/usr/share/mixxx/controllers/common-controller-scripts.js is in mixxx-data 2.0.0~dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 | // Functions common to all controllers go in this file
nop = function () {} // Only here so you don't get a syntax error on load if the file was otherwise empty
// ----------------- Prototype enhancements ---------------------
// Returns an ASCII byte array for the string
String.prototype.toInt = function() {
var a = new Array();
for (var i = 0; i < this.length; i++) {
a[i] = this.charCodeAt(i);
}
return a;
}
// ----------------- Function overloads ---------------------
// Causes script print() calls to appear in the log file as well
print = function(string) {
engine.log(string);
}
// ----------------- Generic functions ---------------------
function secondstominutes(secs)
{
var m = (secs / 60) | 0;
return (m < 10 ? "0" + m : m)
+ ":"
+ ( ( secs %= 60 ) < 10 ? "0" + secs : secs);
}
function msecondstominutes(msecs)
{
var m = (msecs / 60000) | 0;
msecs %= 60000;
var secs = (msecs / 1000) | 0;
msecs %= 1000;
msecs = Math.round(msecs * 100 / 1000);
if (msecs==100) msecs=99;
// print("secs="+secs+", msecs="+msecs);
return (m < 10 ? "0" + m : m)
+ ":"
+ ( secs < 10 ? "0" + secs : secs )
+ "."
+ ( msecs < 10 ? "0" + msecs : msecs);
}
function script() {}
// DEPRECATED -- use script.midiDebug() instead
script.debug = function (channel, control, value, status, group) {
print("Warning: script.debug() is deprecated. Use script.midiDebug() instead.");
script.midiDebug(channel, control, value, status, group);
}
// DEPRECATED -- use script.midiPitch() instead
script.pitch = function (LSB, MSB, status) {
print("Warning: script.pitch() is deprecated. Use script.midiPitch() instead.");
return script.midiPitch(LSB, MSB, status);
}
// DEPRECATED -- use script.absoluteLin() instead
script.absoluteSlider = function (group, key, value, low, high, min, max) {
print("Warning: script.absoluteSlider() is deprecated. Use engine.setValue(group, key, script.absoluteLin(...)) instead.");
engine.setValue(group, key, script.absoluteLin(value, low, high, min, max));
}
script.midiDebug = function (channel, control, value, status, group) {
print("Script.midiDebug - channel: 0x" + channel.toString(16) +
" control: 0x" + control.toString(16) + " value: 0x" + value.toString(16) +
" status: 0x" + status.toString(16) + " group: " + group);
}
// Returns the deck number of a "ChannelN" or "SamplerN" group
script.deckFromGroup = function (group) {
var deck = 0;
if (group.substring(2,8)=="hannel") {
// Extract deck number from the group text
deck = group.substring(8,group.length-1);
}
/*
else if (group.substring(2,8)=="ampler") {
// Extract sampler number from the group text
deck = group.substring(8,group.length-1);
}
*/
return parseInt(deck);
}
/* -------- ------------------------------------------------------
script.bindConnections
Purpose: Binds multiple controls at once. See an example in Pioneer-DDJ-SB-scripts.js
Input: The group whose controls are to be bound and an object
(controlstToFunctions) where the properties' names are
controls names and the values are the functions those
controls will be bound to.
Output: none
-------- ------------------------------------------------------ */
script.bindConnections = function (group, controlsToFunctions, remove) {
var control;
remove = (remove === undefined) ? false : remove;
for (control in controlsToFunctions) {
engine.connectControl(group, control, controlsToFunctions[control], remove);
if (!remove) {
engine.trigger(group, control);
}
}
}
/* -------- ------------------------------------------------------
script.toggleControl
Purpose: Toggles an engine value
Input: Group and control names
Output: none
-------- ------------------------------------------------------ */
script.toggleControl = function (group, control) {
engine.setValue(group, control, !(engine.getValue(group, control)));
}
/* -------- ------------------------------------------------------
script.absoluteLin
Purpose: Maps an absolute linear control value to a linear Mixxx control
value (like Volume: 0..1)
Input: Control value (e.g. a knob,) MixxxControl values for the lowest and
highest points, lowest knob value, highest knob value
(Default knob values are standard MIDI 0..127)
Output: MixxxControl value corresponding to the knob position
-------- ------------------------------------------------------ */
script.absoluteLin = function (value, low, high, min, max) {
if (!min) {
min = 0;
}
if (!max) {
max = 127;
}
if (value <= min) {
return low;
} else if (value >= max) {
return high;
} else {
return ((((high - low) / (max-min)) * (value-min)) + low);
}
}
/* -------- ------------------------------------------------------
script.absoluteLinInverse
Purpose: Maps a linear Mixxx control value (like balance: -1..1) to an absolute linear value
(inverse of the above function)
Input: Control value (e.g. a knob,) MixxxControl values for the lowest and
highest points, lowest knob value, highest knob value
(Default knob values are standard MIDI 0..127)
Output: Linear value corresponding to the knob position
-------- ------------------------------------------------------ */
script.absoluteLinInverse = function (value, low, high, min, max) {
if (!min) {
min = 0;
}
if (!max) {
max = 127;
}
var result = (((value-low)*(max-min))/(high-low)) + min
if (result < min) {
return min;
} else if (result > max) {
return max;
} else {
return result;
}
}
/* -------- ------------------------------------------------------
script.absoluteNonLin
Purpose: Maps an absolute linear control value to a non-linear Mixxx control
value (like EQs: 0..1..4)
Input: Control value (e.g. a knob,) MixxxControl values for the lowest,
middle, and highest points, lowest knob value, highest knob value
(Default knob values are standard MIDI 0..127)
Output: MixxxControl value corresponding to the knob position
-------- ------------------------------------------------------ */
script.absoluteNonLin = function (value, low, mid, high, min, max) {
if (!min) {
min = 0;
}
if (!max) {
max = 127;
}
var center = (max-min)/2;
if (value==center || value==Math.round(center)) {
return mid;
} else if (value<center) {
return low+(value/(center/(mid-low)));
} else {
return mid+((value-center)/(center/(high-mid)));
}
}
/* -------- ------------------------------------------------------
script.absoluteNonLinInverse
Purpose: Maps a non-linear Mixxx control to an absolute linear value (inverse of the above function).
Helpful for sending MIDI messages to controllers and comparing non-linear Mixxx controls to incoming MIDI values.
Input: MixxxControl value; lowest, middle, and highest MixxxControl value;
bottom of output range, top of output range. (Default output range is standard MIDI 0..127)
Output: MixxxControl value scaled to output range
-------- ------------------------------------------------------ */
script.absoluteNonLinInverse = function (value, low, mid, high, min, max) {
if (!min) {
min = 0;
}
if (!max) {
max = 127;
}
var center = (max-min)/2;
var result;
if (value==mid) {
return center;
} else if (value<mid) {
result = (center/(mid-low)) * (value-low);
} else {
result = center + (center/(high-mid)) * (value-mid);
}
if (result < min) {
return min;
} else if (result > max) {
return max;
} else {
return result;
}
}
/* -------- ------------------------------------------------------
script.crossfaderCurve
Purpose: Adjusts the cross-fader's curve using a hardware control
Input: Current value of the hardware control, min and max values for that control
Output: none
-------- ------------------------------------------------------ */
script.crossfaderCurve = function (value, min, max) {
if (engine.getValue("[Mixer Profile]", "xFaderMode")==1) {
// Constant Power
engine.setValue("[Mixer Profile]", "xFaderCalibration", script.absoluteLin(value, 0.5, 0.962, min, max));
} else {
// Additive
engine.setValue("[Mixer Profile]", "xFaderCurve", script.absoluteLin(value, 1, 2, min, max));
}
}
/* -------- ------------------------------------------------------
script.loopMove
Purpose: Moves the current loop by the specified number of beats (default 1/2)
in the specified direction (positive is forwards and is the default)
If the current loop length is shorter than the requested move distance,
it's only moved a distance equal to its length.
Input: MixxxControl group, direction to move, number of beats to move
Output: none
-------- ------------------------------------------------------ */
script.loopMove = function (group,direction,numberOfBeats) {
if (!numberOfBeats || numberOfBeats==0) numberOfBeats = 0.5;
if (direction < 0) {
engine.setValue(group, "loop_move", -number_of_beats);
} else {
engine.setValue(group, "loop_move", number_of_beats);
}
}
/* -------- ------------------------------------------------------
script.midiPitch
Purpose: Takes the value from a little-endian 14-bit MIDI pitch
wheel message and returns the value for a "rate" (pitch
slider) Mixxx control
Input: Least significant byte, most sig. byte, MIDI status byte
Output: Value for a "rate" control, or false if the input MIDI
message was not a Pitch message (0xE#)
-------- ------------------------------------------------------ */
// TODO: Is this still useful now that MidiController.cpp properly handles these?
script.midiPitch = function (LSB, MSB, status) {
if ((status & 0xF0) != 0xE0) { // Mask the upper nybble so we can check the opcode regardless of the channel
print("Script.midiPitch: Error, not a MIDI pitch (0xEn) message: "+status);
return false;
}
var value = (MSB << 7) | LSB; // Construct the 14-bit number
// Range is 0x0000..0x3FFF center @ 0x2000, i.e. 0..16383 center @ 8192
var rate = (value-8192)/8191;
// print("Script.Pitch: MSB="+MSB+", LSB="+LSB+", value="+value+", rate="+rate);
return rate;
}
/* -------- ------------------------------------------------------
script.spinback
Purpose: wrapper around engine.spinback() that can be directly mapped
from xml for a spinback effect
e.g: <key>script.spinback</key>
Input: channel, control, value, status, group
Output: none
-------- ------------------------------------------------------ */
script.spinback = function(channel, control, value, status, group) {
// disable on note-off or zero value note/cc
engine.spinback(parseInt(group.substring(8,9)), ((status & 0xF0) != 0x80 && value > 0));
}
/* -------- ------------------------------------------------------
script.brake
Purpose: wrapper around engine.brake() that can be directly mapped
from xml for a brake effect
e.g: <key>script.brake</key>
Input: channel, control, value, status, group
Output: none
-------- ------------------------------------------------------ */
script.brake = function(channel, control, value, status, group) {
// disable on note-off or zero value note/cc
engine.brake(parseInt(group.substring(8,9)), ((status & 0xF0) != 0x80 && value > 0));
}
// bpm - Used for tapping the desired BPM for a deck
function bpm() {}
bpm.tapTime = 0.0;
bpm.tap = []; // Tap sample values
/* -------- ------------------------------------------------------
bpm.tapButton
Purpose: Sets the tempo of the track on a deck by tapping the desired beats,
useful for manually synchronizing a track to an external beat.
(This only works if the track's detected BPM value is correct.)
Call this each time the tap button is pressed.
Input: Mixxx deck to adjust
Output: -
-------- ------------------------------------------------------ */
bpm.tapButton = function(deck) {
var now = new Date()/1000; // Current time in seconds
var tapDelta = now - bpm.tapTime;
bpm.tapTime=now;
if (tapDelta>2.0) { // reset if longer than two seconds between taps
bpm.tap=[];
return;
}
bpm.tap.push(60/tapDelta);
if (bpm.tap.length>8) bpm.tap.shift(); // Keep the last 8 samples for averaging
var sum = 0;
for (i=0; i<bpm.tap.length; i++) {
sum += bpm.tap[i];
}
var average = sum/bpm.tap.length;
var fRateScale = average/engine.getValue("[Channel"+deck+"]","bpm");
// Adjust the rate:
fRateScale = (fRateScale-1.)/engine.getValue("[Channel"+deck+"]","rateRange");
engine.setValue("[Channel"+deck+"]","rate",fRateScale * engine.getValue("[Channel"+deck+"]","rate_dir"));
// print("Script: BPM="+average);
}
// ----------------- Object definitions --------------------------
ButtonState = {"released":0x00, "pressed":0x7F};
LedState = {"off": 0x00, "on": 0x7F};
//Controller
function Controller () {
this.group = "[Master]";
this.Controls = [];
this.Buttons = [];
};
Controller.prototype.addButton = function(buttonName, button, eventHandler) {
if(eventHandler) {
var executionEnvironment = this;
function handler(value) {
button.state = value;
executionEnvironment[eventHandler](value);
}
button.handler = handler;
}
this.Buttons[buttonName] = button;
}
Controller.prototype.setControlValue = function(control, value) {
this.Controls[control].setValue(this.group, value);
}
//Button
function Button(controlId) {
this.controlId = controlId;
this.state = ButtonState.released;
}
Button.prototype.handleEvent = function(value) {
this.handler(value);
};
//Control
function Control(mappedFunction, softMode) {
// These defaults are for MIDI controllers
this.minInput = 0;
this.midInput = 0x3F;
this.maxInput = 0x7F;
// ----
this.minOutput = -1.0;
this.midOutput = 0.0;
this.maxOutput = 1.0;
this.mappedFunction = mappedFunction;
this.softMode = softMode;
this.maxJump = 10;
}
Control.prototype.setValue = function(group, inputValue){
var outputValue = 0;
if(inputValue <= this.midInput){
outputValue = this.minOutput + ((inputValue - this.minInput) / (this.midInput - this.minInput)) * (this.midOutput - this.minOutput);
} else {
outputValue = this.midOutput + ((inputValue - this.midInput) / (this.maxInput - this.midInput)) * (this.maxOutput - this.midOutput);
}
if(this.softMode){
var currentValue = engine.getValue(group, this.mappedFunction);
var currentRelative = 0.0;
if(currentValue <= this.midOutput){
currentRelative = this.minInput + ((currentValue - this.minOutput) / (this.midOutput - this.minOutput)) * (this.midInput - this.minInput);
} else {
currentRelative = this.midInput + ((currentValue - this.midOutput) / (this.maxOutput - this.midOutput)) * (this.maxInput - this.midInput);
}
if(inputValue > currentRelative - this.maxJump && inputValue < currentRelative + this.maxJump) {
engine.setValue(group, this.mappedFunction, outputValue);
}
} else {
engine.setValue(group, this.mappedFunction, outputValue);
}
}
//Deck
Deck = function (deckNumber, group) {
this.deckNumber = deckNumber;
this.group = group;
this.Buttons = [];
}
Deck.prototype.setControlValue = Controller.prototype.setControlValue;
Deck.prototype.addButton = Controller.prototype.addButton;
// Data packet
function Packet(length, initialValue) {
this.length = length;
this.data = new Array(length); // Size the array
if (!initialValue) initialValue=0;
// Initialize data values
for (i=0; i<this.length; i++) {
this.data[i]=initialValue;
}
}
// ----------------- END Object definitions ----------------------
|