/usr/lib/python2.7/dist-packages/dogtail/tree.py is in python-dogtail 0.9.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 | """Makes some sense of the AT-SPI API
The tree API handles various things for you:
- fixes most timing issues
- can automatically generate (hopefully) highly-readable logs of what the
script is doing
- traps various UI malfunctions, raising exceptions for them (again,
hopefully improving the logs)
The most important class is Node. Each Node is an element of the desktop UI.
There is a tree of nodes, starting at 'root', with applications as its
children, with the top-level windows and dialogs as their children. The various
widgets that make up the UI appear as descendents in this tree. All of these
elements (root, the applications, the windows, and the widgets) are represented
as instances of Node in a tree (provided that the program of interest is
correctly exporting its user-interface to the accessibility system). The Node
class is a mixin for Accessible and the various Accessible interfaces.
The Action class represents an action that the accessibility layer exports as
performable on a specific node, such as clicking on it. It's a wrapper around
Accessibility.Action.
We often want to look for a node, based on some criteria, and this is provided
by the Predicate class.
Dogtail implements a high-level searching system, for finding a node (or
nodes) satisfying whatever criteria you are interested in. It does this with
a 'backoff and retry' algorithm. This fixes most timing problems e.g. when a
dialog is in the process of opening but hasn't yet done so.
If a search fails, it waits 'config.searchBackoffDuration' seconds, and then
tries again, repeatedly. After several failed attempts (determined by
config.searchWarningThreshold) it will start sending warnings about the search
to the debug log. If it still can't succeed after 'config.searchCutoffCount'
attempts, it raises an exception containing details of the search. You can see
all of this process in the debug log by setting 'config.debugSearching' to True
We also automatically add a short delay after each action
('config.defaultDelay' gives the time in seconds). We'd hoped that the search
backoff and retry code would eliminate the need for this, but unfortunately we
still run into timing issues. For example, Evolution (and probably most
other apps) set things up on new dialogs and wizard pages as they appear, and
we can run into 'setting wars' where the app resets the widgetry to defaults
after our script has already filled out the desired values, and so we lose our
values. So we give the app time to set the widgetry up before the rest of the
script runs.
The classes trap various UI malfunctions and raise exceptions that better
describe what went wrong. For example, they detects attempts to click on an
insensitive UI element and raise a specific exception for this.
Unfortunately, some applications do not set up the 'sensitive' state
correctly on their buttons (e.g. Epiphany on form buttons in a web page). The
current workaround for this is to set config.ensureSensitivity=False, which
disables the sensitivity testing.
Authors: Zack Cerza <zcerza@redhat.com>, David Malcolm <dmalcolm@redhat.com>
"""
__author__ = """Zack Cerza <zcerza@redhat.com>,
David Malcolm <dmalcolm@redhat.com>
"""
from config import config
if config.checkForA11y:
from utils import checkForA11y
checkForA11y()
import predicate
from time import sleep
from utils import doDelay
from utils import Blinker
from utils import Lock
import rawinput
import path
from __builtin__ import xrange
from logging import debugLogger as logger
try:
import pyatspi
import Accessibility
except ImportError: # pragma: no cover
raise ImportError("Error importing the AT-SPI bindings")
# We optionally import the bindings for libWnck.
try:
from gi.repository import Wnck
gotWnck = True # pragma: no cover
except ImportError:
# Skip this warning, since the functionality is almost entirely nonworking anyway.
# print "Warning: Dogtail could not import the Python bindings for
# libwnck. Window-manager manipulation will not be available."
gotWnck = False
from gi.repository import GLib
haveWarnedAboutChildrenLimit = False
class SearchError(Exception):
pass
class NotSensitiveError(Exception):
"""
The widget is not sensitive.
"""
message = "Cannot %s %s. It is not sensitive."
def __init__(self, action):
self.action = action
def __str__(self):
return self.message % (self.action.name, self.action.node.getLogString())
class ActionNotSupported(Exception):
"""
The widget does not support the requested action.
"""
message = "Cannot do '%s' action on %s"
def __init__(self, actionName, node):
self.actionName = actionName
self.node = node
def __str__(self):
return self.message % (self.actionName, self.node.getLogString())
class Action(object):
"""
Class representing an action that can be performed on a specific node
"""
# Valid types of actions we know about. Feel free to add any you see.
types = ('click',
'press',
'release',
'activate',
'jump',
'check',
'dock',
'undock',
'open',
'menu')
def __init__(self, node, action, index):
self.node = node
self.__action = action
self.__index = index
@property
def name(self):
return self.__action.getName(self.__index)
@property
def description(self):
return self.__action.getDescription(self.__index)
@property
def keyBinding(self):
return self.__action.getKeyBinding(self.__index)
def __str__(self):
return "[action | %s | %s ]" % \
(self.name, self.keyBinding)
def do(self):
"""
Performs the given tree.Action, with appropriate delays and logging.
"""
logger.log("%s on %s" % (self.name, self.node.getLogString()))
if not self.node.sensitive:
if config.ensureSensitivity:
raise NotSensitiveError(self)
else:
nSE = NotSensitiveError(self)
logger.log("Warning: " + str(nSE))
if config.blinkOnActions:
self.node.blink()
result = self.__action.doAction(self.__index)
doDelay(config.actionDelay)
return result
class Node(object):
"""
A node in the tree of UI elements. This class is mixed in with
Accessibility.Accessible to both make it easier to use and to add
additional functionality. It also has a debugName which is set up
automatically when doing searches.
"""
def __setupUserData(self):
try:
len(self.user_data)
except (AttributeError, TypeError):
self.user_data = {}
def debugName():
doc = "debug name assigned during search operations"
def fget(self):
self.__setupUserData()
return self.user_data.get('debugName', None)
def fset(self, debugName):
self.__setupUserData()
self.user_data['debugName'] = debugName
return property(**locals())
debugName = debugName()
#
# Accessible
#
@property
def dead(self):
"""Is the node dead (defunct) ?"""
try:
if self.roleName == 'invalid':
return True
self.role
self.name
if len(self) > 0:
self[0]
except:
return True
return False
@property
def children(self):
"""a list of this Accessible's children"""
if self.parent and self.parent.roleName == 'hyper link':
print(self.parent.role)
return []
children = []
childCount = self.childCount
if childCount > config.childrenLimit:
global haveWarnedAboutChildrenLimit
if not haveWarnedAboutChildrenLimit:
logger.log("Only returning %s children. You may change "
"config.childrenLimit if you wish. This message will only"
" be printed once." % str(config.childrenLimit))
haveWarnedAboutChildrenLimit = True
childCount = config.childrenLimit
for i in range(childCount):
# Workaround for GNOME bug #465103
# also solution for GNOME bug #321273
try:
child = self[i]
except LookupError:
child = None
if child:
children.append(child)
invalidChildren = childCount - len(children)
if invalidChildren and config.debugSearching:
logger.log("Skipped %s invalid children of %s" %
(invalidChildren, str(self)))
try:
ht = self.queryHypertext()
for li in range(ht.getNLinks()):
link = ht.getLink(li)
for ai in range(link.nAnchors):
child = link.getObject(ai)
child.__setupUserData()
child.user_data['linkAnchor'] = \
LinkAnchor(node=child,
hypertext=ht,
linkIndex=li,
anchorIndex=ai)
children.append(child)
except (NotImplementedError, AttributeError):
pass
return children
roleName = property(Accessibility.Accessible.getRoleName)
role = property(Accessibility.Accessible.getRole)
indexInParent = property(Accessibility.Accessible.getIndexInParent)
#
# Action
#
# Needed to be renamed from doAction due to conflicts
# with 'Accessibility.Accessible.doAction' in gtk3 branch
def doActionNamed(self, name):
"""
Perform the action with the specified name. For a list of actions
supported by this instance, check the 'actions' property.
"""
actions = self.actions
if name in actions:
return actions[name].do()
raise ActionNotSupported(name, self)
@property
def actions(self):
"""
A dictionary of supported action names as keys, with Action objects as
values. Common action names include:
'click' 'press' 'release' 'activate' 'jump' 'check' 'dock' 'undock'
'open' 'menu'
"""
actions = {}
try:
action = self.queryAction()
for i in range(action.nActions):
a = Action(self, action, i)
actions[action.getName(i)] = a
finally:
return actions
def combovalue():
doc = "The value (as a string) currently selected in the combo box."
def fget(self):
return self.name
def fset(self, value):
logger.log("Setting combobox %s to '%s'" % (self.getLogString(),
value))
self.childNamed(childName=value).doActionNamed('click')
doDelay()
return property(**locals())
combovalue = combovalue()
#
# Hypertext and Hyperlink
#
@property
def URI(self):
try:
return self.user_data['linkAnchor'].URI
except (KeyError, AttributeError):
raise NotImplementedError
#
# Text and EditableText
#
def text():
doc = """For instances with an AccessibleText interface, the text as a
string. This is read-only, unless the instance also has an
AccessibleEditableText interface. In this case, you can write values
to the attribute. This will get logged in the debug log, and a delay
will be added.
If this instance corresponds to a password entry, use the passwordText
property instead."""
def fget(self):
try:
return self.queryText().getText(0, -1)
except NotImplementedError:
return None
def fset(self, text):
try:
if config.debugSearching:
msg = "Setting text of %s to %s"
# Let's not get too crazy if 'text' is really large...
# FIXME: Sometimes the next line screws up Unicode strings.
if len(text) > 140:
txt = text[:134] + " [...]"
else:
txt = text
logger.log(msg % (self.getLogString(), "'%s'" % txt))
self.queryEditableText().setTextContents(text)
except NotImplementedError:
raise AttributeError("can't set attribute")
return property(**locals())
text = text()
def caretOffset():
def fget(self):
"""For instances with an AccessibleText interface, the caret
offset as an integer."""
return self.queryText().caretOffset
def fset(self, offset):
return self.queryText().setCaretOffset(offset)
return property(**locals())
caretOffset = caretOffset()
#
# Component
#
@property
def position(self):
"""A tuple containing the position of the Accessible: (x, y)"""
return self.queryComponent().getPosition(pyatspi.DESKTOP_COORDS)
@property
def size(self):
"""A tuple containing the size of the Accessible: (w, h)"""
return self.queryComponent().getSize()
@property
def extents(self):
"""A tuple containing the location and size of the Accessible:
(x, y, w, h)"""
try:
ex = self.queryComponent().getExtents(pyatspi.DESKTOP_COORDS)
return (ex.x, ex.y, ex.width, ex.height)
except NotImplementedError:
return None
def contains(self, x, y):
try:
return self.queryComponent().contains(x, y, pyatspi.DESKTOP_COORDS)
except NotImplementedError:
return False
def getChildAtPoint(self, x, y):
node = self
while True:
try:
child = node.queryComponent().getAccessibleAtPoint(x, y,
pyatspi.DESKTOP_COORDS)
if child and child.contains(x, y):
node = child
else:
break
except NotImplementedError:
break
if node and node.contains(x, y):
return node
else:
return None
def grabFocus(self):
"Attempts to set the keyboard focus to this Accessible."
return self.queryComponent().grabFocus()
# def blink(self, count=2):
#"""
# Blink, baby!
#"""
# if not self.extents: return False
# else:
#(x, y, w, h) = self.extents
#from utils import Blinker
#blinkData = Blinker(x, y, w, h, count)
# return True
def click(self, button=1):
"""
Generates a raw mouse click event, using the specified button.
- 1 is left,
- 2 is middle,
- 3 is right.
"""
logger.log("Clicking on %s" % self.getLogString())
clickX = self.position[0] + self.size[0] / 2
clickY = self.position[1] + self.size[1] / 2
if config.debugSearching:
logger.log("raw click on %s %s at (%s,%s)" %
(self.name, self.getLogString(), str(clickX), str(clickY)))
rawinput.click(clickX, clickY, button)
def doubleClick(self, button=1):
"""
Generates a raw mouse double-click event, using the specified button.
"""
clickX = self.position[0] + self.size[0] / 2
clickY = self.position[1] + self.size[1] / 2
if config.debugSearching:
logger.log("raw click on %s %s at (%s,%s)" %
(self.name, self.getLogString(), str(clickX), str(clickY)))
rawinput.doubleClick(clickX, clickY, button)
def point(self, mouseDelay=None):
"""
Move mouse cursor to the center of the widget.
"""
pointX = self.position[0] + self.size[0] / 2
pointY = self.position[1] + self.size[1] / 2
logger.log("Pointing on %s %s at (%s,%s)" %
(self.name, self.getLogString(), str(pointX), str(pointY)))
rawinput.registry.generateMouseEvent(pointX, pointY, 'abs')
if mouseDelay:
doDelay(mouseDelay)
else:
doDelay()
#
# RelationSet
#
@property
def labeler(self):
"""'labeller' (read-only list of Node instances):
The node(s) that is/are a label for this node. Generated from
'relations'.
"""
relationSet = self.getRelationSet()
for relation in relationSet:
if relation.getRelationType() == pyatspi.RELATION_LABELLED_BY:
if relation.getNTargets() == 1:
return relation.getTarget(0)
targets = []
for i in range(relation.getNTargets()):
targets.append(relation.getTarget(i))
return targets
labeller = labeler
@property
def labelee(self):
"""'labellee' (read-only list of Node instances):
The node(s) that this node is a label for. Generated from 'relations'.
"""
relationSet = self.getRelationSet()
for relation in relationSet:
if relation.getRelationType() == pyatspi.RELATION_LABEL_FOR:
if relation.getNTargets() == 1:
return relation.getTarget(0)
targets = []
for i in range(relation.getNTargets()):
targets.append(relation.getTarget(i))
return targets
labellee = labelee
#
# StateSet
#
@property
def sensitive(self):
"""Is the Accessible sensitive (i.e. not greyed out)?"""
return self.getState().contains(pyatspi.STATE_SENSITIVE)
@property
def showing(self):
return self.getState().contains(pyatspi.STATE_SHOWING)
@property
def focusable(self):
"""Is the Accessible capable of having keyboard focus?"""
return self.getState().contains(pyatspi.STATE_FOCUSABLE)
@property
def focused(self):
"""Does the Accessible have keyboard focus?"""
return self.getState().contains(pyatspi.STATE_FOCUSED)
@property
def checked(self):
"""Is the Accessible a checked checkbox?"""
return self.getState().contains(pyatspi.STATE_CHECKED)
@property
def isChecked(self):
"""Is the Accessible a checked checkbox? Compatibility property, same as Node.checked."""
return self.checked
#
# Selection
#
def selectAll(self):
"""Selects all children."""
result = self.querySelection().selectAll()
doDelay()
return result
def deselectAll(self):
"""Deselects all selected children."""
result = self.querySelection().clearSelection()
doDelay()
return result
def select(self):
"""Selects the Accessible."""
try:
parent = self.parent
except AttributeError:
raise NotImplementedError
result = parent.querySelection().selectChild(self.indexInParent)
doDelay()
return result
def deselect(self):
"""Deselects the Accessible."""
try:
parent = self.parent
except AttributeError:
raise NotImplementedError
result = parent.querySelection().deselectChild(self.indexInParent)
doDelay()
return result
@property
def isSelected(self):
"""Is the Accessible selected? Compatibility property, same as Node.selected."""
try:
parent = self.parent
except AttributeError:
raise NotImplementedError
return parent.querySelection().isChildSelected(self.indexInParent)
@property
def selected(self):
"""Is the Accessible selected?"""
return self.isSelected
@property
def selectedChildren(self):
"""Returns a list of children that are selected."""
# TODO: hideChildren for Hyperlinks?
selection = self.querySelection()
selectedChildren = []
for i in xrange(selection.nSelectedChildren):
selectedChildren.append(selection.getSelectedChild(i))
#
# Value
#
def value():
doc = "The value contained by the AccessibleValue interface."
def fget(self):
try:
return self.queryValue().currentValue
except NotImplementedError:
pass
def fset(self, value):
self.queryValue().currentValue = value
return property(**locals())
value = value()
@property
def minValue(self):
"""The minimum value of self.value"""
try:
return self.queryValue().minimumValue
except NotImplementedError:
pass
@property
def minValueIncrement(self):
"""The minimum value increment of self.value"""
try:
return self.queryValue().minimumIncrement
except NotImplementedError:
pass
@property
def maxValue(self):
"""The maximum value of self.value"""
try:
return self.queryValue().maximumValue
except NotImplementedError:
pass
def typeText(self, string):
"""
Type the given text into the node, with appropriate delays and
logging.
"""
logger.log("Typing text into %s: '%s'" % (self.getLogString(), string))
if self.focusable:
if not self.focused:
try:
self.grabFocus()
except Exception:
logger.log("Node is focusable but I can't grabFocus!")
rawinput.typeText(string)
else:
logger.log("Node is not focusable; falling back to inserting text")
et = self.queryEditableText()
et.insertText(self.caretOffset, string, len(string))
self.caretOffset += len(string)
doDelay()
def keyCombo(self, comboString):
if config.debugSearching:
logger.log("Pressing keys '%s' into %s" %
(comboString, self.getLogString()))
if self.focusable:
if not self.focused:
try:
self.grabFocus()
except Exception:
logger.log("Node is focusable but I can't grabFocus!")
else:
logger.log("Node is not focusable; trying key combo anyway")
rawinput.keyCombo(comboString)
def getLogString(self):
"""
Get a string describing this node for the logs,
respecting the config.absoluteNodePaths boolean.
"""
if config.absoluteNodePaths:
return self.getAbsoluteSearchPath()
else:
return str(self)
def satisfies(self, pred):
"""
Does this node satisfy the given predicate?
"""
# the logic is handled by the predicate:
assert isinstance(pred, predicate.Predicate)
return pred.satisfiedByNode(self)
def dump(self, type='plain', fileName=None):
import dump
dumper = getattr(dump, type)
dumper(self, fileName)
def getAbsoluteSearchPath(self):
"""
FIXME: this needs rewriting...
Generate a SearchPath instance giving the 'best'
way to find the Accessible wrapped by this node again, starting
at the root and applying each search in turn.
This is somewhat analagous to an absolute path in a filesystem,
except that some of searches may be recursive, rather than just
searching direct children.
Used by the recording framework for identifying nodes in a
persistent way, independent of the style of script being
written.
FIXME: try to ensure uniqueness
FIXME: need some heuristics to get 'good' searches, whatever
that means
"""
if config.debugSearchPaths:
logger.log("getAbsoluteSearchPath(%s)" % self)
if self.roleName == 'application':
result = path.SearchPath()
result.append(predicate.IsAnApplicationNamed(self.name), False)
return result
else:
if self.parent:
(ancestor, pred, isRecursive) = self.getRelativeSearch()
if config.debugSearchPaths:
logger.log("got ancestor: %s" % ancestor)
ancestorPath = ancestor.getAbsoluteSearchPath()
ancestorPath.append(pred, isRecursive)
return ancestorPath
else:
# This should be the root node:
return path.SearchPath()
def getRelativeSearch(self):
"""
Get a (ancestorNode, predicate, isRecursive) triple that identifies the
best way to find this Node uniquely.
FIXME: or None if no such search exists?
FIXME: may need to make this more robust
FIXME: should this be private?
"""
if config.debugSearchPaths:
logger.log("getRelativeSearchPath(%s)" % self)
assert self
assert self.parent
isRecursive = False
ancestor = self.parent
# iterate up ancestors until you reach an identifiable one,
# setting the search to be isRecursive if need be:
while not self.__nodeIsIdentifiable(ancestor):
ancestor = ancestor.parent
isRecursive = True
# Pick the most appropriate predicate for finding this node:
if self.labellee:
if self.labellee.name:
return (ancestor, predicate.IsLabelledAs(self.labellee.name), isRecursive)
if self.roleName == 'menu':
return (ancestor, predicate.IsAMenuNamed(self.name), isRecursive)
elif self.roleName == 'menu item' or self.roleName == 'check menu item':
return (ancestor, predicate.IsAMenuItemNamed(self.name), isRecursive)
elif self.roleName == 'text':
return (ancestor, predicate.IsATextEntryNamed(self.name), isRecursive)
elif self.roleName == 'push button':
return (ancestor, predicate.IsAButtonNamed(self.name), isRecursive)
elif self.roleName == 'frame':
return (ancestor, predicate.IsAWindowNamed(self.name), isRecursive)
elif self.roleName == 'dialog':
return (ancestor, predicate.IsADialogNamed(self.name), isRecursive)
else:
pred = predicate.GenericPredicate(
name=self.name, roleName=self.roleName)
return (ancestor, pred, isRecursive)
def __nodeIsIdentifiable(self, ancestor):
if ancestor.labellee:
return True
elif ancestor.name:
return True
elif not ancestor.parent:
return True
else:
return False
def _fastFindChild(self, pred, recursive=True):
"""
Searches for an Accessible using methods from pyatspi.utils
"""
if isinstance(pred, predicate.Predicate):
pred = pred.satisfiedByNode
if not recursive:
cIter = iter(self)
while True:
try:
child = cIter.next()
except StopIteration:
break
if child is not None:
if pred(child):
return child
else:
return pyatspi.utils.findDescendant(self, pred)
def findChild(self, pred, recursive=True, debugName=None,
retry=True, requireResult=True):
"""
Search for a node satisyfing the predicate, returning a Node.
If retry is True (the default), it makes multiple attempts,
backing off and retrying on failure, and eventually raises a
descriptive exception if the search fails.
If retry is False, it gives up after one attempt.
If requireResult is True (the default), an exception is raised after all
attempts have failed. If it is false, the function simply returns None.
"""
def describeSearch(parent, pred, recursive, debugName):
"""
Internal helper function
"""
if recursive:
noun = "descendent"
else:
noun = "child"
if debugName is None:
debugName = pred.describeSearchResult()
return "%s of %s: %s" % (noun, parent.getLogString(), debugName)
assert isinstance(pred, predicate.Predicate)
numAttempts = 0
while numAttempts < config.searchCutoffCount:
if numAttempts >= config.searchWarningThreshold or config.debugSearching:
logger.log("searching for %s (attempt %i)" %
(describeSearch(self, pred, recursive, debugName), numAttempts))
result = self._fastFindChild(pred.satisfiedByNode, recursive)
if result:
assert isinstance(result, Node)
if debugName:
result.debugName = debugName
else:
result.debugName = pred.describeSearchResult()
return result
else:
if not retry:
break
numAttempts += 1
if config.debugSearching or config.debugSleep:
logger.log("sleeping for %f" %
config.searchBackoffDuration)
sleep(config.searchBackoffDuration)
if requireResult:
raise SearchError(describeSearch(self, pred, recursive, debugName))
# The canonical "search for multiple" method:
def findChildren(self, pred, recursive=True, isLambda=False):
"""
Find all children/descendents satisfying the predicate.
"""
if isLambda is True:
nodes = self.findChildren(predicate.GenericPredicate(), recursive=recursive)
result = []
for node in nodes:
try:
if pred(node):
result.append(node)
except:
pass
return result
if isinstance(pred, predicate.Predicate):
pred = pred.satisfiedByNode
if not recursive:
cIter = iter(self)
result = []
while True:
try:
child = cIter.next()
except StopIteration:
break
if child is not None and pred(child):
result.append(child)
return result
else:
descendants = []
while True:
try:
descendants = pyatspi.utils.findAllDescendants(self, pred)
break
except (GLib.GError, TypeError):
continue
return descendants
# The canonical "search above this node" method:
def findAncestor(self, pred):
"""
Search up the ancestry of this node, returning the first Node
satisfying the predicate, or None.
"""
assert isinstance(pred, predicate.Predicate)
candidate = self.parent
while candidate is not None:
if candidate.satisfies(pred):
return candidate
else:
candidate = candidate.parent
# Not found:
return None
# Various wrapper/helper search methods:
def child(self, name='', roleName='', description='', label='', recursive=True, retry=True, debugName=None):
"""
Finds a child satisying the given criteria.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.GenericPredicate(name=name, roleName=roleName, description=description, label=label), recursive=recursive, retry=retry, debugName=debugName)
def isChild(self, name='', roleName='', description='', label='', recursive=True, retry=False, debugName=None):
"""
Determines whether a child satisying the given criteria exists.
This is implemented using findChild, but will not automatically retry
if no such child is found. To make the function retry multiple times set retry to True.
Returns a boolean value depending on whether the child was eventually found. Similar to
'child', yet it catches SearchError exception to provide for False results, will raise
any other exceptions. It also logs the search.
"""
found = True
try:
self.findChild(
predicate.GenericPredicate(
name=name, roleName=roleName, description=description, label=label),
recursive=recursive, retry=retry, debugName=debugName)
except SearchError:
found = False
return found
def menu(self, menuName, recursive=True):
"""
Search below this node for a menu with the given name.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.IsAMenuNamed(menuName=menuName), recursive)
def menuItem(self, menuItemName, recursive=True):
"""
Search below this node for a menu item with the given name.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.IsAMenuItemNamed(menuItemName=menuItemName), recursive)
def textentry(self, textEntryName, recursive=True):
"""
Search below this node for a text entry with the given name.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.IsATextEntryNamed(textEntryName=textEntryName), recursive)
def button(self, buttonName, recursive=True):
"""
Search below this node for a button with the given name.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.IsAButtonNamed(buttonName=buttonName), recursive)
def childLabelled(self, labelText, recursive=True):
"""
Search below this node for a child labelled with the given text.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.IsLabelledAs(labelText), recursive)
def childNamed(self, childName, recursive=True):
"""
Search below this node for a child with the given name.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.IsNamed(childName), recursive)
def tab(self, tabName, recursive=True):
"""
Search below this node for a tab with the given name.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return self.findChild(predicate.IsATabNamed(tabName=tabName), recursive)
def getUserVisibleStrings(self):
"""
Get all user-visible strings in this node and its descendents.
(Could be implemented as an attribute)
"""
result = []
if self.name:
result.append(self.name)
if self.description:
result.append(self.description)
try:
children = self.children
except Exception:
return result
for child in children:
result.extend(child.getUserVisibleStrings())
return result
def blink(self):
"""
Blink, baby!
"""
if not self.extents:
return False
else:
(x, y, w, h) = self.extents
Blinker(x, y, w, h)
return True
class LinkAnchor(object):
"""
Class storing info about an anchor within an Accessibility.Hyperlink, which
is in turn stored within an Accessibility.Hypertext.
"""
def __init__(self, node, hypertext, linkIndex, anchorIndex):
self.node = node
self.hypertext = hypertext
self.linkIndex = linkIndex
self.anchorIndex = anchorIndex
@property
def link(self):
return self.hypertext.getLink(self.linkIndex)
@property
def URI(self):
return self.link.getURI(self.anchorIndex)
class Root (Node):
"""
FIXME:
"""
def applications(self):
"""
Get all applications.
"""
return root.findChildren(predicate.GenericPredicate(
roleName="application"), recursive=False)
def application(self, appName, retry=True):
"""
Gets an application by name, returning an Application instance
or raising an exception.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
"""
return root.findChild(predicate.IsAnApplicationNamed(appName), recursive=False, retry=retry)
class Application (Node):
def dialog(self, dialogName, recursive=False):
"""
Search below this node for a dialog with the given name,
returning a Window instance.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
FIXME: should this method activate the dialog?
"""
return self.findChild(predicate.IsADialogNamed(dialogName=dialogName), recursive)
def window(self, windowName, recursive=False):
"""
Search below this node for a window with the given name,
returning a Window instance.
This is implemented using findChild, and hence will automatically retry
if no such child is found, and will eventually raise an exception. It
also logs the search.
FIXME: this bit isn't true:
The window will be automatically activated (raised and focused
by the window manager) if wnck bindings are available.
"""
result = self.findChild(
predicate.IsAWindowNamed(windowName=windowName), recursive)
# FIXME: activate the WnckWindow ?
# if gotWnck:
# result.activate()
return result
def getWnckApplication(self): # pragma: no cover
"""
Get the wnck.Application instance for this application, or None
Currently implemented via a hack: requires the app to have a
window, and looks up the application of that window
wnck.Application can give you the pid, the icon, etc
FIXME: untested
"""
window = self.child(roleName='frame')
if window:
wnckWindow = window.getWnckWindow()
return wnckWindow.get_application()
class Window (Node):
def getWnckWindow(self): # pragma: no cover
"""
Get the wnck.Window instance for this window, or None
"""
# FIXME: this probably needs rewriting:
screen = Wnck.screen_get_default()
# You have to force an update before any of the wnck methods
# do anything:
screen.force_update()
for wnckWindow in screen.get_windows():
# FIXME: a dubious hack: search by window title:
if wnckWindow.get_name() == self.name:
return wnckWindow
def activate(self): # pragma: no cover
"""
Activates the wnck.Window associated with this Window.
FIXME: doesn't yet work
"""
wnckWindow = self.getWnckWindow()
# Activate it with a timestamp of 0; this may confuse
# alt-tabbing through windows etc:
# FIXME: is there a better way of getting a timestamp?
# gdk_x11_get_server_time (), with a dummy window
wnckWindow.activate(0)
class Wizard (Window):
"""
Note that the buttons of a GnomeDruid were not accessible until
recent versions of libgnomeui. This is
http://bugzilla.gnome.org/show_bug.cgi?id=157936
and is fixed in gnome-2.10 and gnome-2.12 (in CVS libgnomeui);
there's a patch attached to that bug.
This bug is known to affect FC3; fixed in FC5
"""
def __init__(self, node, debugName=None):
Node.__init__(self, node)
if debugName:
self.debugName = debugName
logger.log("%s is on '%s' page" % (self, self.getPageTitle()))
def currentPage(self):
"""
Get the current page of this wizard
FIXME: this is currently a hack, supporting only GnomeDruid
"""
pageHolder = self.child(roleName='panel')
for child in pageHolder.children:
# current child has SHOWING state set, we hope:
# print child
# print child.showing
if child.showing:
return child
raise "Unable to determine current page of %s" % self
def getPageTitle(self):
"""
Get the string title of the current page of this wizard
FIXME: this is currently a total hack, supporting only GnomeDruid
"""
currentPage = self.currentPage()
return currentPage.child(roleName='panel').child(roleName='panel').child(roleName='label', recursive=False).text
def clickForward(self):
"""
Click on the 'Forward' button to advance to next page of wizard.
It will log the title of the new page that is reached.
FIXME: what if it's Next rather than Forward ???
This will only work if your libgnomeui has accessible buttons;
see above.
"""
fwd = self.child("Forward")
fwd.click()
# Log the new wizard page; it's helpful when debugging scripts
logger.log("%s is now on '%s' page" % (self, self.getPageTitle()))
# FIXME disabled for now (can't get valid page titles)
def clickApply(self):
"""
Click on the 'Apply' button to advance to next page of wizard.
FIXME: what if it's Finish rather than Apply ???
This will only work if your libgnomeui has accessible buttons;
see above.
"""
fwd = self.child("Apply")
fwd.click()
# FIXME: debug logging?
Accessibility.Accessible.__bases__ = (
Application, Root, Node,) + Accessibility.Accessible.__bases__
try:
root = pyatspi.Registry.getDesktop(0)
root.debugName = 'root'
except Exception: # pragma: no cover
# Warn if AT-SPI's desktop object doesn't show up.
logger.log(
"Error: AT-SPI's desktop is not visible. Do you have accessibility enabled?")
# Check that there are applications running. Warn if none are.
children = root.children
if not children: # pragma: no cover
logger.log(
"Warning: AT-SPI's desktop is visible but it has no children. Are you running any AT-SPI-aware applications?")
del children
import os
# sniff also imports from tree and we don't want to run this code from
# sniff itself
if not os.path.exists('/tmp/sniff_running.lock'):
if not os.path.exists('/tmp/sniff_refresh.lock'): # may have already been locked by dogtail.procedural
# tell sniff not to use auto-refresh while script using this module is
# running
sniff_lock = Lock(lockname='sniff_refresh.lock', randomize=False)
try:
sniff_lock.lock()
except OSError: # pragma: no cover
pass # lock was already present from other script instance or leftover from killed instance
# lock should unlock automatically on script exit.
# Convenient place to set some debug variables:
#config.debugSearching = True
#config.absoluteNodePaths = True
#config.logDebugToFile = False
|