/usr/share/mixxx/controllers/Vestax-VCI-300-scripts.js is in mixxx-data 2.0.0~dfsg-4.
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// JSHint configuration //
////////////////////////////////////////////////////////////////////////
/* global engine */
/* global script */
/* global print */
/* global midi */
////////////////////////////////////////////////////////////////////////
/***********************************************************************
* Vestax VCI-300 controller script
* Author: Uwe Klotz a/k/a tapir
*
* All controls should work as expected.
*
* Technical details
* -----------------
* - High-res jog wheels (1600 steps per revolution) for scratching and
* pitch bending
* - High-res pitch sliders (9-bit = 512 steps)
* - VU meters display left/right channel volume (incl. peak indicator)
*
* Quick Reference
* ---------------
* - Cue = cue_default
* - Shift + Cue = set the cue point (while playing)
* - " " = clear the cue point (while not playing) or
* jump back to beginning of track if not cue
* point has been set or load the currently
* selected track if no track is loaded
* Auto DJ: Skip next track
* - Play = play
* - Shift + Play = stutter play
* Auto DJ: Fade now
* - Cue [1-3]/In = hotcue
* - Out 1/Loop = loop in (Shift = clear)
* - Out 2/Loop = loop out (Shift = clear)
* - Out 3/Loop = enable/disable loop
* - Auto Loop = enter/exit beatloop (default: 4 beats)
* - Shift + Auto Loop = enter/exit beatlooproll (default: 4 beats)
* - Scroll + Auto Loop = reset number of beats to 4 if beatloop not active
* - Pitch Shift = pitch bend
* - Shift + Pitch Shift = fine tune the pitch +/-0.01
* - Half = halve loop length
* - Shift + Half = jump to start of track (while not playing)
* - Scroll + Half = seek backward (while not playing)
* - Double = double loop length
* - Shift + Double = jump to end of track (while not playing)
* - Scroll + Double = seek forward (while not playing)
* - Auto Tempo = toggle sync (push-and-hold)
* - Keylock = toggle keylock
* - Shift + Keylock = reset pitch to 0.00% (quartz)
* - Censor = play backwards while button is pressed
* (song continues playing muted in the
* background)
* - Shift + Censor = toggle filter effect that is controlled
* by the Mid EQ knob
* - Scratch = toggle scratching
* - Jog = jog movement or scratching
* - Shift + Jog = fast track search (while not playing)
* - Scroll + Jog = scroll playlist (while not playing)
* - PFL = toggle PFL
* - Shift + PFL = Load selected track into deck (while not playing)
* and switch PFL to this deck
* Back/Fwd = sidebar navigation
* Up/Down = playlist navigation
* Tab = expand/collapse selected sidebar item
*
* Open issues / TODOs
* -------------------
* - Manipulating the crossfader curve does not seem to work as expected
* - Keylock is turned off when starting to scratch to avoid unnatural
* noise. It remains turned off even when scratching is disabled,
* because otherwise the engine produces audible glitches.
* - ITCH-like looping seems impossible with Mixxx 1.x controls(?)
* - TODO: Implement soft-takeover for "rate"
* - TODO: Crates/Files/Browse buttons are connected but currently unused
* - TODO: Line fader curve knob is connected but currently unused
*
* Revision history
* ----------------
* 2012-08-12 - Initial revision for Mixxx 1.11.0
* 2012-08-13 - Show spinning wheels in scratch mode
* - Fast track search while not playing: Shift + Jog
* 2012-08-14 - Fix typo to avoid crash when pressing Crates button
* - Fix typo to correctly disconnect controls upon shutdown
* - Fix array of auto loop beat lengths
* - Connect and synchronize rateRange with preference settings
* - Adjust behavior of Auto Tempo button:
* - Auto Tempo = trigger "beatsync"
* - Shift + Auto Tempo = toggle "quantize"
* - Manipulate crossfader curve via C.F.CURVE control
* - Use Scroll + Jog to scroll the playlist
* - Shift + Play = toggle "repeat"
* 2012-08-15 - Bugfixing, bugfixing, bugfixing
* - Fix shutdown() function
* - Shift + Cue sets a cue point while playing
* - Scroll + Auto Tempo = BPM tap
* - Switch hotcue behavior to default
* 2012-08-24 - Fix pitch shift buttons & LEDs
* - Use fixed-point calculations for pitch shift up/down
* - Re-organize hotcues
* - Minor fixes
* 2012-08-26 - Fine-tuning of Cue button behavior and lighting
* - Fine-tuning of Half/Double button behavior
* 3 hotcues + looping
* - Smart PFL switching
* 2012-08-27 - Code cleanup and minor fixes
* - Take into account if deck is playing when disabling scratching
* - Restore non-linear jog response
* 2012-08-28 - Soft-takeover moved to XML mapping file
* - Fix smart PFL switching
* 2012-09-17 - Reduce "smartness" of PFL switching
* - Censor: Use slip_enabled in conjunction with reverse playback
* to keep track synchronized
* 2012-09-24 - Use Auto Tempo LED as a beat indicator
* - Reduce sensitivity of playlist scrolling (Scroll + Jog)
* 2013-01-13 - Map TAB button to ToggleSelectedSidebarItem
* - Rework playlist scrolling (Scroll + Jog) completely to solve
* sensitivity issues
* 2013-01-19 - Shift + Auto Loop: enter/exit beatlooproll
* - Scroll + Auto Loop: reset number of beats to 4 if beatloop not
* active (re-mapped from Shift + Auto Loop)
* - Documentation updates
* 2013-05-30 - Ignore jog wheel movements unless the jog wheel surface is
* touched. Exception from this rule: Nudging when playing in
* scratch mode is still possible without touching the sensor
* plate!
* - Different jog sensitivity parameters for cueing and nudging
* (tempo)
* - Increased jog sensitivity for both cueing and nudging
* 2013-10-04 Borrow some ideas from Serato DJ (with slight variations)
* - Stutter play (Shift + Play)
* - Pitch bend (Pitch Shift)
* - Pitch fine-tune (Shift + Pitch Shift)
* 2013-10-05 Bugfix
* - Fix non-working backspin (regression introduced with
* version 2013-05-30)
* 2013-10-05.1 Bugfix
* - Fix behavior of stutter play using the latest position
* where playing started. The previous implementation was
* completely different from that found in Serato DJ.
* - Some minor changes to reflect the values that would
* need to be reset on track load. Unfortunately there's
* no appropriate callback in Mixxx to invoke this function.
* 2013-10-06 Full-featured stutter play implementation
* - Stutter play now takes the cue point and also triggering
* of hotcues into account.
* - Update documentation
* - Internal refactoring and minor fixes
* 2013-10-07 Improve stutter play implementation
* - Adjust the stutter play position when setting a new cue
* point on the fly by pressing Shift + Cue while playing.
* 2013-10-12 Adjust and fine-tune parameters
* - Exactly measured the and adjusted jog resolution
* parameters. It's only 1600 instead of 1664 steps per
* revolution!! This was wrong since the initial version :(
* - Synchronized jog feedback between scratching and cueing
* by using a linear characteristic
* - Slightly increased sensitivity for jog scrolling
* - Some code cleanup and simplification
* 2014-03-22 Beat sync/active changes and cleanup for 1.12
* - Change mapping of the Auto Tempo / Sync button: Sync
* is now only triggered in combination with Shift, while
* pressing the button without the Shift key toggles
* quantize on/off. Before it was just to easy to
* accidentilly trigger Sync by hitting the wrong button!
* - Disable the beat active indicator LED, because it has
* not proven to be helpful.
* - Reduce jog tempo sensitivity considerably
* - Some minor cleanups before adding new features for 1.12
* 2014-06-20 Major rework for 1.12
* - Replace script binding with direct MIDI mapping wherever
* possible
* - Use new cue/play controls
* - Rework looping
* 2014-06-20.1 Replace reverse play with filter effect
* - Assign 1st/2nd effect unit with preselected Filter
* chain to left/right deck respectively
* - Shift + Censor button enables/disables the filter effect
* - Mid EQ controls the filter parameter while the filter is
* enabled
* 2014-06-21 Smart switching between mid EQ and filter effect
* - Track the knob's value and restore it when switching
* between mid EQ and filter effect
* 2014-07-13 Use new 1.12 sync controls
* - The "Auto Tempo" button now triggers the new "sync_enabled"
* control. Tapping the BPM manually by holding "Scroll" is
* still possible.
* 2014-08-18 Sync mapping with push-and-hold
* - Use MIDI mapping for "sync_enabled" to support push-and-hold.
* Tapping the BPM manually by holding "Scroll" is no longer
* possible.
* - Use setParameter() instead of setValue() for effect parameters
* 2015-01-16 Filter effect parameter update
* - Rename filter effect parameter from "parameter"
* to "super1"
* 2015-05-03 Update for version 1.12
* - Use new EqualizerRack
* - Connect filter effect to QuickEffectRack
* - Improve scratching experience
* 2015-10-04 Cleanup for version 1.12
* - Delete obsolete code
* ...to be continued...
**********************************************************************/
function VestaxVCI300() {}
VestaxVCI300.group = "[Master]";
VestaxVCI300.JOG_RESOLUTION = 1600; // Steps per revolution: (0x0C << 7) + 0x40 = 1536 + 64 = 1600
// At jogCueSensitivityScale = 63.0 and jogCueSensitivityPow the
// virtual platter in scratch mode is almost synchronized with the
// jog wheel of the VCI-300 when spinning the rim without actually
// touching the platter surface (-> same behaviour as in cue mode)
VestaxVCI300.jogCueSensitivityScale = 63.0 / VestaxVCI300.JOG_RESOLUTION; // best match(?)
VestaxVCI300.jogCueSensitivityPow = 1.0; // 1.0 = linear (like scratching)
// You might adjust the jog sensitivity for pitch bending according to
// your personal preferences.
VestaxVCI300.jogTempoSensitivityScale = 8.0 / VestaxVCI300.JOG_RESOLUTION; /*TUNABLE PARAM*/
VestaxVCI300.jogTempoSensitivityPow = 0.6; // 1.0 = linear /*TUNABLE PARAM*/
VestaxVCI300.JOG_SCRATCH_RPM = 33.0 + (1.0 / 3.0); // 33 1/3 /*TUNABLE PARAM*/
VestaxVCI300.JOG_SCRATCH_ALPHA = 1.0 / 8.0; /*TUNABLE PARAM*/
VestaxVCI300.JOG_SCRATCH_BETA = VestaxVCI300.JOG_SCRATCH_ALPHA / 32.0; /*TUNABLE PARAM*/
VestaxVCI300.JOG_SCRATCH_RAMP = true;
VestaxVCI300.JOG_SCRATCH2_ABS_MIN = 0.01;
VestaxVCI300.JOG_SCRATCH2_PLAY_MIN = -0.7;
VestaxVCI300.JOG_SCRATCH2_PLAY_MAX = 1.0;
VestaxVCI300.JOG_SCRATCH_TIMEOUT = 20; // in milliseconds
VestaxVCI300.jogFastTrackSearchScale = 3.0 / VestaxVCI300.JOG_RESOLUTION; /*TUNABLE PARAM*/
VestaxVCI300.jogScrollBias = 0.0; // Initialize jog scroll
VestaxVCI300.jogScrollDeltaStepsPerTrack = 8; // 1600 / 8 = 200 tracks per revolution /*TUNABLE PARAM*/
VestaxVCI300.pitchFineTuneStepPercent100 = 1; // = 1/100 %
// Mixxx constants
VestaxVCI300.MIXXX_JOG_RANGE = 3.0; // -3.0 <= "jog" <= 3.0
VestaxVCI300.MIXXX_LOOP_POSITION_UNDEFINED = -1;
VestaxVCI300.autoLoopBeatsArray = [
"0.0625",
"0.125",
"0.25",
"0.5",
"1",
"2",
"4",
"8",
"16",
"32",
"64"
];
VestaxVCI300.defaultAutoLoopBeatsIndex = 6; // 4 beats
VestaxVCI300.decksByGroup = {};
VestaxVCI300.allLEDs = [];
VestaxVCI300.updatePitchValue = function(group, pitchHigh, pitchLow) {
// 0x00 <= pitchHigh <= 0x7F
// pitchLow = 0x00/0x20/0x40/0x60 -> 2 out of 7 bits
var pitchValue = (pitchHigh << 2) | (pitchLow >> 5);
// pitchValueMin = 0
// pitchValueCenter = 256
// pitchValueMax = 511
if (pitchValue <= 256) {
// negative range (incl. center): 256 steps
engine.setValue(group, "rate", (256 - pitchValue) / 256.0);
} else {
// positive range: 511 - 256 = 255 steps
engine.setValue(group, "rate", (256 - pitchValue) / 255.0);
}
};
VestaxVCI300.initValues = function() {
VestaxVCI300.scrollState = false;
VestaxVCI300.numDecksBackup = engine.getValue(VestaxVCI300.group, "num_decks");
engine.setValue(VestaxVCI300.group, "num_decks", 2);
engine.setValue(VestaxVCI300.group, "headMix", 0.0);
};
VestaxVCI300.restoreValues = function() {
engine.setValue(VestaxVCI300.group, "num_decks", VestaxVCI300.numDecksBackup);
};
VestaxVCI300.connectControl = function(group, ctrl, func) {
engine.connectControl(group, ctrl, func);
engine.trigger(group, ctrl);
};
VestaxVCI300.disconnectControl = function(group, ctrl, func) {
engine.connectControl(group, ctrl, func, true);
};
VestaxVCI300.connectControls = function() {};
VestaxVCI300.disconnectControls = function() {};
VestaxVCI300.updateScrollState = function() {
VestaxVCI300.scrollLED.trigger(VestaxVCI300.scrollState);
};
////////////////////////////////////////////////////////////////////////
// Button utilities //
////////////////////////////////////////////////////////////////////////
VestaxVCI300.getButtonPressed = function(value) {
switch (value) {
case 0x00:
return false;
case 0x7F:
return true;
}
};
VestaxVCI300.toggleBinaryValue = function(group, control) {
engine.setValue(group, control, !engine.getValue(group, control));
};
VestaxVCI300.onToggleButton = function(group, control, value) {
if (VestaxVCI300.getButtonPressed(value)) {
VestaxVCI300.toggleBinaryValue(group, control);
} else {
engine.trigger(group, control);
}
};
////////////////////////////////////////////////////////////////////////
// LED utilities //
////////////////////////////////////////////////////////////////////////
VestaxVCI300.LED = function(control) {
this.control = control;
VestaxVCI300.allLEDs.push(this);
};
VestaxVCI300.LED.trigger = function(control, state) {
midi.sendShortMsg(0x90, control, state ? 0x7F : 0x00);
};
VestaxVCI300.LED.prototype.trigger = function(state) {
VestaxVCI300.LED.trigger(this.control, state);
};
VestaxVCI300.turnOffAllLEDs = function() {
for (var ledIndex in VestaxVCI300.allLEDs) {
VestaxVCI300.allLEDs[ledIndex].trigger(false);
}
};
////////////////////////////////////////////////////////////////////////
// Decks //
////////////////////////////////////////////////////////////////////////
VestaxVCI300.Deck = function(number) {
this.number = number;
this.group = "[Channel" + this.number + "]";
this.filterGroup = "[QuickEffectRack1_" + this.group + "]";
VestaxVCI300.decksByGroup[this.group] = this;
this.shiftState = false;
this.scratchState = true;
this.jogTouchState = false;
this.scratchTimer = 0;
this.filterEnabled = false;
this.filterMidParam = 0.5; // centered
engine.setValue(this.filterGroup, "enabled", false);
engine.setParameter(this.filterGroup, "super1", this.filterMidParam);
};
VestaxVCI300.leftDeck = new VestaxVCI300.Deck(1);
VestaxVCI300.rightDeck = new VestaxVCI300.Deck(2);
VestaxVCI300.Deck.prototype.isPlaying = function() {
return engine.getValue(this.group, "play");
};
VestaxVCI300.Deck.prototype.enableScratching = function() {
engine.scratchEnable(this.number,
VestaxVCI300.JOG_RESOLUTION,
VestaxVCI300.JOG_SCRATCH_RPM,
VestaxVCI300.JOG_SCRATCH_ALPHA,
VestaxVCI300.JOG_SCRATCH_BETA,
VestaxVCI300.JOG_SCRATCH_RAMP);
};
VestaxVCI300.Deck.prototype.disableScratching = function() {
if (0 !== this.scratchTimer) {
engine.stopTimer(this.scratchTimer);
this.scratchTimer = 0;
}
var scratch2 = engine.getValue(this.group, "scratch2");
if ((!this.isPlaying() && (VestaxVCI300.JOG_SCRATCH2_ABS_MIN < Math.abs(scratch2))) ||
(scratch2 < VestaxVCI300.JOG_SCRATCH2_PLAY_MIN) ||
(scratch2 > VestaxVCI300.JOG_SCRATCH2_PLAY_MAX)) {
var timeoutCallback =
"VestaxVCI300.onScratchingTimeoutDeck" + this.number + "()";
this.scratchTimer = engine.beginTimer(
VestaxVCI300.JOG_SCRATCH_TIMEOUT,
timeoutCallback,
true);
}
if (0 === this.scratchTimer) {
// Ramping only when doing a back-spin while playing
var ramping = this.isPlaying() && (scratch2 < 0.0);
engine.scratchDisable(this.number, ramping && VestaxVCI300.JOG_SCRATCH_RAMP);
}
};
VestaxVCI300.Deck.prototype.onScratchingTimeout = function() {
this.scratchTimer = 0;
this.disableScratching();
};
VestaxVCI300.onScratchingTimeoutDeck1 = function() {
var deck = VestaxVCI300.decksByGroup["[Channel1]"];
deck.onScratchingTimeout();
};
VestaxVCI300.onScratchingTimeoutDeck2 = function() {
var deck = VestaxVCI300.decksByGroup["[Channel2]"];
deck.onScratchingTimeout();
};
VestaxVCI300.Deck.prototype.updateJogValue = function(jogHigh, jogLow) {
// 0x00 <= jogHigh/jogLow <= 0x7F
var jogValue = (jogHigh << 7) | jogLow;
// 0x0000 <= jogValue <= 0x3FFF (14-bit, cyclic)
if (undefined !== this.jogValue) {
this.jogDelta = jogValue - this.jogValue;
if (this.jogDelta >= 0x2000) {
// cyclic carry-over
this.jogDelta -= 0x4000;
} else if (this.jogDelta < -0x2000) {
// cyclic carry-over
this.jogDelta += 0x4000;
}
this.jogMoveLED.trigger(0 !== this.jogDelta);
// reset jog scroll bias with every jog movement
var jogScrollBias = VestaxVCI300.jogScrollBias;
VestaxVCI300.jogScrollBias = 0.0;
var isPlaying = this.isPlaying();
if (this.shiftState && !isPlaying) {
// fast track search
var playposition = engine.getValue(this.group, "playposition");
if (undefined !== playposition) {
var searchpos = playposition + (this.jogDelta * VestaxVCI300.jogFastTrackSearchScale);
engine.setValue(this.group, "playposition", Math.max(0.0, Math.min(1.0, searchpos)));
}
} else if (VestaxVCI300.scrollState && !isPlaying) {
// scroll playlist
var jogScrollDelta;
jogScrollDelta = jogScrollBias + (this.jogDelta / VestaxVCI300.jogScrollDeltaStepsPerTrack);
var jogScrollDeltaRound;
jogScrollDeltaRound = Math.round(jogScrollDelta);
engine.setValue(
"[Playlist]",
"SelectTrackKnob",
jogScrollDeltaRound);
// store the remainder it take it into account next time
VestaxVCI300.jogScrollBias = jogScrollDelta - jogScrollDeltaRound;
} else {
if (engine.isScratching(this.number)) {
// scratching
engine.scratchTick(this.number, this.jogDelta);
if (!this.jogTouchState) {
this.disableScratching();
}
} else {
// jog movement
var jogSensitivityScale;
var jogSensitivityPow;
if (isPlaying) {
jogSensitivityScale = VestaxVCI300.jogTempoSensitivityScale;
jogSensitivityPow = VestaxVCI300.jogTempoSensitivityPow;
} else {
jogSensitivityScale = VestaxVCI300.jogCueSensitivityScale;
jogSensitivityPow = VestaxVCI300.jogCueSensitivityPow;
}
var jogDeltaSign;
if (0 > this.jogDelta) {
jogDeltaSign = -1;
} else {
jogDeltaSign = 1;
}
var normalizedAbsJogDelta = Math.pow(Math.abs(this.jogDelta) * jogSensitivityScale, jogSensitivityPow);
engine.setValue(this.group, "jog", jogDeltaSign * normalizedAbsJogDelta * VestaxVCI300.MIXXX_JOG_RANGE);
}
}
}
this.jogValue = jogValue;
};
VestaxVCI300.Deck.prototype.updateShiftState = function() {
this.shiftLED.trigger(this.shiftState);
};
VestaxVCI300.Deck.prototype.updateScratchState = function() {
this.scratchLED.trigger(this.scratchState);
if (this.scratchState && this.jogTouchState) {
this.enableScratching();
} else {
this.disableScratching();
}
};
VestaxVCI300.Deck.prototype.updateRateRange = function() {
var rateRangeValue = engine.getValue(this.group, "rateRange");
this.rateRangePercent100 = Math.round(10000.0 * rateRangeValue);
// Workaround: Explicitly (re-)set "rate" after changing "rateRange"!
// Otherwise the first button press on one of the pitch shift buttons
// is ignored.
var rateValue = engine.getValue(this.group, "rate");
engine.setValue(this.group, "rate", rateValue);
};
VestaxVCI300.Deck.prototype.updateSyncState = function() {
var syncValue =
engine.getValue(this.group, "sync_enabled");
this.syncLED.trigger(syncValue);
};
VestaxVCI300.Deck.prototype.initValues = function() {
this.rateDirBackup = engine.getValue(this.group, "rate_dir");
engine.setValue(this.group, "rate_dir", -1);
engine.setValue(this.group, "keylock", true);
this.onTrackUnload();
};
VestaxVCI300.Deck.prototype.onTrackUnload = function() {
// Perform some cleanup and reset values whenever
// a track is unloaded from this deck.
this.jogHighValue = undefined;
this.jogValue = undefined;
this.jogDelta = undefined;
this.disableScratching();
this.autoLoopBeatsIndex = VestaxVCI300.defaultAutoLoopBeatsIndex;
};
VestaxVCI300.Deck.prototype.isTrackLoaded = function() {
return 0 < engine.getValue(this.group, "track_samples");
};
VestaxVCI300.Deck.prototype.restoreValues = function() {
engine.setValue(this.group, "rate_dir", this.rateDirBackup);
};
VestaxVCI300.Deck.prototype.connectControls = function() {
VestaxVCI300.connectControl(this.group, "rateRange", this.onRateRangeValueCB);
VestaxVCI300.connectControl(this.group, "loop_halve", this.onLoopHalveValueCB);
VestaxVCI300.connectControl(this.group, "loop_double", this.onLoopDoubleValueCB);
VestaxVCI300.connectControl(this.group, "sync_enabled", this.onSyncValueCB);
VestaxVCI300.connectControl(this.group, "reverseroll", this.onCensorFilterValueCB);
VestaxVCI300.connectControl(this.filterGroup, "enabled", this.onCensorFilterValueCB);
for (var beatsIndex in VestaxVCI300.autoLoopBeatsArray) {
VestaxVCI300.connectControl(this.group, "beatloop_" + VestaxVCI300.autoLoopBeatsArray[beatsIndex] + "_enabled", this.onAutoLoopValueCB);
}
};
VestaxVCI300.Deck.prototype.disconnectControls = function() {
VestaxVCI300.disconnectControl(this.group, "rateRange");
VestaxVCI300.disconnectControl(this.group, "loop_halve");
VestaxVCI300.disconnectControl(this.group, "loop_double");
VestaxVCI300.disconnectControl(this.group, "sync_enabled");
VestaxVCI300.disconnectControl(this.group, "reverseroll");
VestaxVCI300.disconnectControl(this.filterGroup, "enabled");
for (var beatsIndex in VestaxVCI300.autoLoopBeatsArray) {
var autoLoopBeats = VestaxVCI300.autoLoopBeatsArray[beatsIndex];
VestaxVCI300.disconnectControl(this.group, "beatloop_" + autoLoopBeats + "_enabled");
}
};
VestaxVCI300.Deck.prototype.isAutoLoopEnabled = function() {
var autoLoopBeats = VestaxVCI300.autoLoopBeatsArray[this.autoLoopBeatsIndex];
return engine.getValue(this.group, "beatloop_" + autoLoopBeats + "_enabled");
};
VestaxVCI300.Deck.prototype.updateAutoLoopState = function() {
this.autoLoopLED.trigger(this.isAutoLoopEnabled());
};
VestaxVCI300.Deck.prototype.hasLoopStart = function() {
return VestaxVCI300.MIXXX_LOOP_POSITION_UNDEFINED != engine.getValue(this.group, "loop_start_position");
};
VestaxVCI300.Deck.prototype.hasLoopEnd = function() {
return VestaxVCI300.MIXXX_LOOP_POSITION_UNDEFINED != engine.getValue(this.group, "loop_end_position");
};
VestaxVCI300.Deck.prototype.hasLoopStart = function() {
return VestaxVCI300.MIXXX_LOOP_POSITION_UNDEFINED != engine.getValue(this.group, "loop_start_position");
};
VestaxVCI300.Deck.prototype.hasLoopEnd = function() {
return VestaxVCI300.MIXXX_LOOP_POSITION_UNDEFINED != engine.getValue(this.group, "loop_end_position");
};
VestaxVCI300.Deck.prototype.hasLoop = function() {
return this.hasLoopStart() && this.hasLoopEnd();
};
VestaxVCI300.Deck.prototype.deleteLoopStart = function() {
engine.setValue(this.group, "loop_start_position", VestaxVCI300.MIXXX_LOOP_POSITION_UNDEFINED);
};
VestaxVCI300.Deck.prototype.deleteLoopEnd = function() {
engine.setValue(this.group, "loop_end_position", VestaxVCI300.MIXXX_LOOP_POSITION_UNDEFINED);
};
VestaxVCI300.Deck.prototype.deleteLoop = function() {
// loop end has to be deleted before loop start
this.deleteLoopEnd();
this.deleteLoopStart();
};
VestaxVCI300.Deck.prototype.toggleLoop = function() {
engine.setValue(this.group, "reloop_exit", true);
};
VestaxVCI300.Deck.prototype.onAutoLoopButtonPressed = function() {
if (this.isAutoLoopEnabled()) {
this.toggleLoop();
} else {
this.autoLoopBeatsIndex = VestaxVCI300.defaultAutoLoopBeatsIndex;
var autoLoopBeats = VestaxVCI300.autoLoopBeatsArray[this.autoLoopBeatsIndex];
if (this.shiftState) {
engine.setValue(this.group, "beatlooproll_" + autoLoopBeats + "_activate", true);
} else {
engine.setValue(this.group, "beatloop_" + autoLoopBeats + "_activate", true);
}
}
this.updateAutoLoopState();
};
VestaxVCI300.Deck.prototype.triggerCensorFilter = function() {
this.censorLED.trigger(
engine.getValue(this.group, "reverseroll") ||
engine.getValue(this.filterGroup, "enabled"));
};
VestaxVCI300.Deck.prototype.setFilterMidValue = function(value) {
this.setFilterMidParam(script.absoluteLin(value, 0.0, 1.0));
};
VestaxVCI300.Deck.prototype.setFilterMidParam = function(param) {
this.filterMidParam = param;
if (engine.getValue(this.filterGroup, "enabled")) {
engine.setParameter(this.filterGroup, "super1", param);
} else {
engine.setParameter(this.group, "filterMid", param);
}
};
////////////////////////////////////////////////////////////////////////
// Mixxx callback functions //
////////////////////////////////////////////////////////////////////////
VestaxVCI300.init = function(id, debug) {
VestaxVCI300.id = id;
VestaxVCI300.debug = debug;
VestaxVCI300.scrollLED =
new VestaxVCI300.LED(0x2F);
VestaxVCI300.cratesLED =
new VestaxVCI300.LED(0x2C);
VestaxVCI300.filesLED =
new VestaxVCI300.LED(0x2E);
VestaxVCI300.browseLED =
new VestaxVCI300.LED(0x30);
VestaxVCI300.leftDeck.shiftLED =
new VestaxVCI300.LED(0x27);
VestaxVCI300.leftDeck.scratchLED =
new VestaxVCI300.LED(0x26);
VestaxVCI300.leftDeck.syncLED =
new VestaxVCI300.LED(0x25);
VestaxVCI300.leftDeck.jogMoveLED =
new VestaxVCI300.LED(0x75);
VestaxVCI300.leftDeck.jogTouchLED =
new VestaxVCI300.LED(0x76);
VestaxVCI300.leftDeck.censorLED =
new VestaxVCI300.LED(0x28);
VestaxVCI300.leftDeck.autoLoopLED =
new VestaxVCI300.LED(0x29);
VestaxVCI300.leftDeck.pitchShiftDownLED =
new VestaxVCI300.LED(0x3B);
VestaxVCI300.leftDeck.pitchShiftUpLED =
new VestaxVCI300.LED(0x3C);
VestaxVCI300.leftDeck.autoLoopHalfLED =
new VestaxVCI300.LED(0x2A);
VestaxVCI300.leftDeck.autoLoopDoubleLED =
new VestaxVCI300.LED(0x2B);
VestaxVCI300.rightDeck.shiftLED =
new VestaxVCI300.LED(0x37);
VestaxVCI300.rightDeck.scratchLED =
new VestaxVCI300.LED(0x38);
VestaxVCI300.rightDeck.syncLED =
new VestaxVCI300.LED(0x39);
VestaxVCI300.rightDeck.jogMoveLED =
new VestaxVCI300.LED(0x77);
VestaxVCI300.rightDeck.jogTouchLED =
new VestaxVCI300.LED(0x78);
VestaxVCI300.rightDeck.censorLED =
new VestaxVCI300.LED(0x34);
VestaxVCI300.rightDeck.autoLoopLED =
new VestaxVCI300.LED(0x35);
VestaxVCI300.rightDeck.pitchShiftDownLED =
new VestaxVCI300.LED(0x3D);
VestaxVCI300.rightDeck.pitchShiftUpLED =
new VestaxVCI300.LED(0x3E);
VestaxVCI300.rightDeck.autoLoopHalfLED =
new VestaxVCI300.LED(0x32);
VestaxVCI300.rightDeck.autoLoopDoubleLED =
new VestaxVCI300.LED(0x36);
VestaxVCI300.initValues();
VestaxVCI300.connectControls();
VestaxVCI300.updateScrollState();
for (var group in VestaxVCI300.decksByGroup) {
var deck = VestaxVCI300.decksByGroup[group];
deck.initValues();
deck.connectControls();
deck.updateShiftState();
deck.updateScratchState();
}
};
VestaxVCI300.shutdown = function() {
try {
for (var group in VestaxVCI300.decksByGroup) {
var deck = VestaxVCI300.decksByGroup[group];
deck.disconnectControls();
deck.restoreValues();
}
VestaxVCI300.disconnectControls();
VestaxVCI300.restoreValues();
VestaxVCI300.turnOffAllLEDs();
} catch (ex) {
print("Exception in VestaxVCI300.shutdown(): " + ex);
}
};
////////////////////////////////////////////////////////////////////////
// Controller callback functions (see also: Vestax-VCI-300-midi.xml) //
////////////////////////////////////////////////////////////////////////
VestaxVCI300.onCueInButton = function(group, hotcue, value) {
var deck = VestaxVCI300.decksByGroup[group];
var hotcuePrefix = "hotcue_" + hotcue;
if (deck.shiftState) {
engine.setValue(group, hotcuePrefix + "_clear", VestaxVCI300.getButtonPressed(value));
} else {
engine.setValue(group, hotcuePrefix + "_activate", VestaxVCI300.getButtonPressed(value));
}
};
VestaxVCI300.onOutLoopButton = function(group, index, value) {
if (VestaxVCI300.getButtonPressed(value)) {
var deck = VestaxVCI300.decksByGroup[group];
switch (index) {
case 0:
if (deck.shiftState) {
deck.deleteLoop();
} else {
engine.setValue(group, "loop_in", true);
}
break;
case 1:
if (deck.shiftState) {
deck.deleteLoopEnd();
} else {
engine.setValue(group, "loop_out", true);
}
break;
case 2:
deck.toggleLoop();
break;
}
deck.updateAutoLoopState();
}
};
VestaxVCI300.onScrollButton = function(channel, control, value, status, group) {
VestaxVCI300.scrollState = VestaxVCI300.getButtonPressed(value);
VestaxVCI300.updateScrollState();
};
VestaxVCI300.onShiftButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
deck.shiftState = VestaxVCI300.getButtonPressed(value);
deck.updateShiftState();
};
VestaxVCI300.onCueButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
if (deck.isTrackLoaded()) {
if (deck.shiftState) {
if (VestaxVCI300.getButtonPressed(value)) {
if (engine.getValue("[AutoDJ]", "enabled")) {
engine.setValue("[AutoDJ]", "skip_next", true);
} else {
if (deck.isPlaying()) {
// move cue point
engine.setValue(group, "cue_set", true);
} else {
if (0.0 < engine.getValue(group, "cue_point")) {
// clear cue point
engine.setValue(group, "cue_point", 0.0);
} else {
// no cue point -> jump to beginning of track
engine.setValue(group, "playposition", 0.0);
}
}
}
}
} else {
engine.setValue(group, "cue_default", VestaxVCI300.getButtonPressed(value));
}
} else {
if (VestaxVCI300.getButtonPressed(value)) {
engine.setValue(group, "LoadSelectedTrack", true);
}
}
};
VestaxVCI300.onPlayButton = function(channel, control, value, status, group) {
if (VestaxVCI300.getButtonPressed(value)) {
var deck = VestaxVCI300.decksByGroup[group];
if (deck.isTrackLoaded()) {
if (deck.shiftState) {
if (engine.getValue("[AutoDJ]", "enabled")) {
engine.setValue("[AutoDJ]", "fade_now", true);
} else {
engine.setValue(group, "play_stutter", true);
}
} else {
VestaxVCI300.onToggleButton(group, "play", value);
}
} else {
if (VestaxVCI300.getButtonPressed(value)) {
engine.setValue(group, "LoadSelectedTrack", true);
}
}
}
};
VestaxVCI300.onCensorFilterButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
if (deck.shiftState) {
// filter
if (VestaxVCI300.getButtonPressed(value)) {
// enable/disable filter
VestaxVCI300.toggleBinaryValue(deck.filterGroup, "enabled");
// update parameter
deck.setFilterMidParam(deck.filterMidParam);
}
} else {
// censor
engine.setValue(group, "reverseroll", VestaxVCI300.getButtonPressed(value));
}
};
VestaxVCI300.onKeyLockButton = function(channel, control, value, status, group) {
if (VestaxVCI300.getButtonPressed(value)) {
var deck = VestaxVCI300.decksByGroup[group];
if (deck.shiftState) {
// quartz lock
engine.setValue(group, "rate", 0.0);
} else {
VestaxVCI300.toggleBinaryValue(group, "keylock");
}
}
};
VestaxVCI300.onPFLButton = function(channel, control, value, status, group) {
if (VestaxVCI300.scrollState && VestaxVCI300.getButtonPressed(value)) {
// load selected track into deck
engine.setValue(group, "LoadSelectedTrack", true);
// switch PFL to loaded deck:
// - disable PFL on all decks
engine.setValue(VestaxVCI300.leftDeck.group, "pfl", false);
engine.setValue(VestaxVCI300.rightDeck.group, "pfl", false);
// - enable PFL on loaded deck only
engine.setValue(group, "pfl", true);
} else {
VestaxVCI300.onToggleButton(group, "pfl", value);
}
};
VestaxVCI300.onHalfPrevButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
var trigger = true;
var reset = true;
if (VestaxVCI300.scrollState) {
if (deck.isPlaying()) {
engine.setValue(group, "back", false);
} else {
engine.setValue(group, "back", VestaxVCI300.getButtonPressed(value));
if (VestaxVCI300.getButtonPressed(value)) {
deck.autoLoopHalfLED.trigger(true);
trigger = false;
}
}
} else {
engine.setValue(group, "back", false);
if (deck.shiftState) {
if (!deck.isPlaying()) {
// jump to track start
engine.setValue(group, "start", VestaxVCI300.getButtonPressed(value));
if (VestaxVCI300.getButtonPressed(value)) {
deck.autoLoopHalfLED.trigger(true);
trigger = false;
}
}
} else {
if (VestaxVCI300.getButtonPressed(value) && (0 < deck.autoLoopBeatsIndex)) {
engine.setValue(group, "loop_halve", true);
reset = false;
--deck.autoLoopBeatsIndex;
}
}
}
if (trigger) {
if (reset) {
engine.setValue(group, "loop_halve", false);
} else {
engine.trigger(group, "loop_halve");
}
}
};
VestaxVCI300.onDoubleNextButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
var trigger = true;
var reset = true;
if (VestaxVCI300.scrollState) {
if (deck.isPlaying()) {
engine.setValue(group, "fwd", false);
} else {
engine.setValue(group, "fwd", VestaxVCI300.getButtonPressed(value));
if (VestaxVCI300.getButtonPressed(value)) {
deck.autoLoopDoubleLED.trigger(true);
trigger = false;
}
}
} else {
engine.setValue(group, "fwd", false);
if (deck.shiftState) {
if (!deck.isPlaying()) {
// jump to track end
if (VestaxVCI300.getButtonPressed(value)) {
engine.setValue(group, "end", true);
deck.autoLoopDoubleLED.trigger(true);
trigger = false;
}
}
} else {
if (VestaxVCI300.getButtonPressed(value) && (deck.autoLoopBeatsIndex < (VestaxVCI300.autoLoopBeatsArray.length - 1))) {
engine.setValue(group, "loop_double", true);
reset = false;
++deck.autoLoopBeatsIndex;
}
}
}
if (trigger) {
if (reset) {
engine.setValue(group, "loop_double", false);
} else {
engine.trigger(group, "loop_double");
}
}
};
VestaxVCI300.onPitchHighValue = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
deck.pitchHighValue = value;
// defer adjusting the pitch until onPitchLowValue() arrives
};
VestaxVCI300.onPitchLowValue = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
VestaxVCI300.updatePitchValue(group, deck.pitchHighValue, value);
};
VestaxVCI300.adjustRate = function(deck, rateDeltaPercent100) {
var ratePercent100 = Math.round(engine.getValue(deck.group, "rate") * deck.rateRangePercent100);
ratePercent100 -= rateDeltaPercent100; // inverse pitch range -> sub instead of add!
engine.setValue(deck.group, "rate", Math.max(-1.0, Math.min(1.0, ratePercent100 / deck.rateRangePercent100)));
};
VestaxVCI300.onPitchShiftDownButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
if (VestaxVCI300.getButtonPressed(value)) {
if (deck.shiftState) {
// pitch fine-tune
VestaxVCI300.adjustRate(deck, -VestaxVCI300.pitchFineTuneStepPercent100);
} else {
// enable pitch bend
engine.setValue(deck.group, "rate_temp_down", true);
}
} else {
// disable pitch bend
engine.setValue(deck.group, "rate_temp_down", false);
}
deck.pitchShiftDownLED.trigger(VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onPitchShiftUpButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
if (VestaxVCI300.getButtonPressed(value)) {
if (deck.shiftState) {
// pitch fine-tune
VestaxVCI300.adjustRate(deck, VestaxVCI300.pitchFineTuneStepPercent100);
} else {
// enable pitch bend
engine.setValue(deck.group, "rate_temp_up", true);
}
} else {
// disable pitch bend
engine.setValue(deck.group, "rate_temp_up", false);
}
deck.pitchShiftUpLED.trigger(VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onScratchButton = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
if (VestaxVCI300.getButtonPressed(value)) {
deck.scratchState = !deck.scratchState;
}
deck.updateScratchState();
};
VestaxVCI300.onJogTouch = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
deck.jogTouchState = VestaxVCI300.getButtonPressed(value);
deck.jogTouchLED.trigger(deck.jogTouchState);
deck.updateScratchState();
};
VestaxVCI300.onJogHighValue = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
deck.jogHighValue = value;
// defer adjusting the jog position until onJogLowValue() arrives
};
VestaxVCI300.onJogLowValue = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
if (undefined !== deck.jogHighValue) {
deck.updateJogValue(deck.jogHighValue, value);
// ensure that jogHighValue could never be read twice
deck.jogHighValue = undefined;
}
};
VestaxVCI300.onCue1InButton = function(channel, control, value, status, group) {
VestaxVCI300.onCueInButton(group, 1, value);
};
VestaxVCI300.onCue2InButton = function(channel, control, value, status, group) {
VestaxVCI300.onCueInButton(group, 2, value);
};
VestaxVCI300.onCue3InButton = function(channel, control, value, status, group) {
VestaxVCI300.onCueInButton(group, 3, value);
};
VestaxVCI300.onOut1LoopButton = function(channel, control, value, status, group) {
VestaxVCI300.onOutLoopButton(group, 0, value);
};
VestaxVCI300.onOut2LoopButton = function(channel, control, value, status, group) {
VestaxVCI300.onOutLoopButton(group, 1, value);
};
VestaxVCI300.onOut3LoopButton = function(channel, control, value, status, group) {
VestaxVCI300.onOutLoopButton(group, 2, value);
};
VestaxVCI300.onAutoLoopButton = function(channel, control, value, status, group) {
if (VestaxVCI300.getButtonPressed(value)) {
var deck = VestaxVCI300.decksByGroup[group];
deck.onAutoLoopButtonPressed();
}
};
VestaxVCI300.onFilterMidKnob = function(channel, control, value, status, group) {
var deck = VestaxVCI300.decksByGroup[group];
deck.setFilterMidValue(value);
};
VestaxVCI300.onCrossfaderCurve = function(channel, control, value, status, group) {
script.crossfaderCurve(value);
};
VestaxVCI300.onLinefaderCurve = function(channel, control, value, status, group) {
// TODO
};
VestaxVCI300.onCratesButton = function(channel, control, value, status, group) {
// TODO
VestaxVCI300.cratesLED.trigger(VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onFilesButton = function(channel, control, value, status, group) {
// TODO
VestaxVCI300.filesLED.trigger(VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onBrowseButton = function(channel, control, value, status, group) {
// TODO
VestaxVCI300.browseLED.trigger(VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onNavigationUpButton = function(channel, control, value, status, group) {
engine.setValue("[Playlist]", "SelectPrevTrack", VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onNavigationDownButton = function(channel, control, value, status, group) {
engine.setValue("[Playlist]", "SelectNextTrack", VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onNavigationBackButton = function(channel, control, value, status, group) {
engine.setValue("[Playlist]", "SelectPrevPlaylist", VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onNavigationFwdButton = function(channel, control, value, status, group) {
engine.setValue("[Playlist]", "SelectNextPlaylist", VestaxVCI300.getButtonPressed(value));
};
VestaxVCI300.onNavigationTabButton = function(channel, control, value, status, group) {
engine.setValue("[Playlist]", "ToggleSelectedSidebarItem", VestaxVCI300.getButtonPressed(value));
};
////////////////////////////////////////////////////////////////////////
// Engine callback functions for connected controls //
////////////////////////////////////////////////////////////////////////
VestaxVCI300.leftDeck.onRateRangeValueCB = function(value, group, control) {
VestaxVCI300.leftDeck.updateRateRange(value);
};
VestaxVCI300.rightDeck.onRateRangeValueCB = function(value, group, control) {
VestaxVCI300.rightDeck.updateRateRange(value);
};
VestaxVCI300.leftDeck.onLoopHalveValueCB = function(value, group, control) {
VestaxVCI300.leftDeck.autoLoopHalfLED.trigger(value);
};
VestaxVCI300.rightDeck.onLoopHalveValueCB = function(value, group, control) {
VestaxVCI300.rightDeck.autoLoopHalfLED.trigger(value);
};
VestaxVCI300.leftDeck.onLoopDoubleValueCB = function(value, group, control) {
VestaxVCI300.leftDeck.autoLoopDoubleLED.trigger(value);
};
VestaxVCI300.rightDeck.onLoopDoubleValueCB = function(value, group, control) {
VestaxVCI300.rightDeck.autoLoopDoubleLED.trigger(value);
};
VestaxVCI300.leftDeck.onSyncValueCB = function(value, group, control) {
VestaxVCI300.leftDeck.updateSyncState(value);
};
VestaxVCI300.rightDeck.onSyncValueCB = function(value, group, control) {
VestaxVCI300.rightDeck.updateSyncState(value);
};
VestaxVCI300.leftDeck.onCensorFilterValueCB = function(value, group, control) {
VestaxVCI300.leftDeck.triggerCensorFilter();
};
VestaxVCI300.rightDeck.onCensorFilterValueCB = function(value, group, control) {
VestaxVCI300.rightDeck.triggerCensorFilter();
};
VestaxVCI300.leftDeck.onAutoLoopValueCB = function(value, group, control) {
VestaxVCI300.leftDeck.updateAutoLoopState();
};
VestaxVCI300.rightDeck.onAutoLoopValueCB = function(value, group, control) {
VestaxVCI300.rightDeck.updateAutoLoopState();
};
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