/usr/lib/python2.7/dist-packages/dogtail/procedural.py is in python-dogtail 0.9.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Dogtail's procedural UI
All the classes here are intended to be single-instance, except for Action.
"""
__author__ = 'Zack Cerza <zcerza@redhat.com>'
#
#
# WARNING: Here There Be Dragons (TM) #
#
# If you don't understand how to use this API, you almost certainly don't #
# want to read the code first. We make use of some very non-intuitive #
# features of Python in order to make the API very simplistic. Therefore, #
# you should probably only read this code if you're already familiar with #
# some of Python's advanced features. You have been warned. ;) #
#
#
import tree
import predicate
from config import config
from utils import Lock
import rawinput
#FocusError = "FocusError: %s not found"
class FocusError(Exception):
pass
import errors
def focusFailed(pred):
errors.warn('The requested widget could not be focused: %s' %
pred.debugName)
ENOARGS = "At least one argument is needed"
class FocusBase(object):
"""
The base for every class in the module. Does nothing special, really.
"""
node = None
def __getattr__(self, name):
# Fold all the Node's AT-SPI properties into the Focus object.
try:
return getattr(self.node, name)
except AttributeError:
raise AttributeError(name)
def __setattr__(self, name, value):
# Fold all the Node's AT-SPI properties into the Focus object.
if name == 'node':
setattr(self.__class__, name, value)
else:
try:
setattr(self.node, name, value)
except AttributeError:
raise AttributeError(name)
class FocusApplication (FocusBase):
"""
Keeps track of which application is currently focused.
"""
desktop = tree.root
def __call__(self, name):
"""
Search for an application that matches and refocus on the given name.
"""
try:
pred = predicate.IsAnApplicationNamed(name)
app = self.desktop.findChild(
pred, recursive=False, retry=False)
except tree.SearchError:
if config.fatalErrors:
raise FocusError(name)
else:
focusFailed(pred)
return False
if app:
FocusApplication.node = app
FocusDialog.node = None
FocusWindow.node = None
FocusWidget.node = None
return True
class FocusDesktop (FocusBase):
"""
This isn't used yet, and may never be used.
"""
pass
class FocusWindow (FocusBase):
"""
Keeps track of which window is currently focused.
"""
def __call__(self, name):
"""
Search for a dialog that matches the given name and refocus on it.
"""
result = None
pred = predicate.IsAWindowNamed(name)
try:
result = FocusApplication.node.findChild(
pred, requireResult=False, recursive=False)
except AttributeError:
pass
if result:
FocusWindow.node = result
FocusDialog.node = None
FocusWidget.node = None
else:
if config.fatalErrors:
raise FocusError(pred.debugName)
else:
focusFailed(pred)
return False
return True
class FocusDialog (FocusBase):
"""
Keeps track of which dialog is currently focused.
"""
def __call__(self, name):
"""
Search for a dialog that matches the given name and refocus on it.
"""
result = None
pred = predicate.IsADialogNamed(name)
try:
result = FocusApplication.node.findChild(
pred, requireResult=False, recursive=False)
except AttributeError:
pass
if result:
FocusDialog.node = result
FocusWidget.node = None
else:
if config.fatalErrors:
raise FocusError(pred.debugName)
else:
focusFailed(pred)
return False
return True
class FocusWidget (FocusBase):
"""
Keeps track of which widget is currently focused.
"""
def findByPredicate(self, pred):
result = None
try:
result = FocusWidget.node.findChild(
pred, requireResult=False, retry=False)
except AttributeError:
pass
if result:
FocusWidget.node = result
else:
try:
result = FocusDialog.node.findChild(
pred, requireResult=False, retry=False)
except AttributeError:
pass
if result:
FocusWidget.node = result
else:
try:
result = FocusWindow.node.findChild(
pred, requireResult=False, retry=False)
except AttributeError:
pass
if result:
FocusWidget.node = result
else:
try:
result = FocusApplication.node.findChild(
pred, requireResult=False, retry=False)
if result:
FocusWidget.node = result
except AttributeError:
if config.fatalErrors:
raise FocusError(pred)
else:
focusFailed(pred)
return False
if result is None:
FocusWidget.node = result
if config.fatalErrors:
raise FocusError(pred.debugName)
else:
focusFailed(pred)
return False
return True
def __call__(self, name='', roleName='', description=''):
"""
If name, roleName or description are specified, search for a widget that matches and refocus on it.
"""
if not name and not roleName and not description:
raise TypeError(ENOARGS)
# search for a widget.
pred = predicate.GenericPredicate(name=name,
roleName=roleName, description=description)
return self.findByPredicate(pred)
class Focus (FocusBase):
"""
The container class for the focused application, dialog and widget.
"""
def __getattr__(self, name):
raise AttributeError(name)
def __setattr__(self, name, value):
if name in ('application', 'dialog', 'widget', 'window'):
self.__dict__[name] = value
else:
raise AttributeError(name)
desktop = tree.root
application = FocusApplication()
app = application # shortcut :)
dialog = FocusDialog()
window = FocusWindow()
frame = window
widget = FocusWidget()
def button(self, name):
"""
A shortcut to self.widget.findByPredicate(predicate.IsAButtonNamed(name))
"""
return self.widget.findByPredicate(predicate.IsAButtonNamed(name))
def icon(self, name):
"""
A shortcut to self.widget(name, roleName = 'icon')
"""
return self.widget(name=name, roleName='icon')
def menu(self, name):
"""
A shortcut to self.widget.findByPredicate(predicate.IsAMenuNamed(name))
"""
return self.widget.findByPredicate(predicate.IsAMenuNamed(name))
def menuItem(self, name):
"""
A shortcut to self.widget.findByPredicate(predicate.IsAMenuItemNamed(name))
"""
return self.widget.findByPredicate(predicate.IsAMenuItemNamed(name))
def table(self, name=''):
"""
A shortcut to self.widget(name, roleName 'table')
"""
return self.widget(name=name, roleName='table')
def tableCell(self, name=''):
"""
A shortcut to self.widget(name, roleName 'table cell')
"""
return self.widget(name=name, roleName='table cell')
def text(self, name=''):
"""
A shortcut to self.widget.findByPredicate(IsATextEntryNamed(name))
"""
return self.widget.findByPredicate(predicate.IsATextEntryNamed(name))
class Action (FocusWidget):
"""
Aids in executing AT-SPI actions, refocusing the widget if necessary.
"""
def __init__(self, action):
"""
action is a string with the same name as the AT-SPI action you wish to execute using this class.
"""
self.action = action
def __call__(self, name='', roleName='', description='', delay=config.actionDelay):
"""
If name, roleName or description are specified, first search for a widget that matches and refocus on it.
Then execute the action.
"""
if name or roleName or description:
FocusWidget.__call__(
self, name=name, roleName=roleName, description=description)
self.node.doActionNamed(self.action)
def __getattr__(self, attr):
return getattr(FocusWidget.node, attr)
def __setattr__(self, attr, value):
if attr == 'action':
self.__dict__[attr] = value
else:
setattr(FocusWidget, attr, value)
def button(self, name):
"""
A shortcut to self(name, roleName = 'push button')
"""
self.__call__(name=name, roleName='push button')
def menu(self, name):
"""
A shortcut to self(name, roleName = 'menu')
"""
self.__call__(name=name, roleName='menu')
def menuItem(self, name):
"""
A shortcut to self(name, roleName = 'menu item')
"""
self.__call__(name=name, roleName='menu item')
def table(self, name=''):
"""
A shortcut to self(name, roleName 'table')
"""
self.__call__(name=name, roleName='table')
def tableCell(self, name=''):
"""
A shortcut to self(name, roleName 'table cell')
"""
self.__call__(name=name, roleName='table cell')
def text(self, name=''):
"""
A shortcut to self(name, roleName = 'text')
"""
self.__call__(name=name, roleName='text')
class Click (Action):
"""
A special case of Action, Click will eventually handle raw mouse events.
"""
primary = 1
middle = 2
secondary = 3
def __init__(self):
Action.__init__(self, 'click')
def __call__(self, name='', roleName='', description='', raw=True, button=primary, delay=config.actionDelay):
"""
By default, execute a raw mouse event.
If raw is False or if button evaluates to False, just pass the rest of
the arguments to Action.
"""
if name or roleName or description:
FocusWidget.__call__(
self, name=name, roleName=roleName, description=description)
if raw and button:
# We're doing a raw mouse click
Click.node.click(button)
else:
Action.__call__(
self, name=name, roleName=roleName, description=description, delay=delay)
class Select (Action):
"""
Aids in selecting and deselecting widgets, i.e. page tabs
"""
select = 'select'
deselect = 'deselect'
def __init__(self, action):
"""
action must be 'select' or 'deselect'.
"""
if action not in (self.select, self.deselect):
raise ValueError(action)
Action.__init__(self, action)
def __call__(self, name='', roleName='', description='', delay=config.actionDelay):
"""
If name, roleName or description are specified, first search for a widget that matches and refocus on it.
Then execute the action.
"""
if name or roleName or description:
FocusWidget.__call__(
self, name=name, roleName=roleName, description=description)
func = getattr(self.node, self.action)
func()
def type(text):
if focus.widget.node:
focus.widget.node.typeText(text)
else:
rawinput.typeText(text)
def keyCombo(combo):
if focus.widget.node:
focus.widget.node.keyCombo(combo)
else:
rawinput.keyCombo(combo)
def run(application, arguments='', appName=''):
from utils import run as utilsRun
pid = utilsRun(application + ' ' + arguments, appName=appName)
focus.application(application)
return pid
import os
# tell sniff not to use auto-refresh while script using this module is running
# may have already been locked by dogtail.tree
if not os.path.exists('/tmp/sniff_refresh.lock'): # pragma: no cover
sniff_lock = Lock(lockname='sniff_refresh.lock', randomize=False)
try:
sniff_lock.lock()
except OSError:
pass # lock was already present from other script instance or leftover from killed instance
# lock should unlock automatically on script exit.
focus = Focus()
click = Click()
activate = Action('activate')
openItem = Action('open')
menu = Action('menu')
select = Select(Select.select)
deselect = Select(Select.deselect)
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