/usr/lib/python2.7/dist-packages/Xlib/protocol/display.py is in python-xlib 0.14+20091101-5.
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#
# Xlib.protocol.display -- core display communication
#
# Copyright (C) 2000-2002 Peter Liljenberg <petli@ctrl-c.liu.se>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# Standard modules
import sys
import select
import struct
import errno
import socket
# Xlib modules
from Xlib import error
from Xlib.support import lock, connect
# Xlib.protocol modules
from Xlib.protocol import rq, event
# in Python 3, bytes are an actual array; in python 2, bytes are still
# string-like, so in order to get an array element we need to call ord()
if sys.version[0] >= '3':
def _bytes_item(x):
return x
else:
def _bytes_item(x):
return ord(x)
class Display:
resource_classes = {}
extension_major_opcodes = {}
error_classes = error.xerror_class.copy()
event_classes = event.event_class.copy()
def __init__(self, display = None):
name, host, displayno, screenno = connect.get_display(display)
self.display_name = name
self.default_screen = screenno
self.socket = connect.get_socket(name, host, displayno)
auth_name, auth_data = connect.get_auth(self.socket,
name, host, displayno)
# Internal structures for communication, grouped
# by their function and locks
# Socket error indicator, set when the socket is closed
# in one way or another
self.socket_error_lock = lock.allocate_lock()
self.socket_error = None
# Event queue
self.event_queue_read_lock = lock.allocate_lock()
self.event_queue_write_lock = lock.allocate_lock()
self.event_queue = []
# Unsent request queue and sequence number counter
self.request_queue_lock = lock.allocate_lock()
self.request_serial = 1
self.request_queue = []
# Send-and-recieve loop, see function send_and_recive
# for a detailed explanation
self.send_recv_lock = lock.allocate_lock()
self.send_active = 0
self.recv_active = 0
self.event_waiting = 0
self.event_wait_lock = lock.allocate_lock()
self.request_waiting = 0
self.request_wait_lock = lock.allocate_lock()
# Data used by the send-and-recieve loop
self.sent_requests = []
self.request_length = 0
self.data_send = b''
self.data_recv = b''
self.data_sent_bytes = 0
# Resource ID structures
self.resource_id_lock = lock.allocate_lock()
self.resource_ids = {}
self.last_resource_id = 0
# Use an default error handler, one which just prints the error
self.error_handler = None
# Right, now we're all set up for the connection setup
# request with the server.
# Figure out which endianess the hardware uses
self.big_endian = struct.unpack('BB', struct.pack('H', 0x0100))[0]
if self.big_endian:
order = 0x42
else:
order = 0x6c
# Send connection setup
r = ConnectionSetupRequest(self,
byte_order = order,
protocol_major = 11,
protocol_minor = 0,
auth_prot_name = auth_name,
auth_prot_data = auth_data)
# Did connection fail?
if r.status != 1:
raise error.DisplayConnectionError(self.display_name, r.reason)
# Set up remaining info
self.info = r
self.default_screen = min(self.default_screen, len(self.info.roots) - 1)
#
# Public interface
#
def get_display_name(self):
return self.display_name
def get_default_screen(self):
return self.default_screen
def fileno(self):
self.check_for_error()
return self.socket.fileno()
def next_event(self):
self.check_for_error()
# Main lock, so that only one thread at a time performs the
# event waiting code. This at least guarantees that the first
# thread calling next_event() will get the next event, although
# no order is guaranteed among other threads calling next_event()
# while the first is blocking.
self.event_queue_read_lock.acquire()
# Lock event queue, so we can check if it is empty
self.event_queue_write_lock.acquire()
# We have too loop until we get an event, as
# we might be woken up when there is no event.
while not self.event_queue:
# Lock send_recv so no send_and_recieve
# can start or stop while we're checking
# whether there are one active.
self.send_recv_lock.acquire()
# Release event queue to allow an send_and_recv to
# insert any now.
self.event_queue_write_lock.release()
# Call send_and_recv, which will return when
# something has occured
self.send_and_recv(event = 1)
# Before looping around, lock the event queue against
# modifications.
self.event_queue_write_lock.acquire()
# Whiew, we have an event! Remove it from
# the event queue and relaese its write lock.
event = self.event_queue[0]
del self.event_queue[0]
self.event_queue_write_lock.release()
# Finally, allow any other threads which have called next_event()
# while we were waiting to proceed.
self.event_queue_read_lock.release()
# And return the event!
return event
def pending_events(self):
self.check_for_error()
# Make a send_and_recv pass, receiving any events
self.send_recv_lock.acquire()
self.send_and_recv(recv = 1)
# Lock the queue, get the event count, and unlock again.
self.event_queue_write_lock.acquire()
count = len(self.event_queue)
self.event_queue_write_lock.release()
return count
def flush(self):
self.check_for_error()
self.send_recv_lock.acquire()
self.send_and_recv(flush = 1)
def close(self):
self.flush()
self.close_internal('client')
def set_error_handler(self, handler):
self.error_handler = handler
def allocate_resource_id(self):
"""id = d.allocate_resource_id()
Allocate a new X resource id number ID.
Raises ResourceIDError if there are no free resource ids.
"""
self.resource_id_lock.acquire()
try:
i = self.last_resource_id
while i in self.resource_ids:
i = i + 1
if i > self.info.resource_id_mask:
i = 0
if i == self.last_resource_id:
raise error.ResourceIDError('out of resource ids')
self.resource_ids[i] = None
self.last_resource_id = i
return self.info.resource_id_base | i
finally:
self.resource_id_lock.release()
def free_resource_id(self, rid):
"""d.free_resource_id(rid)
Free resource id RID. Attempts to free a resource id which
isn't allocated by us are ignored.
"""
self.resource_id_lock.acquire()
try:
i = rid & self.info.resource_id_mask
# Attempting to free a resource id outside our range
if rid - i != self.info.resource_id_base:
return None
try:
del self.resource_ids[i]
except KeyError:
pass
finally:
self.resource_id_lock.release()
def get_resource_class(self, class_name, default = None):
"""class = d.get_resource_class(class_name, default = None)
Return the class to be used for X resource objects of type
CLASS_NAME, or DEFAULT if no such class is set.
"""
return self.resource_classes.get(class_name, default)
def set_extension_major(self, extname, major):
self.extension_major_opcodes[extname] = major
def get_extension_major(self, extname):
return self.extension_major_opcodes[extname]
def add_extension_event(self, code, evt):
self.event_classes[code] = evt
def add_extension_error(self, code, err):
self.error_classes[code] = err
#
# Private functions
#
def check_for_error(self):
self.socket_error_lock.acquire()
err = self.socket_error
self.socket_error_lock.release()
if err:
raise err
def send_request(self, request, wait_for_response):
if self.socket_error:
raise self.socket_error
self.request_queue_lock.acquire()
request._serial = self.request_serial
self.request_serial = (self.request_serial + 1) % 65536
self.request_queue.append((request, wait_for_response))
qlen = len(self.request_queue)
self.request_queue_lock.release()
# if qlen > 10:
# self.flush()
def close_internal(self, whom):
# Clear out data structures
self.request_queue = None
self.sent_requests = None
self.event_queue = None
self.data_send = None
self.data_recv = None
# Close the connection
self.socket.close()
# Set a connection closed indicator
self.socket_error_lock.acquire()
self.socket_error = error.ConnectionClosedError(whom)
self.socket_error_lock.release()
def send_and_recv(self, flush = None, event = None, request = None, recv = None):
"""send_and_recv(flush = None, event = None, request = None, recv = None)
Perform I/O, or wait for some other thread to do it for us.
send_recv_lock MUST be LOCKED when send_and_recv is called.
It will be UNLOCKED at return.
Exactly or one of the parameters flush, event, request and recv must
be set to control the return condition.
To attempt to send all requests in the queue, flush should
be true. Will return immediately if another thread is
already doing send_and_recv.
To wait for an event to be recieved, event should be true.
To wait for a response to a certain request (either an error
or a response), request should be set the that request's
serial number.
To just read any pending data from the server, recv should be true.
It is not guaranteed that the return condition has been
fulfilled when the function returns, so the caller has to loop
until it is finished.
"""
# We go to sleep if there is already a thread doing what we
# want to do:
# If flushing, we want to send
# If waiting for a response to a request, we want to send
# (to ensure that the request was sent - we alway recv
# when we get to the main loop, but sending is the important
# thing here)
# If waiting for an event, we want to recv
# If just trying to receive anything we can, we want to recv
if (((flush or request is not None) and self.send_active)
or ((event or recv) and self.recv_active)):
# Signal that we are waiting for something. These locks
# together with the *_waiting variables are used as
# semaphores. When an event or a request response arrives,
# it will zero the *_waiting and unlock the lock. The
# locks will also be unlocked when an active send_and_recv
# finishes to signal the other waiting threads that one of
# them has to take over the send_and_recv function.
# All this makes these locks and variables a part of the
# send_and_recv control logic, and hence must be modified
# only when we have the send_recv_lock locked.
if event:
wait_lock = self.event_wait_lock
if not self.event_waiting:
self.event_waiting = 1
wait_lock.acquire()
elif request is not None:
wait_lock = self.request_wait_lock
if not self.request_waiting:
self.request_waiting = 1
wait_lock.acquire()
# Release send_recv, allowing a send_and_recive
# to terminate or other threads to queue up
self.send_recv_lock.release()
# Return immediately if flushing, even if that
# might mean that not necessarily all requests
# have been sent.
if flush or recv:
return
# Wait for something to happen, as the wait locks are
# unlocked either when what we wait for has arrived (not
# necessarily the exact object we're waiting for, though),
# or when an active send_and_recv exits.
# Release it immediately afterwards as we're only using
# the lock for synchonization. Since we're not modifying
# event_waiting or request_waiting here we don't have
# to lock send_and_recv_lock. In fact, we can't do that
# or we trigger a dead-lock.
wait_lock.acquire()
wait_lock.release()
# Return to caller to let it check whether it has
# got the data it was waiting for
return
# There's no thread doing what we need to do. Find out exactly
# what to do
# There must always be some thread recieving data, but it must not
# necessarily be us
if not self.recv_active:
recieving = 1
self.recv_active = 1
else:
recieving = 0
flush_bytes = None
sending = 0
# Loop, recieving and sending data.
while 1:
# We might want to start sending data
if sending or not self.send_active:
# Turn all requests on request queue into binary form
# and append them to self.data_send
self.request_queue_lock.acquire()
for req, wait in self.request_queue:
self.data_send = self.data_send + req._binary
if wait:
self.sent_requests.append(req)
del self.request_queue[:]
self.request_queue_lock.release()
# If there now is data to send, mark us as senders
if self.data_send:
self.send_active = 1
sending = 1
else:
self.send_active = 0
sending = 0
# We've done all setup, so release the lock and start waiting
# for the network to fire up
self.send_recv_lock.release()
# If we're flushing, figure out how many bytes we
# have to send so that we're not caught in an interminable
# loop if other threads continuously append requests.
if flush and flush_bytes is None:
flush_bytes = self.data_sent_bytes + len(self.data_send)
try:
# We're only checking for the socket to be writable
# if we're the sending thread. We always check for it
# to become readable: either we are the recieving thread
# and should take care of the data, or the recieving thread
# might finish recieving after having read the data
if sending:
writeset = [self.socket]
else:
writeset = []
# Timeout immediately if we're only checking for
# something to read or if we're flushing, otherwise block
if recv or flush:
timeout = 0
else:
timeout = None
rs, ws, es = select.select([self.socket], writeset, [], timeout)
# Ignore errors caused by a signal recieved while blocking.
# All other errors are re-raised.
except select.error as err:
if err[0] != errno.EINTR:
raise err
# We must lock send_and_recv before we can loop to
# the start of the loop
self.send_recv_lock.acquire()
continue
# Socket is ready for sending data, send as much as possible.
if ws:
try:
i = self.socket.send(self.data_send)
except socket.error as err:
self.close_internal('server: %s' % err[1])
raise self.socket_error
self.data_send = self.data_send[i:]
self.data_sent_bytes = self.data_sent_bytes + i
# There is data to read
gotreq = 0
if rs:
# We're the recieving thread, parse the data
if recieving:
try:
bytes_recv = self.socket.recv(4096)
except socket.error as err:
self.close_internal('server: %s' % err[1])
raise self.socket_error
if not bytes_recv:
# Clear up, set a connection closed indicator and raise it
self.close_internal('server')
raise self.socket_error
self.data_recv = self.data_recv + bytes_recv
gotreq = self.parse_response(request)
# Otherwise return, allowing the calling thread to figure
# out if it has got the data it needs
else:
# We must be a sending thread if we're here, so reset
# that indicator.
self.send_recv_lock.acquire()
self.send_active = 0
self.send_recv_lock.release()
# And return to the caller
return
# There are three different end of send-recv-loop conditions.
# However, we don't leave the loop immediately, instead we
# try to send and recieve any data that might be left. We
# do this by giving a timeout of 0 to select to poll
# the socket.
# When flushing: all requests have been sent
if flush and flush_bytes >= self.data_sent_bytes:
break
# When waiting for an event: an event has been read
if event and self.event_queue:
break
# When processing a certain request: got its reply
if request is not None and gotreq:
break
# Always break if we just want to recieve as much as possible
if recv:
break
# Else there's may still data which must be sent, or
# we haven't got the data we waited for. Lock and loop
self.send_recv_lock.acquire()
# We have accomplished the callers request.
# Record that there are now no active send_and_recv,
# and wake up all waiting thread
self.send_recv_lock.acquire()
if sending:
self.send_active = 0
if recieving:
self.recv_active = 0
if self.event_waiting:
self.event_waiting = 0
self.event_wait_lock.release()
if self.request_waiting:
self.request_waiting = 0
self.request_wait_lock.release()
self.send_recv_lock.release()
def parse_response(self, request):
"""Internal method.
Parse data recieved from server. If REQUEST is not None
true is returned if the request with that serial number
was recieved, otherwise false is returned.
If REQUEST is -1, we're parsing the server connection setup
response.
"""
if request == -1:
return self.parse_connection_setup()
# Parse ordinary server response
gotreq = 0
while 1:
# Are we're waiting for additional data for a request response?
if self.request_length:
if len(self.data_recv) < self.request_length:
return gotreq
else:
gotreq = self.parse_request_response(request) or gotreq
# Every response is at least 32 bytes long, so don't bother
# until we have recieved that much
if len(self.data_recv) < 32:
return gotreq
# Check the first byte to find out what kind of response it is
rtype = _bytes_item(self.data_recv[0])
# Error resposne
if rtype == 0:
gotreq = self.parse_error_response(request) or gotreq
# Request response
elif rtype == 1:
# Set reply length, and loop around to see if
# we have got the full response
rlen = int(struct.unpack('=L', self.data_recv[4:8])[0])
self.request_length = 32 + rlen * 4
# Else event response
else:
self.parse_event_response(rtype)
def parse_error_response(self, request):
# Code is second byte
code = _bytes_item(self.data_recv[1])
# Fetch error class
estruct = self.error_classes.get(code, error.XError)
e = estruct(self, self.data_recv[:32])
self.data_recv = self.data_recv[32:]
# print 'recv Error:', e
req = self.get_waiting_request(e.sequence_number)
# Error for a request whose response we are waiting for,
# or which have an error handler. However, if the error
# handler indicates that it hasn't taken care of the
# error, pass it on to the default error handler
if req and req._set_error(e):
# If this was a ReplyRequest, unlock any threads waiting
# for a request to finish
if isinstance(req, rq.ReplyRequest):
self.send_recv_lock.acquire()
if self.request_waiting:
self.request_waiting = 0
self.request_wait_lock.release()
self.send_recv_lock.release()
return request == e.sequence_number
# Else call the error handler
else:
if self.error_handler:
rq.call_error_handler(self.error_handler, e, None)
else:
self.default_error_handler(e)
return 0
def default_error_handler(self, err):
sys.stderr.write('X protocol error:\n%s\n' % err)
def parse_request_response(self, request):
req = self.get_waiting_replyrequest()
# Sequence number is always data[2:4]
# Do sanity check before trying to parse the data
sno = struct.unpack('=H', self.data_recv[2:4])[0]
if sno != req._serial:
raise RuntimeError("Expected reply for request %s, but got %s. Can't happen!"
% (req._serial, sno))
req._parse_response(self.data_recv[:self.request_length])
# print 'recv Request:', req
self.data_recv = self.data_recv[self.request_length:]
self.request_length = 0
# Unlock any response waiting threads
self.send_recv_lock.acquire()
if self.request_waiting:
self.request_waiting = 0
self.request_wait_lock.release()
self.send_recv_lock.release()
return req.sequence_number == request
def parse_event_response(self, etype):
# Skip bit 8 at lookup, that is set if this event came from an
# SendEvent
estruct = self.event_classes.get(etype & 0x7f, event.AnyEvent)
e = estruct(display = self, binarydata = self.data_recv[:32])
self.data_recv = self.data_recv[32:]
# Drop all requests having an error handler,
# but which obviously succeded.
# Decrement it by one, so that we don't remove the request
# that generated these events, if there is such a one.
# Bug reported by Ilpo Nyyssönen
self.get_waiting_request((e.sequence_number - 1) % 65536)
# print 'recv Event:', e
# Insert the event into the queue
self.event_queue_write_lock.acquire()
self.event_queue.append(e)
self.event_queue_write_lock.release()
# Unlock any event waiting threads
self.send_recv_lock.acquire()
if self.event_waiting:
self.event_waiting = 0
self.event_wait_lock.release()
self.send_recv_lock.release()
def get_waiting_request(self, sno):
if not self.sent_requests:
return None
# Normalize sequence numbers, even if they have wrapped.
# This ensures that
# sno <= last_serial
# and
# self.sent_requests[0]._serial <= last_serial
if self.sent_requests[0]._serial > self.request_serial:
last_serial = self.request_serial + 65536
if sno < self.request_serial:
sno = sno + 65536
else:
last_serial = self.request_serial
if sno > self.request_serial:
sno = sno - 65536
# No matching events at all
if sno < self.sent_requests[0]._serial:
return None
# Find last req <= sno
req = None
reqpos = len(self.sent_requests)
adj = 0
last = 0
for i in range(0, len(self.sent_requests)):
rno = self.sent_requests[i]._serial + adj
# Did serial numbers just wrap around?
if rno < last:
adj = 65536
rno = rno + adj
last = rno
if sno == rno:
req = self.sent_requests[i]
reqpos = i + 1
break
elif sno < rno:
req = None
reqpos = i
break
# Delete all request such as req <= sno
del self.sent_requests[:reqpos]
return req
def get_waiting_replyrequest(self):
for i in range(0, len(self.sent_requests)):
if hasattr(self.sent_requests[i], '_reply'):
req = self.sent_requests[i]
del self.sent_requests[:i + 1]
return req
# Reply for an unknown request? No, that can't happen.
else:
raise RuntimeError("Request reply to unknown request. Can't happen!")
def parse_connection_setup(self):
"""Internal function used to parse connection setup response.
"""
# Only the ConnectionSetupRequest has been sent so far
r = self.sent_requests[0]
while 1:
# print 'data_send:', repr(self.data_send)
# print 'data_recv:', repr(self.data_recv)
if r._data:
alen = r._data['additional_length'] * 4
# The full response haven't arrived yet
if len(self.data_recv) < alen:
return 0
# Connection failed or further authentication is needed.
# Set reason to the reason string
if r._data['status'] != 1:
r._data['reason'] = self.data_recv[:r._data['reason_length']]
# Else connection succeeded, parse the reply
else:
x, d = r._success_reply.parse_binary(self.data_recv[:alen],
self, rawdict = 1)
r._data.update(x)
del self.sent_requests[0]
self.data_recv = self.data_recv[alen:]
return 1
else:
# The base reply is 8 bytes long
if len(self.data_recv) < 8:
return 0
r._data, d = r._reply.parse_binary(self.data_recv[:8],
self, rawdict = 1)
self.data_recv = self.data_recv[8:]
# Loop around to see if we have got the additional data
# already
PixmapFormat = rq.Struct( rq.Card8('depth'),
rq.Card8('bits_per_pixel'),
rq.Card8('scanline_pad'),
rq.Pad(5)
)
VisualType = rq.Struct ( rq.Card32('visual_id'),
rq.Card8('visual_class'),
rq.Card8('bits_per_rgb_value'),
rq.Card16('colormap_entries'),
rq.Card32('red_mask'),
rq.Card32('green_mask'),
rq.Card32('blue_mask'),
rq.Pad(4)
)
Depth = rq.Struct( rq.Card8('depth'),
rq.Pad(1),
rq.LengthOf('visuals', 2),
rq.Pad(4),
rq.List('visuals', VisualType)
)
Screen = rq.Struct( rq.Window('root'),
rq.Colormap('default_colormap'),
rq.Card32('white_pixel'),
rq.Card32('black_pixel'),
rq.Card32('current_input_mask'),
rq.Card16('width_in_pixels'),
rq.Card16('height_in_pixels'),
rq.Card16('width_in_mms'),
rq.Card16('height_in_mms'),
rq.Card16('min_installed_maps'),
rq.Card16('max_installed_maps'),
rq.Card32('root_visual'),
rq.Card8('backing_store'),
rq.Card8('save_unders'),
rq.Card8('root_depth'),
rq.LengthOf('allowed_depths', 1),
rq.List('allowed_depths', Depth)
)
class ConnectionSetupRequest(rq.GetAttrData):
_request = rq.Struct( rq.Set('byte_order', 1, (0x42, 0x6c)),
rq.Pad(1),
rq.Card16('protocol_major'),
rq.Card16('protocol_minor'),
rq.LengthOf('auth_prot_name', 2),
rq.LengthOf('auth_prot_data', 2),
rq.Pad(2),
rq.String8('auth_prot_name'),
rq.String8('auth_prot_data') )
_reply = rq.Struct ( rq.Card8('status'),
rq.Card8('reason_length'),
rq.Card16('protocol_major'),
rq.Card16('protocol_minor'),
rq.Card16('additional_length') )
_success_reply = rq.Struct( rq.Card32('release_number'),
rq.Card32('resource_id_base'),
rq.Card32('resource_id_mask'),
rq.Card32('motion_buffer_size'),
rq.LengthOf('vendor', 2),
rq.Card16('max_request_length'),
rq.LengthOf('roots', 1),
rq.LengthOf('pixmap_formats', 1),
rq.Card8('image_byte_order'),
rq.Card8('bitmap_format_bit_order'),
rq.Card8('bitmap_format_scanline_unit'),
rq.Card8('bitmap_format_scanline_pad'),
rq.Card8('min_keycode'),
rq.Card8('max_keycode'),
rq.Pad(4),
rq.String8('vendor'),
rq.List('pixmap_formats', PixmapFormat),
rq.List('roots', Screen),
)
def __init__(self, display, *args, **keys):
self._binary = self._request.to_binary(*args, **keys)
self._data = None
# Don't bother about locking, since no other threads have
# access to the display yet
display.request_queue.append((self, 1))
# However, we must lock send_and_recv, but we don't have
# to loop.
display.send_recv_lock.acquire()
display.send_and_recv(request = -1)
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