/usr/share/mixxx/controllers/Hercules-DJ-Console-Mk2-scripts.js is in mixxx-data 2.0.0~dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 | function HerculesMk2 () {}
HerculesMk2.ledOn = 0x7F;
HerculesMk2.ledOff = 0x00;
HerculesMk2.debug = false;
HerculesMk2.scratchMode = false;
HerculesMk2.decayLast = new Date().getTime();
HerculesMk2.decayInterval = 300;
HerculesMk2.decayRate = 1.5;
HerculesMk2.buttons123Modes = ["kill", "fx", "cue", "loop"];
HerculesMk2.buttons123used = {"[Channel1]": false, "[Channel1]": false};
// TODO HerculesMk2 controls should be divided into groups, then signals
// should directed to each group without thinking about specific controls
// to allow for easy rebinding.
HerculesMk2.cueLastDate1 = {"[Channel1]": 0, "[Channel2]" : 0};
HerculesMk2.cueLastDate2 = {"[Channel1]": 0, "[Channel2]" : 0};
HerculesMk2.cueLastDate3 = {"[Channel1]": 0, "[Channel2]" : 0};
HerculesMk2.cueLongTime = 500;
HerculesMk2.controls = {
"inputs": {
0x09: { "channel": 1, "name": "cue", "type": "button" },
0x03: { "channel": 2, "name": "cue", "type": "button" },
0x08: { "channel": 1, "name": "play", "type": "button" },
0x02: { "channel": 2, "name": "play", "type": "button" },
0x07: { "channel": 1, "name": "fx select", "type": "button",
"mode": 0 },
0x01: { "channel": 2, "name": "fx select", "type": "button",
"mode": 0 },
0x0F: { "channel": 1, "name": "fx 1", "type": "button", "used": false },
0x10: { "channel": 2, "name": "fx 1", "type": "button", "used": false },
0x0E: { "channel": 1, "name": "fx 2", "type": "button", "used": false },
0x11: { "channel": 2, "name": "fx 2", "type": "button", "used": false },
0x0D: { "channel": 1, "name": "fx 3", "type": "button", "used": false },
0x12: { "channel": 2, "name": "fx 3", "type": "button", "used": false },
0x1B: { "channel": 1, "name": "mouse", "type": "button" },
0x1C: { "channel": 2, "name": "mouse", "type": "button" },
0x34: { "channel": 1, "name": "pitch", "type": "pot" },
0x35: { "channel": 2, "name": "pitch", "type": "pot" },
0x36: { "channel": 1, "name": "wheel", "type": "pot" },
0x37: { "channel": 2, "name": "wheel", "type": "pot" }
},
"outputs": {
0x0F: { "channel": 1, "name": "fx mode", "type": "led" },
0x10: { "channel": 2, "name": "fx mode", "type": "led" },
0x0E: { "channel": 1, "name": "cue mode", "type": "led" },
0x11: { "channel": 2, "name": "cue mode", "type": "led" },
0x0D: { "channel": 1, "name": "loop mode", "type": "led" },
0x12: { "channel": 2, "name": "loop mode", "type": "led" },
0x16: { "channel": 1, "name": "master tempo", "type": "led" },
0x1A: { "channel": 2, "name": "master tempo", "type": "led" },
0x0A: { "channel": 1, "name": "auto beat", "type": "led" },
0x04: { "channel": 2, "name": "auto beat", "type": "led" },
0x09: { "channel": 1, "name": "cue", "type": "led" },
0x03: { "channel": 2, "name": "cue", "type": "led" },
0x00: { "channel": 1, "name": "play blink", "type": "led" },
0x05: { "channel": 2, "name": "play blink", "type": "led" },
0x08: { "channel": 1, "name": "play", "type": "led" },
0x02: { "channel": 2, "name": "play", "type": "led" }
}
};
HerculesMk2.leds = {
};
HerculesMk2.init = function (id) { // called when the device is opened & set up
HerculesMk2.initializeControls();
engine.connectControl("[Channel1]","playposition","HerculesMk2.wheelDecay");
engine.connectControl("[Channel2]","playposition","HerculesMk2.wheelDecay");
print ("HerculesMk2 id: \""+id+"\" initialized.");
};
HerculesMk2.initializeControls = function () {
for (control in HerculesMk2.controls.outputs) {
if (HerculesMk2.controls.outputs[control].type == 'led') {
key = "[Channel" + HerculesMk2.controls.outputs[control].channel + "] " + HerculesMk2.controls.outputs[control].name;
HerculesMk2.leds[key] = control;
}
}
HerculesMk2.setLeds("on");
HerculesMk2.setLeds("off");
// Set controls in Mixxx to reflect settings on the device
midi.sendShortMsg(0xB0,0x7F,0x7F);
};
HerculesMk2.shutdown = function (id) {
HerculesMk2.setLeds("off");
};
HerculesMk2.getGroup = function (control){
// Get the "group" that used to be provided in group, this is not reusable
// across devices and also breaks remapping of these functions to other
// buttons.
return "[Channel" + HerculesMk2.controls.inputs[control].channel + "]";
};
HerculesMk2.getControl = function (io, channel, name) {
// Accept channel in form 'N' or '[ChannelN]'
channel = channel.replace(/\[Channel(\d)\]/, "$1");
for (control in HerculesMk2.controls.inputs) {
if (HerculesMk2.controls.inputs[control].channel == channel &&
HerculesMk2.controls.inputs[control].name == name
) return HerculesMk2.controls.inputs[control];
}
print ("HerculesMk2.getControl: Control not found: io=" + io + ": channel=" + channel + ": name=" + name);
};
HerculesMk2.setLeds = function (onOff) {
for (LED in HerculesMk2.leds) {
HerculesMk2.setLed(LED,onOff);
// Seems that if midi messages are sent too quickly, leds don't behave
// as expected. A pause rectifies this.
HerculesMk2.pauseScript(10);
}
};
HerculesMk2.setLed = function (led, onOff) {
value = onOff=="on" ? HerculesMk2.ledOn : HerculesMk2.ledOff;
if (HerculesMk2.debug) print ("HerculesMk2.setLed: Setting " + led + " led " + onOff);
if (HerculesMk2.debug) print ("HerculesMk2.setLed: midi.sendShortMsg(0xB0," + HerculesMk2.leds[led].toString(16) + "," + value + ")");
midi.sendShortMsg(0xB0,HerculesMk2.leds[led],value);
HerculesMk2.controls.outputs[HerculesMk2.leds[led]].isOn = onOff=="on" ? true : false;
};
HerculesMk2.pauseScript = function(ms) {
startDate = new Date();
currentDate = null;
while(currentDate-startDate < ms) currentDate = new Date();
};
HerculesMk2.pfl = function (group, control, value, status) {
if (value) { // Act on given mode being selected, not deselected.
if (HerculesMk2.debug) print("HerculesMk2.pfl: " + control.toString(16) + " " + value.toString(16));
switch (control) {
case 0x23: // Headphones Split
case 0x24: // Headphones Mix
if (HerculesMk2.debug) print("HerculesMk2.pfl: Mix/Split");
engine.setValue("[Channel1]", "pfl", 1);
engine.setValue("[Channel2]", "pfl", 1);
break;
case 0x21: // Headphones Deck A
if (HerculesMk2.debug) print("HerculesMk2.pfl: Deck A");
engine.setValue("[Channel1]", "pfl", 1);
engine.setValue("[Channel2]", "pfl", 0);
break;
case 0x22: // Headphones Deck B
if (HerculesMk2.debug) print("HerculesMk2.pfl: Deck B");
engine.setValue("[Channel1]", "pfl", 0);
engine.setValue("[Channel2]", "pfl", 1);
}
}
};
HerculesMk2.cue = function (group, control, value, status) {
group = HerculesMk2.getGroup(control);
if ((engine.getValue(group, "duration") == 0) && (value)) {
print("No song on " + group);
return;
}
if (value) { // Down
engine.setValue(group,"cue_default",1);
HerculesMk2.setLed(group + " cue", "on");
} else { // Release
engine.setValue(group,"cue_default",0);
}
};
HerculesMk2.play = function (group, control, value, status) {
if (value) { // Only do stuff when play is pushed, not released.
group = HerculesMk2.getGroup(control);
if (engine.getValue(group, "duration") == 0) {
print("No song on " + group);
return;
}
engine.setValue(group,"play", !engine.getValue(group,"play"));
HerculesMk2.setLed(group + " cue", "off");
}
};
HerculesMk2.loadSelectedTrack = function (group, control, value, status) {
if (value) { // Only do stuff when pushed, not released.
group = HerculesMk2.getGroup(control);
engine.setValue(group, "LoadSelectedTrack", 1);
HerculesMk2.setLed(group + " cue", "on");
}
};
HerculesMk2.buttons123 = function (group, control, value, status) {
group = HerculesMk2.getGroup(control);
if (value) { // Button pressed.
HerculesMk2.controls.inputs[control].isDown = true;
} else { //Button released.
HerculesMk2.controls.inputs[control].isDown = false;
}
mode = HerculesMk2.getControl("inputs", group, "fx select").mode;
mode = HerculesMk2.buttons123Modes[mode];
switch (mode) {
case "kill": // Kill mode
if (value) { // Button pressed.
switch (HerculesMk2.controls.inputs[control].name) {
case "fx 1":
engine.setValue(group, "filterLowKill", !engine.getValue(group, "filterLowKill"));
break;
case "fx 2":
engine.setValue(group, "filterMidKill", !engine.getValue(group, "filterMidKill"));
break;
case "fx 3":
engine.setValue(group, "filterHighKill", !engine.getValue(group, "filterHighKill"));
break;
}
}
break; // End kill mode
case "fx": // Fx mode
// Were only turning off the flanger if any of the 123 buttons are
// released, not pushed. This is so we can have any of the 123 buttons
// held down, then use the pitch pot to modify the effect settings
if (!value) { // Button released.
if (HerculesMk2.controls.inputs[control].used) {
// Button was used to turn the pitch control into a modifier
// for the effect settings, so don't go on and turn the flanger
// on/off
HerculesMk2.controls.inputs[control].used = false;
return;
}
switch (HerculesMk2.controls.inputs[control].name) {
case "fx 1":
case "fx 2":
case "fx 3":
engine.setValue(group, "flanger", !engine.getValue(group, "flanger"));
break;
}
}
break; // End fx mode
case "cue":
if (value) { // onPress
switch (HerculesMk2.controls.inputs[control].name) {
case "fx 1":
HerculesMk2.cueLastDate1[group] = new Date().getTime();
break;
case "fx 2":
HerculesMk2.cueLastDate2[group] = new Date().getTime();
break;
case "fx 3":
HerculesMk2.cueLastDate3[group] = new Date().getTime();
break;
}
} else { // onRelease
currentDate = new Date().getTime();
switch (HerculesMk2.controls.inputs[control].name) {
case "fx 1":
if (currentDate - HerculesMk2.cueLastDate1[group] < HerculesMk2.cueLongTime) {
engine.setValue(group,"hotcue_1_activate",1);
engine.setValue(group,"hotcue_1_activate",0);
} else {
engine.setValue(group,"hotcue_1_clear",1);
engine.setValue(group,"hotcue_1_clear",0);
}
break;
case "fx 2":
if (currentDate - HerculesMk2.cueLastDate2[group] < HerculesMk2.cueLongTime) {
engine.setValue(group,"hotcue_2_activate",1);
engine.setValue(group,"hotcue_2_activate",0);
} else {
engine.setValue(group,"hotcue_2_clear",1);
engine.setValue(group,"hotcue_2_clear",0);
}
break;
case "fx 3":
if (currentDate - HerculesMk2.cueLastDate3[group] < HerculesMk2.cueLongTime) {
engine.setValue(group,"hotcue_3_activate",1);
engine.setValue(group,"hotcue_3_activate",0);
} else {
engine.setValue(group,"hotcue_3_clear",1);
engine.setValue(group,"hotcue_3_clear",0);
}
break;
}
}
break;
case "loop":
if (value) { // Button pressed.
switch (HerculesMk2.controls.inputs[control].name) {
case "fx 1": // "fx 1,2,3" should be globally renamed as said before?...
// trigger loop in
engine.setValue(group,"loop_in", !engine.getValue(group,"start")); // Am I correct?
break;
case "fx 2":
// trigger loop out
engine.setValue(group,"loop_out", !engine.getValue(group,"end")); // Am I correct?
break;
case "fx 3":
// trigger loop exit
engine.setValue(group,"reloop_exit", !engine.getValue(group,"loop")); // Am I correct?
break;
}
}
break;
default:
print("HerculesMk2.buttons123: " + mode + " mode unsupported");
}
};
HerculesMk2.buttons123mode = function (group, control, value, status) {
group = HerculesMk2.getGroup(control);
if (value) { // Only do stuff when pushed, not released.
currentMode = HerculesMk2.controls.inputs[control].mode;
nextMode = currentMode < HerculesMk2.buttons123Modes.length-1 ? currentMode+1 : 0;
currentLed = group + " " + HerculesMk2.buttons123Modes[currentMode] + " mode";
nextLed = group + " " + HerculesMk2.buttons123Modes[nextMode] + " mode";
sNextMode = HerculesMk2.buttons123Modes[nextMode];
switch (sNextMode) {
case "kill":
case "fx":
print("HerculesMk2.buttons123mode: Switching to " + sNextMode + " mode");
break;
case "cue":
print("HerculesMk2.buttons123mode: Switching to " + sNextMode + " mode");
break;
case "loop":
print("HerculesMk2.buttons123mode: Switching to " + sNextMode + " mode");
break;
default:
print("HerculesMk2.buttons123mode: Switching to " + sNextMode + " mode");
}
// Only turn on/off leds for non-zero modes as 0 is kill mode which
// has no corresponding LED. i.e. all LEDs off for kill mode.
if (currentMode) HerculesMk2.setLed(currentLed, "off");
// Seems that if midi messages are sent too quickly, leds don't behave
// as expected. A pause rectifies this.
HerculesMk2.pauseScript(10);
if (nextMode) HerculesMk2.setLed(nextLed, "on");
HerculesMk2.controls.inputs[control].mode = nextMode;
}
};
HerculesMk2.pitch = function (group, control, value, status) {
// 7F > 40: CCW Slow > Fast - 127 > 64
// 01 > 3F: CW Slow > Fast - 0 > 63
group = HerculesMk2.getGroup(control);
pitchControl = HerculesMk2.getControl("inputs", group, "pitch");
done = false;
currentMode = HerculesMk2.getControl("inputs", group, "fx select").mode;
currentMode = HerculesMk2.buttons123Modes[currentMode];
// If in fx mode and one or more of buttons 123 are pressed, use pitch
// pot to adjust the relevant flanger parameters instead of changing
// the rate (as is normal operation for the pitch pot)
if (currentMode == "fx") {
potStep = 25; // How many clicks round the pot from min to max values
if (HerculesMk2.getControl("inputs", group, "fx 1").isDown) {
min = 0; max = 1;
increment = (max-min)/potStep;
increment = (value <= 0x3F) ? increment : increment * -1;
currentValue = engine.getValue("[Flanger]", "lfoDepth");
newValue = currentValue + increment;
newValue = newValue > max ? max : newValue < min ? min : newValue;
if (HerculesMk2.debug) print ("HerculesMk2.pitch: value= " + newValue);
if (newValue != currentValue)
engine.setValue("[Flanger]", "lfoDepth", newValue);
HerculesMk2.getControl("inputs", group, "fx 1").used = true;
done = true;
}
if (HerculesMk2.getControl("inputs", group, "fx 2").isDown) {
min = 50; max = 10000;
increment = (max-min)/potStep;
increment = (value <= 0x3F) ? increment : increment * -1;
currentValue = engine.getValue("[Flanger]", "lfoDelay");
newValue = currentValue + increment;
newValue = newValue > max ? max : newValue < min ? min : newValue;
if (HerculesMk2.debug) print ("HerculesMk2.pitch: value= " + newValue);
if (newValue != currentValue)
engine.setValue("[Flanger]", "lfoDelay", newValue);
HerculesMk2.getControl("inputs", group, "fx 2").used = true;
done = true;
}
if (HerculesMk2.getControl("inputs", group, "fx 3").isDown) {
min = 50000; max = 2000000
increment = (max-min)/potStep;
increment = (value <= 0x3F) ? increment : increment * -1;
currentValue = engine.getValue("[Flanger]", "lfoPeriod");
newValue = currentValue + increment;
newValue = newValue > max ? max : newValue < min ? min : newValue;
if (HerculesMk2.debug) print ("HerculesMk2.pitch: value= " + newValue);
if (newValue != currentValue)
engine.setValue("[Flanger]", "lfoPeriod", newValue);
HerculesMk2.getControl("inputs", group, "fx 3").used = true;
done = true;
}
}
if (done) return;
increment = 0.016;
increment = (value <= 0x3F) ? increment : increment * -1;
if (HerculesMk2.debug) print ("HerculesMk2.pitch: value=" + value);
engine.setValue(group, "rate", engine.getValue(group, "rate") + increment);
};
HerculesMk2.jog_wheel = function (group, control, value, status) {
// 7F > 40: CCW Slow > Fast - 127 > 64
// 01 > 3F: CW Slow > Fast - 0 > 63
group = HerculesMk2.getGroup(control);
if (HerculesMk2.controls.outputs[HerculesMk2.leds[group + " cue"]].isOn == true) {
HerculesMk2.setLed(group + " cue", "off");
}
jogValue = value >=0x40 ? value - 0x80 : value; // -64 to +63, - = CCW, + = CW
if (HerculesMk2.scratchMode) { // do some scratching
if (HerculesMk2.debug) print("Do scratching value:" + value + " jogValue: " + jogValue );
engine.setValue(group,"scratch", (engine.getValue(group,"scratch") + (jogValue/64)).toFixed(2));
} else { // do pitch adjustment
newValue = jogValue;
if (HerculesMk2.debug) print("do pitching adjust " + jogValue + " new Value: " + newValue);
engine.setValue(group,"jog", newValue);
}
};
HerculesMk2.wheelDecay = function (value) {
currentDate = new Date().getTime();
if (currentDate > HerculesMk2.decayLast + HerculesMk2.decayInterval) {
HerculesMk2.decayLast = currentDate;
if (HerculesMk2.debug) print(" new playposition: " + value + " decayLast: "+ HerculesMk2.decayLast);
if (HerculesMk2.scratchMode) { // do some scratching
if (HerculesMk2.debug) print("Scratch deck1: " + engine.getValue("[Channel1]","scratch") + " deck2: "+ engine.getValue("[Channel2]","scratch"));
jog1DecayRate = HerculesMk2.decayRate * (engine.getValue("[Channel1]","play") ? 1 : 5);
jog1 = engine.getValue("[Channel1]","scratch");
if (jog1 != 0) {
if (Math.abs(jog1) > jog1DecayRate) {
engine.setValue("[Channel1]","scratch", (jog1 / jog1DecayRate).toFixed(2));
} else {
engine.setValue("[Channel1]","scratch", 0);
}
}
jog2DecayRate = HerculesMk2.decayRate * (engine.getValue("[Channel2]","play") ? 1 : 5);
jog2 = engine.getValue("[Channel2]","scratch");
if (jog2 != 0) {
if (Math.abs(jog2) > jog2DecayRate) {
engine.setValue("[Channel2]","scratch", (jog2 / jog2DecayRate).toFixed(2));
} else {
engine.setValue("[Channel2]","scratch", 0);
}
}
}
}
};
|