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<h1 class="title">Threading Classes</h1>
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<p>These <a href="../qtcore/qtcore-index.html">Qt Core</a> classes provide threading support to applications. The <a href="threads.html">Thread Support in Qt</a> page covers how to use these classes.</p>
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<tr class="odd topAlign"><td class="tblName"><p><a href="../qtconcurrent/qtconcurrentfilter.html">Concurrent Filter and Filter-Reduce</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="../qtconcurrent/qtconcurrentmap.html">Concurrent Map and Map-Reduce</a></p></td><td class="tblDescr"><p></p></td></tr>
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<tr class="even topAlign"><td class="tblName"><p><a href="../qtcore/qatomicinteger.html">QAtomicInteger</a></p></td><td class="tblDescr"><p>Platform-independent atomic operations on integers</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="../qtcore/qatomicpointer.html">QAtomicPointer</a></p></td><td class="tblDescr"><p>Template class that provides platform-independent atomic operations on pointers</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="../qtcore/qfuture.html">QFuture</a></p></td><td class="tblDescr"><p>Represents the result of an asynchronous computation</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="../qtcore/qfuturesynchronizer.html">QFutureSynchronizer</a></p></td><td class="tblDescr"><p>Convenience class that simplifies QFuture synchronization</p></td></tr>
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<tr class="odd topAlign"><td class="tblName"><p><a href="../qtcore/qmutex.html">QMutex</a></p></td><td class="tblDescr"><p>Access serialization between threads</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="../qtcore/qmutexlocker.html">QMutexLocker</a></p></td><td class="tblDescr"><p>Convenience class that simplifies locking and unlocking mutexes</p></td></tr>
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<tr class="even topAlign"><td class="tblName"><p><a href="../qtconcurrent/qtconcurrent.html">QtConcurrent</a></p></td><td class="tblDescr"><p>High-level APIs that make it possible to write multi-threaded programs without using low-level threading primitives</p></td></tr>
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