/usr/share/mixxx/controllers/Traktor-Kontrol-S4-MK2-hid-scripts.js is in mixxx-data 2.0.0~dfsg-4.
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The actual contents of the file can be viewed below.
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/* Traktor Kontrol S4 MK2 HID controller script v1.00 */
/* Copyright (C) 2015, the Mixxx Team */
/* but feel free to tweak this to your heart's content! */
/* For Mixxx version 2.0 */
/****************************************************************/
// TODO:
// * Microphone volume
// * Sampler volume
// * On Air indicator for shoutcast or set recording
// * Loop size readout / selection
// * Find a use for snap / master / other unused buttons?
// ==== Friendly User Configuration ====
// The Remix Slot buttons can have two possible functions:
// 1. Sample launchers: pressing the buttons activates sample players in Mixxx
// 2. Loop Roll: Holding the buttons activates a short loop, and when the button is
// released playback will resume where the track would have been without the loop.
// To choose sample launching, set the word in quotes below to SAMPLES, all caps. For
// rolls, change the word to LOOPROLLS (no space).
RemixSlotButtonAction = "SAMPLES";
// The Cue button, when Shift is also held, can have two possible functions:
// 1. "REWIND": seeks to the very start of the track.
// 2. "REVERSEROLL": performs a temporary reverse or "censor" effect, where the track
// is momentarily played in reverse until the button is released.
ShiftCueButtonAction = "REWIND";
TraktorS4MK2 = new function() {
this.controller = new HIDController();
// TODO: Decide if these should be part of this.controller instead.
this.partial_packet = Object();
this.divisor_map = Object();
this.RemixSlotButtonAction = RemixSlotButtonAction;
this.ShiftCueButtonAction = ShiftCueButtonAction;
// When true, packets will not be sent to the controller. Good for doing mass updates.
this.controller.freeze_lights = false;
// Active deck switches -- common-hid-packet-parser only has one active deck status per
// Controller object.
this.controller.left_deck_C = false;
this.controller.right_deck_D = false;
// The controller has a single quantize button, and we remember its state independent of
// other channels. (The user may toggle channel quantize in the GUI)
this.controller.master_quantize = false;
// Previous values, used for calculating deltas for encoder knobs.
this.controller.prev_pregain = {"[Channel1]" : 0,
"[Channel2]" : 0,
"[Channel3]" : 0,
"[Channel4]" : 0};
this.controller.prev_browse = 0;
this.controller.prev_loopmove = {"deck1" : 0,
"deck2" : 0};
this.controller.prev_loopsize = {"deck1" : 0,
"deck2" : 0};
this.controller.shift_pressed = {"deck1" : false,
"deck2" : false};
this.controller.wheelTouchInertiaTimer = {"[Channel1]" : 0,
"[Channel2]" : 0,
"[Channel3]" : 0,
"[Channel4]" : 0};
// TODO: convert to Object()s for easier logic.
this.controller.last_tick_val = [0, 0];
this.controller.last_tick_time = [0.0, 0.0];
this.controller.sync_enabled_time = Object();
// scratch overrides
// TODO: these can probably be removed, or should be used in my custom scratch code.
this.controller.scratchintervalsPerRev = 1024;
this.controller.scratchRPM = 33+1/3;
this.controller.scratchAlpha = 1.0 / 8;
this.controller.scratchBeta = this.controller.scratchAlpha / 8;
this.controller.scratchRampOnEnable = true;
this.controller.scratchRampOnDisable = true;
}
TraktorS4MK2.registerInputPackets = function() {
MessageShort = new HIDPacket("shortmessage", [0x01], 21, this.shortMessageCallback);
MessageLong = new HIDPacket("longmessage", [0x02], 79, this.longMessageCallback);
// Values in the short message are all buttons, except the jog wheels.
// An exclamation point indicates a specially-handled function. Everything else is a standard
// Mixxx control object name.
// "deck1" and "deck2" refer to the left deck or right deck, and may be Channel1 or 3 depending
// on the deck switch state. These are keywords in the HID library.
MessageShort.addControl("deck1", "!shift", 0x0D, "B", 0x08);
MessageShort.addControl("deck1", "!sync_enabled", 0x0D, "B", 0x04);
MessageShort.addControl("deck1", "!cue_default", 0x0D, "B", 0x02);
MessageShort.addControl("deck1", "!play", 0x0D, "B", 0x01);
MessageShort.addControl("deck1", "!hotcue1", 0x0D, "B", 0x80);
MessageShort.addControl("deck1", "!hotcue2", 0x0D, "B", 0x40);
MessageShort.addControl("deck1", "!hotcue3", 0x0D, "B", 0x20);
MessageShort.addControl("deck1", "!hotcue4", 0x0D, "B", 0x10);
MessageShort.addControl("deck1", "!remix1", 0x0E, "B", 0x80);
MessageShort.addControl("deck1", "!remix2", 0x0E, "B", 0x40);
MessageShort.addControl("deck1", "!remix3", 0x0E, "B", 0x20);
MessageShort.addControl("deck1", "!remix4", 0x0E, "B", 0x10);
MessageShort.addControl("deck1", "loop_out", 0x0E, "B", 0x08);
MessageShort.addControl("deck1", "loop_in", 0x0E, "B", 0x04);
MessageShort.addControl("deck1", "slip_enabled", 0x0E, "B", 0x02);
MessageShort.addControl("deck1", "!reset", 0x0E, "B", 0x01);
MessageShort.addControl("deck1", "beatloop_8_activate", 0x13, "B", 0x02);
MessageShort.addControl("deck1", "!loop_activate", 0x13, "B", 0x01);
MessageShort.addControl("deck1", "!jog_touch", 0x11, "B", 0x01);
MessageShort.addControl("deck1", "!jog_wheel", 0x01, "I");
MessageShort.addControl("deck1", "!deckswitch", 0x0F, "B", 0x20);
MessageShort.addControl("deck1", "!load_track", 0x0F, "B", 0x10);
MessageShort.addControl("deck1", "!FX1", 0x12, "B", 0x80);
MessageShort.addControl("deck1", "!FX2", 0x12, "B", 0x40);
MessageShort.addControl("deck1", "!FX3", 0x12, "B", 0x20);
MessageShort.addControl("deck1", "!FX4", 0x12, "B", 0x10);
MessageShort.addControl("[EffectRack1_EffectUnit1]", "next_chain", 0x11, "B", 0x08);
MessageShort.addControl("deck2", "!shift", 0x0C, "B", 0x08);
MessageShort.addControl("deck2", "!sync_enabled", 0x0C, "B", 0x04);
MessageShort.addControl("deck2", "!cue_default", 0x0C, "B", 0x02);
MessageShort.addControl("deck2", "!play", 0x0C, "B", 0x01);
MessageShort.addControl("deck2", "!hotcue1", 0x0C, "B", 0x80);
MessageShort.addControl("deck2", "!hotcue2", 0x0C, "B", 0x40);
MessageShort.addControl("deck2", "!hotcue3", 0x0C, "B", 0x20);
MessageShort.addControl("deck2", "!hotcue4", 0x0C, "B", 0x10);
MessageShort.addControl("deck2", "!remix1", 0x0B, "B", 0x80);
MessageShort.addControl("deck2", "!remix2", 0x0B, "B", 0x40);
MessageShort.addControl("deck2", "!remix3", 0x0B, "B", 0x20);
MessageShort.addControl("deck2", "!remix4", 0x0B, "B", 0x10);
MessageShort.addControl("deck2", "loop_out", 0x0B, "B", 0x08);
MessageShort.addControl("deck2", "loop_in", 0x0B, "B", 0x04);
MessageShort.addControl("deck2", "slip_enabled", 0x0B, "B", 0x02);
MessageShort.addControl("deck2", "!reset", 0x0B, "B", 0x01);
MessageShort.addControl("deck2", "beatloop_8_activate", 0x13, "B", 0x10);
MessageShort.addControl("deck2", "!loop_activate", 0x13, "B", 0x08);
MessageShort.addControl("deck2", "!jog_touch", 0x11, "B", 0x02);
MessageShort.addControl("deck2", "!jog_wheel", 0x05, "I");
MessageShort.addControl("deck2", "!deckswitch", 0x0A, "B", 0x20);
MessageShort.addControl("deck2", "!load_track", 0x0A, "B", 0x10);
MessageShort.addControl("deck2", "!FX1", 0x10, "B", 0x08);
MessageShort.addControl("deck2", "!FX2", 0x10, "B", 0x04);
MessageShort.addControl("deck2", "!FX3", 0x10, "B", 0x02);
MessageShort.addControl("deck2", "!FX4", 0x10, "B", 0x01);
MessageShort.addControl("[EffectRack1_EffectUnit2]", "next_chain", 0x11, "B", 0x04);
MessageShort.addControl("[Channel1]", "pfl", 0x0F, "B", 0x40);
MessageShort.addControl("[EffectRack1_EffectUnit1]","group_[Channel1]_enable", 0x12, "B", 0x02);
MessageShort.addControl("[EffectRack1_EffectUnit2]","group_[Channel1]_enable", 0x12, "B", 0x01);
MessageShort.addControl("[Channel1]", "pregain_set_default", 0x11, "B", 0x20);
MessageShort.addControl("[Channel2]", "pfl", 0x0A, "B", 0x40);
MessageShort.addControl("[EffectRack1_EffectUnit1]","group_[Channel2]_enable", 0x10, "B", 0x80);
MessageShort.addControl("[EffectRack1_EffectUnit2]","group_[Channel2]_enable", 0x10, "B", 0x40);
MessageShort.addControl("[Channel2]", "pregain_set_default", 0x11, "B", 0x40);
MessageShort.addControl("[Channel3]", "pfl", 0x0F, "B", 0x80);
MessageShort.addControl("[EffectRack1_EffectUnit1]","group_[Channel3]_enable", 0x12, "B", 0x08);
MessageShort.addControl("[EffectRack1_EffectUnit2]","group_[Channel3]_enable", 0x12, "B", 0x04);
MessageShort.addControl("[Channel3]", "pregain_set_default", 0x11, "B", 0x10);
MessageShort.addControl("[Channel4]", "pfl", 0x0A, "B", 0x80);
MessageShort.addControl("[EffectRack1_EffectUnit1]","group_[Channel4]_enable", 0x10, "B", 0x20);
MessageShort.addControl("[EffectRack1_EffectUnit2]","group_[Channel4]_enable", 0x10, "B", 0x10);
MessageShort.addControl("[Channel4]", "pregain_set_default", 0x11, "B", 0x80);
MessageShort.addControl("[Playlist]", "LoadSelectedIntoFirstStopped", 0x13, "B", 0x04);
MessageShort.addControl("[PreviewDeck1]", "!previewdeck", 0x0F, "B", 0x01);
MessageShort.addControl("[Master]", "!quantize", 0x0A, "B", 0x08);
MessageShort.setCallback("deck1", "!shift", this.shiftHandler);
MessageShort.setCallback("deck2", "!shift", this.shiftHandler);
MessageShort.setCallback("deck1", "!cue_default", this.cueHandler);
MessageShort.setCallback("deck2", "!cue_default", this.cueHandler);
MessageShort.setCallback("deck1", "!play", this.playHandler);
MessageShort.setCallback("deck2", "!play", this.playHandler);
MessageShort.setCallback("deck1", "!hotcue1", this.hotcueHandler);
MessageShort.setCallback("deck1", "!hotcue2", this.hotcueHandler);
MessageShort.setCallback("deck1", "!hotcue3", this.hotcueHandler);
MessageShort.setCallback("deck1", "!hotcue4", this.hotcueHandler);
MessageShort.setCallback("deck2", "!hotcue1", this.hotcueHandler);
MessageShort.setCallback("deck2", "!hotcue2", this.hotcueHandler);
MessageShort.setCallback("deck2", "!hotcue3", this.hotcueHandler);
MessageShort.setCallback("deck2", "!hotcue4", this.hotcueHandler);
MessageShort.setCallback("deck1", "!deckswitch", this.deckSwitchHandler);
MessageShort.setCallback("deck2", "!deckswitch", this.deckSwitchHandler);
MessageShort.setCallback("deck1", "!load_track", this.loadTrackHandler);
MessageShort.setCallback("deck2", "!load_track", this.loadTrackHandler);
MessageShort.setCallback("deck1", "!sync_enabled", this.syncEnabledHandler);
MessageShort.setCallback("deck2", "!sync_enabled", this.syncEnabledHandler);
MessageShort.setCallback("deck1", "!loop_activate", this.loopActivateHandler);
MessageShort.setCallback("deck2", "!loop_activate", this.loopActivateHandler);
MessageShort.setCallback("deck1", "!jog_touch", this.jogTouchHandler);
MessageShort.setCallback("deck2", "!jog_touch", this.jogTouchHandler);
MessageShort.setCallback("deck1", "!jog_wheel", this.jogMoveHandler);
MessageShort.setCallback("deck2", "!jog_wheel", this.jogMoveHandler);
MessageShort.setCallback("deck1", "!remix1", this.remixHandler);
MessageShort.setCallback("deck1", "!remix2", this.remixHandler);
MessageShort.setCallback("deck1", "!remix3", this.remixHandler);
MessageShort.setCallback("deck1", "!remix4", this.remixHandler);
MessageShort.setCallback("deck2", "!remix1", this.remixHandler);
MessageShort.setCallback("deck2", "!remix2", this.remixHandler);
MessageShort.setCallback("deck2", "!remix3", this.remixHandler);
MessageShort.setCallback("deck2", "!remix4", this.remixHandler);
MessageShort.setCallback("[PreviewDeck1]", "!previewdeck", this.previewDeckHandler);
MessageShort.setCallback("[Master]", "!quantize", this.quantizeHandler);
// TODO: the rest of the "!" controls.
this.controller.registerInputPacket(MessageShort);
// Most items in the long message are controls that go from 0-4096.
// There are also some 4 bit encoders.
MessageLong.addControl("deck1", "rate", 0x09, "H");
MessageLong.addControl("deck2", "rate", 0x0B, "H");
engine.softTakeover("[Channel1]", "rate", true);
engine.softTakeover("[Channel2]", "rate", true);
engine.softTakeover("[Channel3]", "rate", true);
engine.softTakeover("[Channel4]", "rate", true);
MessageLong.addControl("deck1", "!loopmove", 0x01, "B", 0x0F, undefined, true);
MessageLong.addControl("deck2", "!loopmove", 0x02, "B", 0xF0, undefined, true);
MessageLong.setCallback("deck1", "!loopmove", this.callbackLoopMove);
MessageLong.setCallback("deck2", "!loopmove", this.callbackLoopMove);
MessageLong.addControl("deck1", "!loopsize", 0x01, "B", 0xF0, undefined, true);
MessageLong.addControl("deck2", "!loopsize", 0x03, "B", 0x0F, undefined, true);
MessageLong.setCallback("deck1", "!loopsize", this.callbackLoopSize);
MessageLong.setCallback("deck2", "!loopsize", this.callbackLoopSize);
MessageLong.addControl("[EffectRack1_EffectUnit1]", "mix", 0x3F, "H");
MessageLong.addControl("[EffectRack1_EffectUnit1_Effect1]", "parameter1", 0x41, "H");
MessageLong.addControl("[EffectRack1_EffectUnit1_Effect1]", "parameter2", 0x43, "H");
MessageLong.addControl("[EffectRack1_EffectUnit1_Effect1]", "parameter3", 0x45, "H");
MessageLong.addControl("[EffectRack1_EffectUnit2]", "mix", 0x47, "H");
MessageLong.addControl("[EffectRack1_EffectUnit2_Effect1]", "parameter1", 0x49, "H");
MessageLong.addControl("[EffectRack1_EffectUnit2_Effect1]", "parameter2", 0x4B, "H");
MessageLong.addControl("[EffectRack1_EffectUnit2_Effect1]", "parameter3", 0x4D, "H");
MessageLong.addControl("[Channel1]", "volume", 0x37, "H");
MessageLong.addControl("[QuickEffectRack1_[Channel1]]", "super1", 0x1D, "H");
MessageLong.addControl("[EqualizerRack1_[Channel1]_Effect1]", "parameter1", 0x1B, "H");
MessageLong.addControl("[EqualizerRack1_[Channel1]_Effect1]", "parameter2", 0x19, "H");
MessageLong.addControl("[EqualizerRack1_[Channel1]_Effect1]", "parameter3", 0x17, "H");
MessageLong.addControl("[Channel1]", "pregain", 0x03, "B", 0xF0, undefined, true);
MessageLong.setCallback("[Channel1]", "pregain", this.callbackPregain);
MessageLong.addControl("[Channel2]", "volume", 0x39, "H");
MessageLong.addControl("[QuickEffectRack1_[Channel2]]", "super1", 0x25, "H");
MessageLong.addControl("[EqualizerRack1_[Channel2]_Effect1]", "parameter1", 0x23, "H");
MessageLong.addControl("[EqualizerRack1_[Channel2]_Effect1]", "parameter2", 0x21, "H");
MessageLong.addControl("[EqualizerRack1_[Channel2]_Effect1]", "parameter3", 0x1F, "H");
MessageLong.addControl("[Channel2]", "pregain", 0x04, "B", 0x0F, undefined, true);
MessageLong.setCallback("[Channel2]", "pregain", this.callbackPregain);
MessageLong.addControl("[Channel3]", "volume", 0x3B, "H");
MessageLong.addControl("[QuickEffectRack1_[Channel3]]", "super1", 0x2D, "H");
MessageLong.addControl("[EqualizerRack1_[Channel3]_Effect1]", "parameter1", 0x2B, "H");
MessageLong.addControl("[EqualizerRack1_[Channel3]_Effect1]", "parameter2", 0x29, "H");
MessageLong.addControl("[EqualizerRack1_[Channel3]_Effect1]", "parameter3", 0x27, "H");
MessageLong.addControl("[Channel3]", "pregain", 0x04, "B", 0xF0, undefined, true);
MessageLong.setCallback("[Channel3]", "pregain", this.callbackPregain);
MessageLong.addControl("[Channel4]", "volume", 0x3D, "H");
MessageLong.addControl("[QuickEffectRack1_[Channel4]]", "super1", 0x35, "H");
MessageLong.addControl("[EqualizerRack1_[Channel4]_Effect1]", "parameter1", 0x33, "H");
MessageLong.addControl("[EqualizerRack1_[Channel4]_Effect1]", "parameter2", 0x31, "H");
MessageLong.addControl("[EqualizerRack1_[Channel4]_Effect1]", "parameter3", 0x2F, "H");
MessageLong.addControl("[Channel4]", "pregain", 0x05, "B", 0x0F, undefined, true);
MessageLong.setCallback("[Channel4]", "pregain", this.callbackPregain);
// The physical master button controls the internal sound card volume, so if we hook this
// up the adjustment is double-applied.
//MessageLong.addControl("[Master]", "volume", 0x11, "H");
MessageLong.addControl("[Master]", "crossfader", 0x07, "H");
MessageLong.addControl("[Master]", "headMix", 0x0D, "H");
MessageLong.addControl("[Playlist]", "!browse", 0x02, "B", 0x0F, undefined, true);
MessageLong.setCallback("[Playlist]", "!browse", this.callbackBrowse);
this.controller.setScaler("volume", this.scalerVolume);
this.controller.setScaler("headMix", this.scalerSlider);
this.controller.setScaler("parameter1", this.scalerParameter);
this.controller.setScaler("parameter2", this.scalerParameter);
this.controller.setScaler("parameter3", this.scalerParameter);
this.controller.setScaler("super1", this.scalerParameter);
this.controller.setScaler("crossfader", this.scalerSlider);
this.controller.setScaler("rate", this.scalerSlider);
this.controller.setScaler("mix", this.scalerParameter);
this.controller.registerInputPacket(MessageLong);
}
TraktorS4MK2.registerOutputPackets = function() {
Output1 = new HIDPacket("output1", [0x80], 53);
Output2 = new HIDPacket("output2", [0x81], 63);
Output3 = new HIDPacket("output3", [0x82], 61);
Output1.addOutput("[Channel1]", "track_samples", 0x10, "B");
Output1.addOutput("[Channel2]", "track_samples", 0x18, "B");
Output1.addOutput("[Channel3]", "track_samples", 0x08, "B");
Output1.addOutput("[Channel4]", "track_samples", 0x20, "B");
var VuOffsets = {"[Channel1]" : 0x09,
"[Channel2]" : 0x11,
"[Channel3]" : 0x01,
"[Channel4]" : 0x19};
for (ch in VuOffsets) {
for (i = 0; i < 0x06; i++) {
Output1.addOutput(ch, "!" + "VuMeter" + i, VuOffsets[ch] + i, "B");
}
}
Output1.addOutput("[Channel1]", "PeakIndicator", 0x0F, "B");
Output1.addOutput("[Channel2]", "PeakIndicator", 0x17, "B");
Output1.addOutput("[Channel3]", "PeakIndicator", 0x07, "B");
Output1.addOutput("[Channel4]", "PeakIndicator", 0x1F, "B");
Output1.addOutput("[Master]", "!usblight", 0x2A, "B");
Output1.addOutput("[Master]", "!quantize", 0x31, "B");
Output1.addOutput("[InternalClock]", "sync_master", 0x30, "B");
this.controller.registerOutputPacket(Output1);
Output2.addOutput("deck1", "!shift", 0x1D, "B");
Output2.addOutput("deck1", "sync_enabled", 0x1E, "B");
Output2.addOutput("deck1", "cue_indicator", 0x1F, "B");
Output2.addOutput("deck1", "play_indicator", 0x20, "B");
Output2.addOutput("deck1", "hotcue_1_enabled", 0x01, "B");
Output2.addOutput("deck1", "!hotcue_1_enabled_G", 0x02, "B");
Output2.addOutput("deck1", "!hotcue_1_enabled_B", 0x03, "B");
Output2.addOutput("deck1", "hotcue_2_enabled", 0x04, "B");
Output2.addOutput("deck1", "!hotcue_2_enabled_G", 0x05, "B");
Output2.addOutput("deck1", "!hotcue_2_enabled_B", 0x06, "B");
Output2.addOutput("deck1", "hotcue_3_enabled", 0x07, "B");
Output2.addOutput("deck1", "!hotcue_3_enabled_G", 0x08, "B");
Output2.addOutput("deck1", "!hotcue_3_enabled_B", 0x09, "B");
Output2.addOutput("deck1", "hotcue_4_enabled", 0x0A, "B");
Output2.addOutput("deck1", "!hotcue_4_enabled_G", 0x0B, "B");
Output2.addOutput("deck1", "!hotcue_4_enabled_B", 0x0C, "B");
Output2.addOutput("deck1", "loop_in", 0x29, "B");
Output2.addOutput("deck1", "loop_out", 0x2A, "B");
Output2.addOutput("deck1", "keylock", 0x2F, "B");
Output2.addOutput("deck1", "slip_enabled", 0x39, "B");
Output2.addOutput("deck2", "!shift", 0x25, "B");
Output2.addOutput("deck2", "sync_enabled", 0x26, "B");
Output2.addOutput("deck2", "cue_indicator", 0x27, "B");
Output2.addOutput("deck2", "play_indicator", 0x28, "B");
Output2.addOutput("deck2", "hotcue_1_enabled", 0x0D, "B");
Output2.addOutput("deck2", "!hotcue_1_enabled_G", 0x0E, "B");
Output2.addOutput("deck2", "!hotcue_1_enabled_B", 0x0F, "B");
Output2.addOutput("deck2", "hotcue_2_enabled", 0x10, "B");
Output2.addOutput("deck2", "!hotcue_2_enabled_G", 0x11, "B");
Output2.addOutput("deck2", "!hotcue_2_enabled_B", 0x12, "B");
Output2.addOutput("deck2", "hotcue_3_enabled", 0x13, "B");
Output2.addOutput("deck2", "!hotcue_3_enabled_G", 0x14, "B");
Output2.addOutput("deck2", "!hotcue_3_enabled_B", 0x15, "B");
Output2.addOutput("deck2", "hotcue_4_enabled", 0x16, "B");
Output2.addOutput("deck2", "!hotcue_4_enabled_G", 0x17, "B");
Output2.addOutput("deck2", "!hotcue_4_enabled_B", 0x18, "B");
Output2.addOutput("deck2", "loop_in", 0x2B, "B");
Output2.addOutput("deck2", "loop_out", 0x2C, "B");
Output2.addOutput("deck2", "keylock", 0x35, "B");
Output2.addOutput("deck2", "slip_enabled", 0x3B, "B");
Output2.addOutput("[Channel1]", "!deck_A", 0x2E, "B");
Output2.addOutput("[Channel2]", "!deck_B", 0x34, "B");
Output2.addOutput("[Channel3]", "!deck_C", 0x31, "B");
Output2.addOutput("[Channel4]", "!deck_D", 0x37, "B");
Output2.addOutput("[PreviewDeck1]", "play_indicator", 0x3D, "B");
// Note: this logic means remix button actions are not switchable without reloading the script.
// Once we have support for controller preferences, this can be changed.
if (TraktorS4MK2.RemixSlotButtonAction === "SAMPLES") {
Output2.addOutput("[Sampler1]", "play_indicator", 0x19, "B");
Output2.addOutput("[Sampler2]", "play_indicator", 0x1A, "B");
Output2.addOutput("[Sampler3]", "play_indicator", 0x1B, "B");
Output2.addOutput("[Sampler4]", "play_indicator", 0x1C, "B");
Output2.addOutput("[Sampler5]", "play_indicator", 0x21, "B");
Output2.addOutput("[Sampler6]", "play_indicator", 0x22, "B");
Output2.addOutput("[Sampler7]", "play_indicator", 0x23, "B");
Output2.addOutput("[Sampler8]", "play_indicator", 0x24, "B");
} else if (TraktorS4MK2.RemixSlotButtonAction === "LOOPROLLS") {
Output2.addOutput("deck1", "beatlooproll_0.125_activate", 0x19, "B");
Output2.addOutput("deck1", "beatlooproll_0.25_activate", 0x1A, "B");
Output2.addOutput("deck1", "beatlooproll_0.5_activate", 0x1B, "B");
Output2.addOutput("deck1", "beatlooproll_1_activate", 0x1C, "B");
Output2.addOutput("deck2", "beatlooproll_0.125_activate", 0x21, "B");
Output2.addOutput("deck2", "beatlooproll_0.25_activate", 0x22, "B");
Output2.addOutput("deck2", "beatlooproll_0.5_activate", 0x23, "B");
Output2.addOutput("deck2", "beatlooproll_1_activate", 0x24, "B");
}
this.controller.registerOutputPacket(Output2);
Output3.addOutput("[Channel3]", "pfl", 0x17, "B");
Output3.addOutput("[Channel1]", "pfl", 0x18, "B");
Output3.addOutput("[Channel2]", "pfl", 0x19, "B");
Output3.addOutput("[Channel4]", "pfl", 0x1A, "B");
Output3.addOutput("[Master]", "PeakIndicatorL", 0x3B, "B");
Output3.addOutput("[Master]", "PeakIndicatorR", 0x3C, "B");
Output3.addOutput("deck1", "!deckLight", 0x13, "B");
Output3.addOutput("deck1", "LoadSelectedTrack", 0x14, "B");
Output3.addOutput("deck2", "!deckLight", 0x16, "B");
Output3.addOutput("deck2", "LoadSelectedTrack", 0x15, "B");
Output3.addOutput("[EffectRack1_EffectUnit1]", "group_[Channel3]_enable", 0x05, "B");
Output3.addOutput("[EffectRack1_EffectUnit2]", "group_[Channel3]_enable", 0x06, "B");
Output3.addOutput("[EffectRack1_EffectUnit1]", "group_[Channel1]_enable", 0x07, "B");
Output3.addOutput("[EffectRack1_EffectUnit2]", "group_[Channel1]_enable", 0x08, "B");
Output3.addOutput("[EffectRack1_EffectUnit1]", "group_[Channel2]_enable", 0x09, "B");
Output3.addOutput("[EffectRack1_EffectUnit2]", "group_[Channel2]_enable", 0x0A, "B");
Output3.addOutput("[EffectRack1_EffectUnit1]", "group_[Channel4]_enable", 0x0B, "B");
Output3.addOutput("[EffectRack1_EffectUnit2]", "group_[Channel4]_enable", 0x0C, "B");
Output3.addOutput("[EffectRack1_EffectUnit1]", "next_chain", 0x11, "B");
Output3.addOutput("[EffectRack1_EffectUnit2]", "next_chain", 0x12, "B");
this.controller.registerOutputPacket(Output3);
// Link up control objects to their outputs
TraktorS4MK2.linkDeckOutputs("sync_enabled", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkDeckOutputs("cue_indicator", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkDeckOutputs("play_indicator", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkDeckOutputs("hotcue_1_enabled", TraktorS4MK2.outputCueCallback);
TraktorS4MK2.linkDeckOutputs("hotcue_2_enabled", TraktorS4MK2.outputCueCallback);
TraktorS4MK2.linkDeckOutputs("hotcue_3_enabled", TraktorS4MK2.outputCueCallback);
TraktorS4MK2.linkDeckOutputs("hotcue_4_enabled", TraktorS4MK2.outputCueCallback);
TraktorS4MK2.linkDeckOutputs("loop_in", TraktorS4MK2.outputCallbackLoop);
TraktorS4MK2.linkDeckOutputs("loop_out", TraktorS4MK2.outputCallbackLoop);
TraktorS4MK2.linkDeckOutputs("keylock", TraktorS4MK2.outputCallbackDark);
TraktorS4MK2.linkDeckOutputs("LoadSelectedTrack", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkDeckOutputs("slip_enabled", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkChannelOutput("[Channel1]", "pfl", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel2]", "pfl", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel3]", "pfl", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel4]", "pfl", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel1]", "track_samples", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel2]", "track_samples", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel3]", "track_samples", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel4]", "track_samples", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Channel1]", "PeakIndicator", TraktorS4MK2.outputChannelCallbackDark);
TraktorS4MK2.linkChannelOutput("[Channel2]", "PeakIndicator", TraktorS4MK2.outputChannelCallbackDark);
TraktorS4MK2.linkChannelOutput("[Channel3]", "PeakIndicator", TraktorS4MK2.outputChannelCallbackDark);
TraktorS4MK2.linkChannelOutput("[Channel4]", "PeakIndicator", TraktorS4MK2.outputChannelCallbackDark);
TraktorS4MK2.linkChannelOutput("[Master]", "PeakIndicatorL", TraktorS4MK2.outputChannelCallbackDark);
TraktorS4MK2.linkChannelOutput("[Master]", "PeakIndicatorR", TraktorS4MK2.outputChannelCallbackDark);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit1]", "group_[Channel3]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit2]", "group_[Channel3]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit1]", "group_[Channel1]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit2]", "group_[Channel1]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit1]", "group_[Channel2]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit2]", "group_[Channel2]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit1]", "group_[Channel4]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit2]", "group_[Channel4]_enable", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit1]", "next_chain", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[EffectRack1_EffectUnit2]", "next_chain", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[PreviewDeck1]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[InternalClock]", "sync_master", TraktorS4MK2.outputChannelCallback);
if (TraktorS4MK2.RemixSlotButtonAction === "SAMPLES") {
TraktorS4MK2.linkChannelOutput("[Sampler1]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Sampler2]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Sampler3]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Sampler4]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Sampler5]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Sampler6]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Sampler7]", "play_indicator", TraktorS4MK2.outputChannelCallback);
TraktorS4MK2.linkChannelOutput("[Sampler8]", "play_indicator", TraktorS4MK2.outputChannelCallback);
} else if (TraktorS4MK2.RemixSlotButtonAction === "LOOPROLLS") {
TraktorS4MK2.linkDeckOutputs("beatlooproll_0.125_activate", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkDeckOutputs("beatlooproll_0.25_activate", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkDeckOutputs("beatlooproll_0.5_activate", TraktorS4MK2.outputCallback);
TraktorS4MK2.linkDeckOutputs("beatlooproll_1_activate", TraktorS4MK2.outputCallback);
}
// VU meters get special attention
engine.connectControl("[Channel1]", "VuMeter", "TraktorS4MK2.onVuMeterChanged");
engine.connectControl("[Channel2]", "VuMeter", "TraktorS4MK2.onVuMeterChanged");
engine.connectControl("[Channel3]", "VuMeter", "TraktorS4MK2.onVuMeterChanged");
engine.connectControl("[Channel4]", "VuMeter", "TraktorS4MK2.onVuMeterChanged");
engine.connectControl("[Channel1]", "loop_enabled", "TraktorS4MK2.onLoopEnabledChanged");
engine.connectControl("[Channel2]", "loop_enabled", "TraktorS4MK2.onLoopEnabledChanged");
engine.connectControl("[Channel3]", "loop_enabled", "TraktorS4MK2.onLoopEnabledChanged");
engine.connectControl("[Channel4]", "loop_enabled", "TraktorS4MK2.onLoopEnabledChanged");
}
TraktorS4MK2.linkDeckOutputs = function(key, callback) {
// Linking outputs is a little tricky because the library doesn't quite do what I want. But this
// method works.
TraktorS4MK2.controller.linkOutput("deck1", key, "[Channel1]", key, callback);
engine.connectControl("[Channel3]", key, callback);
TraktorS4MK2.controller.linkOutput("deck2", key, "[Channel2]", key, callback);
engine.connectControl("[Channel4]", key, callback);
}
TraktorS4MK2.linkChannelOutput = function(group, key, callback) {
TraktorS4MK2.controller.linkOutput(group, key, group, key, callback);
}
TraktorS4MK2.lightGroup = function(packet, output_group_name, co_group_name) {
var group_ob = packet.groups[output_group_name];
for (var field_name in group_ob) {
field = group_ob[field_name];
if (field.name[0] === "!") {
continue;
}
if (field.mapped_callback) {
var value = engine.getValue(co_group_name, field.name);
field.mapped_callback(value, co_group_name, field.name);
}
// No callback, no light!
}
}
TraktorS4MK2.lightDeck = function(group) {
// Freeze the lights while we do this update so we don't spam HID.
this.controller.freeze_lights = true;
for (var packet_name in this.controller.OutputPackets) {
packet = this.controller.OutputPackets[packet_name];
var deck_group_name = "deck1";
if (group === "[Channel2]" || group === "[Channel4]") {
deck_group_name = "deck2";
}
TraktorS4MK2.lightGroup(packet, deck_group_name, group);
TraktorS4MK2.lightGroup(packet, group, group);
// Shift is a weird key because there's no CO that it is actually associated with.
TraktorS4MK2.outputCallback(0, group, "!shift");
}
// FX buttons
var packet = this.controller.OutputPackets["output3"];
TraktorS4MK2.lightGroup(packet, "[EffectRack1_EffectUnit1]", "[EffectRack1_EffectUnit1]");
TraktorS4MK2.lightGroup(packet, "[EffectRack1_EffectUnit2]", "[EffectRack1_EffectUnit2]");
// Selected deck lights
if (group === "[Channel1]") {
TraktorS4MK2.controller.setOutput("[Channel1]", "!deck_A", 0x7F, false);
TraktorS4MK2.controller.setOutput("[Channel3]", "!deck_C", 0x00, false);
TraktorS4MK2.controller.setOutput("deck1", "!deckLight", 0x05, false);
} else if (group === "[Channel2]") {
TraktorS4MK2.controller.setOutput("[Channel2]", "!deck_B", 0x7F, false);
TraktorS4MK2.controller.setOutput("[Channel4]", "!deck_D", 0x00, false);
TraktorS4MK2.controller.setOutput("deck2", "!deckLight", 0x05, false);
} else if (group === "[Channel3]") {
TraktorS4MK2.controller.setOutput("[Channel3]", "!deck_C", 0x7F, false);
TraktorS4MK2.controller.setOutput("[Channel1]", "!deck_A", 0x00, false);
TraktorS4MK2.controller.setOutput("deck1", "!deckLight", 0x7F, false);
} else if (group === "[Channel4]") {
TraktorS4MK2.controller.setOutput("[Channel4]", "!deck_D", 0x7F, false);
TraktorS4MK2.controller.setOutput("[Channel2]", "!deck_B", 0x00, false);
TraktorS4MK2.controller.setOutput("deck2", "!deckLight", 0x7F, false);
}
this.controller.freeze_lights = false;
// And now send them all.
for (packet_name in this.controller.OutputPackets) {
var packet_ob = this.controller.OutputPackets[packet_name];
packet_ob.send();
}
}
TraktorS4MK2.pointlessLightShow = function() {
var packets = [Object(), Object(), Object()];
packets[0].length = 53;
packets[1].length = 63;
packets[2].length = 61;
// Fade up all lights evenly from 0 to 0x7F
for (k = 0; k < 0x7F; k+=0x05) {
for (var i = 0; i < packets.length; i++) {
// Packet header
packets[i][0] = 0x80 + i;
for (j = 1; j < packets[i].length; j++) {
packets[i][j] = k;
}
}
controller.send(packets[0], packets[0].length, 0);
controller.send(packets[1], packets[1].length, 0);
controller.send(packets[2], packets[2].length, 0);
// "sleep"
var then = Date.now();
while (true) {
var now = Date.now();
if (now - then > 25) {
break;
}
}
}
}
TraktorS4MK2.init = function(id) {
TraktorS4MK2.pointlessLightShow()
TraktorS4MK2.registerInputPackets()
TraktorS4MK2.registerOutputPackets()
// Initialize master quantize based on the state of Channel1. It's the best we can do for now
// until we have controller preferences.
TraktorS4MK2.master_quantize = engine.getValue("[Channel1]", "quantize");
engine.setValue("[Channel1]", "quantize", TraktorS4MK2.master_quantize);
engine.setValue("[Channel2]", "quantize", TraktorS4MK2.master_quantize);
engine.setValue("[Channel3]", "quantize", TraktorS4MK2.master_quantize);
engine.setValue("[Channel4]", "quantize", TraktorS4MK2.master_quantize);
TraktorS4MK2.controller.setOutput("[Master]", "!quantize", 0x7F * TraktorS4MK2.master_quantize, true);
TraktorS4MK2.controller.setOutput("[Master]", "!usblight", 0x7F, true);
TraktorS4MK2.outputChannelCallback(engine.getValue("[InternalClock]", "sync_master"), "[InternalClock]", "sync_master");
TraktorS4MK2.lightDeck("[PreviewDeck1]");
// Light 3 and 4 first so we get the mixer lights on, then do 1 and 2 since those are active
// on startup.
TraktorS4MK2.lightDeck("[Channel3]");
TraktorS4MK2.lightDeck("[Channel4]");
TraktorS4MK2.lightDeck("[Channel1]");
TraktorS4MK2.lightDeck("[Channel2]");
HIDDebug("TraktorS4MK2: done init");
}
TraktorS4MK2.debugLights = function() {
// Call this if you want to just send raw packets to the controller (good for figuring out what
// bytes do what).
//var data_strings = ["80 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 0A 0A 0A 0A 0A 0A 0A 0A 0A 00 7F 00 00 00 00 0A 0A 0A 0A 0A 0A",
// "81 0B 03 00 0B 03 00 0B 03 00 0B 03 00 0B 03 00 0B 03 00 0B 03 00 0B 03 00 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 7F 0A 0A 0A 0A 0A 7F 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A",
// "82 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 00 00 7F 7F 7F 7F 7F 7F 00 00 7F 7F 7F 7F 7F 00 00 00 7F 7F 7F 7F 7F 7F 00 00 7F 7F 7F 7F 7F 00 00 00"];
// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
var data_strings = ["80 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 \n" +
"0A 00 00 00 00 00 00 00 0A 00 00 00 00 00 00 00 \n" +
"0A 0A 0A 0A 0A 0A 0A 0A 0A 00 7F 00 00 00 00 0A \n" +
"0A 0A 0A 0A 0A",
"81 00 00 7F 7F 03 7F 0B 03 7F 0B 03 7F 0B 03 7F \n" +
"0B 03 7F 0B 03 00 7f 03 7F 0A 0A 0A 00 7f 0A 0A \n" +
"00 7f 0A 0A 0A 0A 0A 0A 7F 0A 0a 0A 0a 0a 7f 0a \n" +
"0a 0a 0a 0a 7F 0A 0A 0A 0a 0a 0a 0a 0a 0a 0a",
"82 0a 0A 0A 0a 0a 0a 0A 0A 0A 0A 0A 0a 0a 0A 0A \n" +
"0a 0a 0a 0a 0a 0a 0a 0a 0A 0A 0a 0a 00 00 00 00 \n" +
"7f 00 00 7f 00 7F 7F 7F 7F 7F 7f 7f 00 7F 7F 7F \n" +
"7F 7F 7F 00 00 7F 7F 7F 7F 7F 00 7f 00"];
var data = [Object(), Object(), Object()];
for (i = 0; i < 3; i++) {
var ok = true;
var splitted = data_strings[i].split(/\s+/);
HIDDebug("i" + i + " " + splitted);
data[i].length = splitted.length;
for (j = 0; j < splitted.length; j++) {
var byte_str = splitted[j];
if (byte_str.length !== 2) {
ok = false;
HIDDebug("not two characters?? " + byte_str);
}
var b = parseInt(byte_str, 16);
if (b < 0 || b > 255) {
ok = false;
HIDDebug("number out of range: " + byte_str + " " + b);
}
data[i][j] = b;
}
if (ok) {
controller.send(data[i], data[i].length, 0);
}
}
}
TraktorS4MK2.shutdown = function() {
var packet_lengths = [53, 63, 61];
for (i = 0; i < packet_lengths.length; i++) {
var packet_length = packet_lengths[i];
var data = Object();
data.length = packet_length;
data[0] = 0x80 + i;
for (j = 1; j < packet_length; j++) {
data[j] = 0;
}
// Keep USB light on though.
if (i === 0) {
data[0x2A] = 0x7F;
}
controller.send(data, packet_length, 0);
}
}
// Called by Mixxx -- mandatory function to receive anything from HID
TraktorS4MK2.incomingData = function(data, length) {
// Packets of 21 bytes are message 0x01 and can be handed off right away
if (length === 21) {
TraktorS4MK2.controller.parsePacket(data, length);
return;
}
// Packets of 64 bytes and 15 bytes are partials. We have to save the 64 byte portion and then
// append the 15 bytes when we get it.
if (length === 64) {
this.partial_packet = data;
return;
}
if (length === 15) {
if (this.partial_packet.length !== 64) {
HIDDebug("Traktor S4MK2: Received second half of message but don't have first half, ignoring");
return;
}
// packet data is a javascript Object with properties that are integers (!). So it's actually
// unordered data (!!). So "appending" is just setting more properties.
partial_length = this.partial_packet.length;
for (var i = 0; i < length; i++) {
this.partial_packet[partial_length + i] = data[i];
}
TraktorS4MK2.controller.parsePacket(this.partial_packet, partial_length + length);
// Clear out the partial packet
this.partial_packet = Object();
return;
}
HIDDebug("Traktor S4MK2: Unhandled packet size: " + length);
}
// The short message handles buttons and jog wheels.
TraktorS4MK2.shortMessageCallback = function(packet, data) {
for (name in data) {
field = data[name];
// Rewrite group name from "deckX" to "[ChannelY]"
group = TraktorS4MK2.getGroupFromButton(field.id);
field.group = group;
if (field.name === "!jog_wheel") {
TraktorS4MK2.controller.processControl(field);
continue;
}
TraktorS4MK2.controller.processButton(field);
}
}
// There are no buttons handled by the long message, so this is a little simpler. (Even though
// this is very similar to the other handler, it's easier to keep them separate to know what's
// a control and what's a button.
TraktorS4MK2.longMessageCallback = function(packet, data) {
for (name in data) {
field = data[name];
// Rewrite group name from "deckX" to "[ChannelY]"
group = TraktorS4MK2.getGroupFromButton(field.id);
field.group = group;
TraktorS4MK2.controller.processControl(field);
}
}
// Utility function for converting mappings like "deck1.play" into "[ChannelX].play" based
// on the state of the deck switches.
TraktorS4MK2.getGroupFromButton = function(name) {
//HIDDebug("deckswitch status " + this.controller.left_deck_C + " " + this.controller.right_deck_D);
splitted = name.split(".");
if (splitted.length !== 2) {
HIDDebug("Traktor S4MK2: Tried to set from simple packet but not exactly one period in name: " + name);
return;
}
if (splitted[0][0] === "[") {
return splitted[0];
} else if (splitted[0] === "deck1") {
if (TraktorS4MK2.controller.left_deck_C) {
return "[Channel3]";
} else {
return "[Channel1]";
}
} else if (splitted[0] === "deck2") {
if (TraktorS4MK2.controller.right_deck_D) {
return "[Channel4]";
} else {
return "[Channel2]";
}
} else {
HIDDebug("Traktor S4MK2: Unrecognized packet group: " + splitted[0]);
return "";
}
}
TraktorS4MK2.shiftHandler = function(field) {
var group = field.id.split(".")[0];
TraktorS4MK2.controller.shift_pressed[group] = field.value;
TraktorS4MK2.outputCallback(field.value, field.group, "!shift");
}
TraktorS4MK2.deckSwitchHandler = function(field) {
if (field.value === 0) {
return;
}
// The group is the currently-assigned value, so set the variable to the opposite.
if (field.group === "[Channel1]") {
TraktorS4MK2.controller.left_deck_C = true;
TraktorS4MK2.lightDeck("[Channel3]");
engine.softTakeoverIgnoreNextValue("[Channel3]", "rate");
} else if (field.group === "[Channel3]") {
TraktorS4MK2.controller.left_deck_C = false;
TraktorS4MK2.lightDeck("[Channel1]");
engine.softTakeoverIgnoreNextValue("[Channel1]", "rate");
} else if (field.group === "[Channel2]") {
TraktorS4MK2.controller.right_deck_D = true;
TraktorS4MK2.lightDeck("[Channel4]");
engine.softTakeoverIgnoreNextValue("[Channel4]", "rate");
} else if (field.group === "[Channel4]") {
TraktorS4MK2.controller.right_deck_D = false;
TraktorS4MK2.lightDeck("[Channel2]");
engine.softTakeoverIgnoreNextValue("[Channel2]", "rate");
} else {
HIDDebug("Traktor S4MK2: Unrecognized packet group: " + field.group);
}
}
TraktorS4MK2.loadTrackHandler = function(field) {
var splitted = field.id.split(".");
var group = splitted[0];
if (TraktorS4MK2.controller.shift_pressed[group]) {
engine.setValue(field.group, "eject", field.value);
} else {
engine.setValue(field.group, "LoadSelectedTrack", field.value);
}
}
TraktorS4MK2.syncEnabledHandler = function(field) {
var now = Date.now();
var splitted = field.id.split(".");
var group = splitted[0];
// If shifted, just toggle.
// TODO(later version): actually make this enable explicit master.
if (TraktorS4MK2.controller.shift_pressed[group]) {
if (field.value === 0) {
return;
}
var synced = engine.getValue(field.group, "sync_enabled");
engine.setValue(field.group, "sync_enabled", !synced);
} else {
if (field.value === 1) {
TraktorS4MK2.controller.sync_enabled_time[field.group] = now;
engine.setValue(field.group, "sync_enabled", 1);
} else {
var cur_enabled = engine.getValue(field.group, "sync_enabled");
if (!cur_enabled) {
// If disabled, and switching to disable... stay disabled.
engine.setValue(field.group, "sync_enabled", 0);
return;
}
// was enabled, and button has been let go. maybe latch it.
if (now - TraktorS4MK2.controller.sync_enabled_time[field.group] > 300) {
engine.setValue(field.group, "sync_enabled", 1);
return;
}
engine.setValue(field.group, "sync_enabled", 0);
}
}
}
TraktorS4MK2.loopActivateHandler = function(field) {
var splitted = field.id.split(".");
var group = splitted[0];
if (TraktorS4MK2.controller.shift_pressed[group]) {
engine.setValue(field.group, "pitch_adjust_set_default", field.value);
} else {
engine.setValue(field.group, "reloop_exit", field.value);
}
}
TraktorS4MK2.cueHandler = function(field) {
var splitted = field.id.split(".");
var group = splitted[0];
if (TraktorS4MK2.controller.shift_pressed[group]) {
if (TraktorS4MK2.ShiftCueButtonAction == "REWIND") {
if (field.value === 0) {
return;
}
engine.setValue(field.group, "start_stop", 1);
} else if (TraktorS4MK2.ShiftCueButtonAction == "REVERSEROLL") {
engine.setValue(field.group, "reverseroll", field.value);
} else {
print ("Traktor S4 WARNING: Invalid ShiftCueButtonAction picked. Must be either REWIND " +
"or REVERSEROLL");
}
} else {
engine.setValue(field.group, "cue_default", field.value);
}
}
TraktorS4MK2.playHandler = function(field) {
if (field.value === 0) {
return;
}
var splitted = field.id.split(".");
var group = splitted[0];
if (TraktorS4MK2.controller.shift_pressed[group]) {
var locked = engine.getValue(field.group, "keylock");
engine.setValue(field.group, "keylock", !locked);
} else {
var playing = engine.getValue(field.group, "play");
engine.setValue(field.group, "play", !playing);
}
}
TraktorS4MK2.previewDeckHandler = function(field) {
if (field.value === 0) {
return;
}
// TODO: figure out a way to know if the browse position has changed. If not, the preview
// button should pause / resume. If it has changed, preview button loads new track.
/*if (engine.getValue("[PreviewDeck1]", "play")) {
engine.setValue("[PreviewDeck1]", "cue_gotoandstop", 1);
engine.setValue("[PreviewDeck1]", "cue_gotoandstop", 0);
} else {*/
engine.setValue("[PreviewDeck1]", "LoadSelectedTrackAndPlay", 1);
engine.setValue("[PreviewDeck1]", "LoadSelectedTrackAndPlay", 0);
//}
}
// Jog wheel touch code taken from VCI400. It should be moved into common-hid-packet-parser.js
TraktorS4MK2.jogTouchHandler = function(field) {
if (TraktorS4MK2.controller.wheelTouchInertiaTimer[field.group] != 0) {
// The wheel was touched again, reset the timer.
engine.stopTimer(TraktorS4MK2.controller.wheelTouchInertiaTimer[field.group]);
TraktorS4MK2.controller.wheelTouchInertiaTimer[field.group] = 0;
}
if (field.value !== 0) {
var deckNumber = TraktorS4MK2.controller.resolveDeck(group);
engine.scratchEnable(deckNumber, 1024, 33.3333, 0.125, 0.125/8, true);
} else {
// The wheel touch sensor can be overly sensitive, so don't release scratch mode right away.
// Depending on how fast the platter was moving, lengthen the time we'll wait.
var scratchRate = Math.abs(engine.getValue(field.group, "scratch2"));
// Note: inertiaTime multiplier is controller-specific and should be factored out.
var inertiaTime = Math.pow(1.8, scratchRate) * 2;
if (inertiaTime < 100) {
// Just do it now.
TraktorS4MK2.finishJogTouch(field.group);
} else {
TraktorS4MK2.controller.wheelTouchInertiaTimer[field.group] = engine.beginTimer(
inertiaTime, "TraktorS4MK2.finishJogTouch(\"" + field.group + "\")", true);
}
}
}
TraktorS4MK2.finishJogTouch = function(group) {
TraktorS4MK2.controller.wheelTouchInertiaTimer[group] = 0;
var deckNumber = TraktorS4MK2.controller.resolveDeck(group);
// No vinyl button (yet)
/*if (this.vinylActive) {
// Vinyl button still being pressed, don't disable scratch mode yet.
this.wheelTouchInertiaTimer[group] = engine.beginTimer(
100, "VestaxVCI400.Decks." + this.deckIdentifier + ".finishJogTouch()", true);
return;
}*/
var play = engine.getValue(group, "play");
if (play != 0) {
// If we are playing, just hand off to the engine.
engine.scratchDisable(deckNumber, true);
} else {
// If things are paused, there will be a non-smooth handoff between scratching and jogging.
// Instead, keep scratch on until the platter is not moving.
var scratchRate = Math.abs(engine.getValue(group, "scratch2"));
if (scratchRate < 0.01) {
// The platter is basically stopped, now we can disable scratch and hand off to jogging.
engine.scratchDisable(deckNumber, false);
} else {
// Check again soon.
TraktorS4MK2.controller.wheelTouchInertiaTimer[group] = engine.beginTimer(
100, "TraktorS4MK2.finishJogTouch(\"" + group + "\")", true);
}
}
}
TraktorS4MK2.jogMoveHandler = function(field) {
var deltas = TraktorS4MK2.wheelDeltas(field.group, field.value);
var tick_delta = deltas[0];
var time_delta = deltas[1];
var velocity = TraktorS4MK2.scalerJog(tick_delta, time_delta);
engine.setValue(field.group, "jog", velocity);
if (engine.getValue(field.group, "scratch2_enable")) {
var deckNumber = TraktorS4MK2.controller.resolveDeck(group);
engine.scratchTick(deckNumber, tick_delta);
}
};
TraktorS4MK2.wheelDeltas = function(group, value) {
// When the wheel is touched, four bytes change, but only the first behaves predictably.
// It looks like the wheel is 1024 ticks per revolution.
var tickval = value & 0xFF;
var timeval = value >>> 16;
var prev_tick = 0;
var prev_time = 0;
if (group[8] === "1" || group[8] === "3") {
prev_tick = TraktorS4MK2.controller.last_tick_val[0];
prev_time = TraktorS4MK2.controller.last_tick_time[0];
TraktorS4MK2.controller.last_tick_val[0] = tickval;
TraktorS4MK2.controller.last_tick_time[0] = timeval;
} else {
prev_tick = TraktorS4MK2.controller.last_tick_val[1];
prev_time = TraktorS4MK2.controller.last_tick_time[1];
TraktorS4MK2.controller.last_tick_val[1] = tickval;
TraktorS4MK2.controller.last_tick_time[1] = timeval;
}
if (prev_time > timeval) {
// We looped around. Adjust current time so that subtraction works.
timeval += 0x10000;
}
var time_delta = timeval - prev_time;
if (time_delta === 0) {
// Spinning too fast to detect speed! By not dividing we are guessing it took 1ms.
time_delta = 1;
}
var tick_delta = 0;
if (prev_tick >= 200 && tickval <= 100) {
tick_delta = tickval + 256 - prev_tick;
} else if (prev_tick <= 100 && tickval >= 200) {
tick_delta = tickval - prev_tick - 256;
} else {
tick_delta = tickval - prev_tick;
}
//HIDDebug(group + " " + tickval + " " + prev_tick + " " + tick_delta);
return [tick_delta, time_delta];
}
TraktorS4MK2.scalerJog = function(tick_delta, time_delta) {
if (engine.getValue(group, "play")) {
return (tick_delta / time_delta) / 3;
} else {
return (tick_delta / time_delta) * 2.0;
}
}
TraktorS4MK2.hotcueHandler = function(field) {
var group = field.id.split(".")[0];
var buttonNumber = parseInt(field.name[field.name.length - 1]);
if (TraktorS4MK2.controller.shift_pressed[group]) {
engine.setValue(field.group, "hotcue_" + buttonNumber + "_clear", field.value);
} else {
engine.setValue(field.group, "hotcue_" + buttonNumber + "_activate", field.value);
}
}
TraktorS4MK2.remixHandler = function(field) {
var group = field.id.split(".")[0];
if (TraktorS4MK2.RemixSlotButtonAction === "SAMPLES") {
if (field.value !== 1) {
return;
}
var buttonNumber = parseInt(field.name[field.name.length - 1]);
if (group === "deck2") {
buttonNumber = buttonNumber + 4;
}
if (TraktorS4MK2.controller.shift_pressed[group]) {
engine.setValue("[Sampler" + buttonNumber + "]", "eject", 1);
} else {
engine.setValue("[Sampler" + buttonNumber + "]", "cue_gotoandplay", 1);
}
} else if (TraktorS4MK2.RemixSlotButtonAction === "LOOPROLLS") {
var buttonNumber = parseInt(field.name[field.name.length - 1]);
// If shift is held, create a quick loop of convenient size
if (TraktorS4MK2.controller.shift_pressed[group]) {
if (field.value !== 1) {
return;
}
var loop_size = Math.pow(2, buttonNumber + 1);
engine.setValue(field.group, "beatloop_" + loop_size + "_activate", field.value);
} else {
var loop_size = Math.pow(2, buttonNumber - 4);
engine.setValue(field.group, "beatlooproll_" + loop_size + "_activate", field.value);
}
} else {
print ("Traktor S4 WARNING: Invalid RemixSlotButtonAction picked. Must be either SAMPLES " +
"or LOOPROLLS");
}
}
TraktorS4MK2.quantizeHandler = function(field) {
if (field.value === 0) {
return;
}
TraktorS4MK2.master_quantize = !TraktorS4MK2.master_quantize;
engine.setValue("[Channel1]", "quantize", TraktorS4MK2.master_quantize);
engine.setValue("[Channel2]", "quantize", TraktorS4MK2.master_quantize);
engine.setValue("[Channel3]", "quantize", TraktorS4MK2.master_quantize);
engine.setValue("[Channel4]", "quantize", TraktorS4MK2.master_quantize);
TraktorS4MK2.controller.setOutput("[Master]", "!quantize", 0x7F * TraktorS4MK2.master_quantize, true);
}
TraktorS4MK2.callbackPregain = function(field) {
// TODO: common-hid-packet-parser looks like it should do deltas, but I can't get them to work.
prev_pregain = TraktorS4MK2.controller.prev_pregain[field.group];
TraktorS4MK2.controller.prev_pregain[field.group] = field.value;
var delta = 0;
if (prev_pregain === 15 && field.value === 0) {
delta = 0.05;
} else if (prev_pregain === 0 && field.value === 15) {
delta = -0.05;
} else if (field.value > prev_pregain) {
delta = 0.05;
} else {
delta = -0.05;
}
var cur_pregain = engine.getValue(group, "pregain");
engine.setValue(group, "pregain", cur_pregain + delta);
}
TraktorS4MK2.callbackLoopMove = function(field) {
// TODO: common-hid-packet-parser looks like it should do deltas, but I can't get them to work.
var splitted = field.id.split(".");
var group = splitted[0]
prev_loopmove = TraktorS4MK2.controller.prev_loopmove[group];
TraktorS4MK2.controller.prev_loopmove[group] = field.value;
var delta = 0;
if (prev_loopmove === 15 && field.value === 0) {
delta = 1;
} else if (prev_loopmove === 0 && field.value === 15) {
delta = -1;
} else if (field.value > prev_loopmove) {
delta = 1;
} else {
delta = -1;
}
// Shift mode: adjust musical key
if (TraktorS4MK2.controller.shift_pressed[group]) {
if (delta == 1) {
engine.setValue(field.group, "pitch_up_small", 1);
engine.setValue(field.group, "pitch_up_small", 0);
} else {
engine.setValue(field.group, "pitch_down_small", 1);
engine.setValue(field.group, "pitch_down_small", 0);
}
} else {
engine.setValue(field.group, "loop_move", delta);
}
}
TraktorS4MK2.callbackLoopSize = function(field) {
var splitted = field.id.split(".");
var group = splitted[0]
prev_loopsize = TraktorS4MK2.controller.prev_loopsize[group];
TraktorS4MK2.controller.prev_loopsize[group] = field.value;
var delta = 0;
if (prev_loopsize === 15 && field.value === 0) {
delta = 1;
} else if (prev_loopsize === 0 && field.value === 15) {
delta = -1;
} else if (field.value > prev_loopsize) {
delta = 1;
} else {
delta = -1;
}
if (TraktorS4MK2.controller.shift_pressed[group]) {
var playPosition = engine.getValue(field.group, "playposition")
if (delta == 1) {
playPosition += 0.0125;
} else {
playPosition -= 0.0125;
}
engine.setValue(field.group, "playposition", playPosition);
} else {
if (delta == 1) {
engine.setValue(field.group, "loop_double", 1);
engine.setValue(field.group, "loop_double", 0);
} else {
engine.setValue(field.group, "loop_halve", 1);
engine.setValue(field.group, "loop_halve", 0);
}
}
}
TraktorS4MK2.callbackBrowse = function(field) {
// TODO: common-hid-packet-parser looks like it should do deltas, but I can't get them to work.
prev_browse = TraktorS4MK2.controller.prev_browse;
TraktorS4MK2.controller.prev_browse = field.value;
var delta = 0;
if (prev_browse === 15 && field.value === 0) {
delta = 1;
} else if (prev_browse === 0 && field.value === 15) {
delta = -1;
} else if (field.value > prev_browse) {
delta = 1;
} else {
delta = -1;
}
engine.setValue("[Playlist]", "SelectTrackKnob", delta);
}
TraktorS4MK2.scalerParameter = function(group, name, value) {
return script.absoluteLin(value, 0, 1, 16, 4080);
}
// Tell the HIDController script to use setParameter instead of setValue.
TraktorS4MK2.scalerParameter.useSetParameter = true;
TraktorS4MK2.scalerVolume = function(group, name, value) {
if (group === "[Master]") {
return script.absoluteNonLin(value, 0, 1, 4, 16, 4080);
} else {
return script.absoluteNonLin(value, 0, 0.25, 1, 16, 4080);
}
}
TraktorS4MK2.scalerSlider = function(group, name, value) {
return script.absoluteLin(value, -1, 1, 16, 4080);
}
TraktorS4MK2.resolveDeckIfActive = function(group) {
var controller = TraktorS4MK2.controller;
if (group === "[Channel1]") {
if (controller.left_deck_C) {
return undefined;
}
return "deck1";
} else if (group === "[Channel3]") {
if (!controller.left_deck_C) {
return undefined;
}
return "deck1";
} else if (group === "[Channel2]") {
if (controller.right_deck_D) {
return undefined;
}
return "deck2";
} else if (group === "[Channel4]") {
if (!controller.right_deck_D) {
return undefined;
}
return "deck2";
}
return undefined;
}
TraktorS4MK2.outputChannelCallback = function(value,group,key) {
var led_value = 0x05;
if (value) {
led_value = 0x7F;
}
TraktorS4MK2.controller.setOutput(group, key, led_value, !TraktorS4MK2.controller.freeze_lights);
}
TraktorS4MK2.outputChannelCallbackDark = function(value,group,key) {
var led_value = 0x00;
if (value) {
led_value = 0x7F;
}
TraktorS4MK2.controller.setOutput(group, key, led_value, !TraktorS4MK2.controller.freeze_lights);
}
TraktorS4MK2.outputCallback = function(value,group,key) {
var deck_group = TraktorS4MK2.resolveDeckIfActive(group);
if (deck_group === undefined) {
return;
}
var led_value = 0x09;
if (value) {
led_value = 0x7F;
}
TraktorS4MK2.controller.setOutput(deck_group, key, led_value, !TraktorS4MK2.controller.freeze_lights);
}
TraktorS4MK2.outputCallbackLoop = function(value,group,key) {
var deck_group = TraktorS4MK2.resolveDeckIfActive(group);
if (deck_group === undefined) {
return;
}
var led_value = 0x09;
if (engine.getValue(group, "loop_enabled")) {
led_value = 0x7F;
}
TraktorS4MK2.controller.setOutput(deck_group, key, led_value, !TraktorS4MK2.controller.freeze_lights);
}
TraktorS4MK2.outputCallbackDark = function(value,group,key) {
var deck_group = TraktorS4MK2.resolveDeckIfActive(group);
if (deck_group === undefined) {
return;
}
var led_value = 0x00;
if (value) {
led_value = 0x7F;
}
TraktorS4MK2.controller.setOutput(deck_group, key, led_value, !TraktorS4MK2.controller.freeze_lights);
}
TraktorS4MK2.outputCueCallback = function(value, group, key) {
var deck_group = TraktorS4MK2.resolveDeckIfActive(group);
if (deck_group === undefined) {
return;
}
var RGB_value = [0, 0, 0];
// Use different colors for decks 1/2 and 3/4 that match LateNight (red and blue).
if (group === "[Channel1]" || group === "[Channel2]") {
if (value === 1) {
RGB_value = [0x40, 0x02, 0x02];
} else {
RGB_value = [0x08, 0x01, 0x01];
}
} else {
if (value === 1) {
RGB_value = [0x0A, 0x35, 0x35];
} else {
RGB_value = [0x02, 0x10, 0x10];
}
}
TraktorS4MK2.controller.setOutput(deck_group, key, RGB_value[0], false);
TraktorS4MK2.controller.setOutput(deck_group, "!" + key + "_G", RGB_value[1], false);
TraktorS4MK2.controller.setOutput(deck_group, "!" + key + "_B", RGB_value[2], !TraktorS4MK2.controller.freeze_lights);
}
TraktorS4MK2.onVuMeterChanged = function(value, group, key) {
// This handler is called a lot so it should be as fast as possible.
// VU is drawn on 6 segments, the 7th indicates clip.
var VuOffsets = {"[Channel1]" : 0x09,
"[Channel2]" : 0x11,
"[Channel3]" : 0x01,
"[Channel4]" : 0x19};
// Figure out number of fully-illuminated segments.
var scaledValue = value * 6.0;
var fullIllumCount = Math.floor(scaledValue);
// Figure out how much the partially-illuminated segment is illuminated.
var partialIllum = (scaledValue - fullIllumCount) * 0x7F
for (i = 0; i < 6; i++) {
var key = "!" + "VuMeter" + i;
if (i < fullIllumCount) {
// Don't update lights until they're all done, so the last term is false.
TraktorS4MK2.controller.setOutput(group, key, 0x7F, false);
} else if (i == fullIllumCount) {
TraktorS4MK2.controller.setOutput(group, key, partialIllum, false);
} else {
TraktorS4MK2.controller.setOutput(group, key, 0x00, false);
}
}
TraktorS4MK2.controller.OutputPackets["output1"].send();
}
TraktorS4MK2.onLoopEnabledChanged = function(value, group, key) {
TraktorS4MK2.outputCallbackLoop(value, group, "loop_in");
TraktorS4MK2.outputCallbackLoop(value, group, "loop_out");
}
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