/usr/share/games/micropolis/res/wscen.tcl is in micropolis-data 0.0.20071228-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | # Window: Scenarios, for Unix Micropolis.
#
# Micropolis, Unix Version. This game was released for the Unix platform
# in or about 1990 and has been modified for inclusion in the One Laptop
# Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
# you need assistance with this program, you may contact:
# http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details. You should have received a
# copy of the GNU General Public License along with this program. If
# not, see <http://www.gnu.org/licenses/>.
#
# ADDITIONAL TERMS per GNU GPL Section 7
#
# No trademark or publicity rights are granted. This license does NOT
# give you any right, title or interest in the trademark SimCity or any
# other Electronic Arts trademark. You may not distribute any
# modification of this program using the trademark SimCity or claim any
# affliation or association with Electronic Arts Inc. or its employees.
#
# Any propagation or conveyance of this program must include this
# copyright notice and these terms.
#
# If you convey this program (or any modifications of it) and assume
# contractual liability for the program to recipients of it, you agree
# to indemnify Electronic Arts for any liability that those contractual
# assumptions impose on Electronic Arts.
#
# You may not misrepresent the origins of this program; modified
# versions of the program must be marked as such and not identified as
# the original program.
#
# This disclaimer supplements the one included in the General Public
# License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
# PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
# OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
# SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
# DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
# INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
# FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
# RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
# USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
# INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
# MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
# UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
# WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
# CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
# ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
# JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
# WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
# CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
# NOT APPLY TO YOU.
#
global ScenarioWindows
set n [Unique]
set win .scenario$n
LinkWindow $head.scenario $win
LinkWindow $win.head $head
LinkWindow $win.scenarioTarget -1
LinkWindow $win.scenarioTargetDown -1
catch "destroy $win"
if {[catch "toplevel $win -screen $display"]} {
puts stderr "Couldn't open X11 display \"$display\"."
set win ""
return ""
}
wm title $win "Micropolis Scenarios"
wm iconname $win {Micropolis Scenarios}
wm geometry $win 1200x900+0+0
wm withdraw $win
wm protocol $win delete "DeleteScenarioWindow $win ;"
wm fullscreen $win on
set ScenarioWindows [linsert $ScenarioWindows 0 $win]
SetHelp $win Scenario
canvas $win.canvas \
-scrollincrement 0 \
-borderwidth 0 \
-background #BFBFBF \
-width 1200 -height 900
LinkWindow $win.canvas $win.canvas
LinkWindow $win.canvas.w $win
$win.canvas create bitmap 0 0 \
-tags background \
-bitmap "@images/background-micropolis.xpm" \
-anchor nw
$win.canvas bind background <ButtonPress> {HandleScenarioDown %W %x %y}
$win.canvas bind background <ButtonRelease-1> {HandleScenarioUp %W %x %y}
$win.canvas bind background <ButtonRelease-2> {HandleScenarioUp %W %x %y}
$win.canvas bind background <ButtonRelease-3> {HandleScenarioUp %W %x %y}
$win.canvas bind background <Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind background <Button1-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind background <Button2-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind background <Button3-Motion> {HandleScenarioMove %W %x %y}
global ScenarioButtons
set i 0
set len [llength $ScenarioButtons]
while {$i < $len} {
set data [lindex $ScenarioButtons $i]
set type [lindex $data 0]
set id [lindex $data 1]
set xx [lindex $data 5]
set yy [lindex $data 6]
set ww [lindex $data 7]
set hh [lindex $data 8]
$win.canvas create bitmap $xx $yy \
-tags $id \
-anchor nw
$win.canvas bind $id <ButtonPress> {HandleScenarioDown %W %x %y}
$win.canvas bind $id <ButtonRelease-1> {HandleScenarioUp %W %x %y}
$win.canvas bind $id <ButtonRelease-2> {HandleScenarioUp %W %x %y}
$win.canvas bind $id <ButtonRelease-3> {HandleScenarioUp %W %x %y}
$win.canvas bind $id <Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind $id <Button1-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind $id <Button2-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind $id <Button3-Motion> {HandleScenarioMove %W %x %y}
set i [expr "$i + 1"]
}
mapview $win.canvas.view \
-font [Font $win Large]
LinkWindow $win.view $win.canvas.view
$win.canvas.view size [expr "[sim WorldX] * 3"] [expr "[sim WorldY] * 3"]
# Hide the editor rectangles.
$win.canvas.view ShowEditors 0
frame $win.canvas.name \
-borderwidth 2\
-relief flat
SetHelp $win.name Scenario.Name
label $win.canvas.name.namelabel \
-text {City Name:} \
-font [Font $win Text]
entry $win.canvas.name.cityname \
-text {}\
-textvariable CityName \
-font [Font $win Text] \
-width 33
bind $win.canvas.name.cityname <Return> "DoEnterCityName $win"
bind $win.canvas.name.cityname <Any-Enter> {focus %W}
LinkWindow $win.cityname $win.canvas.name.cityname
pack append $win.canvas.name \
$win.canvas.name.namelabel {left frame e}\
$win.canvas.name.cityname {left frame e}
place $win.canvas -x 0 -y 0
place $win.canvas.view -x 534 -y 48
place $win.canvas.name -x 530 -y 0
InitScenario $win
update idletasks
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