/usr/share/mixxx/controllers/Stanton-SCS3d-alternate-scripts.js is in mixxx-data 2.0.0~dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 | "use strict";
////////////////////////////////////////////////////////////////////////
// JSHint configuration //
////////////////////////////////////////////////////////////////////////
/* global engine */
/* global print */
/* global midi */
/* global SCS3D:true */
/* jshint -W097 */
/* jshint laxbreak: true */
////////////////////////////////////////////////////////////////////////
// Issues
// - Each deck rembembers the mode it was in, confusing? Would it be better to
// keep the current mode on deck switch?
// Useful tinkering commands, channel reset and flat mode
// amidi -p hw:1 -S F00001600200F7
// amidi -p hw:1 -S F00001601000F7
SCS3D = {};
SCS3D.init = function(id) {
this.device = this.Device();
this.agent = this.Agent(this.device);
this.agent.start();
};
SCS3D.shutdown = function() {
SCS3D.agent.stop();
};
SCS3D.receive = function(channel, control, value, status) {
SCS3D.agent.receive(status, control, value);
};
/* Midi map of the SCS.3d device
*
* Thanks to Sean M. Pappalardo for the original SCS3 mappings.
*/
SCS3D.Device = function() {
var NoteOn = 0x90;
var NoteOff = 0x80;
var CC = 0xB0;
var black = 0x00;
var blue = 0x02;
var red = 0x01;
var purple = blue | red;
function Logo() {
var id = 0x7A;
return {
on: [NoteOn, id, 0x01],
off: [NoteOn, id, 0x00]
};
}
function Decklight(id) {
return function(value) {
return [NoteOn, id, +value]; // value might be boolean, coerce to int
};
}
function Meter(id, lights) {
var ctrl = [];
var i = 0;
for (; i < lights; i++) {
ctrl[i] = [NoteOn, id + lights - i - 1];
}
return ctrl;
}
function Light(id) {
return {
bits: function(bits) {
return [NoteOn, id, bits];
},
black: [NoteOn, id, black],
blue: [NoteOn, id, blue],
red: [NoteOn, id, red],
purple: [NoteOn, id, purple],
};
}
function Slider(id, meterid, lights) {
return {
meter: Meter(meterid, lights),
slide: {
abs: [CC, id],
rel: [CC, id + 1],
},
touch: [NoteOn, id],
release: [NoteOff, id]
};
}
function LightSlider(id, meterid, lights) {
var slider = Slider(id, meterid, lights);
var redled = meterid - 2;
var blueled = meterid - 1;
// Contrary to the other lights, the pitch light as separate addresses for red and blue
slider.light = {
red: {
on: [NoteOn, redled, 1],
off: [NoteOn, redled, 0]
},
blue: {
on: [NoteOn, blueled, 1],
off: [NoteOn, blueled, 0]
}
};
return slider;
}
function Touch(id, lightid) {
if (!lightid) lightid = id;
return {
light: Light(lightid),
touch: [NoteOn, id],
release: [NoteOff, id]
};
}
// Stanton changed button mode in newer devices.
// Originally, in button mode, the three columns held 4 "buttons"
// each. Hitting one of those without accidentally touching another requires
// very accurate motor control beyond the capabilities of a DJ (even when
// sober). Later versions of the device send only two buttons per column
// (top/bottom), these are easy to hit.
//
// So not only do we need two id to map to the same field, we want to
// control multiple lights for this control as well. This is why we're using
// the plural here. The respective functions expect() and tell() know about
// this, see demux().
function Field(ids, lightids) {
return {
touch: [NoteOn, ids],
release: [NoteOff, ids],
light: Light(lightids)
};
}
return {
modeset: {
// Byte three is the channel
version: [0xF0, 0x7E, 0x00, 0x06, 0x01, 0xF7],
flat: [0xF0, 0x00, 0x01, 0x60, 0x10, 0x00, 0xF7],
circle: [0xF0, 0x00, 0x01, 0x60, 0x01, 0x00, 0xF7],
slider: [0xF0, 0x00, 0x01, 0x60, 0x01, 0x03, 0xF7],
button: [0xF0, 0x00, 0x01, 0x60, 0x01, 0x04, 0xF7],
// Byte 6 sets the channel
channel: [0xF0, 0x00, 0x01, 0x60, 0x02, 0x00, 0xF7]
},
logo: Logo(),
decklight: [
Decklight(0x71), // A
Decklight(0x72) // B
],
gain: Slider(0x07, 0x34, 9),
pitch: LightSlider(0x03, 0x3F, 9),
mode: {
fx: Touch(0x20),
loop: Touch(0x22),
vinyl: Touch(0x24),
eq: Touch(0x26),
trig: Touch(0x28),
deck: Touch(0x2A),
},
top: {
left: Touch(0x2C),
right: Touch(0x2E)
},
slider: {
circle: Slider(0x62, 0x5d, 16),
left: Slider(0x0C, 0x48, 7),
middle: Slider(0x01, 0x56, 7),
right: Slider(0x0E, 0x4F, 7)
},
field: [
Touch([0x48, 0x4A], [0x61, 0x62, 0x63]),
Touch([0x4C, 0x4E], [0x5E, 0x5F, 0x60]),
Touch([0x4F, 0x51], [0x66, 0x67, 0x68]),
Touch([0x53, 0x55], [0x69, 0x6A, 0x6B]),
Touch(0x01, [0x64, 0x65, 0x5D, 0x6C])
],
bottom: {
left: Touch(0x30),
right: Touch(0x32)
},
button: {
play: Touch(0x6D),
cue: Touch(0x6E),
sync: Touch(0x6F),
tap: Touch(0x70),
}
};
};
// debugging helper
var printmess = function(message, text) {
var i;
var s = '';
for (i in message) {
s = s + ('0' + message[i].toString(16)).slice(-2);
}
print("Midi " + s + (text ? ' ' + text : ''));
};
SCS3D.Comm = function() {
// Build a control identifier (CID) from the first two message bytes.
function CID(message) {
return (message[0] << 8) + message[1];
}
// Static state of the LED, indexed by CID
// This keeps the desired state before modifiers, so that adding
// or removing modifiers is possible without knowing the base state.
var base = {};
// Modifier functions over base, indexed by CID
// The functions receive the last byte of the message and return the
// modified value.
var mask = {};
// List of masks that depend on time
var ticking = {};
// CID that may need updating
var dirty = {};
// Last sent messages, indexed by CID
var actual = {};
// Tick counter
var ticks = 0;
// Handler functions indexed by CID
var receivers = {};
// List of handlers for control changes from the engine
var watched = {};
// Last sent SYSEX message
var actual_sysex = [];
// List of functions to call on each tick
var repeats = [];
function send() {
for (var cid in dirty) {
var message = base[cid];
if (!message) continue; // As long as no base is set, don't send anything
var last = actual[cid];
var value = +message[2];
if (mask[cid]) {
value = mask[cid](value, ticks);
}
if (last === undefined || last !== value) {
midi.sendShortMsg(message[0], message[1], value);
actual[cid] = value;
}
}
dirty = {};
}
return {
base: function(message, force) {
var cid = CID(message);
base[cid] = message;
dirty[cid] = true;
if (force) {
delete actual[cid];
}
},
mask: function(message, mod, changes) {
var cid = CID(message);
mask[cid] = mod;
dirty[cid] = true;
if (changes) ticking[cid] = true;
},
unmask: function(message) {
var cid = CID(message);
if (mask[cid]) {
delete mask[cid];
dirty[cid] = true;
}
},
repeat: function(rep) {
repeats.push(rep);
},
tick: function() {
for (var i in repeats) {
repeats[i](ticks);
}
for (var cid in ticking) {
dirty[cid] = true;
}
send();
ticks += 1;
},
clear: function() {
receivers = {};
ticking = {};
repeats = [];
for (var cid in mask) {
dirty[cid] = true;
}
mask = {};
// base and actual are not cleared
// I'd like to disconnect all controls on clear, but that doesn't
// work when using closure callbacks. So we just don't listen to
// those
for (var ctrl in watched) {
if (watched.hasOwnProperty(ctrl)) {
watched[ctrl] = [];
}
}
},
expect: function(message, handler) {
if (!message || message.length < 2) print("ERROR: invalid message to expect: " + message);
var cid = CID(message);
if (receivers[cid]) return; // Don't steal
receivers[cid] = handler;
},
receive: function(type, control, value) {
var cid = CID([type, control]);
var handler = receivers[cid];
if (handler) {
handler(value);
send();
}
},
watch: function(channel, control, handler) {
var ctrl = channel + control;
if (!watched[ctrl]) {
watched[ctrl] = [];
engine.connectControl(channel, control, function(value, group, control) {
var handlers = watched[ctrl];
if (handlers.length) {
// Fetching parameter value is easier than mapping to [0..1] range ourselves
value = engine.getParameter(group, control);
var i = 0;
for (; i < handlers.length; i++) {
handlers[i](value);
}
send();
}
});
}
watched[ctrl].push(handler);
engine.trigger(channel, control);
},
sysex: function(message) {
if (message.length === actual_sysex.length) {
var same = true;
for (var i in message) {
same = same && message[i] === actual_sysex[i];
}
if (same) return;
}
midi.sendSysexMsg(message, message.length);
actual_sysex = message;
}
};
};
// Create a function that sets the rate of each channel by the timing between
// calls
SCS3D.Syncopath = function() {
// Lists of last ten taps, per deck, in epoch milliseconds
var deckTaps = {};
return function(channel) {
var now = new Date().getTime();
var taps = deckTaps[channel] || [];
var last = taps[0] || 0;
var delta = now - last;
// Reset when taps are stale
if (delta > 2000) {
deckTaps[channel] = [now];
return;
}
taps.unshift(now);
taps = taps.slice(0, 8); // Keep last eight
deckTaps[channel] = taps;
// Don't set rate until we have enough taps
if (taps.length < 3) return;
// Calculate average bpm
var intervals = taps.length - 1;
var beatLength = (taps[0] - taps[intervals]) / intervals;
var bpm = 60000 / beatLength; // millis to 1/minutes
// The desired pitch rate depends on the BPM of the track
var rate = bpm / engine.getValue(channel, "file_bpm");
// Balk on outlandish rates
if (isNaN(rate) || rate < 0.05 || rate > 50) return;
// Translate rate into pitch slider position
// This depends on the configured range of the slider
var pitchPos = (rate - 1) / engine.getValue(channel, "rateRange");
engine.setValue(channel, "rate", pitchPos);
};
};
SCS3D.Agent = function(device) {
// Multiple controller ID may be specified in the MIDI messages used
// internally. The output functions will demux and run the same action on
// both messages.
//
// demux(function(message) { print message; })(['hello', ['me', 'you']])
// -> hello,me
// -> hello,you
function demux(action) {
return function(message, nd) {
if (!message || message.length < 2) {
print("ERROR: demux over invalid message: " + message);
return false;
}
var changed = false;
if (message[1].length) {
var i;
for (i in message[1]) {
var demuxd = [message[0], message[1][i], message[2]];
changed = action(demuxd, nd) || changed;
}
} else {
changed = action(message, nd);
}
return changed;
};
}
var comm = SCS3D.Comm();
var taps = SCS3D.Syncopath();
function expect(control, handler) {
demux(function(control) {
comm.expect(control, handler);
})(control);
}
function watch(channel, control, handler) {
comm.watch(channel, control, handler);
}
function watchmulti(controls, handler) {
var values = {};
var wait = 0;
var watchPos = function(valuePos) {
watch(controls[k][0], controls[k][1], function(value) {
values[valuePos] = value;
// Call handler once all values are collected
// The simplistic wait countdown works because watch()
// triggers all controls and they answer in series
if (wait > 1) {
wait -= 1;
} else {
handler(values);
}
});
};
for (var k in controls) {
wait += 1;
watchPos(k);
}
}
// Send MIDI message to device
// Param message: list of three MIDI bytes
// Param force: send value regardless of last recorded state
var tell = demux(function(message, force) {
comm.base(message, force);
});
// Map engine values in the range [0..1] to lights
// translator maps from [0..1] to a midi message (three bytes)
function patch(translator) {
return function(value) {
tell(translator(value));
};
}
// Patch multiple
function patchleds(translator) {
return function(value) {
var msgs = translator(value);
for (var i in msgs) {
if (msgs.hasOwnProperty(i)) tell(msgs[i]);
}
};
}
function binarylight(off, on) {
return function(value) {
tell(value ? on : off);
};
}
// Return a handler that lights one LED depending on value
function Needle(lights) {
var range = lights.length - 1;
return function(value) {
// Where's the needle?
// On the first light for zero values, on the last for one.
var pos = null;
if (value !== null) {
pos = Math.min(range, Math.round(value * range));
}
var i = 0;
for (; i <= range; i++) {
var light = lights[i];
var on = i === pos;
tell([light[0], light[1], +on]);
}
};
}
// Return a handler that lights LED from the center of the meter
function Centerbar(lights) {
var count = lights.length;
var range = count - 1;
var center = Math.round(count / 2) - 1; // Zero-based
return function(value) {
var pos = Math.max(0, Math.min(range, Math.round(value * range)));
var left = Math.min(center, pos);
var right = Math.max(center, pos);
var i = 0;
for (; i < count; i++) {
var light = lights[i];
var on = i >= left && i <= right;
tell([light[0], light[1], +on]);
}
};
}
function CircleCenterbar(lights) {
var count = lights.length;
var range = count - 1;
var center = range / 2; // Zero-based
return function(value) {
var pos = Math.max(0, Math.min(range, (1 - value) * range));
var left = Math.min(center, pos);
var right = Math.max(center, pos);
var i = 0;
for (; i < count; i++) {
var light = lights[i];
var on = i >= left && i <= right;
tell([light[0], light[1], +on]);
}
};
}
// Return a handler that lights LED from the bottom of the meter
// For zero values no light is turned on
function Bar(lights) {
var count = lights.length;
var range = count - 1;
return function(value) {
var pos;
if (value === 0) {
pos = -1; // no light
} else {
pos = Math.max(0, Math.min(range, Math.round(value * range)));
}
var i = 0;
for (; i < lights.length; i++) {
var light = lights[i];
var on = i <= pos;
tell([light[0], light[1], +on]);
}
};
}
// Create a function that returns a constant value
var constant = function(val) {
var constant = val;
return function() {
return constant;
};
};
// Light leds according to function
function lightsmask(lights, maskfunc) {
var mask = function(nr) {
return function(value, ticks) {
return maskfunc(lights.length, nr, value, ticks);
};
};
for (var nr in lights) {
var light = lights[lights.length - 1 - nr];
comm.mask(light, mask(nr), true);
}
}
// Light leds in the circle according to pattern
// Pattern is a two-dimensional array 3 x 7 of bools
function centerlights(pattern, rate) {
var slidernames = ['left', 'middle', 'right'];
for (var y in slidernames) {
var lights = device.slider[slidernames[y]].meter;
for (var x in lights) {
var light = lights[lights.length - 1 - x];
var pat = pattern[x][y];
if (pat.length) {
// It moves!
comm.mask([light[0], light[1]], Blinker(rate, pat), true);
} else {
comm.mask([light[0], light[1]], constant(pat), false);
}
}
}
}
// Create a function that returns the value or its boolean inverse
// First parameter controls the blink rate where bigger is slower
// (starts at 1; 2 is half the speed)
// Second parameter provides a blink pattern which is a list of bits
function Blinker(rate, pattern) {
return function(value, ticks) {
return pattern[Math.floor(ticks / rate) % pattern.length] ? !value : value;
};
}
var blinken = {
fast: new Blinker(1, [1, 0]),
heartbeat: new Blinker(1, [1, 0, 1, 0, 0, 0, 0, 0, 0]),
};
// Show a spinning light in remembrance of analog technology
function spinLight(channel, warnDuration) {
watchmulti({
'position': [channel, 'playposition'],
'duration': [channel, 'duration'],
'play': [channel, 'play'],
'play_indicator': [channel, 'play_indicator'],
'rate': [channel, 'rate'],
'range': [channel, 'rateRange']
}, function(values) {
// Duration is not rate-corrected
var duration = values.duration;
// Which means the seconds we get are not rate-corrected either.
// They tick faster for higher rates.
var seconds = duration * values.position;
// 33⅓rpm = 100 / 3 / 60 rounds/second = 1.8 seconds/round
var rounds = seconds / 1.8;
// Fractional part is needle's position in the circle
// Light addressing starts bottom left, add offset so it starts at top like the spinnies
var needle = (rounds + 0.5) % 1;
var lights = device.slider.circle.meter;
var count = lights.length;
var pos = false;
// Don't show position indicator when the end is reached
if (values.play_indicator) {
pos = count - Math.floor(needle * count) - 1; // Zero-based index
}
// Add a warning indicator for the last seconds of a song
var left = duration - seconds;
// Because the seconds are not rate-corrected, we must scale
// warnDuration according to pitch rate.
var scaledWarnDuration = warnDuration + warnDuration * ((values.rate - 0.5) * 2 * values.range);
var warnPos = false;
if (values.play_indicator && left < scaledWarnDuration) {
// Add a blinking light that runs a tad slower so the needle
// will reach it when the track runs out
var warnOffset = count - Math.floor(count * (left / scaledWarnDuration));
warnPos = (pos + warnOffset) % count;
}
var i = 0;
for (; i < count; i++) {
if (i === warnPos) {
comm.mask(lights[i], values.play ? blinken.heartbeat : blinken.fast, true);
} else if (i === pos) {
comm.mask(lights[i], function(value) {
return !value;
}); // Invert
} else {
comm.unmask(lights[i]);
}
}
});
}
function both(c1, c2) {
return function(value) {
c1(value);
c2(value);
};
}
function invert(handler) {
return function(value) {
return handler(1 - value);
};
}
// absolute control
function set(channel, control) {
return function(value) {
engine.setParameter(channel, control,
value / 127
);
};
}
// use circle as a fader with dead zone to avoid accidental cutover
function circleset(channel, control) {
return function(value) {
var turned = (value / 127 + 0.5) % 1;
var centered = (turned - 0.5) * 20 / 16;
var normalized = Math.max(0, Math.min(1, centered + 0.5));
engine.setParameter(channel, control, normalized);
};
}
function setConst(channel, control, value) {
return function() {
engine.setParameter(channel, control, value);
};
}
function reset(channel, control) {
return function() {
engine.reset(channel, control);
};
}
// relative control
function budge(channel, control, scale) {
var length = 128 / (scale || 1);
return function(offset) {
engine.setValue(channel, control,
engine.getValue(channel, control) + (offset - 64) / length
);
};
}
// switch
function toggle(channel, control) {
return function() {
engine.setValue(channel, control, !engine.getValue(channel, control));
};
}
function Switch() {
var engaged = false;
function change(state) {
var prev = engaged;
engaged = !!state; // Coerce to bool
return engaged !== prev;
}
return {
'change': function(state) {
return change(state);
},
'engage': function() {
return change(true);
},
'cancel': function() {
return change(false);
},
'toggle': function() {
return change(!engaged);
},
'engaged': function() {
return engaged;
},
'choose': function(off, on) {
return engaged ? on : off;
}
};
}
function Modeswitch(presetMode, patches) {
var engaged = presetMode;
return {
engage: function(newMode) {
return function() {
if (engaged === newMode) return false;
engaged = newMode;
return true;
};
},
engaged: function() {
return engaged;
},
patch: function() {
return patches[engaged];
}
};
}
function MultiModeswitch(presetMode, modePatches) {
var engagedMode = presetMode;
var engagedPatch = modePatches[engagedMode][0];
// For every mode, keep the patch that was engaged last
var engaged = {};
engaged[presetMode] = engagedPatch;
var heldMode = false;
var heldPatch = false;
var lastHold = 0;
return {
hold: function(newHeldMode) {
return function() {
heldMode = newHeldMode;
heldPatch = engaged[heldMode];
if (!heldPatch) heldPatch = modePatches[heldMode][0];
lastHold = new Date().getTime();
return true;
};
},
release: function(releasedMode) {
return function() {
if (releasedMode === heldMode || releasedMode === true) {
if (new Date().getTime() - lastHold < 200) {
// The button was just touched, not held
var patches = modePatches[heldMode];
if (engagedMode === heldMode) {
// Cycle to the next patch
engagedPatch = patches[(patches.indexOf(engagedPatch) + 1) % patches.length];
engaged[heldMode] = engagedPatch;
} else {
// Switch to the mode
engagedMode = heldMode;
engagedPatch = heldPatch;
engaged[heldMode] = heldPatch;
}
}
}
heldMode = false;
heldPatch = false;
return true;
};
},
held: function() {
return heldMode;
},
engaged: function() {
return engagedMode;
},
active: function() {
return heldPatch || engagedPatch;
}
};
}
var ExpectHeld = function(ctrl, whenShort, whenHeld) {
var lastHold = 0;
expect(ctrl.touch, function() {
lastHold = new Date().getTime();
});
expect(ctrl.release, function(val) {
if (new Date().getTime() > lastHold + 1000) {
return whenHeld(val);
} else {
return whenShort(val);
}
});
};
// The current deck
// Deck 1: 0b00
// Deck 2: 0b01
// Deck 3: 0b10
// Deck 4: 0b11
var deck = 0; // Deck 1 is preset
// Glean current channels from control value
function gleanChannel(value) {
var readDeck;
var changed = false;
// check third bit and proceed if it's set
// otherwise the control is assumed not to carry deck information
if (value & 0x4) {
// I don't often get the pleasure to work with bits
// Sure a simple if() cluster would be more clear
// Get side we're on (1 == right)
var side = deck & 1;
// Which bit to read (read bit 2 for right)
var altBit = 1 << side;
// Whether the main or the alt deck is selected on the SCS3M
var alt = !!(value & altBit);
// construct new deck value
var newDeck = side | alt << 1;
changed = newDeck !== deck;
deck = newDeck;
}
if (changed) {
// Prevent stuck mode buttons on deck switch
mode[0].release(true);
mode[1].release(true);
mode[2].release(true);
mode[3].release(true);
}
return changed;
}
function repatch(handler) {
return function(value) {
var changed = handler(value);
if (changed) {
comm.clear();
patchage();
}
};
}
var buttons = [device.top.left, device.top.right, device.bottom.left, device.bottom.right];
var deckLights = function() {
for (var i in buttons) {
tell(buttons[i].light[deck === +i ? 'red' : 'black']);
}
};
var FxPatch = function(nr) {
return function(channel, held) {
var effectunit = '[EffectRack1_EffectUnit' + (nr + 1) + ']';
var effectunit_effect = '[EffectRack1_EffectUnit' + (nr + 1) + '_Effect1]';
comm.sysex(device.modeset.slider);
// The first three effect parameters are mapped onto the circle sliders
var params = {
'parameter1': device.slider.left,
'parameter2': device.slider.middle,
'parameter3': device.slider.right,
};
var sliderPatch = function(slider, paramName) {
expect(slider.slide.abs, set(effectunit_effect, paramName));
// When the control is available for this effect unit, we
// show a needle indicator on the meter
var updater = Needle(slider.meter);
watchmulti({
loaded: [effectunit_effect, paramName+'_loaded'],
value: [effectunit_effect, paramName]
}, function(param) {
if (param.loaded) {
updater(param.value);
} else {
// Don't display the needle
updater(null);
}
});
};
for (var paramName in params) {
sliderPatch(params[paramName], paramName);
}
if (held) {
// change effect when slider is touched
// Because the slider release does not tell us where it was released, we read the direction from the slide events
var direction = 1;
expect(device.pitch.slide.abs, function(value) {
direction = value < 64 ? 1 : -1;
});
expect(device.pitch.release, function() {
setConst(effectunit, 'chain_selector', direction)();
});
Bar(device.pitch.meter)(0); // Turn off pitch bar lights
lightsmask(device.pitch.meter, function(count, nr, value, ticks) {
var range = (count) / 2;
var center = Math.round(count / 2) - 1; // Zero-based
var lighted = Math.abs(nr - center) === ticks % range;
return lighted ? !value : value;
});
} else {
// Pitch slider controls wetness
tell(device.pitch.light.red.off);
tell(device.pitch.light.blue.off);
watch(effectunit, 'mix', Bar(device.pitch.meter));
expect(device.pitch.slide.abs, set(effectunit, 'mix'));
}
// Button light color:
// When effect is assigned to deck: blue
// When effect is the currently active: red
// May be both
var fxlight = function(light, active) {
return function(enabled) {
var color = enabled ? (active ? 'purple' : 'blue') : (active ? 'red' : 'black');
tell(light[color]);
};
};
for (var i in buttons) {
var button = buttons[i];
var unit = (+i + 1); // coerce i to num
var assigned_effectunit = '[EffectRack1_EffectUnit' + unit + ']';
var effectunit_enable = 'group_' + channel + '_enable';
if (held) {
expect(button.touch, repatch(toggle(assigned_effectunit, effectunit_enable)));
watch(assigned_effectunit, effectunit_enable, fxlight(button.light, deck === +i));
} else {
var activate = repatch(effectModes[channel].engage(i));
expect(button.touch, activate);
watch(assigned_effectunit, effectunit_enable, fxlight(button.light, nr === +i));
}
}
};
};
// Active effect mode per channel
var effectPatches = [FxPatch(0), FxPatch(1), FxPatch(2), FxPatch(3)];
var effectModes = {
'[Channel1]': Modeswitch(0, effectPatches),
'[Channel2]': Modeswitch(1, effectPatches),
'[Channel3]': Modeswitch(2, effectPatches),
'[Channel4]': Modeswitch(3, effectPatches)
};
var FxSuperPatch = function(nr) {
return function(channel, held) {
var effectunit = '[EffectRack1_EffectUnit' + (nr + 1) + ']';
comm.sysex(device.modeset.circle);
watch(effectunit, 'super1', CircleCenterbar(device.slider.circle.meter));
expect(device.slider.circle.slide.abs, circleset(effectunit, 'super1'));
};
};
// Active effect mode per channel
var effectSuperPatches = [FxSuperPatch(0), FxSuperPatch(1), FxSuperPatch(2), FxSuperPatch(3)];
var effectSuperModes = {
'[Channel1]': Modeswitch(0, effectSuperPatches),
'[Channel2]': Modeswitch(1, effectSuperPatches),
'[Channel3]': Modeswitch(2, effectSuperPatches),
'[Channel4]': Modeswitch(3, effectSuperPatches)
};
function fxpatch(channel, held) {
tell(device.mode.fx.light.red);
effectModes[channel].patch()(channel, held);
}
function fxsuperpatch(channel, held) {
tell(device.mode.fx.light.blue);
effectSuperModes[channel].patch()(channel, held);
}
function eqpatch(channel, held) {
comm.sysex(device.modeset.slider);
tell(device.mode.eq.light.red);
pitchPatch(channel);
var eff = "[EqualizerRack1_" + channel + "_Effect1]";
watch(eff, 'parameter1', Centerbar(device.slider.left.meter));
watch(eff, 'parameter2', Centerbar(device.slider.middle.meter));
watch(eff, 'parameter3', Centerbar(device.slider.right.meter));
var op = held ? reset : set;
expect(device.slider.left.slide.abs, op(eff, 'parameter1'));
expect(device.slider.middle.slide.abs, op(eff, 'parameter2'));
expect(device.slider.right.slide.abs, op(eff, 'parameter3'));
deckLights();
}
function LoopPatch(rolling) {
return function(channel) {
// Keeps the current loop length
var currentLen = false;
var cancel = function() {
if (currentLen) setConst(channel, 'reloop_exit', 1)();
currentLen = false;
};
var setup = function(engage, cancelIfEngaged) {
comm.sysex(device.modeset.circle);
tell(rolling ? device.mode.loop.light.blue : device.mode.loop.light.red);
pitchPatch(channel);
deckLights();
beatJump(channel);
// Available loop lengths are powers of two in the range [-5..6]
var lengths = ['0.03125', '0.0625', '0.125', '0.25', '0.5', '1', '2', '4', '8', '16', '32', '64'];
expect(device.slider.circle.slide.abs, function(value) {
// Map to range [-63..64] where 0 is top center
var lr = ((value + 64) % 128 - 63);
// Map the circle slider position to a loop length
var exp = Math.ceil(Math.max(-5, Math.min(6, lr / 8)));
var len = lengths[4 + exp]; // == Math.pow(2, exp);
if (len === undefined) return;
if (len === currentLen) return;
currentLen = len;
if (rolling) {
set(channel, 'beatlooproll_' + len + '_activate')(true);
engage();
} else {
set(channel, 'beatloop_' + len + '_activate')(true);
}
});
var engineControls = {};
lengths.forEach(function(len, index) {
engineControls[index] = [channel, 'beatloop_' + len + '_enabled'];
});
watchmulti(engineControls, function(values) {
var activeIndex = false;
lengths.forEach(function(len, index) {
if (values[index]) {
currentLen = len;
activeIndex = index;
}
});
if (activeIndex === false) {
// Turn off all lights
Bar(device.slider.circle.meter)(0);
currentLen = false;
} else {
Centerbar(device.slider.circle.meter)(
(12.5 - activeIndex) / 16
);
}
});
// Rolling loops are released as soon as the finger is taken off the circle
// All loops are released when touching center
// This covers the case when you are in rolling mode but a nonrolling loop is playing and you want to release that one by touching center
if (rolling) {
expect(device.slider.circle.release, cancelIfEngaged);
expect(device.slider.middle.release, cancel);
} else {
// In normal loop mode, touching center when the loop is
// not active engages it
expect(device.slider.middle.release, setConst(channel, 'reloop_exit', 1));
}
watchmulti({
enabled: [channel, 'loop_enabled'],
position: [channel, 'playposition'],
start: [channel, 'loop_start_position'],
end: [channel, 'loop_end_position'],
samples: [channel, 'track_samples']
}, function(values) {
if (values.enabled) {
var samplepos = values.position * values.samples;
var pos = Math.floor((samplepos - values.start) / (values.end - values.start) * 8);
centerlights([
[0, 0, 0],
[0, pos === 0 ? 0 : 1, 0],
[pos === 7 ? 0 : 1, 0, pos === 1 ? 0 : 1],
[pos === 6 ? 0 : 1, 0, pos === 2 ? 0 : 1],
[pos === 5 ? 0 : 1, 0, pos === 3 ? 0 : 1],
[0, pos === 4 ? 0 : 1, 0],
[0, 0, 0]
], 2);
} else {
centerlights([
[0, 0, 0],
[0, 0, 0],
[1, 0, rolling ? 0 : 1],
[1, 1, 1],
[1, 0, rolling ? 0 : 1],
[0, 0, 0],
[0, 0, 0]
], 2);
}
});
};
if (rolling) {
// The rolling loop will be canceled as soon as you release the circle
// or switch to another mode.
Autocancel('rolling', setup, cancel);
} else {
// Normal loops are canceled only by touching center
setup(false, false);
}
};
}
// Keep track of hotcue to reset on layout changes or when another hotcue
// becomes active.
var resetHotcue = false;
/* Patch circle buttons to five hotcues
*
* left top = hotcue 1
* left bottom = hotcue 2
* right top = hotcue 3
* right bottom = hotcue 4
* center strip = hotcue 5
*
* The trigset parameter selects the set of hotcues to
* activate. Passing 0 selects hotcues 1 through 5, passing 2
* selects hotcues 11 through 15.
*/
function Trigpatch(trigset) {
var touchRelease = function(channel, field, control) {
// We need to send a zero when the control is released again.
// But this may happen after another control is touched.
// So the reset must happen whenever
// 1. this trigger button is released
// 2. another trigger button is touched
// 3. repatch() happens
//
// To avoid sending spurious resets we only do reset once after a
// touch. Unfortunately there is a border case we can't cover
// without intricate logic. For older devices two fields are
// merged into one but we receive note on then off when sliding
// between the two.
var cocked = 0;
var release = function() {
if (cocked === 1) engine.setValue(channel, control, 0);
if (cocked > 0) cocked -= 1;
};
expect(field.touch, function() {
// resetHotcue might be set by another hotcue
if (cocked === 0) {
if (resetHotcue) resetHotcue();
engine.setValue(channel, control, 1);
}
resetHotcue = function() {
release();
resetHotcue = false;
};
cocked += 1;
});
expect(field.release, release);
};
return function(channel, held) {
comm.sysex(device.modeset.button);
tell(device.mode.trig.light.bits(trigset + 1));
pitchPatch(channel);
deckLights();
var i = 0;
var offset = trigset * 5;
for (; i < 5; i++) {
var hotcue = offset + i + 1;
var field = device.field[i];
if (held) {
expect(field.touch, setConst(channel, 'hotcue_' + hotcue + '_clear', true));
} else {
touchRelease(channel, field, 'hotcue_' + hotcue + '_activate');
}
watch(channel, 'hotcue_' + hotcue + '_enabled', binarylight(field.light.black, field.light.red));
}
var t = held ? [1, 0] : 1;
centerlights([
[0, 0, 0],
[t, trigset === 2 ? t : 0, t],
[0, trigset === 1 ? t : 0, 0],
[0, t, 0],
[0, trigset === 1 ? t : 0, 0],
[t, trigset === 2 ? t : 0, t],
[0, 0, 0]
], 1);
};
}
// On mode switch, temporary loops and rate changes must be canceled
// This dictionary keeps the canceling callbacks
var autocancel = {};
// Registrar for modes that have temporary states to be canceled on mode changes
// Arguments:
// name: register autocanceling under this name
// Only the last canceling operation registered under this name will be called
// setup: setup function that configures the mode
// this functions gets passed two arguments: engage and cancelIfEngaged.
// when the temp mode is activated, setup should call engage()
// when the temp mode should be canceled, cancelIfEngaged() which in turn will call the cancel callback passed to the registrar if (and only if) the temp mode was activated.
// cancel: function to call to cancel the temp mode
function Autocancel(name, setup, cancel) {
// Nausea: The feeling you're implementing overcomplicated logic
var engage = function() {
autocancel[name] = cancel;
};
var cancelIfEngaged = function() {
if (autocancel[name]) autocancel[name]();
delete autocancel[name];
};
setup(engage, cancelIfEngaged);
}
function needleDrop(channel) {
// Needledrop into track
expect(device.slider.circle.slide.abs, circleset(channel, "playposition"));
watch(channel, "playposition", invert(Bar(device.slider.circle.meter)));
}
function beatJump(channel) {
expect(device.top.left.touch, setConst(channel, 'beatjump_1_backward', 1));
expect(device.top.right.touch, setConst(channel, 'beatjump_1_forward', 1));
}
function scratchpatch(channel, held) {
comm.sysex(device.modeset.circle);
tell(device.mode.vinyl.light.blue);
pitchPatch(channel);
// The four buttons select pitch slider mode when vinyl is held
if (held) {
pitchModeSelect();
needleDrop(channel);
} else {
deckLights();
}
var lights = function(forward) {
centerlights([
[forward ? 1 : 0, 1, forward ? 0 : 1],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[forward ? 0 : 1, 1, forward ? 1 : 0]
], 1);
};
lights(true);
// HACK ugly logic to avoid restructuring
if (held) return;
var channelno = parseInt(channel[8], 10); // Extract channelno to integer
Autocancel('scratch', function(engage, cancelIfEngaged) {
expect(device.slider.circle.touch, function() {
engage();
engine.scratchEnable(channelno, 128, 33 + 1 / 3, 1 / 8, 1 / 8 / 32);
});
expect(device.slider.middle.touch, function() {
engage();
engine.scratchEnable(channelno, 128, 33 + 1 / 3, 1 / 16, 1 / 16 / 32);
});
expect(device.slider.circle.slide.rel, function(val) {
engine.scratchTick(channelno, val - 64);
lights(val > 63);
});
expect(device.slider.middle.slide.rel, function(val) {
engine.scratchTick(channelno, val - 64);
lights(val > 63);
});
expect(device.slider.circle.release, cancelIfEngaged);
expect(device.slider.middle.release, cancelIfEngaged);
}, function() {
engine.scratchDisable(channelno, true);
});
}
/* Patch the circle for beatmatching.
* Sliding on the center bar will temporarily raise or lower the rate by a
* fixed amount. The circle slider functions as a slow jog wheel.
*/
function vinylpatch(channel, held) {
comm.sysex(device.modeset.circle);
pitchPatch(channel);
beatJump(channel);
// The four buttons select pitch slider mode when vinyl is held
if (held) {
pitchModeSelect();
needleDrop(channel);
} else {
deckLights();
expect(device.slider.circle.slide.rel, function(value) {
var playing = engine.getValue(channel, 'play');
var amount = (value - 64) / 64;
var jogAmount = playing ? amount * 10 : amount;
engine.setValue(channel, 'jog', jogAmount);
});
}
Autocancel('temprate', function(engage, cancel) {
expect(device.slider.middle.slide.abs, function(value) {
engage();
engine.setParameter(channel, 'rate_temp_down', value < 57);
engine.setParameter(channel, 'rate_temp_up', value > 69);
});
expect(device.slider.middle.release, cancel);
}, function() {
engine.setParameter(channel, 'rate_temp_down', false);
engine.setParameter(channel, 'rate_temp_up', false);
});
watchmulti({
'down': [channel, 'rate_temp_down'],
'up': [channel, 'rate_temp_up']
}, function(values) {
var dir = (values.up - values.down) / 2 + 0.5;
Centerbar(device.slider.left.meter)(dir - 0.1);
Centerbar(device.slider.middle.meter)(dir + 0.1);
Centerbar(device.slider.right.meter)(dir - 0.1);
});
Autocancel('fast', function(engage, cancel) {
expect(device.bottom.left.touch, both(engage, setConst(channel, 'back', 1)));
expect(device.bottom.left.release, cancel);
expect(device.bottom.right.touch, both(engage, setConst(channel, 'fwd', 1)));
expect(device.bottom.right.release, cancel);
}, function() {
setConst(channel, 'back', 0)();
setConst(channel, 'fwd', 0)();
});
}
/* Patch the circle for library browsing
* Touching the center bar loads the highlighted track into the deck.
* Sliding om the circle changes the highlighted track up or down.
*
* Holding the deck button allows changing the active deck by pressing
* one of the four buttons around the circle.
*/
function deckpatch(channel, held) {
comm.sysex(device.modeset.circle);
pitchPatch(channel);
deckLights();
if (held) {
tell(device.mode.deck.light.purple);
var setDeck = function(newDeck) {
return function() {
var changed = deck !== newDeck;
if (changed) {
deck = newDeck;
// see gleanChannel() for what we're doing here
var deckState = engine.getValue('[PreviewDeck1]', 'quantize');
if (deckState & 0x4) {
var side = deck & 1;
var altBit = 1 << side;
var alt = !!(deck & 2);
// shit gives me headaches, so I'm going to leave it like this
deckState = (deckState & ~altBit) | (alt << side);
engine.setValue('[PreviewDeck1]', 'quantize', deckState);
}
}
return changed;
};
};
expect(device.top.left.touch, repatch(setDeck(0)));
expect(device.top.right.touch, repatch(setDeck(1)));
expect(device.bottom.left.touch, repatch(setDeck(2)));
expect(device.bottom.right.touch, repatch(setDeck(3)));
} else {
tell(device.mode.deck.light.red);
expect(device.top.left.touch, setConst('[Playlist]', 'SelectPrevPlaylist', 1));
expect(device.bottom.left.touch, setConst('[Playlist]', 'SelectNextPlaylist', 1));
expect(device.top.right.touch, setConst('[Playlist]', 'SelectPrevTrack', 1));
expect(device.bottom.right.touch, setConst('[Playlist]', 'SelectNextTrack', 1));
}
expect(device.slider.middle.release, function() {
engine.setValue(channel, 'LoadSelectedTrack', true);
});
expect(device.slider.circle.slide.rel, function(value) {
engine.setValue('[Playlist]', 'SelectTrackKnob', (value - 64));
});
watch(channel, 'play', function(play) {
if (play) {
centerlights([
[1, 1, 1],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]
], 1);
} else {
centerlights([
[0, [1, 1, 1, 1, 1, 1, 0, 1, 1], 0],
[1, [1, 1, 1, 1, 0, 0, 1, 1, 1], 1],
[1, [1, 1, 1, 0, 0, 1, 1, 1, 1], 1],
[0, [1, 1, 0, 0, 1, 1, 1, 1, 1], 0],
[0, [1, 0, 0, 1, 1, 1, 1, 1, 1], 0],
[0, [1, 0, 1, 1, 1, 1, 1, 1, 1], 0],
[0, [0, 1, 1, 1, 1, 1, 1, 1, 1], 0]
], 1);
}
});
}
var modeMap = {
'fx': [fxpatch, fxsuperpatch],
'eq': [eqpatch],
'loop': [LoopPatch(false), LoopPatch(true)],
'trig': [Trigpatch(0), Trigpatch(1), Trigpatch(2)],
'vinyl': [vinylpatch, scratchpatch],
'deck': [deckpatch],
};
// mode for each channel
var mode = {
0: MultiModeswitch('deck', modeMap),
1: MultiModeswitch('deck', modeMap),
2: MultiModeswitch('deck', modeMap),
3: MultiModeswitch('deck', modeMap)
};
// Setup a process that keeps sliding a control by a rate that can be changed
var Sliding = function(channel, control) {
var slidingRate = 0;
var budge = function() {
if (slidingRate !== 0) {
engine.setValue(channel, control,
engine.getValue(channel, control) + slidingRate
);
}
};
comm.repeat(budge);
return function(newVal) {
var initial = slidingRate === 0;
slidingRate = newVal;
if (initial) budge();
};
};
var pitchModeSelect = function() {
var activePitchMode = pitchMode[deck];
var engagedMode = activePitchMode.engaged();
var pitchButtons = {
'absrate': device.top.left,
'pitch': device.top.right,
'rate': device.bottom.left,
'relpitch': device.bottom.right,
};
for (var modeName in pitchButtons) {
var pitchButton = pitchButtons[modeName];
expect(pitchButton.touch, repatch(activePitchMode.engage(modeName)));
tell(pitchButton.light[engagedMode === modeName ? 'blue' : 'black']);
}
};
var pitchModeMap = {
rate: function(channel, held) {
tell(device.pitch.light.red.on);
tell(device.pitch.light.blue.on);
watch(channel, 'rate', Centerbar(device.pitch.meter));
if (held) {
expect(device.pitch.slide.abs, reset(channel, 'rate'));
} else {
var setRate = Sliding(channel, 'rate');
expect(device.pitch.slide.abs, function(value) {
var rate = (value - 63) / 32;
var sign = rate > 0 ? 1 : -1;
setRate(
sign * 0.01 * Math.pow(Math.abs(rate), 3)
);
});
expect(device.pitch.release, function(value) {
setRate(0);
});
}
},
absrate: function(channel, held) {
tell(device.pitch.light.red.on);
tell(device.pitch.light.blue.off);
watch(channel, 'rate', Centerbar(device.pitch.meter));
if (held) {
expect(device.pitch.slide.abs, reset(channel, 'rate'));
} else {
expect(device.pitch.slide.abs, set(channel, 'rate'));
}
},
relpitch: function(channel, held) {
tell(device.pitch.light.red.off);
tell(device.pitch.light.blue.off);
watch(channel, 'pitch', Centerbar(device.pitch.meter));
if (held) {
expect(device.pitch.slide.rel, reset(channel, 'pitch'));
} else {
expect(device.pitch.slide.rel, budge(channel, 'pitch'));
}
},
pitch: function(channel, held) {
tell(device.pitch.light.red.off);
tell(device.pitch.light.blue.on);
watch(channel, 'pitch', Centerbar(device.pitch.meter));
if (held) {
expect(device.pitch.slide.rel, reset(channel, 'pitch'));
} else {
var direction = 1;
expect(device.pitch.slide.abs, function(val) {
direction = val < 64 ? -1 : 1;
});
expect(device.pitch.release, function() {
engine.setValue(channel, 'pitch', Math.round(engine.getValue(channel, 'pitch') + direction));
});
}
}
};
// pitch slider mode per channel
var pitchMode = {
0: Modeswitch('absrate', pitchModeMap),
1: Modeswitch('absrate', pitchModeMap),
2: Modeswitch('absrate', pitchModeMap),
3: Modeswitch('absrate', pitchModeMap)
};
var pitchPatch = function(channel) {
var activePitchMode = pitchMode[deck];
activePitchMode.patch()(channel, mode[deck].held() === 'vinyl');
};
function patchage() {
tell(device.logo.on);
var channelno = deck + 1;
var channel = '[Channel' + channelno + ']';
tell(device.decklight[0](!(deck & 1)));
tell(device.decklight[1](deck & 1));
for (var name in autocancel) {
autocancel[name]();
}
autocancel = {};
if (resetHotcue) resetHotcue();
var activeMode = mode[deck];
// reset gain when EQ is held
var gainOp = activeMode.held() === 'eq' ? reset : budge;
expect(device.gain.slide.rel, gainOp(channel, 'pregain'));
watch(channel, 'pregain', Needle(device.gain.meter));
tell(device.mode.fx.light.black);
tell(device.mode.eq.light.black);
tell(device.mode.loop.light.black);
tell(device.mode.trig.light.black);
tell(device.mode.vinyl.light.black);
tell(device.mode.deck.light.black);
tell(device.mode[activeMode.engaged()].light.red);
if (activeMode.held()) tell(device.mode[activeMode.held()].light.purple);
expect(device.mode.fx.touch, repatch(activeMode.hold('fx')));
expect(device.mode.fx.release, repatch(activeMode.release('fx')));
expect(device.mode.eq.touch, repatch(activeMode.hold('eq')));
expect(device.mode.eq.release, repatch(activeMode.release('eq')));
expect(device.mode.loop.touch, repatch(activeMode.hold('loop')));
expect(device.mode.loop.release, repatch(activeMode.release('loop')));
expect(device.mode.trig.touch, repatch(activeMode.hold('trig')));
expect(device.mode.trig.release, repatch(activeMode.release('trig')));
expect(device.mode.vinyl.touch, repatch(activeMode.hold('vinyl')));
expect(device.mode.vinyl.release, repatch(activeMode.release('vinyl')));
expect(device.mode.deck.touch, repatch(activeMode.hold('deck')));
expect(device.mode.deck.release, repatch(activeMode.release('deck')));
// Reset circle lights
Bar(device.slider.circle.meter)(0);
Bar(device.slider.left.meter)(0);
Bar(device.slider.middle.meter)(0);
Bar(device.slider.right.meter)(0);
// Call the patch function for the active mode
activeMode.active()(channel, activeMode.held());
expect(device.button.play.touch, toggle(channel, 'play'));
watch(channel, 'play_indicator', binarylight(
device.button.play.light.black,
device.button.play.light.red));
expect(device.button.cue.touch, setConst(channel, 'cue_default', true));
expect(device.button.cue.release, setConst(channel, 'cue_default', false));
watch(channel, 'cue_indicator', binarylight(
device.button.cue.light.black,
device.button.cue.light.red));
// Sync button, red when sync lock is on
watch(channel, 'sync_enabled', binarylight(
device.button.sync.light.black,
device.button.sync.light.red));
if (activeMode.held() === 'vinyl') {
// When VINYL is held, SYNC adjusts the beatgrid
// When the track is playing, the beatgrid is synced to the other
// track (we assume the tracks were beatmatched and the other
// track's grid is fine). When the track is not playing, we align
// the grid with the current cursor position.
// We don't know which control we have to release until
// the button is pressed, because the behaviour depends on
// whether the track is playing or not
var affectedSyncControl;
Autocancel('beatsync',
function(engage, cancelIfEngaged) {
expect(device.button.sync.release, cancelIfEngaged);
expect(device.button.sync.touch, function() {
affectedSyncControl = engine.getValue(channel, 'play') ? 'beats_translate_match_alignment' : 'beats_translate_curpos';
engine.setValue(channel, affectedSyncControl, true);
engage();
});
},
function() {
engine.setValue(channel, affectedSyncControl, false);
}
);
} else {
// Hold to toggle sync lock
ExpectHeld(device.button.sync,
setConst(channel, 'beatsync', true),
toggle(channel, 'sync_enabled')
);
}
expect(device.button.tap.touch, function() {
taps(channel);
});
watch(channel, 'beat_active', binarylight(device.button.tap.light.black, device.button.tap.light.red));
spinLight(channel, 30);
// Read deck state from unrelated control which may be set by the 3m
// Among all the things WRONG about this, two stand out:
// 1. The control is not meant to transmit this information.
// 2. A value > 1 is expected from a control which is just a toggle (suggesting a binary value)
// This may fail at any future or past version of Mixxx and you have only me to blame for it.
watch('[PreviewDeck1]', 'quantize', repatch(gleanChannel));
}
var timer = false;
return {
start: function() {
// Tell it to use channel 0 and set it to flat mode
comm.sysex(device.modeset.channel);
comm.sysex(device.modeset.flat);
// Initial setup
patchage();
if (!timer) timer = engine.beginTimer(100, comm.tick);
},
receive: comm.receive,
stop: function() {
// No need for stopTimer() because it's done automatically
// Forget all mods
comm.clear();
// Send off-message to all light addresses
var i = 0;
for (; i < 0x80; i++) {
tell([0x90, i, 0]);
}
tell(device.logo.on); // Turn the logo back on
comm.tick(); // The last tick, causes sending of messages
}
};
};
|