/usr/include/scribus/desaxe/actions.h is in scribus-dev 1.4.6+dfsg-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | /*
* actions.h
*
*
* Created by Andreas Vox on 02.06.06.
* Copyright 2006 under GPL2. All rights reserved.
*
*/
#ifndef ACTIONS_H
#define ACTIONS_H
#include <map>
#include <string>
#include "digester.h"
namespace desaxe {
/**
* Action / Action_body follow the handle/body pattern. This allows to omit the
* new operator when creating Action expressions and make dynamic memory handling
* more secure.
* Base class for the body of all actions. Usually Digester calls these methods,
* but subclasses are also allowed to call those methods if they know what they are
* doing...
*/
class Action_body
{
protected:
Action_body() : dig(NULL) {}
virtual ~Action_body() {}
virtual void begin(const Xml_string&, Xml_attr) {}
virtual void end(const Xml_string&) {}
virtual void chars(const Xml_string&) {}
Digester* dig;
private:
int refs;
friend class Action;
};
/**
* Actions do all the real work when digesting XML files: creating new objects,
* setting attributes, calling methods. Each Action gets control two or more times
* for each time the corresponding rule triggers: 1 x begin(), 0- x chars(), 1 x end().
* They come in two basic flavors: Generators create a new object in their begin()
* method and put it on the object stack. Other Actions use objects on the stack,
* XML attributes or XML text to store this data in other objects. This is usually
* done in the end() method.
* Warning: end() methods are called in reverse order. This is to ensure that they
* see exactly the same stack content as their corresponging begin() method.
* This is the handle class which delegates to the body
*/
class Action
{
public:
inline Digester* digester() { return body->dig; }
inline void setDigester(Digester* dig) { body->dig = dig; }
inline void begin(const Xml_string& tag, Xml_attr attr)
{ body->begin(tag, attr); }
inline void end(const Xml_string& tag) { body->end(tag); }
inline void chars(const Xml_string& data) { body->chars(data); }
// Handle stuff:
Action(const Action& other)
{
body = other.body;
body->refs++;
}
virtual ~Action()
{
if (--body->refs == 0)
delete body;
}
Action& operator=(const Action& other)
{
if (body != other.body) {
if (--body->refs == 0)
delete body;
body = other.body;
++body->refs;
}
return *this;
}
protected:
Action(Action_body* body_)
{
body = body_;
body->refs = 1;
}
Action_body* body;
private:
Action(); // not defined
};
class Dummy {};
/**
* This class implements typed constructors. They are in a subclass since
* we don't want the type arguments in Action itself.
* Use "class MyAction : public MakeAction<MyAction_body> {} " to define
* your own Actions. You have to implement MyAction constructors if you
* want constructors with arguments.
*/
template <class Body, class Arg1=Dummy, class Arg2=Dummy, class Arg3=Dummy, class Arg4=Dummy, class Arg5=Dummy>
struct MakeAction : public Action
{
MakeAction() : Action(new Body()) {}
MakeAction(Arg1 a1) : Action(new Body(a1)) {}
MakeAction(Arg1 a1, Arg2 a2) : Action(new Body(a1, a2)) {}
MakeAction(Arg1 a1, Arg2 a2, Arg3 a3) : Action(new Body(a1, a2, a3)) {}
MakeAction(Arg1 a1, Arg2 a2, Arg3 a3, Arg4 a4) : Action(new Body(a1, a2, a3, a4)) {}
MakeAction(Arg1 a1, Arg2 a2, Arg3 a3, Arg4 a4, Arg5 a5) : Action(new Body(a1, a2, a3, a4, a5)) {}
};
/**
* Abstract class for actions which leave a new object on the stack
* The begin() method is defined in subclasses and puts the object on stack,
* the generic end() method removes this object from stack.
*/
template<class Type>
class Generator_body : public Action_body
{
public:
virtual Type* eval(Digester* dig_, const Xml_string& tag, Xml_attr attr)
{
dig = dig_;
begin(tag, attr);
Type* res;
res = dig->template top<Type>();
end(tag);
return res;
}
protected:
virtual void end(const Xml_string& ) { dig->pop(); }
};
/**
* Generators have their own handle class, which is a subclass of Action
*/
template<class Type>
class Generator : public Action
{
public:
Type* eval(Digester* dig, const Xml_string& tag, Xml_attr attr)
{
return static_cast<Generator_body<Type>*>(body)->eval(dig, tag, attr);
}
protected:
Generator(Generator_body<Type>* body_) : Action(body_) {}
};
/**
* This class implements typed constructors. They are in a subclass since
* we don't want the type arguments in Generator itself.
* Use "class MyGenerator : public MakeGenerator<MyGenarator_body, MyType> {} " to
* define your own generators. You have to implement MyGenerator constructors if you
* want constructors with arguments.
*/
template <class Body, class Obj_Type, class Arg1=Dummy, class Arg2=Dummy, class Arg3=Dummy>
struct MakeGenerator : public Generator<Obj_Type>
{
MakeGenerator() : Generator<Obj_Type>(new Body()) {}
MakeGenerator(Arg1 a) : Generator<Obj_Type>(new Body(a)) {}
MakeGenerator(Arg1 a1, Arg2 a2) : Generator<Obj_Type>(new Body(a1, a2)) {}
MakeGenerator(Arg1 a1, Arg2 a2, Arg3 a3) : Generator<Obj_Type>(new Body(a1, a2, a3)) {}
};
} // namespace
#endif
|