/usr/share/mixxx/controllers/Stanton-SCS3d-scripts.js is in mixxx-data 2.0.0~dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 | /****************************************************************/
/* Stanton SCS.3d MIDI controller script v1.80 */
/* Copyright (C) 2009-2015, Sean M. Pappalardo */
/* but feel free to tweak this to your heart's content! */
/* For Mixxx version 2.0.x */
/****************************************************************/
function StantonSCS3d() {}
// ---------- Customization variables ----------
// See http://mixxx.org/wiki/doku.php/stanton_scs.3d_mixxx_user_guide for details
StantonSCS3d.pitchRanges = [ 0.08, 0.12, 0.5, 1.0 ]; // Pitch ranges for LED off, blue, purple, red
StantonSCS3d.fastDeckChange = false; // Skip the flashy lights if true, for juggling
StantonSCS3d.spinningPlatter = true; // Spinning platter LEDs
StantonSCS3d.spinningPlatterOnlyVinyl = false; // Only show the spinning platter LEDs in vinyl mode
StantonSCS3d.spinningLights = 1; // The number of spinning platter lights, 1 or 2
StantonSCS3d.VUMeters = true; // Pre-fader VU meter LEDs
StantonSCS3d.markHotCues = "blue"; // Choose red or blue LEDs for marking the stored positions in TRIG mode
StantonSCS3d.jogOnLoad = true; // Automatically change to Vinyl1 (jog) mode after loading a track if true
StantonSCS3d.globalMode = false; // Stay in the current mode on deck changes if true.
StantonSCS3d.singleDeck = false; // When using more than one controller, set to true to avoid easy deck changes.
// Toggle with DECK + SYNC buttons.
StantonSCS3d.deckChangeWait = 1000; // Time in milliseconds to hold the DECK button down to avoid changing decks (multi deck mode)
StantonSCS3d.pitchAdjustment = 3; // Pitch slider coarseness (1 = coarse, 3 = normal, 5 = fine)
StantonSCS3d.finePitchAdjustment = 3; // Fine-mode pitch slider coarseness (1 = coarser, 3 = normal, 5 = finer)
StantonSCS3d.finePitchDefault = false; // Swap normal and fine pitch modes
// ---------- Other global variables ----------
StantonSCS3d.debug = false; // Enable/disable debugging messages to the console
StantonSCS3d.id = ""; // The ID for the particular device being controlled for use in debugging, set at init time
StantonSCS3d.channel = 0; // MIDI channel to set the device to and use
StantonSCS3d.revtime = 1.8; // Time in seconds for the virtual record to spin once.
// Used for calculating the position LEDs (1.8 for 33 1/3 RPM)
StantonSCS3d.buttons = { "fx":0x20, "eq":0x26, "loop":0x22, "trig":0x28, "vinyl":0x24, "deck":0x2A };
StantonSCS3d.buttonLEDs = { 0x48:0x62, 0x4A:0x61, 0x4C:0x60, 0x4e:0x5f, 0x4f:0x67, 0x51:0x68, 0x53:0x69, 0x55:0x6a,
0x56:0x64, 0x58:0x65, 0x5A:0x6C, 0x5C:0x5D }; // Maps surface buttons to corresponding circle LEDs
StantonSCS3d.mode_store = { "[Channel1]":"vinyl", "[Channel2]":"vinyl", "[Channel3]":"vinyl", "[Channel4]":"vinyl" }; // Set vinyl mode on all decks
StantonSCS3d.scratchncue = [ false, false, false, false, false ]; // Scratch + cue mode for each deck (starts at zero)
StantonSCS3d.deck = 1; // Currently active virtual deck
StantonSCS3d.modifier = { "cue":0, "play":0 }; // Modifier buttons (allowing alternate controls) defined on-the-fly if needed
StantonSCS3d.state = { "pitchAbs":0, "jog":0, "changedDeck":false, "deckPrev":"vinyl", "logoLit":true}; // Temporary state variables
StantonSCS3d.timer = [-1]; // Temporary storage of timer IDs
StantonSCS3d.modeSurface = { "deck":"S3+S5", "fx":"S3+S5", "eq":"S3+S5",
"loop":"Buttons", "loop2":"Buttons", "loop3":"Buttons",
"trig":"Buttons", "trig2":"Buttons", "trig3":"Buttons",
"vinyl":"C1", "vinyl2":"C1", "vinyl3":"C1"};
StantonSCS3d.surface = { "C1":0x00, "S5":0x01, "S3":0x02, "S3+S5":0x03, "Buttons":0x04 };
StantonSCS3d.sysex = [0xF0, 0x00, 0x01, 0x60]; // Preamble for all SysEx messages for this device
StantonSCS3d.trackDuration = [0,0]; // Duration of the song on each deck (used for vinyl LEDs)
StantonSCS3d.lastLight = [-1,-1,-1,-1]; // Last circle LED values
StantonSCS3d.lastLoop = 0; // Last-used loop LED
// Loop button controls
StantonSCS3d.loopButtons = { 0x48: 0.125, 0x4A: 0.25, 0x4C: 0.5, 0x4E: 1,
0x4F: 2 , 0x51: 4 , 0x53: 8 , 0x55: 16 };
// Pitch values for key change mode
StantonSCS3d.pitchPoints = { 1:{ 0x48:-0.1998, 0x4A:-0.1665, 0x4C:-0.1332, 0x4E:-0.0999, 0x56:-0.0666, 0x58:-0.0333,
0x5A:0.0333, 0x5C:0.0666, 0x4F:0.0999, 0x51:0.1332, 0x53:0.1665, 0x55:0.1998 }, // 3.33% increments
2:{ 0x48:-0.5, 0x4A:-0.4043, 0x4C:-0.2905, 0x4E:-0.1567, 0x56:-0.1058, 0x58:-0.0548,
0x5A:0.06, 0x5C:0.12, 0x4F:0.181, 0x51:0.416, 0x53:0.688, 0x55:1.0 }, // Key changes
3:{ 0x48:-0.4370, 0x4A:-0.3677, 0x4C:-0.3320, 0x4E:-0.2495, 0x56:-0.1567, 0x58:-0.0548,
0x5A:0.12, 0x5C:0.263, 0x4F:0.338, 0x51:0.506, 0x53:0.688, 0x55:0.895 } }; // Notes
// Multiple banks of multiple cue points:
StantonSCS3d.hotCues = { 1:{ 0x48: 1, 0x4A: 2, 0x4C: 3, 0x4E: 4, 0x4F: 5, 0x51: 6,
0x53: 7, 0x55: 8, 0x56: 9, 0x58:10, 0x5A:11, 0x5C:12 },
2:{ 0x48:13, 0x4A:14, 0x4C:15, 0x4E:16, 0x4F:17, 0x51:18,
0x53:19, 0x55:20, 0x56:21, 0x58:22, 0x5A:23, 0x5C:24 },
3:{ 0x48:25, 0x4A:26, 0x4C:27, 0x4E:28, 0x4F:29, 0x51:30,
0x53:31, 0x55:32, 0x56:33, 0x58:34, 0x5A:35, 0x5C:36 } };
StantonSCS3d.triggerS4 = 0xFF;
// Signals to (dis)connect by mode: Group, Key, Function name
StantonSCS3d.modeSignals = {"fx":[ ["[Flanger]", "lfoDepth", "StantonSCS3d.FXDepthLEDs"],
["[Flanger]", "lfoDelay", "StantonSCS3d.FXDelayLEDs"],
["[Flanger]", "lfoPeriod", "StantonSCS3d.FXPeriodLEDs"],
["CurrentChannel", "reverse", "StantonSCS3d.B11LED"],
["CurrentChannel", "flanger", "StantonSCS3d.B12LED"] ],
"eq":[ ["CurrentChannelEQ", "parameter1", "StantonSCS3d.EQLowLEDs"],
["CurrentChannelEQ", "parameter2", "StantonSCS3d.EQMidLEDs"],
["CurrentChannelEQ", "parameter3", "StantonSCS3d.EQHighLEDs"],
["CurrentChannel", "pfl", "StantonSCS3d.B11LED"] ],
"loop":[ ["CurrentChannel", "loop_in", "StantonSCS3d.LoopInLEDs"],
["CurrentChannel", "loop_out", "StantonSCS3d.LoopOutLEDs"],
// ["CurrentChannel", "loop_enabled", "StantonSCS3d.ActiveLoop"],
// ["CurrentChannel", "reloop_exit", "StantonSCS3d.ReLoopLEDs"],
["CurrentChannel", "loop_enabled", "StantonSCS3d.ReLoopLEDs"],
["CurrentChannel", "loop_halve", "StantonSCS3d.B11LED"],
["CurrentChannel", "loop_double", "StantonSCS3d.B12LED"],
["CurrentChannel", "beatloop_0.125_enabled", "StantonSCS3d.BsALED"],
["CurrentChannel", "beatloop_0.25_enabled", "StantonSCS3d.BsBLED"],
["CurrentChannel", "beatloop_0.5_enabled", "StantonSCS3d.BsCLED"],
["CurrentChannel", "beatloop_1_enabled", "StantonSCS3d.BsDLED"],
["CurrentChannel", "beatloop_2_enabled", "StantonSCS3d.BsELED"],
["CurrentChannel", "beatloop_4_enabled", "StantonSCS3d.BsFLED"],
["CurrentChannel", "beatloop_8_enabled", "StantonSCS3d.BsGLED"],
["CurrentChannel", "beatloop_16_enabled", "StantonSCS3d.BsHLED"],
["CurrentChannel", "beatloop_0.125_toggle", "StantonSCS3d.BsAaLED"],
["CurrentChannel", "beatloop_0.25_toggle", "StantonSCS3d.BsBaLED"],
["CurrentChannel", "beatloop_0.5_toggle", "StantonSCS3d.BsCaLED"],
["CurrentChannel", "beatloop_1_toggle", "StantonSCS3d.BsDaLED"],
["CurrentChannel", "beatloop_2_toggle", "StantonSCS3d.BsEaLED"],
["CurrentChannel", "beatloop_4_toggle", "StantonSCS3d.BsFaLED"],
["CurrentChannel", "beatloop_8_toggle", "StantonSCS3d.BsGaLED"],
["CurrentChannel", "beatloop_16_toggle", "StantonSCS3d.BsHaLED"] ],
"loop2":[ ["CurrentChannel", "pfl", "StantonSCS3d.B11LED"] ],
"loop3":[ ["CurrentChannel", "pfl", "StantonSCS3d.B11LED"] ],
"trig":[ ["CurrentChannel", "pfl", "StantonSCS3d.B11LED"],
["CurrentChannel", "hotcue_1_enabled", "StantonSCS3d.BsALED"],
["CurrentChannel", "hotcue_2_enabled", "StantonSCS3d.BsBLED"],
["CurrentChannel", "hotcue_3_enabled", "StantonSCS3d.BsCLED"],
["CurrentChannel", "hotcue_4_enabled", "StantonSCS3d.BsDLED"],
["CurrentChannel", "hotcue_5_enabled", "StantonSCS3d.BsELED"],
["CurrentChannel", "hotcue_6_enabled", "StantonSCS3d.BsFLED"],
["CurrentChannel", "hotcue_7_enabled", "StantonSCS3d.BsGLED"],
["CurrentChannel", "hotcue_8_enabled", "StantonSCS3d.BsHLED"],
["CurrentChannel", "hotcue_9_enabled", "StantonSCS3d.BsILED"],
["CurrentChannel", "hotcue_10_enabled", "StantonSCS3d.BsJLED"],
["CurrentChannel", "hotcue_11_enabled", "StantonSCS3d.BsKLED"],
["CurrentChannel", "hotcue_12_enabled", "StantonSCS3d.BsLLED"],
["CurrentChannel", "hotcue_1_activate", "StantonSCS3d.BsAaLED"],
["CurrentChannel", "hotcue_2_activate", "StantonSCS3d.BsBaLED"],
["CurrentChannel", "hotcue_3_activate", "StantonSCS3d.BsCaLED"],
["CurrentChannel", "hotcue_4_activate", "StantonSCS3d.BsDaLED"],
["CurrentChannel", "hotcue_5_activate", "StantonSCS3d.BsEaLED"],
["CurrentChannel", "hotcue_6_activate", "StantonSCS3d.BsFaLED"],
["CurrentChannel", "hotcue_7_activate", "StantonSCS3d.BsGaLED"],
["CurrentChannel", "hotcue_8_activate", "StantonSCS3d.BsHaLED"],
["CurrentChannel", "hotcue_9_activate", "StantonSCS3d.BsIaLED"],
["CurrentChannel", "hotcue_10_activate", "StantonSCS3d.BsJaLED"],
["CurrentChannel", "hotcue_11_activate", "StantonSCS3d.BsKaLED"],
["CurrentChannel", "hotcue_12_activate", "StantonSCS3d.BsLaLED"] ],
"trig2":[ ["CurrentChannel", "pfl", "StantonSCS3d.B11LED"],
["CurrentChannel", "hotcue_13_enabled", "StantonSCS3d.BsALED"],
["CurrentChannel", "hotcue_14_enabled", "StantonSCS3d.BsBLED"],
["CurrentChannel", "hotcue_15_enabled", "StantonSCS3d.BsCLED"],
["CurrentChannel", "hotcue_16_enabled", "StantonSCS3d.BsDLED"],
["CurrentChannel", "hotcue_17_enabled", "StantonSCS3d.BsELED"],
["CurrentChannel", "hotcue_18_enabled", "StantonSCS3d.BsFLED"],
["CurrentChannel", "hotcue_19_enabled", "StantonSCS3d.BsGLED"],
["CurrentChannel", "hotcue_20_enabled", "StantonSCS3d.BsHLED"],
["CurrentChannel", "hotcue_21_enabled", "StantonSCS3d.BsILED"],
["CurrentChannel", "hotcue_22_enabled", "StantonSCS3d.BsJLED"],
["CurrentChannel", "hotcue_23_enabled", "StantonSCS3d.BsKLED"],
["CurrentChannel", "hotcue_24_enabled", "StantonSCS3d.BsLLED"],
["CurrentChannel", "hotcue_13_activate", "StantonSCS3d.BsAaLED"],
["CurrentChannel", "hotcue_14_activate", "StantonSCS3d.BsBaLED"],
["CurrentChannel", "hotcue_15_activate", "StantonSCS3d.BsCaLED"],
["CurrentChannel", "hotcue_16_activate", "StantonSCS3d.BsDaLED"],
["CurrentChannel", "hotcue_17_activate", "StantonSCS3d.BsEaLED"],
["CurrentChannel", "hotcue_18_activate", "StantonSCS3d.BsFaLED"],
["CurrentChannel", "hotcue_19_activate", "StantonSCS3d.BsGaLED"],
["CurrentChannel", "hotcue_20_activate", "StantonSCS3d.BsHaLED"],
["CurrentChannel", "hotcue_21_activate", "StantonSCS3d.BsIaLED"],
["CurrentChannel", "hotcue_22_activate", "StantonSCS3d.BsJaLED"],
["CurrentChannel", "hotcue_23_activate", "StantonSCS3d.BsKaLED"],
["CurrentChannel", "hotcue_24_activate", "StantonSCS3d.BsLaLED"] ],
"trig3":[ ["CurrentChannel", "pfl", "StantonSCS3d.B11LED"],
["CurrentChannel", "hotcue_25_enabled", "StantonSCS3d.BsALED"],
["CurrentChannel", "hotcue_26_enabled", "StantonSCS3d.BsBLED"],
["CurrentChannel", "hotcue_27_enabled", "StantonSCS3d.BsCLED"],
["CurrentChannel", "hotcue_28_enabled", "StantonSCS3d.BsDLED"],
["CurrentChannel", "hotcue_29_enabled", "StantonSCS3d.BsELED"],
["CurrentChannel", "hotcue_30_enabled", "StantonSCS3d.BsFLED"],
["CurrentChannel", "hotcue_31_enabled", "StantonSCS3d.BsGLED"],
["CurrentChannel", "hotcue_32_enabled", "StantonSCS3d.BsHLED"],
["CurrentChannel", "hotcue_33_enabled", "StantonSCS3d.BsILED"],
["CurrentChannel", "hotcue_34_enabled", "StantonSCS3d.BsJLED"],
["CurrentChannel", "hotcue_35_enabled", "StantonSCS3d.BsKLED"],
["CurrentChannel", "hotcue_36_enabled", "StantonSCS3d.BsLLED"],
["CurrentChannel", "hotcue_25_activate", "StantonSCS3d.BsAaLED"],
["CurrentChannel", "hotcue_26_activate", "StantonSCS3d.BsBaLED"],
["CurrentChannel", "hotcue_27_activate", "StantonSCS3d.BsCaLED"],
["CurrentChannel", "hotcue_28_activate", "StantonSCS3d.BsDaLED"],
["CurrentChannel", "hotcue_29_activate", "StantonSCS3d.BsEaLED"],
["CurrentChannel", "hotcue_30_activate", "StantonSCS3d.BsFaLED"],
["CurrentChannel", "hotcue_31_activate", "StantonSCS3d.BsGaLED"],
["CurrentChannel", "hotcue_32_activate", "StantonSCS3d.BsHaLED"],
["CurrentChannel", "hotcue_33_activate", "StantonSCS3d.BsIaLED"],
["CurrentChannel", "hotcue_34_activate", "StantonSCS3d.BsJaLED"],
["CurrentChannel", "hotcue_35_activate", "StantonSCS3d.BsKaLED"],
["CurrentChannel", "hotcue_36_activate", "StantonSCS3d.BsLaLED"] ],
"vinyl":[ ["CurrentChannel", "pfl", "StantonSCS3d.B11LED"],
["CurrentChannel", "VuMeter", "StantonSCS3d.VUMeterLEDs"],
["CurrentChannel", "keylock", "StantonSCS3d.B12LED"] ],
"vinyl2":[["CurrentChannel", "pfl", "StantonSCS3d.B11LED"],
["CurrentChannel", "VuMeter", "StantonSCS3d.VUMeterLEDs"],
["CurrentChannel", "keylock", "StantonSCS3d.B12LED"] ],
"vinyl3":[],
"deck":[ ["[Master]","balance","StantonSCS3d.pitchLEDs"],
["[Master]","volume","StantonSCS3d.MasterVolumeLEDs"],
["[Master]","headMix","StantonSCS3d.headMixLEDs"],
["[Master]","headVolume","StantonSCS3d.headVolLEDs"],
["[Master]","crossfader","StantonSCS3d.crossFaderLEDs"] ],
"none":[] // To avoid an error on forced mode changes
};
StantonSCS3d.commonSignals = [ ["CurrentChannel", "rate", "StantonSCS3d.pitchLEDs"],
["CurrentChannel", "rateRange", "StantonSCS3d.pitchSliderLED"]
];
StantonSCS3d.deckSignals = [ ["CurrentChannel", "volume", "StantonSCS3d.gainLEDs"],
["CurrentChannel", "play_indicator", "StantonSCS3d.playLED"],
["CurrentChannel", "cue_indicator", "StantonSCS3d.cueLED"],
["CurrentChannel", "sync_enabled", "StantonSCS3d.syncLED"],
["CurrentChannel", "back", "StantonSCS3d.B13LED"],
["CurrentChannel", "fwd", "StantonSCS3d.B14LED"]
];
// ---------- Functions ----------
StantonSCS3d.init = function (id, debug) {
StantonSCS3d.id = id; // Store the ID of this device for later use
StantonSCS3d.debug = debug;
// Find out the firmware version
if (!StantonSCS3d.state["flat"]) midi.sendSysexMsg([0xF0, 0x7E, StantonSCS3d.channel, 0x06, 0x01, 0xF7],6);
// Don't finish initializing until we know the firmware version.
}
StantonSCS3d.init2 = function () {
// Set the device's MIDI channel to a known value
// midi.sendSysexMsg(StantonSCS3d.sysex.concat([0x02, StantonSCS3d.channel, 0xF7]),7);
var CC = 0xB0 + StantonSCS3d.channel;
var No = 0x90 + StantonSCS3d.channel;
midi.sendShortMsg(CC,0x7B,0x00); // Extinguish all LEDs
for (i=0x48; i<=0x5c; i++) midi.sendShortMsg(No,i,0x40); // Set surface LEDs to black default
// Force change to first deck, initializing the control surface & LEDs and connecting signals in the process
// Set active deck to the last one so the below will switch to #1.
StantonSCS3d.deck = engine.getValue("[Master]","num_decks");
if (StantonSCS3d.singleDeck) // Force timer to expire so the deck change happens
StantonSCS3d.modifier["deckTime"] = new Date() - StantonSCS3d.deckChangeWait;
StantonSCS3d.DeckChangeP1(StantonSCS3d.channel, StantonSCS3d.buttons["deck"], "null", 0x90+StantonSCS3d.channel);
StantonSCS3d.DeckChangeP1(StantonSCS3d.channel, StantonSCS3d.buttons["deck"], "null", 0x80+StantonSCS3d.channel);
// Connect the playposition functions permanently since they disrupt playback if connected on the fly
if (StantonSCS3d.spinningPlatter) {
engine.connectControl("[Channel1]","playposition","StantonSCS3d.circleLEDs1");
engine.connectControl("[Channel2]","playposition","StantonSCS3d.circleLEDs2");
engine.connectControl("[Channel3]","playposition","StantonSCS3d.circleLEDs3");
engine.connectControl("[Channel4]","playposition","StantonSCS3d.circleLEDs4");
engine.connectControl("[Channel1]","duration","StantonSCS3d.durationChange1");
engine.connectControl("[Channel2]","duration","StantonSCS3d.durationChange2");
engine.connectControl("[Channel3]","duration","StantonSCS3d.durationChange3");
engine.connectControl("[Channel4]","duration","StantonSCS3d.durationChange4");
}
// Initialize the spinning platter LEDs if the mapping is loaded after a song is
StantonSCS3d.durationChange1(engine.getValue("[Channel1]","duration"));
StantonSCS3d.durationChange2(engine.getValue("[Channel2]","duration"));
print ("StantonSCS3d: \""+StantonSCS3d.id+"\" on MIDI channel "+(StantonSCS3d.channel+1)+" initialized.");
}
StantonSCS3d.statusResponse = function (data, length) {
var statusResponsePreamble=[0xF0,0x7E,0,6,2,0,1,0x60,0x2c,1,1,0];
// Check if this SysEx is the one we're looking for
var i=0;
var comp=true;
while (i<12 && comp) {
if (statusResponsePreamble[i]!=data[i]) comp=false;
i++;
}
if (comp) {
print ("Stanton SCS.3d v"+data[12]+", "+(2008+data[13])+"-"+data[14]+"-"+data[15]);
if ((2008+data[13])==2009 && !StantonSCS3d.state["flat"]) {
// If the year is 2009, this is the test "smart" firmware
print ("WARNING: This SCS.3d is running test firmware and should be re-flashed with production firmware!\n\
(Contact Stanton support.) Changing unit to flat mode...");
// Send the command to change the device to flat mode which is mostly compatible
midi.sendSysexMsg(StantonSCS3d.sysex.concat([0x10, StantonSCS3d.channel, 0xF7]),7);
StantonSCS3d.state["flat"]=true;
}
}
StantonSCS3d.init2();
}
StantonSCS3d.shutdown = function () { // called when the MIDI device is closed
StantonSCS3d.stopTimers();
var CC = 0xB0 + StantonSCS3d.channel;
var No = 0x90 + StantonSCS3d.channel;
for (i=0x48; i<=0x5c; i++) midi.sendShortMsg(No,i,0x40); // Set surface LEDs to black default
midi.sendShortMsg(CC,0x7B,0x00); // Extinguish all LEDs
print ("StantonSCS3d: \""+StantonSCS3d.id+"\" on MIDI channel "+(StantonSCS3d.channel+1)+" shut down.");
}
StantonSCS3d.stopTimers = function () {
for (var i=0; i<StantonSCS3d.timer.length; i++) {
if (StantonSCS3d.timer[i] != -1) {
engine.stopTimer(StantonSCS3d.timer[i]);
StantonSCS3d.timer[i] = -1;
}
}
}
// (Dis)connects the appropriate Mixxx control signals to/from functions based on the currently controlled deck and what mode the controller is in
StantonSCS3d.connectSurfaceSignals = function (channel, disconnect) {
var signalList = StantonSCS3d.modeSignals[StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]];
for (i=0; i<signalList.length; i++) {
var group = signalList[i][0];
if (group=="CurrentChannel") group = "[Channel"+StantonSCS3d.deck+"]";
if (group=="CurrentChannelEQ") group = "[EqualizerRack1_[Channel"+StantonSCS3d.deck+"]_Effect1]";
engine.connectControl(group,signalList[i][1],signalList[i][2],disconnect);
// If connecting a signal, cause it to fire to update the LEDs
if (!disconnect) engine.trigger(group,signalList[i][1]);
// if (!disconnect) {
// // Alternate:
// var command = signalList[i][2]+"("+engine.getValue(group,signalList[i][1])+")";
// // print("StantonSCS3d: command="+command);
// eval(command);
// }
if (StantonSCS3d.debug) {
if (disconnect) print("StantonSCS3d: "+group+","+signalList[i][1]+" disconnected from "+signalList[i][2]);
else print("StantonSCS3d: "+group+","+signalList[i][1]+" connected to "+signalList[i][2]);
}
}
// If disconnecting signals, darken the LEDs on the control surface & soft buttons
if (disconnect) {
var CC = 0xB0 + channel;
midi.sendShortMsg(CC,0x62,0x00); // C1 LEDs off
midi.sendShortMsg(CC,0x0C,0x00); // S3 LEDs off
midi.sendShortMsg(CC,0x01,0x00); // S4 LEDs off
midi.sendShortMsg(CC,0x0E,0x00); // S5 LEDs off
}
}
// (Dis)connects the mode-independent Mixxx control signals to/from functions based on the currently controlled virtual deck
StantonSCS3d.connectDeckSignals = function (channel, disconnect, list) {
var signalList;
switch (list) {
case "common": signalList = StantonSCS3d.commonSignals; break;
case "deck":
default: signalList = StantonSCS3d.deckSignals; break;
}
for (i=0; i<signalList.length; i++) {
var group = signalList[i][0];
var name = signalList[i][1];
if (group=="CurrentChannel") group = "[Channel"+StantonSCS3d.deck+"]";
engine.connectControl(group,name,signalList[i][2],disconnect);
// if (StantonSCS3d.debug) print("StantonSCS3d: (dis)connected "+group+","+name+" to/from "+signalList[i][2]);
// If connecting a signal, update the LEDs
if (!disconnect) {
var currentValue = engine.getValue(group,name);
switch (name) {
case "play_indicator":
StantonSCS3d.playLED(currentValue);
break;
case "cue_indicator":
StantonSCS3d.cueLED(currentValue);
break;
case "sync_enabled":
StantonSCS3d.syncLED(currentValue);
break;
default: // Cause the signal to fire to update LEDs
engine.trigger(group,name);
// // Alternate:
// var command = signalList[i][2]+"("+engine.getValue(group,name)+")";
// // print("StantonSCS3d: command="+command);
// eval(command);
break;
}
}
if (StantonSCS3d.debug) {
if (disconnect) print("StantonSCS3d: "+group+","+signalList[i][1]+" disconnected from "+signalList[i][2]);
else print("StantonSCS3d: "+group+","+signalList[i][1]+" connected to "+signalList[i][2]);
}
}
// If disconnecting signals, darken the corresponding LEDs
if (disconnect) {
var CC = 0xB0 + channel;
var No = 0x90 + channel;
switch (list) {
case "common":
midi.sendShortMsg(CC,0x07,0x00); // Gain LEDs off
midi.sendShortMsg(CC,0x03,0x00); // Pitch LEDs off
break;
case "deck":
midi.sendShortMsg(No,0x6D,0x00); // PLAY button blue
midi.sendShortMsg(No,0x6E,0x00); // CUE button blue
midi.sendShortMsg(No,0x6F,0x00); // SYNC button blue
midi.sendShortMsg(No,0x70,0x00); // TAP button blue
break;
}
}
}
// Sets all mode buttons except Deck to the same color
StantonSCS3d.modeButtonsColor = function (channel, color) {
var byte1 = 0x90 + channel;
midi.sendShortMsg(byte1,StantonSCS3d.buttons["fx"],color); // Set FX button color
midi.sendShortMsg(byte1,StantonSCS3d.buttons["eq"],color); // Set EQ button color
midi.sendShortMsg(byte1,StantonSCS3d.buttons["loop"],color); // Set Loop button color
midi.sendShortMsg(byte1,StantonSCS3d.buttons["trig"],color); // Set Trig button color
midi.sendShortMsg(byte1,StantonSCS3d.buttons["vinyl"],color); // Set Vinyl button color
midi.sendShortMsg(byte1,StantonSCS3d.buttons["deck"],color); // Set Deck button color
}
// Sets all four soft buttons to the same color
StantonSCS3d.softButtonsColor = function (channel, color) {
var byte1 = 0x90 + channel;
midi.sendShortMsg(byte1,0x2c,color); // Set B11 button color
midi.sendShortMsg(byte1,0x2e,color); // Set B12 button color
midi.sendShortMsg(byte1,0x30,color); // Set B13 button color
midi.sendShortMsg(byte1,0x32,color); // Set B14 button color
}
// Sets color of side circle LEDs (used for deck change effect)
StantonSCS3d.circleLEDsColor = function (channel, color, side) {
var byte1 = 0x90 + channel;
var start;
var end;
if (side=="left") { start = 0x5e; end = 0x63; }
else { start = 0x66; end = 0x6b; }
for (i=start; i<=end; i++) midi.sendShortMsg(byte1,i,color);
}
StantonSCS3d.pitch = function (channel, control, value) { // Lower the sensitivity of the pitch slider
// If in DECK mode, ignore this.
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]=="deck") return;
// Ignore if doing pitch bend
if (engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_up")!=0
|| engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_down")!=0) return;
var currentValue = engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate");
var newValue;
var modDeck = StantonSCS3d.modifier[StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]]==1;
var swap = StantonSCS3d.finePitchDefault;
if ((modDeck && !swap) || (!modDeck && swap)) {
// Fine pitch adjust
var pitchRange = engine.getValue("[Channel"+StantonSCS3d.deck+"]","rateRange");
newValue = currentValue+(value-64)/(20000*StantonSCS3d.finePitchAdjustment*pitchRange);
}
else newValue = currentValue+(value-64)/(86*StantonSCS3d.pitchAdjustment);
if (newValue<-1) newValue=-1.0;
if (newValue>1) newValue=1.0;
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate",newValue);
}
StantonSCS3d.pitchAbsolute = function (channel, control, value) {
// Adjust the master balance if in DECK mode
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]=="deck") {
var newValue = (value-64)/64;
engine.setValue("[Master]","balance",newValue);
return;
}
// Disable if doing fine adjustments (holding down the current mode button)
if (StantonSCS3d.modifier[StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]]==1) return;
// Ignore if we're already bending
if (engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_up")!=0
|| engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_down")!=0) return;
// --- Pitch bending at the edges of the slider ---
if (StantonSCS3d.state["pitchAbs"]==0) StantonSCS3d.state["pitchAbs"]=value; // Log the initial value
// Ignore if the slider was first touched in the middle
if (StantonSCS3d.state["pitchAbs"]>=10 && StantonSCS3d.state["pitchAbs"]<=117) return;
if (engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate_dir") == -1) { // Go in the appropriate direction
if (value<10) engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_up",1);
if (value>117) engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_down",1);
}
else {
if (value<10) engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_down",1);
if (value>117) engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_up",1);
}
}
StantonSCS3d.pitchTouch = function (channel, control, value, status) {
if ((status & 0xF0) == 0x80) { // If button up
StantonSCS3d.state["pitchAbs"]=0; // Clear the initial value
if (engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_down") != 0)
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_down",0);
if (engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_up") != 0)
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate_temp_up",0);
}
}
StantonSCS3d.gain = function (channel, control, value) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
// Ignore if in DECK mode
if (currentMode == "deck") return;
if (StantonSCS3d.modifier[currentMode]==1) return;
engine.setValue("[Channel"+StantonSCS3d.deck+"]","volume",value/127);
}
StantonSCS3d.gainRelative = function (channel, control, value) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
// If mode button held, (except when Deck is held down in non-single-deck mode,)
if (StantonSCS3d.modifier[currentMode]==1 &&
(currentMode != "deck" || StantonSCS3d.singleDeck)) {
var newValue = engine.getValue("[Channel"+StantonSCS3d.deck+"]","pregain")+(value-64)/128;
if (newValue<0.0) newValue=0.0;
if (newValue>4.0) newValue=4.0;
engine.setValue("[Channel"+StantonSCS3d.deck+"]","pregain",newValue);
var add = StantonSCS3d.BoostCut(9,newValue, 0.0, 1.0, 4.0, 4, 4);
var byte1 = 0xB0 + channel;
midi.sendShortMsg(byte1,0x07,0x15+add);
}
else if (currentMode == "deck") { // If in DECK mode, adjust Master Volume
var newValue = engine.getValue("[Master]","volume")+(value-64)/256;
if (newValue<0.0) newValue=0.0;
if (newValue>5.0) newValue=5.0;
engine.setValue("[Master]","volume",newValue);
return;
}
}
StantonSCS3d.playButton = function (channel, control, value, status) {
var byte1 = 0x90 + channel;
if ((status & 0xF0) == 0x90) { // If button down
// If in single-deck mode and in DECK mode and Deck is held when this is pressed, change decks
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if (StantonSCS3d.singleDeck && currentMode == "deck" && StantonSCS3d.modifier["deck"]==1) {
StantonSCS3d.DeckChangeP1(channel, StantonSCS3d.buttons["deck"], "null", 0x90+channel);
StantonSCS3d.DeckChangeP1(channel, StantonSCS3d.buttons["deck"], "null", 0x80+channel);
return
}
StantonSCS3d.modifier["play"]=1;
var currentlyPlaying = engine.getValue("[Channel"+StantonSCS3d.deck+"]","play");
engine.setValue("[Channel"+StantonSCS3d.deck+"]","play", !currentlyPlaying);
return;
}
StantonSCS3d.modifier["play"]=0;
}
StantonSCS3d.cueButton = function (channel, control, value, status) {
var byte1 = 0x90 + channel;
if ((status & 0xF0) != 0x80) { // If button down
// If VINYL held down in a manipulation mode
if (StantonSCS3d.modifier["vinyl"] || StantonSCS3d.modifier["vinyl2"]) {
// Force the timer on the mode button to expire to avoid unintended mode changes
StantonSCS3d.modifier["time"] = new Date()-1000;
// Toggle scratch & cue mode
if (StantonSCS3d.scratchncue[StantonSCS3d.deck]) StantonSCS3d.scratchncue[StantonSCS3d.deck]=false;
else StantonSCS3d.scratchncue[StantonSCS3d.deck]=true;
// Flash the Stanton logo to acknowledge
midi.sendShortMsg(0x90,0x7A,0x00);
midi.sendShortMsg(0x90,0x7A,0x01);
}
else engine.setValue("[Channel"+StantonSCS3d.deck+"]","cue_default",1);
StantonSCS3d.modifier["cue"]=1; // Set button modifier flag
return;
}
engine.setValue("[Channel"+StantonSCS3d.deck+"]","cue_default",0);
StantonSCS3d.modifier["cue"]=0; // Clear button modifier flag
}
StantonSCS3d.syncButton = function (channel, control, value, status) {
var byte1 = 0x90 + channel;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if ((status & 0xF0) == 0x90) { // If button down
// If in DECK mode and Deck is held when this is pressed,
// toggle between multi and single deck mode
if (currentMode == "deck" && (!StantonSCS3d.singleDeck || StantonSCS3d.modifier["deck"]==1)) {
// Flash the Stanton logo to acknowledge
midi.sendShortMsg(0x90,0x7A,0x00);
midi.sendShortMsg(0x90,0x7A,0x01);
if (StantonSCS3d.singleDeck) {
if (StantonSCS3d.debug) print("StantonSCS3d: Switching to multiple-deck control mode");
StantonSCS3d.singleDeck = false;
// Prevent ending up in now-defunct "Deck" mode
if (StantonSCS3d.mode_store["[Channel1]"]=="deck") StantonSCS3d.mode_store["[Channel1]"] = "vinyl";
if (StantonSCS3d.mode_store["[Channel2]"]=="deck") StantonSCS3d.mode_store["[Channel2]"] = "vinyl";
// Do deck change to acknowledge
StantonSCS3d.DeckChangeP1(channel, StantonSCS3d.buttons["deck"], "null", 0x90+channel);
}
else {
if (StantonSCS3d.debug) print("StantonSCS3d: Switching to single-deck control mode");
StantonSCS3d.singleDeck = true;
}
}
else
engine.setValue("[Channel"+StantonSCS3d.deck+"]","sync_enabled",1);
StantonSCS3d.modifier["masterSync"] = new Date();
return;
}
// If button up
// Don't touch sync_enabled if we toggled modes
if (currentMode == "deck" && (!StantonSCS3d.singleDeck || StantonSCS3d.modifier["deck"]==1)) return;
// Otherwise, if it's been held less than 1/3 of a second, disable sync
if (new Date() - StantonSCS3d.modifier["masterSync"] < 300) {
engine.setValue("[Channel"+StantonSCS3d.deck+"]","sync_enabled",0);
}
}
StantonSCS3d.tapButton = function (channel, control, value, status) {
var byte1 = 0x90 + channel;
// If in DECK mode, and not in single-deck mode
if (!StantonSCS3d.singleDeck && StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]=="deck") {
engine.setValue("[Master]","crossfader",0.0); // Reset cross-fader to center
return;
}
if ((status & 0xF0) == 0x90) { // If button down
if (StantonSCS3d.debug) print("StantonSCS3d: TAP");
midi.sendShortMsg(byte1,control,0x01); // TAP button red
bpm.tapButton(StantonSCS3d.deck);
return;
}
midi.sendShortMsg(byte1,control,0x00); // TAP button blue
}
StantonSCS3d.B11 = function (channel, control, value, status) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
var byte1 = 0x90 + channel;
if ((status & 0xF0) == 0x90) { // If button down
StantonSCS3d.modifier["B11"]=1; // Set button modifier flag
// If mode button held, (except when Deck is held down in non-single-deck mode,)
if (StantonSCS3d.modifier[currentMode]==1 &&
(currentMode != "deck" || StantonSCS3d.singleDeck)) {
midi.sendShortMsg(byte1,control,0x01); // Make button red
// Reset channel pre-fader gain to center
engine.setValue("[Channel"+StantonSCS3d.deck+"]","pregain",1.0);
// Update the LEDs
var add = StantonSCS3d.BoostCut(9,1.0, 0.0, 1.0, 4.0, 5, 4);
midi.sendShortMsg(0xB0 + channel,0x07,0x15+add);
return;
}
switch (currentMode) {
case "vinyl3":
midi.sendShortMsg(byte1,control,0x01); // Make button red
engine.setValue("[Playlist]","SelectPrevPlaylist",1);
break;
case "deck":
midi.sendShortMsg(byte1,control,0x01); // Make button red
engine.setValue("[Master]","volume",1.0);
break;
case "fx":
case "loop":
break; // Do nothing here
default:
engine.setValue("[Channel"+StantonSCS3d.deck+"]","pfl",!engine.getValue("[Channel"+StantonSCS3d.deck+"]","pfl"));
break;
}
}
else { // Button up
StantonSCS3d.modifier["B11"]=0; // Clear button modifier flag
if (StantonSCS3d.modifier[currentMode]==1) {
midi.sendShortMsg(byte1,control,0x02); // Make button blue if a mode button is held
return;
}
switch (currentMode) {
case "deck":
case "vinyl3":
midi.sendShortMsg(byte1,control,0x02); // Make button blue
break;
}
}
switch (currentMode) { // In either case (for toggling)
case "fx":
engine.setValue("[Channel"+StantonSCS3d.deck+"]","reverse",!engine.getValue("[Channel"+StantonSCS3d.deck+"]","reverse"));
break;
case "loop":
engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_halve",!engine.getValue("[Channel"+StantonSCS3d.deck+"]","loop_halve"));
break;
}
}
StantonSCS3d.B12 = function (channel, control, value, status, group) {
var byte1 = 0x90 + channel;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if ((status & 0xF0) == 0x90) { // If button down
StantonSCS3d.modifier["B12"]=1; // Set button modifier flag
if (currentMode != "deck" && StantonSCS3d.modifier[currentMode]==1) {
midi.sendShortMsg(byte1,control,0x01); // Make button red
// Reset pitch to 0 if mode button held down
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate",0);
return;
}
switch (currentMode) {
case "deck":
midi.sendShortMsg(byte1,control,0x01); // Make button red
engine.setValue("[Master]","balance",0.0); // Reset master balance to center
break;
case "fx":
engine.setValue("[Channel"+StantonSCS3d.deck+"]","flanger",!engine.getValue("[Channel"+StantonSCS3d.deck+"]","flanger"));
break;
case "vinyl":
case "vinyl2":
engine.setValue("[Channel"+StantonSCS3d.deck+"]","keylock",!engine.getValue("[Channel"+StantonSCS3d.deck+"]","keylock"));
break;
case "vinyl3":
midi.sendShortMsg(byte1,control,0x01); // Make button red
engine.setValue("[Playlist]","SelectNextPlaylist",1);
break;
case "loop": break; // Do nothing
case "loop2":
case "loop3":
midi.sendShortMsg(byte1,control,0x01); // Make button red
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate",0);
default:
// Pitch range toggle
midi.sendShortMsg(byte1,control,0x01); // Make button red
// Round to two decimal places to avoid double-precision comparison problems
var currentRange = Math.round(engine.getValue("[Channel"+StantonSCS3d.deck+"]","rateRange")*100)/100;
// print ("Current range="+currentRange);
switch (true) {
case (currentRange<StantonSCS3d.pitchRanges[0]):
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rateRange",StantonSCS3d.pitchRanges[0]);
break;
case (currentRange<StantonSCS3d.pitchRanges[1]):
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rateRange",StantonSCS3d.pitchRanges[1]);
break;
case (currentRange<StantonSCS3d.pitchRanges[2]):
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rateRange",StantonSCS3d.pitchRanges[2]);
break;
case (currentRange<StantonSCS3d.pitchRanges[3]):
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rateRange",StantonSCS3d.pitchRanges[3]);
break;
case (currentRange>=StantonSCS3d.pitchRanges[3]):
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rateRange",StantonSCS3d.pitchRanges[0]);
break;
}
break;
}
}
else { // If button up
StantonSCS3d.modifier["B12"]=0; // Clear button modifier flag
if (StantonSCS3d.modifier[currentMode]==1) {
midi.sendShortMsg(byte1,control,0x02); // Make button blue if a mode button is held
return;
}
switch (currentMode) {
case "fx":
case "vinyl":
case "vinyl2":
case "loop":
break; // Do nothing
case "vinyl3":
engine.setValue("[Playlist]","SelectNextPlaylist",0);
// No break! We want the LED to be reset as well.
default:
midi.sendShortMsg(byte1,control,0x02); // Make button blue
break;
}
}
switch (currentMode) { // In either case (for toggling)
case "loop":
engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_double",!engine.getValue("[Channel"+StantonSCS3d.deck+"]","loop_double"));
break;
}
}
StantonSCS3d.B13 = function (channel, control, value, status) {
var byte1 = 0x90 + channel;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if ((status & 0xF0) == 0x90) { // If button down
StantonSCS3d.modifier["B13"]=1; // Set button modifier flag
if (currentMode == "vinyl3")
midi.sendShortMsg(byte1,control,0x01); // Make button red
}
else {
StantonSCS3d.modifier["B13"]=0; // Clear button modifier flag
if (currentMode == "vinyl3")
midi.sendShortMsg(byte1,control,0x02); // Make button blue
}
switch (currentMode) {
case "vinyl3":
if ((status & 0xF0) == 0x90) { // If button down
engine.setValue("[Playlist]","SelectPrevTrack",1);
}
else engine.setValue("[Playlist]","SelectPrevTrack",0);
break;
default:
if ((status & 0xF0) == 0x90) { // If button down
engine.setValue("[Channel"+StantonSCS3d.deck+"]","back",1);
return;
}
engine.setValue("[Channel"+StantonSCS3d.deck+"]","back",0);
break;
}
}
StantonSCS3d.B14 = function (channel, control, value, status) {
var byte1 = 0x90 + channel;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if ((status & 0xF0) == 0x90) { // If button down
StantonSCS3d.modifier["B14"]=1; // Set button modifier flag
if (currentMode == "vinyl3")
midi.sendShortMsg(byte1,control,0x01); // Make button red
}
else {
StantonSCS3d.modifier["B14"]=0; // Clear button modifier flag
if (currentMode == "vinyl3")
midi.sendShortMsg(byte1,control,0x02); // Make button blue
}
switch (currentMode) {
case "vinyl3":
if ((status & 0xF0) == 0x90) { // If button down
engine.setValue("[Playlist]","SelectNextTrack",1);
}
else engine.setValue("[Playlist]","SelectNextTrack",0);
break;
default:
if ((status & 0xF0) == 0x90) { // If button down
engine.setValue("[Channel"+StantonSCS3d.deck+"]","fwd",1);
return;
}
engine.setValue("[Channel"+StantonSCS3d.deck+"]","fwd",0);
break;
}
}
// ---------- Mode buttons ----------
StantonSCS3d.modeButton = function (channel, control, status, modeName) {
var byte1 = 0x90 + channel;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if ((status & 0xF0) == 0x90) { // If button down
midi.sendShortMsg(byte1,control,0x03); // Make button purple
StantonSCS3d.modifier[modeName]=1; // Set mode modifier flag
if (currentMode == modeName) {
StantonSCS3d.modifier["time"] = new Date(); // Store the current time in milliseconds
StantonSCS3d.B11LED(0); // B11 blue
StantonSCS3d.B12LED(0); // B12 blue
// Set Gain LEDs to pregain value
var add = StantonSCS3d.BoostCut(9,engine.getValue("[Channel"+StantonSCS3d.deck+"]","pregain"), 0.0, 1.0, 4.0, 5, 4);
midi.sendShortMsg(0xB0+channel,0x07,0x15+add);
}
else StantonSCS3d.modifier["time"] = 0.0;
return;
}
StantonSCS3d.modifier[currentMode] = StantonSCS3d.modifier[modeName] = 0; // Clear mode modifier flags
StantonSCS3d.gainLEDs(engine.getValue("[Channel"+StantonSCS3d.deck+"]","volume")); // Restore Gain LEDs
StantonSCS3d.modeButtonsColor(channel,0x02); // Make all mode buttons blue
// If trying to switch to the same mode, or the same button was held down for over 1/3 of a second, stay in the current mode
if (currentMode == modeName || (StantonSCS3d.modifier["time"] != 0.0 && ((new Date() - StantonSCS3d.modifier["time"])>300))) {
switch (currentMode.charAt(currentMode.length-1)) { // Return the button to its original color
case "2": midi.sendShortMsg(byte1,control,0x03); break; // Make button purple
case "3": midi.sendShortMsg(byte1,control,0x00); break; // Make button black
default: midi.sendShortMsg(byte1,control,0x01); break; // Make button red
}
StantonSCS3d.connectSurfaceSignals(channel); // Re-trigger signals
return;
}
// So if we've reached this point, modeName != currentMode, i.e. we're about to change modes
if (StantonSCS3d.debug) print("StantonSCS3d: Switching to "+modeName.toUpperCase()+" mode on deck "+StantonSCS3d.deck);
switch (modeName.charAt(modeName.length-1)) { // Set the button to its new color
case "2": midi.sendShortMsg(byte1,control,0x03); break; // Make button purple
case "3": midi.sendShortMsg(byte1,control,0x00); break; // Make button black
default: midi.sendShortMsg(byte1,control,0x01); break; // Make button red
}
StantonSCS3d.connectSurfaceSignals(channel,true); // Disconnect previous ones
StantonSCS3d.softButtonsColor(channel,0x02); // Make the soft buttons blue
switch (currentMode) { // Special recovery from certain modes
case "vinyl2":
// So we don't get stuck at some strange speed when switching from a scratching mode
engine.scratchDisable(StantonSCS3d.deck);
break;
case "loop":
var redButtonLEDs = [0x48, 0x4a, 0x4c, 0x4e, 0x4f, 0x51, 0x53, 0x55, 0x56, 0x58, 0x59, 0x5A, 0x5C];
for (i=0; i<redButtonLEDs.length; i++)
midi.sendShortMsg(byte1,redButtonLEDs[i],0x40); // Set them to black
break;
case "loop2":
case "loop3":
case "trig":
case "trig2":
case "trig3":
// If switching to loop2-3 or trig from either, skip this
if (modeName.substring(0,4)=="trig" || (modeName != "loop" && modeName.substring(0,4)=="loop")) break;
var redButtonLEDs = [0x48, 0x4a, 0x4c, 0x4e, 0x4f, 0x51, 0x53, 0x55];
for (i=0; i<redButtonLEDs.length; i++)
midi.sendShortMsg(byte1,redButtonLEDs[i],0x40); // Set them to black
for (i=0x56; i<=0x5c; i++)
midi.sendShortMsg(byte1,i,0x40); // Set center slider to black
break;
case "deck":
StantonSCS3d.state["forceGain"]=true;
StantonSCS3d.gainLEDs(engine.getValue("[Channel"+StantonSCS3d.deck+"]","volume")); // Restore Gain LEDs
StantonSCS3d.state["forceGain"]=false;
StantonSCS3d.connectDeckSignals(channel,false,"common"); // Connect static common signals
break;
}
// if (StantonSCS3d.modeSurface[modeName] != StantonSCS3d.modeSurface[currentMode]) // If different,
midi.sendSysexMsg(StantonSCS3d.sysex.concat([0x01,
StantonSCS3d.surface[StantonSCS3d.modeSurface[modeName]], 0xF7]),7); // Configure surface
switch (modeName) { // Prep for certain modes
case "loop":
var redButtonLEDs = [0x48, 0x4a, 0x4c, 0x4e, 0x4f, 0x51, 0x53, 0x55, 0x56, 0x58, 0x59, 0x5A, 0x5C];
for (i=0; i<redButtonLEDs.length; i++)
midi.sendShortMsg(byte1,redButtonLEDs[i],0x41); // Set them to red dim
break;
case "loop2":
case "loop3":
case "trig":
case "trig2":
case "trig3":
// If switching to loop2-3 or trig from any other mode, prep the surface background LEDs
var index = modeName.charAt(modeName.length-1);
if (index != "2" && index != "3") index = "1";
var redButtonLEDs = [0x48, 0x4a, 0x4c, 0x4e, 0x4f, 0x51, 0x53, 0x55, 0x56, 0x58, 0x5A, 0x5C];
if ( (currentMode.substring(0,4) != "trig"
&& (currentMode == "loop" || currentMode.substring(0,4) != "loop"))
|| StantonSCS3d.state["changedDeck"]) {
StantonSCS3d.state["changedDeck"] = false;
for (i=0; i<redButtonLEDs.length; i++)
midi.sendShortMsg(byte1,redButtonLEDs[i],0x41); // Set them to red dim
}
break;
case "deck":
StantonSCS3d.connectDeckSignals(channel,true,"common"); // Disconnect static common signals
midi.sendShortMsg(byte1,0x3D,0x00); // Pitch LED black
midi.sendShortMsg(byte1,0x3E,0x00);
break;
}
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = modeName;
StantonSCS3d.connectSurfaceSignals(channel); // Connect new ones
// Force the circle LEDs to light if applicable
StantonSCS3d.lastLight[StantonSCS3d.deck]=-1;
StantonSCS3d.circleLEDs(engine.getValue("[Channel"+StantonSCS3d.deck+"]","playposition"));
}
StantonSCS3d.FX = function (channel, control, value, status) {
StantonSCS3d.modeButton(channel, control, status, "fx");
}
StantonSCS3d.EQ = function (channel, control, value, status) {
StantonSCS3d.modeButton(channel, control, status, "eq");
}
StantonSCS3d.Loop = function (channel, control, value, status) {
var mode;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
switch (currentMode) {
case "loop":
if ((status & 0xF0) == 0x80) mode = "loop2";
else mode = "loop";
break;
case "loop2":
if ((status & 0xF0) == 0x80) mode = "loop3";
else mode = "loop2";
break;
case "loop3":
if ((status & 0xF0) == 0x80) mode = "loop";
else mode = "loop3";
break;
default: mode = "loop";
}
StantonSCS3d.modeButton(channel, control, status, mode);
}
StantonSCS3d.Trig = function (channel, control, value, status) {
StantonSCS3d.triggerS4 = 0xFF;
var mode;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
switch (currentMode) {
case "trig":
if ((status & 0xF0) == 0x80) mode = "trig2";
else mode = "trig";
break;
case "trig2":
if ((status & 0xF0) == 0x80) mode = "trig3";
else mode = "trig2";
break;
case "trig3":
if ((status & 0xF0) == 0x80) mode = "trig";
else mode = "trig3";
break;
default: mode = "trig";
}
StantonSCS3d.modeButton(channel, control, status, mode);
}
StantonSCS3d.Vinyl = function (channel, control, value, status) {
var mode;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
switch (currentMode) {
case "vinyl":
if ((status & 0xF0) == 0x80) mode = "vinyl2";
else mode = "vinyl";
break;
case "vinyl2":
if ((status & 0xF0) == 0x80) mode = "vinyl3";
else mode = "vinyl2";
break;
case "vinyl3":
if ((status & 0xF0) == 0x80) mode = "vinyl";
else mode = "vinyl3";
break;
default: mode = "vinyl";
}
StantonSCS3d.modeButton(channel, control, status, mode);
}
StantonSCS3d.DeckButton = function (channel, control, value, status) {
if (StantonSCS3d.singleDeck) StantonSCS3d.modeButton(channel, control, status, "deck");
else StantonSCS3d.DeckChangeP1(channel, control, value, status);
}
StantonSCS3d.deckChangeFlash = function (channel, value, targetSide) {
var led = {"left":0x71,"right":0x72};
var byte1 = 0x90 + channel;
StantonSCS3d.state["flashes"]++;
if (StantonSCS3d.state["flashes"] % 2 == 0) {
StantonSCS3d.deckIndicator(byte1,true); // Deck indicator on
StantonSCS3d.circleLEDsColor(channel,0x01,targetSide); // Light half-circle
}
else {
StantonSCS3d.deckIndicator(byte1,false); // Deck indicator off
StantonSCS3d.circleLEDsColor(channel,0x00,targetSide); // Extinguish half-circle
}
if (StantonSCS3d.state["flashes"]>=5) {
engine.stopTimer(StantonSCS3d.timer[0]);
StantonSCS3d.timer[0] = -1;
// Finish the deck change
StantonSCS3d.deckIndicator(byte1,true); // Deck indicator on
if (!StantonSCS3d.state["logoLit"] && StantonSCS3d.deck > 0 &&
StantonSCS3d.deck <= engine.getValue("[Master]","num_decks")) {
// Re-light the Stanton logo if we're within deck #1-4 and if it had
// been extinguished before
midi.sendShortMsg(byte1,0x7A,0x01);
StantonSCS3d.state["logoLit"]=true;
}
StantonSCS3d.connectDeckSignals(channel); // Connect static signals
StantonSCS3d.connectDeckSignals(channel,false,"common"); // Connect static common signals
StantonSCS3d.DeckChangeP2(channel, value); // Call part 2
}
}
StantonSCS3d.deckIndicator = function (byte1, light) {
var value = 0x01;
if (!light) value = 0x00;
switch (StantonSCS3d.deck) {
case 1:
midi.sendShortMsg(byte1,0x71,value); // Deck A light
break;
case 2:
midi.sendShortMsg(byte1,0x72,value); // Deck B light
break;
case 3: // Both lights on
midi.sendShortMsg(byte1,0x71,value); // Deck A light
midi.sendShortMsg(byte1,0x72,value); // Deck B light
break;
case 4: // No lights on
break;
default:
// Turn off the Stanton logo too as a sign that we don't have a way
// of telling you which deck you're controlling (it's higher than 4!)
// (We could use it and the A & B lights as a 3-bit counter for
// up to 8 decks, but that's a bit too nerdy for the DJ crowd.)
midi.sendShortMsg(byte1,0x7A,0x00);
StantonSCS3d.state["logoLit"]=false;
break;
}
}
StantonSCS3d.DeckChangeP1 = function (channel, control, value, status) {
var byte1 = 0x90 + channel;
if ((status & 0xF0) == 0x90) { // If button down
StantonSCS3d.modeButtonsColor(channel,0x02); // Make all mode buttons blue
midi.sendShortMsg(byte1,control,0x01); // Make button red
StantonSCS3d.modifier["deck"]=1; // Set button modifier flag
StantonSCS3d.modifier["deckTime"] = new Date(); // Store the current time in milliseconds
StantonSCS3d.state["deckPrev"] = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
StantonSCS3d.connectSurfaceSignals(channel,true); // Disconnect surface signals & turn off surface LEDs
StantonSCS3d.connectDeckSignals(channel,true,"common"); // Disconnect common signals
StantonSCS3d.B11LED(0); // B11 blue
StantonSCS3d.B12LED(0); // B12 blue
midi.sendShortMsg(byte1,0x3D,0x00); // Pitch LED black
midi.sendShortMsg(byte1,0x3E,0x00);
// Switch to three-slider mode
midi.sendSysexMsg(StantonSCS3d.sysex.concat([0x01, StantonSCS3d.surface["S3+S5"], 0xF7]),7);
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "deck";
StantonSCS3d.connectSurfaceSignals(channel); // Connect new ones
// Force the circle LEDs to light if applicable
StantonSCS3d.lastLight[StantonSCS3d.deck]=-1;
StantonSCS3d.circleLEDs(engine.getValue("[Channel"+StantonSCS3d.deck+"]","playposition"));
return;
}
// If button up
StantonSCS3d.modifier["deck"]=0; // Clear button modifier flag
StantonSCS3d.connectSurfaceSignals(channel,true); // Disconnect surface signals & turn off surface LEDs
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = StantonSCS3d.state["deckPrev"];
// To avoid getting stuck at a weird speed
engine.scratchDisable(StantonSCS3d.deck);
var newMode;
// In default multiple-deck mode,
// If the button's been held down for longer than the specified time, stay on the current deck.
// If the button was just tapped, change control to another virtual deck.
if ((new Date() - StantonSCS3d.modifier["deckTime"])>=StantonSCS3d.deckChangeWait) {
midi.sendShortMsg(byte1,StantonSCS3d.buttons["deck"],0x01+StantonSCS3d.deck); // Return to appropriate color
StantonSCS3d.connectSurfaceSignals(channel); // Connect new ones
StantonSCS3d.connectDeckSignals(channel,false,"common"); // Connect common signals again
}
else {
StantonSCS3d.stopTimers(); // Stop any flashing light timers
StantonSCS3d.connectDeckSignals(channel,true); // Disconnect static signals
StantonSCS3d.connectDeckSignals(channel,true,"common"); // Disconnect common signals
StantonSCS3d.softButtonsColor(channel,0x00); // Darken the soft buttons
if (StantonSCS3d.globalMode) newMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"].substring(0,4) == "trig" ||
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"].substring(0,4) == "loop")
for (i=0x48; i<=0x5c; i++) midi.sendShortMsg(byte1,i,0x40); // Set surface LEDs to black
StantonSCS3d.deck++;
if (StantonSCS3d.deck > engine.getValue("[Master]","num_decks")) StantonSCS3d.deck = 1; // Wrap around
if (StantonSCS3d.debug) print("StantonSCS3d: Switching to deck "+StantonSCS3d.deck);
midi.sendShortMsg(byte1,0x71,0x00); // Deck A light off
midi.sendShortMsg(byte1,0x72,0x00); // Deck B light off
if (StantonSCS3d.deck % 2 == 0) { // If the new deck # is even
midi.sendShortMsg(byte1,StantonSCS3d.buttons["deck"],0x03); // Deck button purple
// Make flashy lights to signal a deck change
if (!StantonSCS3d.fastDeckChange) {
// If in the middle of flashing lights from a previous change, abort that one
if (StantonSCS3d.timer[0] != -1) engine.stopTimer(StantonSCS3d.timer[0]);
StantonSCS3d.state["flashes"] = 0; // initialize number of flashes
StantonSCS3d.timer[0] = engine.beginTimer(60,"StantonSCS3d.deckChangeFlash("+channel+","+value+",\"right\")");
return;
}
}
else {
midi.sendShortMsg(byte1,StantonSCS3d.buttons["deck"],0x02); // Deck button blue
midi.sendShortMsg(byte1,0x72,0x00); // Deck B light off
if (!StantonSCS3d.fastDeckChange) {
if (StantonSCS3d.timer[0] != -1) engine.stopTimer(StantonSCS3d.timer[0]);
StantonSCS3d.state["flashes"] = 0; // initialize number of flashes
StantonSCS3d.timer[0] = engine.beginTimer(60,"StantonSCS3d.deckChangeFlash("+channel+","+value+",\"left\")");
return;
}
}
// These are done in deckChangeFlash() when it's finished.
// But they're here too if fastDeckChange is enabled
StantonSCS3d.deckIndicator(byte1,true);
StantonSCS3d.connectDeckSignals(channel); // Connect static signals
StantonSCS3d.connectDeckSignals(channel,false,"common"); // Connect static common signals
}
StantonSCS3d.DeckChangeP2(channel, value); // Go to part 2.
}
StantonSCS3d.DeckChangeP2 = function (channel, value) {
if (!StantonSCS3d.globalMode) newMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "none"; // Forces a mode change when a function is called
StantonSCS3d.modifier["time"] = 0.0; // Reset the mode-modifier time
StantonSCS3d.state["changedDeck"]= true; // Mark that we just changed decks so the surface LEDs can update correctly for TRIG & LOOP
switch (newMode) { // Call the appropriate mode change function to set the control surface & connect signals on the now-current deck
case "fx": StantonSCS3d.FX(channel, StantonSCS3d.buttons["fx"], value, 0x80 + channel); break;
case "eq": StantonSCS3d.EQ(channel, StantonSCS3d.buttons["eq"], value, 0x80 + channel); break;
case "loop2": StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "loop"; // force correct change
case "loop3":
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] == "none")
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "loop2"; // force correct change
case "loop": StantonSCS3d.Loop(channel, StantonSCS3d.buttons["loop"], value, 0x80 + channel); break;
case "trig2": StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "trig"; // force correct change
case "trig3":
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] == "none")
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "trig2"; // force correct change
case "trig": StantonSCS3d.Trig(channel, StantonSCS3d.buttons["trig"], value, 0x80 + channel); break;
case "vinyl2": StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "vinyl"; // force correct change
case "vinyl3":
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] == "none")
StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] = "vinyl2"; // force correct change
case "vinyl": StantonSCS3d.Vinyl(channel, StantonSCS3d.buttons["vinyl"], value, 0x80 + channel); break;
}
} // End Deck Change function
// ---------- Sliders ----------
StantonSCS3d.S4relative = function (channel, control, value) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
var newValue=(value-64);
switch (currentMode) {
case "vinyl":
engine.setValue("[Channel"+StantonSCS3d.deck+"]","jog",newValue);
break;
case "vinyl2":
engine.scratchTick(StantonSCS3d.deck,newValue);
break;
}
}
StantonSCS3d.S3absolute = function (channel, control, value) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
switch (currentMode) {
case "fx":
if (StantonSCS3d.modifier[currentMode]==1) return; // Ignore if mode button is held down (wanting to reset)
script.absoluteSlider("[Flanger]","lfoDepth",value,0,1);
break;
case "eq":
if (StantonSCS3d.modifier[currentMode]==1) return; // Ignore if mode button is held down (wanting to reset)
engine.setParameter("[EqualizerRack1_[Channel"+StantonSCS3d.deck+"]_Effect1]","parameter1",script.absoluteLin(value,0,1));
break;
case "deck": engine.setValue("[Master]","headMix",(value-64)/63); break;
}
}
StantonSCS3d.S4absolute = function (channel, control, value) {
// Adjust the cross-fader if in DECK mode
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"] == "deck") {
engine.setValue("[Master]","crossfader",(value-64)/63);
return;
}
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
switch (currentMode) {
case "fx":
if (StantonSCS3d.modifier[currentMode]==1) return; // Ignore if mode button is held down (wanting to reset)
script.absoluteSlider("[Flanger]","lfoDelay",value,50,10000); break;
case "eq":
if (StantonSCS3d.modifier[currentMode]==1) return; // Ignore if mode button is held down (wanting to reset)
engine.setParameter("[EqualizerRack1_[Channel"+StantonSCS3d.deck+"]_Effect1]","parameter2",script.absoluteLin(value,0,1));
break;
case "vinyl":
case "vinyl2":
// Set slider lights
var add = (value/15)|0;
var byte1 = 0xB0 + channel;
midi.sendShortMsg(byte1,0x01,add); //S4 LEDs
if (!StantonSCS3d.VUMeters || StantonSCS3d.deck % 2 == 0) midi.sendShortMsg(byte1,0x0C,add); //S3 LEDs
if (!StantonSCS3d.VUMeters || StantonSCS3d.deck % 2 != 0) midi.sendShortMsg(byte1,0x0E,add); //S5 LEDs
break;
case "loop":
var button = 0x5C-2*Math.floor(value/32);
if (button==0x5A) button=0x58; // Join middle two buttons
if (StantonSCS3d.triggerS4==button) return; // prevent retriggering before releasing the button
StantonSCS3d.triggerS4 = button;
switch (button) {
case 0x56: engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_in",1); break;
case 0x58: engine.setValue("[Channel"+StantonSCS3d.deck+"]","reloop_exit",1); break;
case 0x5C: engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_out",1); break;
}
break;
case "loop2":
case "loop3":
var button = 0x5C-2*Math.floor(value/32);
if (StantonSCS3d.triggerS4==button) return; // prevent retriggering before releasing the button
StantonSCS3d.S4buttonLights(channel,false,StantonSCS3d.triggerS4); // Clear the previous lights
StantonSCS3d.triggerS4 = button;
StantonSCS3d.S4buttonLights(channel,true,button);
var index = currentMode.charAt(currentMode.length-1);
if (index != "2" && index != "3") index = "1";
// if (StantonSCS3d.modifier[currentMode]==1) {
// StantonSCS3d.pitchPoints[index][button] = -0.1;
// break;
// }
if (StantonSCS3d.pitchPoints[index][button] == -0.1)
StantonSCS3d.pitchPoints[index][button] = engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate");
else {
// Need 100% range for values to be correct
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rateRange",1.0);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate",StantonSCS3d.pitchPoints[index][button]);
}
break;
case "trig":
case "trig2":
case "trig3":
// Free Bonus! Four extra buttons!
var button = 0x5C-2*Math.floor(value/32);
if (StantonSCS3d.triggerS4==button) return; // prevent retriggering before releasing the button
// Deactivate any previous hot cue in the same slider touch
if (StantonSCS3d.state["S4hotcue"] != -1) {
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.state["S4hotcue"]+"_activate",0);
StantonSCS3d.state["S4hotcue"]=-1;
}
StantonSCS3d.triggerS4 = button;
var index = currentMode.charAt(currentMode.length-1);
if (index != "2" && index != "3") index = "1";
if (StantonSCS3d.hotCues[index][button] == -1) return;
if (StantonSCS3d.modifier[currentMode]==1) {
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.hotCues[index][button]+"_clear",1);
break;
}
// If hotcue X is set, seeks the player to hotcue X's position.
// If hotcue X is not set, sets hotcue X to the current play position.
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.hotCues[index][button]+"_activate",1);
StantonSCS3d.state["S4hotcue"]=StantonSCS3d.hotCues[index][button]; // so it can be deactivated later
break;
}
}
StantonSCS3d.S5absolute = function (channel, control, value) {
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]=="deck") return; // Ignore if in DECK mode
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if (StantonSCS3d.modifier[currentMode]==1) return; // Ignore if mode button is held down (wanting to reset)
switch (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]) {
case "fx": script.absoluteSlider("[Flanger]","lfoPeriod",value,50000,2000000); break;
case "eq":
engine.setParameter("[EqualizerRack1_[Channel"+StantonSCS3d.deck+"]_Effect1]","parameter3",script.absoluteLin(value,0,1));
break;
}
}
StantonSCS3d.S5relative = function (channel, control, value) {
// Adjust the headphone volume if in DECK mode
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]=="deck") {
var newValue = engine.getValue("[Master]","headVolume")+(value-64)/128;
if (newValue<0.0) newValue=0.0;
if (newValue>5.0) newValue=5.0;
engine.setValue("[Master]","headVolume",newValue);
return;
}
}
StantonSCS3d.C1touch = function (channel, control, value, status) {
var byte1 = 0xB0 + channel;
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if ((status & 0xF0) == 0x90) { // If button down
switch (currentMode) {
case "vinyl2":
engine.scratchEnable(StantonSCS3d.deck, 128, 45, 1.0/16, (1.0/16)/32);
// Recall the cue point if in "scratch & cue" mode only when playing
if (StantonSCS3d.scratchncue[StantonSCS3d.deck]
&& engine.getValue("[Channel"+StantonSCS3d.deck+"]","play")==1) {
engine.setValue("[Channel"+StantonSCS3d.deck+"]","cue_goto",1);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","cue_goto",0);
}
break;
}
}
else { // If button up
switch (currentMode) {
case "vinyl": break; // Leave C1 (platter) lights as they are
case "vinyl2":
engine.scratchDisable(StantonSCS3d.deck);
break;
default: midi.sendShortMsg(byte1,0x62,0x00); // Turn off C1 lights
break;
}
}
}
StantonSCS3d.S3touch = function (channel, control, value, status) {
// Reset the value to center if the slider is touched while the mode button is held down
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if (StantonSCS3d.modifier[currentMode]==1) {
switch (currentMode) {
case "fx": engine.setValue("[Flanger]","lfoDepth",0.5); break;
case "eq":
engine.reset("[EqualizerRack1_[Channel"+StantonSCS3d.deck+"]_Effect1]","parameter1");
break;
case "deck":
// Reset only if in single-deck mode
if (StantonSCS3d.singleDeck) engine.reset("[Master]","headMix");
break;
}
}
if ((status & 0xF0) == 0x90) { // If button down
if (currentMode == "loop") engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_in",1);
return;
}
// If button up
if (currentMode == "loop") engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_in",0);
}
StantonSCS3d.S4touch = function (channel, control, value, status) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
// If the current mode button is held down, reset the control to center
if (StantonSCS3d.modifier[currentMode]==1) {
switch (currentMode) {
case "fx": engine.setValue("[Flanger]","lfoDelay",4950); break;
case "eq":
engine.reset("[EqualizerRack1_[Channel"+StantonSCS3d.deck+"]_Effect1]","parameter2");
break;
case "deck":
// Reset cross-fader to center if in single-deck mode
if (StantonSCS3d.singleDeck) engine.reset("[Master]","crossfader");
break;
}
}
if ((status & 0xF0) == 0x90) { // If button down
switch (currentMode) {
case "vinyl2":
engine.scratchEnable(StantonSCS3d.deck, 512, 33+1/3, 1.0/8, (1.0/8)/32);
// Recall the cue point if in "scratch & cue" mode only when playing
if (StantonSCS3d.scratchncue[StantonSCS3d.deck]
&& engine.getValue("[Channel"+StantonSCS3d.deck+"]","play")==1) {
engine.setValue("[Channel"+StantonSCS3d.deck+"]","cue_goto",1);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","cue_goto",0);
}
break;
case "vinyl3": // Load the song
// If the deck is playing and the cross-fader is not completely toward the other deck...
// TODO: Check L/C/R CF assignment or just ask Mixxx itself if this deck is playing to the master
if (engine.getValue("[Channel"+StantonSCS3d.deck+"]","play")==1 &&
((StantonSCS3d.deck % 2 != 0 && engine.getValue("[Master]","crossfader")<1.0) ||
(StantonSCS3d.deck % 2 == 0 && engine.getValue("[Master]","crossfader")>-1.0))) {
// ...light just the red button LEDs to show acknowledgement of the press but don't load
StantonSCS3d.sliderButtonLight(channel,"S4",true,true);
print ("StantonSCS3d: Not loading into deck "+StantonSCS3d.deck+" because it's playing to the Master output.");
}
else {
StantonSCS3d.sliderButtonLight(channel,"S4",true);
// engine.setValue("[Playlist]","LoadSelectedIntoFirstStopped",1);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","LoadSelectedTrack",1);
}
break;
}
return;
}
// If button up
switch (currentMode) {
case "vinyl2":
engine.scratchDisable(StantonSCS3d.deck);
case "vinyl":
var byte1a = 0xB0 + channel;
midi.sendShortMsg(byte1a,0x01,0x00); //S4 LEDs off
if (!StantonSCS3d.VUMeters || StantonSCS3d.deck % 2 == 0) midi.sendShortMsg(byte1a,0x0C,0x00); //S3 LEDs off
if (!StantonSCS3d.VUMeters || StantonSCS3d.deck % 2 != 0) midi.sendShortMsg(byte1a,0x0E,0x00); //S5 LEDs off
break;
case "vinyl3":
// engine.setValue("[Playlist]","LoadSelectedIntoFirstStopped",1);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","LoadSelectedTrack",0);
StantonSCS3d.sliderButtonLight(channel,"S4",false);
if (StantonSCS3d.jogOnLoad) { // Auto-change to vinyl jog mode on track load
// ...only if we actually loaded a track.
// TODO: Check L/C/R CF assignment or just ask Mixxx itself if this deck is playing to the master
if (engine.getValue("[Channel"+StantonSCS3d.deck+"]","play")==1 &&
((StantonSCS3d.deck % 2 != 0 && engine.getValue("[Master]","crossfader")<1.0) ||
(StantonSCS3d.deck % 2 == 0 && engine.getValue("[Master]","crossfader")>-1.0))) {
return;
}
StantonSCS3d.modifier["time"] = 0.0;
StantonSCS3d.Vinyl(channel, StantonSCS3d.buttons["vinyl"], value, 0x80 + channel);
}
break;
case "loop":
switch (StantonSCS3d.triggerS4) {
case 0x56: engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_in",0); break;
case 0x58: engine.setValue("[Channel"+StantonSCS3d.deck+"]","reloop_exit",0); break;
case 0x5C: engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_out",0); break;
}
StantonSCS3d.triggerS4 = 0xFF;
break;
case "loop2":
case "loop3":
StantonSCS3d.S4buttonLights(channel,false,StantonSCS3d.triggerS4);
StantonSCS3d.triggerS4 = 0xFF;
break;
case "trig":
case "trig2":
case "trig3":
if (StantonSCS3d.state["S4hotcue"] != -1) {
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.state["S4hotcue"]+"_activate",0);
StantonSCS3d.state["S4hotcue"]=-1;
}
//StantonSCS3d.S4buttonLights(channel,false,StantonSCS3d.triggerS4);
StantonSCS3d.triggerS4 = 0xFF;
break;
}
}
StantonSCS3d.S5touch = function (channel, control, value, status) {
// Reset the value to center if the slider is touched while the mode button is held down
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if (StantonSCS3d.modifier[currentMode]==1){
switch (currentMode) {
case "fx": engine.setValue("[Flanger]","lfoPeriod",1025000); break;
case "eq":
engine.reset("[EqualizerRack1_[Channel"+StantonSCS3d.deck+"]_Effect1]","parameter3");
break;
case "deck":
// Reset to center only if in single-deck mode
if (StantonSCS3d.singleDeck) engine.reset("[Master]","headVolume");
break;
}
}
if ((status & 0xF0) == 0x90) { // If button down
if (currentMode == "loop") engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_out",1);
return;
}
// If button up
if (currentMode == "loop") engine.setValue("[Channel"+StantonSCS3d.deck+"]","loop_out",0);
}
StantonSCS3d.sliderButtonLight = function (channel, slider, light, noring) { // Turn on/off button lights
var byte1 = 0x90 + channel;
var color=0x00; // Off
if (light) color=0x01; // On
switch (slider) {
case "S3":
if (!noring) {
midi.sendShortMsg(byte1,0x62,color);
midi.sendShortMsg(byte1,0x63,color);
midi.sendShortMsg(byte1,0x5f,color);
midi.sendShortMsg(byte1,0x5e,color);
}
midi.sendShortMsg(byte1,0x48,color);
midi.sendShortMsg(byte1,0x4e,color);
break;
case "S4":
if (!noring) {
midi.sendShortMsg(byte1,0x64,color);
midi.sendShortMsg(byte1,0x65,color);
midi.sendShortMsg(byte1,0x5d,color);
midi.sendShortMsg(byte1,0x6c,color);
}
midi.sendShortMsg(byte1,0x56,color);
midi.sendShortMsg(byte1,0x5c,color);
break;
case "S5":
if (!noring) {
midi.sendShortMsg(byte1,0x66,color);
midi.sendShortMsg(byte1,0x67,color);
midi.sendShortMsg(byte1,0x6b,color);
midi.sendShortMsg(byte1,0x6a,color);
}
midi.sendShortMsg(byte1,0x4f,color);
midi.sendShortMsg(byte1,0x55,color);
break;
}
}
StantonSCS3d.S4buttonLights = function (channel, light, button) { // Turn on/off button lights for multiple buttons
if (button == 0xFF) return;
var buttonLight;
var byte1 = 0x90 + channel;
var color=0x00; // Off
if (light) color=0x01; // On
// Turn on/off button LED
if (StantonSCS3d.markHotCues == "red") buttonLight = StantonSCS3d.buttonLEDs[button];
else buttonLight = button;
midi.sendShortMsg(byte1,buttonLight,color);
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
var index = currentMode.charAt(currentMode.length-1);
if (index != "2" && index != "3") index = "1";
}
StantonSCS3d.C1relative = function (channel, control, value, status) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
switch (currentMode) {
case "vinyl":
var newValue=(value-64);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","jog",newValue);
break;
case "vinyl2":
var newValue=(value-64);
engine.scratchTick(StantonSCS3d.deck,newValue);
break;
case "vinyl3":
if ((value-64)>0) {
engine.setValue("[Playlist]","SelectNextTrack",1);
}
else {
engine.setValue("[Playlist]","SelectPrevTrack",1);
}
break;
}
}
StantonSCS3d.C1absolute = function (channel, control, value, status) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
switch (currentMode) {
case "vinyl":
case "vinyl2": // leave lights alone...circleLEDs handles them for vinyl modes
break;
default:
// Light the LEDs
var byte1 = 0xB0 + channel;
var light = Math.floor(value/8)+1;
midi.sendShortMsg(byte1,0x62,light);
break;
}
}
// ---------- Surface buttons ----------
StantonSCS3d.SurfaceButton = function (channel, control, value, status) {
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
var byte1 = 0x90 + channel;
var index = currentMode.charAt(currentMode.length-1);
if (index != "2" && index != "3") index = "1";
//var marker;
//if (StantonSCS3d.markHotCues == "red") marker = control;
//else marker = StantonSCS3d.buttonLEDs[control];
var buttonLight;
if (StantonSCS3d.markHotCues == "red") buttonLight = StantonSCS3d.buttonLEDs[control];
else buttonLight = control;
if ((status & 0xF0) != 0x80) { // If button down
switch (currentMode) {
case "loop":
// Beat loops
if (StantonSCS3d.loopButtons[control] == -1) return;
// Toggle the selected beat loop
engine.setValue("[Channel"+StantonSCS3d.deck+"]","beatloop_"+StantonSCS3d.loopButtons[control]+"_toggle",1);
break;
break;
case "loop2":
case "loop3":
midi.sendShortMsg(byte1,buttonLight,0x01); // Turn on button light
// Multiple pitch points
// if (StantonSCS3d.modifier[currentMode]==1) { // Delete a pitch point if the mode button is held
// StantonSCS3d.pitchPoints[index][button] = -0.1;
// break;
// }
if (StantonSCS3d.pitchPoints[index][control] == -0.1)
StantonSCS3d.pitchPoints[index][control] = engine.getValue("[Channel"+StantonSCS3d.deck+"]","rate");
else {
// Need 100% range for values to be correct
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rateRange",1.0);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","rate",StantonSCS3d.pitchPoints[index][control]);
}
break;
case "trig":
case "trig2":
case "trig3":
// Multiple cue points
if (StantonSCS3d.hotCues[index][control] == -1) return;
if (StantonSCS3d.modifier[currentMode]==1) { // Delete a cue point
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.hotCues[index][control]+"_clear",1);
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.hotCues[index][control]+"_clear",0);
break;
}
// If hotcue X is set, seeks the player to hotcue X's position.
// If hotcue X is not set, sets hotcue X to the current play position.
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.hotCues[index][control]+"_activate",1);
break;
}
return;
}
switch (currentMode) {
case "loop":
// Beat loops
if (StantonSCS3d.loopButtons[control] == -1) return;
// Toggle the selected beat loop
engine.setValue("[Channel"+StantonSCS3d.deck+"]","beatloop_"+StantonSCS3d.loopButtons[control]+"_toggle",0);
break;
case "trig":
case "trig2":
case "trig3":
engine.setValue("[Channel"+StantonSCS3d.deck+"]","hotcue_"+StantonSCS3d.hotCues[index][control]+"_activate",0);
break;
default:
midi.sendShortMsg(byte1,buttonLight,0x00); // Turn off activated button LED
break;
}
}
// ---------- LED slot functions ----------
StantonSCS3d.buttonLED = function (value, note, on, off) {
var byte1 = 0x90 + StantonSCS3d.channel;
if (value>0) midi.sendShortMsg(byte1,note,on);
else midi.sendShortMsg(byte1,note,off);
}
// ---- Transport buttons ----
StantonSCS3d.playLED = function (value) {
StantonSCS3d.buttonLED(value, 0x6D, 0x01, 0x00);
}
StantonSCS3d.cueLED = function (value) {
StantonSCS3d.buttonLED(value, 0x6E, 0x01, 0x00);
}
StantonSCS3d.syncLED = function (value) {
StantonSCS3d.buttonLED(value, 0x6F, 0x01, 0x00);
}
// ---- Soft buttons ----
StantonSCS3d.B11LED = function (value) {
StantonSCS3d.buttonLED(value, 0x2C, 0x01, 0x02);
}
StantonSCS3d.B12LED = function (value) {
StantonSCS3d.buttonLED(value, 0x2E, 0x01, 0x02);
}
StantonSCS3d.B13LED = function (value) {
StantonSCS3d.buttonLED(value, 0x30, 0x01, 0x02);
}
StantonSCS3d.B14LED = function (value) {
StantonSCS3d.buttonLED(value, 0x32, 0x01, 0x02);
}
// ---- Hot cues ----
StantonSCS3d.BsLED = function (value, button, activate) {
var light = button;
if (activate) {
// Button-pressed (hot cue activated) LED
if (StantonSCS3d.markHotCues == "red") light = StantonSCS3d.buttonLEDs[button];
}
else {
// Hot cue set LED
if (StantonSCS3d.markHotCues != "red") light = StantonSCS3d.buttonLEDs[button];
}
var byte1 = 0x90 + StantonSCS3d.channel;
if (value != 0) midi.sendShortMsg(byte1,light,0x01);
else midi.sendShortMsg(byte1,light,0x00);
}
// Hotcue-set LEDs
StantonSCS3d.BsALED = function (value) { StantonSCS3d.BsLED(value,0x48,false); }
StantonSCS3d.BsBLED = function (value) { StantonSCS3d.BsLED(value,0x4A,false); }
StantonSCS3d.BsCLED = function (value) { StantonSCS3d.BsLED(value,0x4C,false); }
StantonSCS3d.BsDLED = function (value) { StantonSCS3d.BsLED(value,0x4E,false); }
StantonSCS3d.BsELED = function (value) { StantonSCS3d.BsLED(value,0x4F,false); }
StantonSCS3d.BsFLED = function (value) { StantonSCS3d.BsLED(value,0x51,false); }
StantonSCS3d.BsGLED = function (value) { StantonSCS3d.BsLED(value,0x53,false); }
StantonSCS3d.BsHLED = function (value) { StantonSCS3d.BsLED(value,0x55,false); }
StantonSCS3d.BsILED = function (value) { StantonSCS3d.BsLED(value,0x56,false); }
StantonSCS3d.BsJLED = function (value) { StantonSCS3d.BsLED(value,0x58,false); }
StantonSCS3d.BsKLED = function (value) { StantonSCS3d.BsLED(value,0x5A,false); }
StantonSCS3d.BsLLED = function (value) { StantonSCS3d.BsLED(value,0x5C,false); }
// Button-activated LEDs
StantonSCS3d.BsAaLED = function (value) { StantonSCS3d.BsLED(value,0x48,true); }
StantonSCS3d.BsBaLED = function (value) { StantonSCS3d.BsLED(value,0x4A,true); }
StantonSCS3d.BsCaLED = function (value) { StantonSCS3d.BsLED(value,0x4C,true); }
StantonSCS3d.BsDaLED = function (value) { StantonSCS3d.BsLED(value,0x4E,true); }
StantonSCS3d.BsEaLED = function (value) { StantonSCS3d.BsLED(value,0x4F,true); }
StantonSCS3d.BsFaLED = function (value) { StantonSCS3d.BsLED(value,0x51,true); }
StantonSCS3d.BsGaLED = function (value) { StantonSCS3d.BsLED(value,0x53,true); }
StantonSCS3d.BsHaLED = function (value) { StantonSCS3d.BsLED(value,0x55,true); }
StantonSCS3d.BsIaLED = function (value) { StantonSCS3d.BsLED(value,0x56,true); }
StantonSCS3d.BsJaLED = function (value) { StantonSCS3d.BsLED(value,0x58,true); }
StantonSCS3d.BsKaLED = function (value) { StantonSCS3d.BsLED(value,0x5A,true); }
StantonSCS3d.BsLaLED = function (value) { StantonSCS3d.BsLED(value,0x5C,true); }
// ---- Other slots ----
StantonSCS3d.LoopInLEDs = function (value) {
var byte1 = 0x90 + StantonSCS3d.channel;
var color=0x00; // Off
if (value>0) color=0x01; // On
midi.sendShortMsg(byte1,0x56,color);
midi.sendShortMsg(byte1,0x64,color);
midi.sendShortMsg(byte1,0x65,color);
}
StantonSCS3d.LoopOutLEDs = function (value) {
var byte1 = 0x90 + StantonSCS3d.channel;
var color=0x00; // Off
if (value>0) color=0x01; // On
midi.sendShortMsg(byte1,0x5c,color);
midi.sendShortMsg(byte1,0x5d,color);
midi.sendShortMsg(byte1,0x6c,color);
}
StantonSCS3d.ReLoopLEDs = function (value) {
var byte1 = 0x90 + StantonSCS3d.channel;
var color=0x00; // Off
if (value>0) color=0x01; // On
midi.sendShortMsg(byte1,0x58,color);
midi.sendShortMsg(byte1,0x59,color);
midi.sendShortMsg(byte1,0x5A,color);
}
StantonSCS3d.ActiveLoop = function (value) {
var timerName = "loop"+StantonSCS3d.deck;
if (value>0) {
if (StantonSCS3d.timer[timerName] == -1) {
// Start timer
StantonSCS3d.timer[timerName] = engine.beginTimer(500,"StantonSCS3d.activeLoopLEDs("+StantonSCS3d.deck+",false)");
}
}
else {
if (StantonSCS3d.timer[timerName] != -1) {
// Stop timer
engine.stopTimer(StantonSCS3d.timer[timerName]);
StantonSCS3d.activeLoopLEDs(StantonSCS3d.deck,true);
StantonSCS3d.timer[timerName] = -1;
}
}
}
StantonSCS3d.activeLoopLEDs = function (deck,forceoff) {
var byte1 = 0x90 + StantonSCS3d.channel;
var color=0x00; // Off
if (forceoff) {
StantonSCS3d.state["loopFlash"]=false;
}
else {
if (!StantonSCS3d.state["loopFlash"]) {
StantonSCS3d.state["loopFlash"]=true;
color=0x01; // On
}
else StantonSCS3d.state["loopFlash"]=false;
}
midi.sendShortMsg(byte1,0x63,color);
midi.sendShortMsg(byte1,0x66,color);
midi.sendShortMsg(byte1,0x5e,color);
midi.sendShortMsg(byte1,0x6b,color);
}
StantonSCS3d.BoostCut = function (numberLights, value, low, mid, high, lowMidSteps, midHighSteps) {
var LEDs = 0;
var lowMidInterval = (mid-low)/(lowMidSteps*2); // Half the actual interval so the LEDs light in the middle of the interval
var midHighInterval = (high-mid)/(midHighSteps*2); // Half the actual interval so the LEDs light in the middle of the interval
value=value.toFixed(4);
if (value>low) LEDs++;
if (value>low+lowMidInterval) LEDs++;
if (value>low+lowMidInterval*3) LEDs++;
if (numberLights==9 && value>low+lowMidInterval*5) LEDs++;
if (value>mid+midHighInterval) LEDs++;
if (value>mid+midHighInterval*3) LEDs++;
if (numberLights==9 && value>mid+midHighInterval*5) LEDs++;
if (value>=high) LEDs++;
return LEDs;
}
StantonSCS3d.Peak7 = function (value, low, high) {
var LEDs = 0;
var halfInterval = ((high-low)/6)/2;
value=value.toFixed(4);
if (value>low) LEDs++;
if (value>low+halfInterval) LEDs++;
if (value>low+halfInterval*3) LEDs++;
if (value>low+halfInterval*5) LEDs++;
if (value>low+halfInterval*7) LEDs++;
if (value>low+halfInterval*9) LEDs++;
if (value>=high) LEDs++;
return LEDs;
}
StantonSCS3d.headMixLEDs = function (value) {
var add = StantonSCS3d.BoostCut(7, value, -1.0, 0.0, 1.0, 3, 3);
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x0C,0x15+add);
}
StantonSCS3d.headVolLEDs = function (value) {
var add = StantonSCS3d.BoostCut(7, value, 0, 1, 5, 3, 3);
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x0E,0x15+add);
}
StantonSCS3d.crossFaderLEDs = function (value) {
var add = StantonSCS3d.BoostCut(7, value, -1.0, 0.0, 1.0, 3, 3);
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x01,0x15+add);
}
StantonSCS3d.EQLEDs = function (value,control) {
var add = StantonSCS3d.BoostCut(7,value, 0, 1, 4, 3, 3);
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,control,0x15+add);
}
StantonSCS3d.EQLowLEDs = function (value) {
StantonSCS3d.EQLEDs(value,0x0C);
}
StantonSCS3d.EQMidLEDs = function (value) {
StantonSCS3d.EQLEDs(value,0x01);
}
StantonSCS3d.EQHighLEDs = function (value) {
StantonSCS3d.EQLEDs(value,0x0E);
}
StantonSCS3d.FXDepthLEDs = function (value) {
var add = StantonSCS3d.Peak7(value,0,1);
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x0C,0x28+add);
}
StantonSCS3d.FXDelayLEDs = function (value) {
var add = StantonSCS3d.Peak7(value,50,10000);
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x01,0x28+add);
}
StantonSCS3d.FXPeriodLEDs = function (value) {
var add = StantonSCS3d.Peak7(value,50000,2000000);
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x0E,0x28+add);
}
StantonSCS3d.VUMeterLEDs = function (value) {
if (!StantonSCS3d.VUMeters) return;
// If in DECK mode, ignore this.
if (StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"]=="deck") return;
var add = StantonSCS3d.Peak7(value,0,1);
var byte1 = 0xB0 + StantonSCS3d.channel;
if (StantonSCS3d.deck % 2 == 0) midi.sendShortMsg(byte1,0x0E,0x28+add);
else midi.sendShortMsg(byte1,0x0C,0x28+add);
}
StantonSCS3d.pitchLEDs = function (value) {
var LEDs = 0;
if (value>=-1) LEDs++;
if (value>-0.78) LEDs++;
if (value>-0.56) LEDs++;
if (value>-0.33) LEDs++;
if (value>-0.11) LEDs++;
if (value>0.11) LEDs++;
if (value>0.33) LEDs++;
if (value>0.56) LEDs++;
if (value>0.78) LEDs++;
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x03,0x14+LEDs);
}
StantonSCS3d.gainLEDs = function (value) {
// Skip if displaying something else
var currentMode = StantonSCS3d.mode_store["[Channel"+StantonSCS3d.deck+"]"];
if ((currentMode=="deck" && !StantonSCS3d.state["forceGain"]) || StantonSCS3d.modifier[currentMode]==1) return;
var LEDs = 0;
if (value>0.01) LEDs++;
if (value>0.13) LEDs++;
if (value>0.26) LEDs++;
if (value>0.38) LEDs++;
if (value>0.50) LEDs++;
if (value>0.63) LEDs++;
if (value>0.75) LEDs++;
if (value>0.88) LEDs++;
if (value>=1) LEDs++;
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x07,0x28+LEDs);
}
StantonSCS3d.MasterVolumeLEDs = function (value) {
var LEDs = 0;
var mid = 1.0;
var lowMidInterval = 1/8; // Half the actual interval so the LEDs light in the middle of the interval
var midHighInterval = 4/8; // Half the actual interval so the LEDs light in the middle of the interval
if (value>0.0) LEDs++;
if (value>lowMidInterval) LEDs++;
if (value>lowMidInterval*3) LEDs++;
if (value>lowMidInterval*5) LEDs++;
if (value>lowMidInterval*7) LEDs++;
if (value>mid+midHighInterval) LEDs++;
if (value>mid+midHighInterval*3) LEDs++;
if (value>mid+midHighInterval*5) LEDs++;
if (value>mid+midHighInterval*7) LEDs++;
var byte1 = 0xB0 + StantonSCS3d.channel;
midi.sendShortMsg(byte1,0x07,0x28+LEDs);
}
StantonSCS3d.pitchSliderLED = function (value) {
var byte1 = 0x90 + StantonSCS3d.channel;
switch (true) {
case (value<=StantonSCS3d.pitchRanges[0]):
midi.sendShortMsg(byte1,0x3D,0x00); // Pitch LED black
midi.sendShortMsg(byte1,0x3E,0x00);
break;
case (value<=StantonSCS3d.pitchRanges[1]):
midi.sendShortMsg(byte1,0x3D,0x00); // Pitch LED blue
midi.sendShortMsg(byte1,0x3E,0x01);
break;
case (value<=StantonSCS3d.pitchRanges[2]):
midi.sendShortMsg(byte1,0x3D,0x01); // Pitch LED purple
midi.sendShortMsg(byte1,0x3E,0x01);
break;
default:
midi.sendShortMsg(byte1,0x3D,0x01); // Pitch LED red
midi.sendShortMsg(byte1,0x3E,0x00);
break;
}
}
StantonSCS3d.circleLEDs1 = function (value) {
if (StantonSCS3d.deck!=1) return;
StantonSCS3d.circleLEDs(value);
}
StantonSCS3d.circleLEDs2 = function (value) {
if (StantonSCS3d.deck!=2) return;
StantonSCS3d.circleLEDs(value);
}
StantonSCS3d.circleLEDs3 = function (value) {
if (StantonSCS3d.deck!=3) return;
StantonSCS3d.circleLEDs(value);
}
StantonSCS3d.circleLEDs4 = function (value) {
if (StantonSCS3d.deck!=4) return;
StantonSCS3d.circleLEDs(value);
}
StantonSCS3d.durationChange1 = function (value) {
StantonSCS3d.trackDuration[1]=value;
}
StantonSCS3d.durationChange2 = function (value) {
StantonSCS3d.trackDuration[2]=value;
}
StantonSCS3d.durationChange3 = function (value) {
StantonSCS3d.trackDuration[3]=value;
}
StantonSCS3d.durationChange4 = function (value) {
StantonSCS3d.trackDuration[4]=value;
}
StantonSCS3d.circleFlash = function (deck) {
if (StantonSCS3d.deck != deck) return; // Only do this for the current deck
if (!StantonSCS3d.state["circleInvert"]) StantonSCS3d.state["circleInvert"]=true;
else StantonSCS3d.state["circleInvert"]=false;
// Force the circle LEDs to light
StantonSCS3d.lastLight[deck]=-1;
StantonSCS3d.circleLEDs(engine.getValue("[Channel"+deck+"]","playposition"));
}
StantonSCS3d.circleLEDs = function (value) {
if (value<0) return;
var deck = StantonSCS3d.deck;
var currentMode = StantonSCS3d.mode_store["[Channel"+deck+"]"];
if (StantonSCS3d.spinningPlatterOnlyVinyl) { // Skip if not in vinyl mode
if (currentMode != "vinyl" && currentMode != "vinyl2") return;
} else {
// Skip if in LOOP2-3, TRIG, or VINYL3 modes since they use the circle LEDs
// for other things
if (currentMode == "vinyl3" || currentMode.substring(0,4) == "loop" ||
currentMode.substring(0,4) == "trig") return;
}
// Flash the circle near the end of the track if the track is longer than 30s
if (StantonSCS3d.trackDuration[deck]>30) {
var trackTimeRemaining = ((1-value) * StantonSCS3d.trackDuration[deck]) | 0;
if (trackTimeRemaining<=30 && trackTimeRemaining>15) { // If <30s left, flash slowly
if (StantonSCS3d.timer["30s-d"+deck] == -1) {
// Start timer
StantonSCS3d.timer["30s-d"+deck] = engine.beginTimer(500,"StantonSCS3d.circleFlash("+deck+")");
if (StantonSCS3d.timer["15s-d"+deck] != -1) {
// Stop the 15s timer if it was running
engine.stopTimer(StantonSCS3d.timer["15s-d"+deck]);
StantonSCS3d.timer["15s-d"+deck] = -1;
}
}
} else if (trackTimeRemaining<=15 && trackTimeRemaining>0) { // If <15s left, flash quickly
if (StantonSCS3d.timer["15s-d"+deck] == -1) {
// Start timer
StantonSCS3d.timer["15s-d"+deck] = engine.beginTimer(125,"StantonSCS3d.circleFlash("+deck+")");
if (StantonSCS3d.timer["30s-d"+deck] != -1) {
// Stop the 30s timer if it was running
engine.stopTimer(StantonSCS3d.timer["30s-d"+deck]);
StantonSCS3d.timer["30s-d"+deck] = -1;
}
}
} else { // Stop flashing
if (StantonSCS3d.timer["15s-d"+deck] != -1) {
engine.stopTimer(StantonSCS3d.timer["15s-d"+deck]);
StantonSCS3d.timer["15s-d"+deck] = -1;
}
if (StantonSCS3d.timer["30s-d"+deck] != -1) {
engine.stopTimer(StantonSCS3d.timer["30s-d"+deck]);
StantonSCS3d.timer["30s-d"+deck] = -1;
}
StantonSCS3d.state["circleInvert"]=false;
}
} else StantonSCS3d.state["circleInvert"]=false;
// Revolution time of the imaginary record in seconds
var revtime = StantonSCS3d.revtime;
if (StantonSCS3d.spinningLights==2) revtime = revtime/2; // Use this for two lights
var currentTrackPos = value * StantonSCS3d.trackDuration[deck];
var revolutions = currentTrackPos/revtime;
var light = ((revolutions-(revolutions|0))*16)|0; // OR with 0 replaces Math.floor and is faster
if (StantonSCS3d.spinningLights==2) light = ((revolutions-(revolutions|0))*8)|0; // Use this for two lights
// Don't send light commands if there's no visible change
if (StantonSCS3d.lastLight[deck]==light) return;
// Clear circle lights
var byte1 = 0xB0 + StantonSCS3d.channel;
var byte2 = 0x62; // normal
if (StantonSCS3d.state["circleInvert"]) byte2 = 0x72; // inverted
midi.sendShortMsg(byte1,byte2,0x00);
var byte1 = 0x90 + StantonSCS3d.channel;
var byte3 = 0x01;
StantonSCS3d.lastLight[deck]=light;
if (StantonSCS3d.state["circleInvert"]) byte3 = 0x00;
midi.sendShortMsg(byte1,0x5d+light,byte3);
if (StantonSCS3d.spinningLights==2) midi.sendShortMsg(byte1,0x65+light,byte3); // Add this for two lights
}
/* TODO:
* - Update effects mode
* - Replace deprecated controls
* - Alter Loop mode buttons so circle swiping results in incremental loop size changes
* - Alter Trig mode to combine sets of two buttons (top two and bottom two on each row)
*
*/
|