LÖVE 'boot' script. Using the <code>love.conf</code> function, you can set some configuration options, and change things like the default size of the window, which modules are loaded, and other stuff.
</p>
<h2> <span class="mw-headline" id="love.conf"> love.conf </span></h2>
<p>The <code>love.conf</code> function takes one argument: a table filled with all the default values which you can overwrite to your liking. If you want to change the default window size, for instance, do:
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">&#40;</span>t<span class="br0">&#41;</span><br />&nbsp; &nbsp; t.window.width <span class="sy0">=</span> <span class="nu0">1024</span> <span class="co1">-- t.screen.width in 0.8.0 and earlier</span><br />&nbsp; &nbsp; t.window.height <span class="sy0">=</span> <span class="nu0">768</span> <span class="co1">-- t.screen.height in 0.8.0 and earlier</span><br /><span class="kw1">end</span></div></div>
<p>If you don't need the physics module or joystick module, do the following.
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">&#40;</span>t<span class="br0">&#41;</span><br />&nbsp; &nbsp; t.modules.joystick <span class="sy0">=</span> <span class="kw1">false</span><br />&nbsp; &nbsp; t.modules.physics <span class="sy0">=</span> <span class="kw1">false</span><br /><span class="kw1">end</span></div></div>
<p>Setting unused modules to false is encouraged when you release your game. It reduces startup time slightly (especially if the joystick module is disabled) and reduces memory usage (slightly).
</p><p>Here is a full list of options and their default values for LÖVE 0.9.x:
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">&#40;</span>t<span class="br0">&#41;</span><br />&nbsp; &nbsp; t.identity <span class="sy0">=</span> <span class="kw1">nil</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- The name of the save directory (string)</span><br />&nbsp; &nbsp; t.version <span class="sy0">=</span> <span class="st0">&quot;0.9.1&quot;</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The LÖVE version this game was made for (string)</span><br />&nbsp; &nbsp; t.console <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Attach a console (boolean, Windows only)</span><br /><br />&nbsp; &nbsp; t.window.title <span class="sy0">=</span> <span class="st0">&quot;Untitled&quot;</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The window title (string)</span><br />&nbsp; &nbsp; t.window.icon <span class="sy0">=</span> <span class="kw1">nil</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Filepath to an image to use as the window's icon (string)</span><br />&nbsp; &nbsp; t.window.width <span class="sy0">=</span> <span class="nu0">800</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- The window width (number)</span><br />&nbsp; &nbsp; t.window.height <span class="sy0">=</span> <span class="nu0">600</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The window height (number)</span><br />&nbsp; &nbsp; t.window.borderless <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Remove all border visuals from the window (boolean)</span><br />&nbsp; &nbsp; t.window.resizable <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Let the window be user-resizable (boolean)</span><br />&nbsp; &nbsp; t.window.minwidth <span class="sy0">=</span> <span class="nu0">1</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Minimum window width if the window is resizable (number)</span><br />&nbsp; &nbsp; t.window.minheight <span class="sy0">=</span> <span class="nu0">1</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Minimum window height if the window is resizable (number)</span><br />&nbsp; &nbsp; t.window.fullscreen <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable fullscreen (boolean)</span><br />&nbsp; &nbsp; t.window.fullscreentype <span class="sy0">=</span> <span class="st0">&quot;normal&quot;</span> <span class="co1">-- Standard fullscreen or desktop fullscreen mode (string)</span><br />&nbsp; &nbsp; t.window.vsync <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable vertical sync (boolean)</span><br />&nbsp; &nbsp; t.window.fsaa <span class="sy0">=</span> <span class="nu0">0</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The number of samples to use with multi-sampled antialiasing (number)</span><br />&nbsp; &nbsp; t.window.display <span class="sy0">=</span> <span class="nu0">1</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Index of the monitor to show the window in (number)</span><br />&nbsp; &nbsp; t.window.highdpi <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable high-dpi mode for the window on a Retina display (boolean). Added in 0.9.1</span><br />&nbsp; &nbsp; t.window.srgb <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable sRGB gamma correction when drawing to the screen (boolean). Added in 0.9.1</span><br /><br />&nbsp; &nbsp; t.modules.audio <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable the audio module (boolean)</span><br />&nbsp; &nbsp; t.modules.event <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable the event module (boolean)</span><br />&nbsp; &nbsp; t.modules.graphics <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the graphics module (boolean)</span><br />&nbsp; &nbsp; t.modules.image <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable the image module (boolean)</span><br />&nbsp; &nbsp; t.modules.joystick <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the joystick module (boolean)</span><br />&nbsp; &nbsp; t.modules.keyboard <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the keyboard module (boolean)</span><br />&nbsp; &nbsp; t.modules.<span class="kw1">math</span> <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the math module (boolean)</span><br />&nbsp; &nbsp; t.modules.mouse <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable the mouse module (boolean)</span><br />&nbsp; &nbsp; t.modules.physics <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable the physics module (boolean)</span><br />&nbsp; &nbsp; t.modules.sound <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable the sound module (boolean)</span><br />&nbsp; &nbsp; t.modules.system <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the system module (boolean)</span><br />&nbsp; &nbsp; t.modules.timer <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable the timer module (boolean)</span><br />&nbsp; &nbsp; t.modules.window <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the window module (boolean)</span><br /><span class="kw1">end</span></div></div>
<p>Note that you can't disable <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>; it's mandatory. The same goes for the <a href="love.html" title="love">love</a> module itself. <a href="love.graphics.html" title="love.graphics">love.graphics</a> needs <a href="love.window.html" title="love.window">love.window</a> to be enabled.
</p>
<h4> <span class="mw-headline" id="highdpi"> highdpi </span></h4>
<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
<tr>
<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
</td></tr>
<tr>
<td> <small>This flag is not supported in earlier versions.</small>
</td></tr></table>
<p>See <a href="love.window.getPixelScale.html" title="love.window.getPixelScale">love.window.getPixelScale</a>. It is recommended to keep this option disabled if you can't test your game on a Mac system with a Retina display, because code will need tweaking to make sure things look correct.
</p>
<h4> <span class="mw-headline" id="srgb"> srgb </span></h4>
<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
<tr>
<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
</td></tr>
<tr>
<td> <small>This flag is not supported in earlier versions.</small>
</td></tr></table>
<p>Enabling this window flag will automatically convert the colors of everything drawn to the main screen from the linear RGB colorspace to the sRGB colorspace - the window's surface is treated as gamma-space sRGB. This is only one component of gamma-correct rendering, an advanced topic which is easy to mess up, so it's recommended to keep this option disabled if you're not sure about its implications.
</p>
<h4> <span class="mw-headline" id="Window"> Window </span></h4>
<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
<tr>
<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
</td></tr>
<tr>
<td> <small>These flags are not supported in earlier versions.</small>
</td></tr></table>
<p>It is possible to defer window creation until <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a> is first called in your code. To do so, set <code>t.window = nil</code> in love.conf (or <code>t.screen = nil</code> in older versions.) If this is done, LÖVE may crash if any function from <a href="love.graphics.html" title="love.graphics">love.graphics</a> is called before the first <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a> in your code.
</p><p>The <code>t.window</code> table was named <code>t.screen</code> in versions prior to <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a>. The <code>t.screen</code> table doesn't exist in love.conf in 0.9.0, and the <code>t.window</code> table doesn't exist in love.conf in 0.8.0. This means <b>love.conf</b> will fail to execute (therefore it will fall back to default values) if care is not taken to use the correct table for the LÖVE version being used.
</p><p>The following code enables compatibility for conf.lua in both <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a> and prior versions.
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">&#40;</span>t<span class="br0">&#41;</span><br />&nbsp; &nbsp; t.window <span class="sy0">=</span> t.window <span class="kw1">or</span> t.screen<br /><br />&nbsp; &nbsp; <span class="co1">-- Set window/screen flags here.</span><br />&nbsp; &nbsp; t.window.width <span class="sy0">=</span> <span class="nu0">1024</span><br />&nbsp; &nbsp; t.window.height <span class="sy0">=</span> <span class="nu0">768</span><br /><br />&nbsp; &nbsp; t.screen <span class="sy0">=</span> t.screen <span class="kw1">or</span> t.window<br /><span class="kw1">end</span></div></div>
<h4> <span class="mw-headline" id="Version"> Version </span></h4>
<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
<tr>
<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
</td></tr>
<tr>
<td> <small>This flag is not supported in earlier versions.</small>
</td></tr></table>
<p><code>t.version</code> should be a string, representing the version of LÖVE for which your game was made. It should be formatted as <code>"<i>X.Y.Z</i>"</code> where <code><i>X</i></code> is the major release number, <code><i>Y</i></code> the minor, and <code><i>Z</i></code> the patch level. It allows LÖVE to display a warning if it isn't compatible. Its default is the version of LÖVE running.
</p>
<hr />
<h3> <span class="mw-headline" id="Older_Versions"> Older Versions </span></h3>
<p>Here is a full list of options and their default values for LÖVE 0.8.0:
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">&#40;</span>t<span class="br0">&#41;</span><br />&nbsp; &nbsp; t.title <span class="sy0">=</span> <span class="st0">&quot;Untitled&quot;</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The title of the window the game is in (string)</span><br />&nbsp; &nbsp; t.author <span class="sy0">=</span> <span class="st0">&quot;Unnamed&quot;</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The author of the game (string)</span><br />&nbsp; &nbsp; t.url <span class="sy0">=</span> <span class="kw1">nil</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- The website of the game (string)</span><br />&nbsp; &nbsp; t.identity <span class="sy0">=</span> <span class="kw1">nil</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The name of the save directory (string)</span><br />&nbsp; &nbsp; t.version <span class="sy0">=</span> <span class="st0">&quot;0.8.0&quot;</span> &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- The LÖVE version this game was made for (string)</span><br />&nbsp; &nbsp; t.console <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Attach a console (boolean, Windows only)</span><br />&nbsp; &nbsp; t.release <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable release mode (boolean)</span><br />&nbsp; &nbsp; t.screen.width <span class="sy0">=</span> <span class="nu0">800</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The window width (number)</span><br />&nbsp; &nbsp; t.screen.height <span class="sy0">=</span> <span class="nu0">600</span> &nbsp; &nbsp; &nbsp; <span class="co1">-- The window height (number)</span><br />&nbsp; &nbsp; t.screen.fullscreen <span class="sy0">=</span> <span class="kw1">false</span> <span class="co1">-- Enable fullscreen (boolean)</span><br />&nbsp; &nbsp; t.screen.vsync <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable vertical sync (boolean)</span><br />&nbsp; &nbsp; t.screen.fsaa <span class="sy0">=</span> <span class="nu0">0</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- The number of FSAA-buffers (number)</span><br />&nbsp; &nbsp; t.modules.joystick <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; <span class="co1">-- Enable the joystick module (boolean)</span><br />&nbsp; &nbsp; t.modules.audio <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the audio module (boolean)</span><br />&nbsp; &nbsp; t.modules.keyboard <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; <span class="co1">-- Enable the keyboard module (boolean)</span><br />&nbsp; &nbsp; t.modules.event <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the event module (boolean)</span><br />&nbsp; &nbsp; t.modules.image <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the image module (boolean)</span><br />&nbsp; &nbsp; t.modules.graphics <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; <span class="co1">-- Enable the graphics module (boolean)</span><br />&nbsp; &nbsp; t.modules.timer <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the timer module (boolean)</span><br />&nbsp; &nbsp; t.modules.mouse <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the mouse module (boolean)</span><br />&nbsp; &nbsp; t.modules.sound <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the sound module (boolean)</span><br />&nbsp; &nbsp; t.modules.physics <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp;<span class="co1">-- Enable the physics module (boolean)</span><br /><span class="kw1">end</span></div></div>
<h4> <span class="mw-headline" id="Release_Mode"> Release Mode </span></h4>
<p>Added in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> and removed in <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a>.
</p><p>If <code>t.release</code> is enabled, LÖVE uses the release error handler (<a href="https://love2d.org/wiki/love.releaseerrhand" title="love.releaseerrhand">love.releaseerrhand</a>), which is sparse on information by default, and can, of course, be overridden.
</p><p>The default release mode error handler also outputs a message to the player informing them to contact the author using the values <i>title, author and url</i> as specified in conf.lua.
</p><p>When a fused game in release mode is run it will not save in the love save dir, but rather one for itself, whereas previously it would be&nbsp;%APPDATA%\\LOVE\\game on Windows, it now is&nbsp;%APPDATA%\\game. This concept applies to other platforms as well.
</p>
<hr />
<p>Here is a full list of options and their default values for LÖVE 0.7.2 and earlier:
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">&#40;</span>t<span class="br0">&#41;</span><br />&nbsp; &nbsp; t.title <span class="sy0">=</span> <span class="st0">&quot;Untitled&quot;</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The title of the window the game is in (string)</span><br />&nbsp; &nbsp; t.author <span class="sy0">=</span> <span class="st0">&quot;Unnamed&quot;</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The author of the game (string)</span><br />&nbsp; &nbsp; t.identity <span class="sy0">=</span> <span class="kw1">nil</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The name of the save directory (string)</span><br />&nbsp; &nbsp; t.version <span class="sy0">=</span> <span class="nu0">0</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- The LÖVE version this game was made for (number)</span><br />&nbsp; &nbsp; t.console <span class="sy0">=</span> <span class="kw1">false</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- Attach a console (boolean, Windows only)</span><br />&nbsp; &nbsp; t.screen.width <span class="sy0">=</span> <span class="nu0">800</span> &nbsp; &nbsp; &nbsp; &nbsp;<span class="co1">-- The window width (number)</span><br />&nbsp; &nbsp; t.screen.height <span class="sy0">=</span> <span class="nu0">600</span> &nbsp; &nbsp; &nbsp; <span class="co1">-- The window height (number)</span><br />&nbsp; &nbsp; t.screen.fullscreen <span class="sy0">=</span> <span class="kw1">false</span> <span class="co1">-- Enable fullscreen (boolean)</span><br />&nbsp; &nbsp; t.screen.vsync <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp; <span class="co1">-- Enable vertical sync (boolean)</span><br />&nbsp; &nbsp; t.screen.fsaa <span class="sy0">=</span> <span class="nu0">0</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span class="co1">-- The number of FSAA-buffers (number)</span><br />&nbsp; &nbsp; t.modules.joystick <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; <span class="co1">-- Enable the joystick module (boolean)</span><br />&nbsp; &nbsp; t.modules.audio <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the audio module (boolean)</span><br />&nbsp; &nbsp; t.modules.keyboard <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; <span class="co1">-- Enable the keyboard module (boolean)</span><br />&nbsp; &nbsp; t.modules.event <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the event module (boolean)</span><br />&nbsp; &nbsp; t.modules.image <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the image module (boolean)</span><br />&nbsp; &nbsp; t.modules.graphics <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; <span class="co1">-- Enable the graphics module (boolean)</span><br />&nbsp; &nbsp; t.modules.timer <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the timer module (boolean)</span><br />&nbsp; &nbsp; t.modules.mouse <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the mouse module (boolean)</span><br />&nbsp; &nbsp; t.modules.sound <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp; &nbsp;<span class="co1">-- Enable the sound module (boolean)</span><br />&nbsp; &nbsp; t.modules.physics <span class="sy0">=</span> <span class="kw1">true</span> &nbsp; &nbsp;<span class="co1">-- Enable the physics module (boolean)</span><br /><span class="kw1">end</span></div></div>
<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
<ul><li> <a href="love.html" title="love">love</a>
</li></ul>
<p><br />
</p>
<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
<div class="i18n">
<p><a href="https://love2d.org/wiki/Config_Files_(Dansk)" title="Config Files (Dansk)">Dansk</a>&nbsp;&ndash;
<a href="https://love2d.org/wiki/Config_Files_(Deutsch)" title="Config Files (Deutsch)">Deutsch</a>&nbsp;&ndash;
<strong class="selflink">English</strong>&nbsp;&ndash; 
<a href="https://love2d.org/wiki/Config_Files_(Espa%C3%B1ol)" title="Config Files (Español)">Español</a>&nbsp;&ndash;
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<a href="https://love2d.org/wiki/Config_Files_(Magyar)" title="Config Files (Magyar)">Magyar</a>&nbsp;&ndash;
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<a href="https://love2d.org/wiki/Config_Files_(Polski)" title="Config Files (Polski)">Polski</a>&nbsp;&ndash;
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<a href="https://love2d.org/w/index.php?title=Config_Files_(Suomi)&amp;action=edit&amp;redlink=1" class="new" title="Config Files (Suomi) (page does not exist)">Suomi</a>&nbsp;&ndash;
<a href="https://love2d.org/wiki/Config_Files_(Svenska)" title="Config Files (Svenska)">Svenska</a>&nbsp;&ndash;
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<a href="https://love2d.org/w/index.php?title=Config_Files_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&amp;action=edit&amp;redlink=1" class="new" title="Config Files (Ελληνικά) (page does not exist)">Ελληνικά</a>&nbsp;&ndash;
<a href="https://love2d.org/w/index.php?title=Config_Files_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&amp;action=edit&amp;redlink=1" class="new" title="Config Files (Български) (page does not exist)">Български</a>&nbsp;&ndash;
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<a href="https://love2d.org/w/index.php?title=Config_Files_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&amp;action=edit&amp;redlink=1" class="new" title="Config Files (Српски) (page does not exist)">Српски</a>&nbsp;&ndash;
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<a href="https://love2d.org/w/index.php?title=Config_Files_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&amp;action=edit&amp;redlink=1" class="new" title="Config Files (日本語) (page does not exist)">日本語</a>&nbsp;&ndash;
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<a href="https://love2d.org/wiki/Config_Files_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="Config Files (简体中文)">简体中文</a>&nbsp;&ndash;
<a href="https://love2d.org/wiki/Config_Files_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Config Files (Tiếng Việt)">Tiếng Việt</a>&nbsp;&ndash;
<a href="https://love2d.org/wiki/Config_Files_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Config Files (한국어)">한국어</a> 
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