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<title>SoundInstance QML Type | Qt Multimedia 5.5</title>
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<li>Qt 5.5</li>
<li><a href="qtmultimedia-index.html">Qt Multimedia</a></li>
<li><a href="qtmultimedia-qmlmodule.html">QML Types</a></li>
<li>SoundInstance QML Type</li>
<li id="buildversion">Qt 5.5.1 Reference Documentation</li>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#methods">Methods</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">SoundInstance QML Type</h1>
<span class="subtitle"></span>
<!-- $$$SoundInstance-brief -->
<p>Play 3d audio content. <a href="#details">More...</a></p>
<!-- @@@SoundInstance -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtAudioEngine 1.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.0</td></tr></table></div><ul>
<li><a href="qml-qtaudioengine-soundinstance-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#direction-prop">direction</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#engine-prop">engine</a></b></b> : QtAudioEngine::AudioEngine</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#gain-prop">gain</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#pitch-prop">pitch</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#position-prop">position</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#sound-prop">sound</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#state-prop">state</a></b></b> : enumeration</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#velocity-prop">velocity</a></b></b> : vector3d</li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<ul>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#directionChanged-signal">directionChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#gainChanged-signal">gainChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#pitchChanged-signal">pitchChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#positionChanged-signal">positionChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#soundChanged-signal">soundChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#stateChanged-signal">stateChanged</a></b></b>(state)</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#velocityChanged-signal">velocityChanged</a></b></b>()</li>
</ul>
<a name="methods"></a>
<h2 id="methods">Methods</h2>
<ul>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#pause-method">pause</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#play-method">play</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#stop-method">stop</a></b></b>()</li>
</ul>
<!-- $$$SoundInstance-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
</p>
<p>This type is part of the <b><a href="qtaudioengine-qmlmodule.html">QtAudioEngine</a> 1.0</b> module.</p>
<p>There are two ways to create <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> objects. You can obtain it by calling newInstance method of a <a href="qml-qtaudioengine-sound.html">Sound</a>:</p>
<pre class="qml">import QtQuick 2.0
import QtAudioEngine 1.0
<span class="type">Rectangle</span> {
<span class="name">id</span>:<span class="name">root</span>
<span class="name">color</span>:<span class="string">"white"</span>
<span class="name">width</span>: <span class="number">300</span>
<span class="name">height</span>: <span class="number">500</span>
<span class="type"><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></span> {
<span class="name">id</span>:<span class="name">audioengine</span>
<span class="type"><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></span> {
<span class="name">name</span>:<span class="string">"explosion01"</span>
<span class="name">source</span>: <span class="string">"explosion-01.wav"</span>
}
<span class="type"><a href="qml-qtaudioengine-sound.html">Sound</a></span> {
<span class="name">name</span>:<span class="string">"explosion"</span>
<span class="type"><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></span> {
<span class="name">sample</span>:<span class="string">"explosion01"</span>
}
}
}
property <span class="type">variant</span> <span class="name">soundEffect</span>: <span class="name">audioengine</span>.<span class="name">sounds</span>[<span class="string">"explosion"</span>].<span class="name">newInstance</span>();
<span class="type">MouseArea</span> {
<span class="name">anchors</span>.fill: <span class="name">parent</span>
<span class="name">onPressed</span>: {
<span class="name">root</span>.<span class="name">soundEffect</span>.<span class="name">play</span>();
}
}
}</pre>
<p>Or alternatively, you can explicitly define <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> outside of <a href="qml-qtaudioengine-audioengine.html">AudioEngine</a> for easier qml bindings:</p>
<pre class="qml">import QtQuick 2.0
import QtAudioEngine 1.0
<span class="type">Rectangle</span> {
<span class="name">id</span>:<span class="name">root</span>
<span class="name">color</span>:<span class="string">"white"</span>
<span class="name">width</span>: <span class="number">300</span>
<span class="name">height</span>: <span class="number">500</span>
<span class="type"><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></span> {
<span class="name">id</span>:<span class="name">audioengine</span>
<span class="type"><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></span> {
<span class="name">name</span>:<span class="string">"explosion01"</span>
<span class="name">source</span>: <span class="string">"explosion-01.wav"</span>
}
<span class="type"><a href="qml-qtaudioengine-sound.html">Sound</a></span> {
<span class="name">name</span>:<span class="string">"explosion"</span>
<span class="type"><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></span> {
<span class="name">sample</span>:<span class="string">"explosion01"</span>
}
}
}
<span class="type">Item</span> {
<span class="name">id</span>: <span class="name">animator</span>
<span class="name">x</span>: <span class="number">10</span> <span class="operator">+</span> <span class="name">observer</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="number">100</span>
<span class="name">y</span>: <span class="number">20</span> <span class="operator">+</span> <span class="name">observer</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="number">80</span>
property <span class="type">real</span> <span class="name">percent</span>: <span class="number">0</span>
SequentialAnimation on <span class="name">percent</span> {
<span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
<span class="name">running</span>: <span class="number">true</span>
<span class="type">NumberAnimation</span> {
<span class="name">duration</span>: <span class="number">8000</span>
<span class="name">from</span>: <span class="number">0</span>
<span class="name">to</span>: <span class="number">1</span>
}
}
}
<span class="type"><a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a></span> {
<span class="name">id</span>:<span class="name">soundEffect</span>
<span class="name">engine</span>:<span class="name">audioengine</span>
<span class="name">sound</span>:<span class="string">"explosion"</span>
<span class="name">position</span>:<span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">animator</span>.<span class="name">x</span>, <span class="name">animator</span>.<span class="name">y</span>, <span class="number">0</span>);
}
<span class="type">MouseArea</span> {
<span class="name">anchors</span>.fill: <span class="name">parent</span>
<span class="name">onPressed</span>: {
<span class="name">soundEffect</span>.<span class="name">play</span>();
}
}
}</pre>
<!-- @@@SoundInstance -->
<h2>Property Documentation</h2>
<!-- $$$direction -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="direction-prop"><td class="tblQmlPropNode"><p><a name="direction-prop"></a><span class="name">direction</span> : <span class="type">vector3d</span></p></td></tr></table></div></div><div class="qmldoc"><p>This property holds the current 3d direction.</p>
</div></div><!-- @@@direction -->
<br/>
<!-- $$$engine -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="engine-prop"><td class="tblQmlPropNode"><p><a name="engine-prop"></a><span class="name">engine</span> : <span class="type"><a href="qml-qtaudioengine-audioengine.html">QtAudioEngine::AudioEngine</a></span></p></td></tr></table></div></div><div class="qmldoc"><p>This property holds the reference to <a href="qml-qtaudioengine-audioengine.html">AudioEngine</a>, must be set only once.</p>
</div></div><!-- @@@engine -->
<br/>
<!-- $$$gain -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="gain-prop"><td class="tblQmlPropNode"><p><a name="gain-prop"></a><span class="name">gain</span> : <span class="type">vector3d</span></p></td></tr></table></div></div><div class="qmldoc"><p>This property holds the gain adjustment which will be used to modulate the audio output level from this <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a>.</p>
</div></div><!-- @@@gain -->
<br/>
<!-- $$$pitch -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="pitch-prop"><td class="tblQmlPropNode"><p><a name="pitch-prop"></a><span class="name">pitch</span> : <span class="type">vector3d</span></p></td></tr></table></div></div><div class="qmldoc"><p>This property holds the pitch adjustment which will be used to modulate the audio pitch from this <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a>.</p>
</div></div><!-- @@@pitch -->
<br/>
<!-- $$$position -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="position-prop"><td class="tblQmlPropNode"><p><a name="position-prop"></a><span class="name">position</span> : <span class="type">vector3d</span></p></td></tr></table></div></div><div class="qmldoc"><p>This property holds the current 3d position.</p>
</div></div><!-- @@@position -->
<br/>
<!-- $$$sound -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="sound-prop"><td class="tblQmlPropNode"><p><a name="sound-prop"></a><span class="name">sound</span> : <span class="type">string</span></p></td></tr></table></div></div><div class="qmldoc"><p>This property specifies which Sound this <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> will use. Unlike some properties in other types, this property can be changed dynamically.</p>
</div></div><!-- @@@sound -->
<br/>
<!-- $$$state -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="state-prop"><td class="tblQmlPropNode"><p><a name="state-prop"></a><span class="name">state</span> : <span class="type">enumeration</span></p></td></tr></table></div></div><div class="qmldoc"><p>This property holds the current playback state. It can be one of:</p>
<div class="table"><table class="generic">
<thead><tr class="qt-style"><th >Value</th><th >Description</th></tr></thead>
<tr valign="top" class="odd"><td >StopppedState</td><td >The <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> is not playing, and when playback begins next it will play from position zero.</td></tr>
<tr valign="top" class="even"><td >PlayingState</td><td >The <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> is playing the media.</td></tr>
<tr valign="top" class="odd"><td >PausedState</td><td >The <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> is not playing, and when playback begins next it will play from the position that it was paused at.</td></tr>
</table></div>
</div></div><!-- @@@state -->
<br/>
<!-- $$$velocity -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="velocity-prop"><td class="tblQmlPropNode"><p><a name="velocity-prop"></a><span class="name">velocity</span> : <span class="type">vector3d</span></p></td></tr></table></div></div><div class="qmldoc"><p>This property holds the current 3d velocity.</p>
</div></div><!-- @@@velocity -->
<br/>
<h2>Signal Documentation</h2>
<!-- $$$directionChanged -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="directionChanged-signal"><td class="tblQmlFuncNode"><p><a name="directionChanged-signal"></a><span class="name">directionChanged</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#direction-prop">direction</a> is changed</p>
<p>The corresponding handler is <code>onDirectionChanged</code>.</p>
</div></div><!-- @@@directionChanged -->
<br/>
<!-- $$$gainChanged -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="gainChanged-signal"><td class="tblQmlFuncNode"><p><a name="gainChanged-signal"></a><span class="name">gainChanged</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#gain-prop">gain</a> is changed</p>
<p>The corresponding handler is <code>onGainChanged</code>.</p>
</div></div><!-- @@@gainChanged -->
<br/>
<!-- $$$pitchChanged -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="pitchChanged-signal"><td class="tblQmlFuncNode"><p><a name="pitchChanged-signal"></a><span class="name">pitchChanged</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#pitch-prop">pitch</a> is changed</p>
<p>The corresponding handler is <code>onPitchChanged</code>.</p>
</div></div><!-- @@@pitchChanged -->
<br/>
<!-- $$$positionChanged -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="positionChanged-signal"><td class="tblQmlFuncNode"><p><a name="positionChanged-signal"></a><span class="name">positionChanged</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#position-prop">position</a> is changed</p>
<p>The corresponding handler is <code>onPositionChanged</code>.</p>
</div></div><!-- @@@positionChanged -->
<br/>
<!-- $$$soundChanged -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="soundChanged-signal"><td class="tblQmlFuncNode"><p><a name="soundChanged-signal"></a><span class="name">soundChanged</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#sound-prop">sound</a> is changed</p>
<p>The corresponding handler is <code>onSoundChanged</code>.</p>
</div></div><!-- @@@soundChanged -->
<br/>
<!-- $$$stateChanged -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="stateChanged-signal"><td class="tblQmlFuncNode"><p><a name="stateChanged-signal"></a><span class="name">stateChanged</span>(<span class="type">state</span>)</p></td></tr></table></div></div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#state-prop">state</a> is changed</p>
<p>The corresponding handler is <code>onStateChanged</code>.</p>
</div></div><!-- @@@stateChanged -->
<br/>
<!-- $$$velocityChanged -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="velocityChanged-signal"><td class="tblQmlFuncNode"><p><a name="velocityChanged-signal"></a><span class="name">velocityChanged</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#velocity-prop">velocity</a> is changed</p>
<p>The corresponding handler is <code>onVelocityChanged</code>.</p>
</div></div><!-- @@@velocityChanged -->
<br/>
<h2>Method Documentation</h2>
<!-- $$$pause -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="pause-method"><td class="tblQmlFuncNode"><p><a name="pause-method"></a><span class="name">pause</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>Pauses current playback.</p>
</div></div><!-- @@@pause -->
<br/>
<!-- $$$play -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="play-method"><td class="tblQmlFuncNode"><p><a name="play-method"></a><span class="name">play</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>Starts playback.</p>
</div></div><!-- @@@play -->
<br/>
<!-- $$$stop -->
<div class="qmlitem"><div class="qmlproto"><div class="table"><table class="qmlname"><tr valign="top" class="odd" id="stop-method"><td class="tblQmlFuncNode"><p><a name="stop-method"></a><span class="name">stop</span>()</p></td></tr></table></div></div><div class="qmldoc"><p>Stops current playback.</p>
</div></div><!-- @@@stop -->
<br/>
</div>
</div>
</div>
</div>
</div>
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