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For general Scribus (>=1.3.2) copyright and licensing information please refer
to the COPYING file provided with the program. Following this notice may exist
a copyright and/or license notice that predates the release of Scribus 1.3.2
for which a new license (GPL+exception) is in place.
*/
/***************************************************************************
* Copyright (C) 2005 by Riku Leino *
* riku@scribus.info *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef UNDOMANAGER_H
#define UNDOMANAGER_H
#include <vector>
#include <utility>
#include <QObject>
#include <QPixmap>
#include "scribusapi.h"
#include "transaction.h"
#include "undostate.h"
#include "undoobject.h"
#include "undostack.h"
class QString;
class QPixmap;
class UndoGui;
class PrefsContext;
struct TransactionData;
/** @brief Key is the doc name, value is it's undo stack */
typedef QMap<QString, UndoStack> StackMap;
class SCRIBUS_API TransactionSettings
{
public:
QString targetName;
QPixmap *targetPixmap;
QString actionName;
QString description;
QPixmap *actionPixmap;
TransactionSettings(void) { targetPixmap = actionPixmap = NULL; }
};
/**
* @brief TransactionState provides a container where multiple UndoStates can be stored
* @brief as a single action which then appears in the attached <code>UndoGui</code>s.
* @author Riku Leino riku@scribus.info
* @date January 2005
*/
class TransactionState : public UndoState
{
public:
/** @brief Creates a new TransactionState instance */
TransactionState();
/** @brief Destroys the TransactionState instance */
~TransactionState();
/**
* @brief Add a new <code>UndoState</code> object to the transaction.
* @param state state to be added to the transaction
*/
void pushBack(UndoObject *target, UndoState *state);
/**
* @brief Returns the count of the <code>UndoState</code> objects in this transaction.
* @return count of the <code>UndoState</code> objects in this transaction
*/
uint sizet();
/** @brief Use the name from last action added to this <code>TransactionState</code> */
void useActionName();
/**
* @brief Returns an <code>UndoState</code> object at <code>index</code>.
* @param index index from where an <code>UndoState</code> object is returned.
* If <code>index</code> is out of scope <code>NULL</code> will be rerturned.
* @return <code>UndoState</code> object from <code>index</code> or <code>NULL</code>
* if <code>index</code> is out of scope.
*/
UndoState* at(int index);
/**
* @brief Returns true if this transaction contains UndoObject with the id <code>uid</code>
* @brief otherwise returns false.
* @return true if this transaction contains UndoObject with the ide <code>uid</code>
* @return otherwise returns false.
*/
bool contains(int uid) const;
/**
* @brief Tells if this transaction contains only UndoObject with ID uid
*
* If a transaction contains only single UndoObject it will be safe to include
* it in the object specific undo.
* @param uid UndoObject's id to look for
* @return true if this transaction only contains actions of the UndoObject whose
* id is uid
*/
bool containsOnly(int uid) const;
/**
* @brief Replace object with id uid with new UndoObject newUndoObject.
* @param uid id of the object that is wanted to be replaced
* @param newUndoObject object that is used for replacing
* @return UndoObject which was replaced
*/
UndoObject* replace(ulong uid, UndoObject *newUndoObject);
/** @brief undo all UndoStates in this transaction */
void undo();
/** @brief redo all UndoStates in this transaction */
void redo();
private:
/** @brief Number of undo states stored in this transaction */
uint size_;
/** @brief vector to keep the states in */
std::vector<UndoState*> states_;
};
/**
Class which handles Undo transactions. No data, just methods.
*/
class UndoTransaction : public Transaction
{
public:
UndoTransaction(TransactionData* data);
virtual ~UndoTransaction();
virtual bool commit();
virtual bool cancel();
bool commit(const QString &targetName,
QPixmap *targetPixmap,
const QString &name = "",
const QString &description = "",
QPixmap *actionPixmap = 0);
};
/**
* @brief UndoManager handles the undo stack.
*
* UndoManager is the engine of the undo/redo handling. When ever an undoable
* action happens an UndoState object will be sent to the UndoManager which then
* stores the state in the undo stack. When an undo is requested the state is
* send back to it's creator which is then responsible for doing the actual undo or
* redo.
*
* UndoManager also handles the UndoGuis by linking them together and reporting
* all undo/redo actions to the guis for them to update the visual representation.
* For this to work all UndoGuis need to be registered to the UndoManager with the
* registerGui() method.
*
* @author Riku Leino tsoots@gmail.com
* @date December 2004
*/
class SCRIBUS_API UndoManager : public QObject
{
Q_OBJECT
public:
friend class UndoTransaction;
/** @brief Marks for a global undo mode where ever UndoOjbect id is requested. */
static const int GLOBAL_UNDO_MODE = -1;
/**
* @brief When object specific mode is requested but no suitable object is selected
* @brief this can be passed to showObject() to clear the undo stack representations.
*/
static const int NO_UNDO_STACK = -2;
/**
* @brief Returns a pointer to the UndoManager instance
* @return A pointer to the UndoManager instance
*/
static UndoManager* instance();
/**
* @brief Deletes the UndoManager Instance
*
* Must be called when UndoManager is no more needed.
*/
static void deleteInstance();
/**
* @brief Sets the undo action tracking enabled or disabled.
* @param isEnabled If true undo stack is updated with the states sent
* to the UndoManager else undo stack is not updated and attached UndoGuis
* are not informed of the actions.
*/
void setUndoEnabled(bool isEnabled);
/**
* @brief Returns true if undo actions are stored, if not will return false.
* @return true if undo actions are stored, if not will return false
*/
static bool undoEnabled();
/**
* @brief Start a transaction.
*
* After this method has been invoked <code>UndoManager</code> will switch to the
* transaction (silent) mode where it does not report actions to the attached
* <code>UndoGui</code> widgets but stores all incoming <code>UndoState</code> objects into
* the transaction container which after call to the method commit() will be sent
* to the guis as a single undo action. Transaction can be named when starting it or
* naming can be done when commiting it.
* @param targetName name for the target of this transaction (f.e. "Selection")
* @param targetPixmap Icon for the target on which this transaction works.
* this icon will be drawn first when the action is presented in Action History
* window and icon for the action will be drawn over this one.
* @param actionName name for the transaction (f.e. "Move" would make with the above
* "Move Selection")
* The result can only be used for initializing a Transaction object, eg. on the stack:
* Transaction groupTransaction(undoManger->beginTransaction(...));
* or the heap:
* Transaction* groupTransactionPtr = new Transaction(undoManger->beginTransaction(...));
* @param description description for the transaction
* @param actionPixmap icon for the action performed by the transaction
* @sa commit()
*/
UndoTransaction beginTransaction(const QString &targetName = "",
QPixmap *targetPixmap = 0,
const QString &actionName = "",
const QString &description = "",
QPixmap *actionPixmap = 0);
UndoTransaction beginTransaction(const TransactionSettings& settings);
/**
* @brief Cancels the current transaction and deletes groupped <code>UndoState</code>s.
* @brief Nothing from canceled transaction will be sent to the undo gui widgets.
*/
//void cancelTransaction();
/*
* @brief Commit the current transaction.
*
* Current transaction will be commited and <code>UndoManager</code> will be switched
* to the normal mode. Commited transaction will be sent to the attached undo gui
* widgets and it will show up there as a single undo action. Details used as a parameter
* will be details shown in the gui widgets.
* @param targetName name for the target of this transaction (f.e. "Selection")
* @param targetPixmap Icon for the target on which this transaction works.
* this icon will be drawn first when the action is presented in Action History
* window and icon for the action will be drawn over this one.
* @param name name for the action
* @param description description for the action
* @param actionPixmap icon for the action performed by the transaction
* @sa beginTransaction()
*/
// void commit(const QString &targetName = "",
// QPixmap *targetPixmap = 0,
// const QString &name = "",
// const QString &description = "",
// QPixmap *actionPixmap = 0);
/**
* @brief Returns true if in transaction mode if not will return false.
* @return bool true if in transaction mode if not will return false
*/
bool isTransactionMode();
/**
* @brief Register an UndoGui to the UndoManager.
*
* After registering a gui to the manager the gui will be updated with the
* undo action information received by the UndoManager. Actions done with the
* UndoGui to be registered are also handled after registering.
* @param gui A pointer to the UndoGui that is wanted to be registered.
*/
void registerGui(UndoGui* gui);
/**
* @brief Removes an UndoGui from UndoManager.
* @param gui UndoGui to be removed from the UndoManager.
*/
void removeGui(UndoGui* gui);
/**
* @brief Changes the active undo stack.
*
* Sets the stack connected to the name <code>stackName</code> active. Calling
* this method will send clear() signal to the attached <code>UndoGui</code>s and
* will update their undo stack representations.
* @param stackName Name of the stack to be used
*/
void switchStack(const QString& stackName);
/**
* @brief Rename the current stack
* @param newName New name for the current stack.
*/
void renameStack(const QString& newName);
/**
* @brief Remove the stack with the name <code>stackName</code>
* @param stackName Name of the stack that is wanted to be removed
*/
void removeStack(const QString& stackName);
/** clear the current undo stack */
void clearStack();
/**
* @brief Returns true if there are actions that can be undone otherwise returns false.
*
* This is useful when undo/redo actions are handled with a gui that is not attached to
* the UndoManager (f.e. menu items) and when those gui items are wanted to set enabled
* or disabled depending on the status of the undo stack.
* @return true if there are actions that can be undone otherwise returns false
*/
bool hasUndoActions(int uid = -1);
/**
* @brief Returns true if there are actions that can be redone otherwise returns false.
* @return true if there are actions that can be redone otherwise returns false
* @sa UndoManager::hasUndoActions()
*/
bool hasRedoActions(int uid = -1);
/**
* @brief Replace an UndoObject with the id uid with a new UndoObject new.
* @param uid Id for the UndoObject that is wanted to be replaced.
* @param newUndoObject UndoObject which will replace an old UndoObject in the stack.
* @return UndoObject which was replaced
*/
UndoObject* replaceObject(ulong uid, UndoObject *newUndoObject);
/**
* @brief Returns the maximum length of the undostack.
* @return the maximum length of the undostack
*/
int getHistoryLength();
/**
* @brief Returns true if in global mode and false if in object specific mode.
* @return true if in global mode and false if in object specific mode
*/
bool isGlobalMode();
private:
/**
* @brief The only instance of UndoManager available.
*
* UndoManager is singleton and the instance can be queried with the method
* instance().
*/
static UndoManager* instance_;
/** @brief Should undo states be stored or ignored */
static bool undoEnabled_;
/**
* @brief Tracks the state of _undoEnabled.
*
* This value is increased whenever setUndoEnabled(true) is called and decreased
* when setUndoEnabled(false) is called. This means _undoEnabled == true when this
* value is 0 and when its above zero _undoEnabled == false. Counting setUndoEnabled()
* calls this way guarantees that undo is not enabled accidentally calling
* setUndoEnabled(true) even it has been set false before this false-true pair touched it.
*/
static int undoEnabledCounter_;
PrefsContext *prefs_;
/** @brief Doc to which the currently active stack belongs */
QString currentDoc_;
/**
* @brief Id number of the object for what the object specific undo is shown
* @brief or -1 if global undo is used.
*/
int currentUndoObjectId_;
/**
* @brief Stores the transactions which are currently started but not
* @brief canceled or commited.
*/
std::vector<TransactionData*> transactions_;
/**
* @brief UndoGuis attached to this UndoManager
* @sa UndoGui
* @sa UndoWidget
* @sa UndoPalette
*/
std::vector<UndoGui*> undoGuis_;
/**
* @brief Undo stacks for all open document
*
* Whenever current stack is used it's referred with <code>stacks_[currentDoc_]</code>
*/
StackMap stacks_;
/**
* @brief Initializes the UndoGui.
* @param gui UndoGui to be initialized
* @param uid UndoObject's id if in object specific mode or -1 to tell
* that global undo is used.
*/
void setState(UndoGui* gui, int uid = -1);
/**
* @brief Disconnect all attached UndoGui instances from signals provided by this
* @brief class and other UndoGui objects.
*/
void connectGuis();
/**
* @brief Connect all attached UndoGui instances to signals provided by this
* @brief class and other UndoGui objects.
*/
void disconnectGuis();
/**
* @brief Load icons needed for Action History window.
*/
void initIcons();
void setTexts();
public:
/**
* @brief Returns last saved Undo state
*/
UndoState* getLastUndoState();
/**
* @name Action strings
* Strings describing undo actions
*/
/*@{*/
static QString AddVGuide;
static QString AddHGuide;
static QString DelVGuide;
static QString DelHGuide;
static QString DelVAGuide;
static QString DelHAGuide;
static QString MoveVGuide;
static QString MoveHGuide;
static QString RemoveAllGuides;
static QString RemoveAllPageGuides;
static QString LockGuides;
static QString UnlockGuides;
static QString Move;
static QString Resize;
static QString Rotate;
static QString MoveFromTo;
static QString ResizeFromTo;
static QString ImageOffset;
static QString ImageScale;
static QString ImageOffsetFromTo;
static QString ImageScaleFromTo;
static QString Selection;
static QString Group;
static QString SelectionGroup;
static QString Create;
static QString CreateTo;
static QString AlignDistribute;
static QString ItemsInvolved;
static QString ItemsInvolved2;
static uint ItemsInvolvedLimit;
static QString Cancel;
static QString SetFill;
static QString ColorFromTo;
static QString SetShade;
static QString SetLineColor;
static QString SetLineShade;
static QString FlipH;
static QString FlipV;
static QString Lock;
static QString UnLock;
static QString SizeLock;
static QString SizeUnLock;
static QString EnablePrint;
static QString DisablePrint;
static QString Ungroup;
static QString Delete;
static QString Rename;
static QString FromTo;
static QString ApplyMasterPage;
static QString Paste;
static QString Cut;
static QString Transparency;
static QString LineTransparency;
static QString LineStyle;
static QString LineEnd;
static QString LineJoin;
static QString LineWidth;
static QString NoStyle;
static QString CustomLineStyle;
static QString NoLineStyle;
static QString StartArrow;
static QString EndArrow;
static QString StartAndEndArrow;
static QString CreateTable;
static QString RowsCols;
static QString SetFont;
static QString SetFontSize;
static QString SetFontWidth;
static QString SetFontHeight;
static QString SetFontFill;
static QString SetFontStroke;
static QString SetFontFillShade;
static QString SetFontStrokeShade;
static QString SetKerning;
static QString SetLineSpacing;
static QString SetStyle;
static QString SetLanguage;
static QString AlignText;
static QString SetFontEffect;
static QString ImageFrame;
static QString TextFrame;
static QString LatexFrame;
static QString Polygon;
static QString BezierCurve;
static QString Polyline;
static QString PathText;
static QString ConvertTo;
static QString ImportSVG;
static QString ImportEPS;
static QString ImportBarcode;
static QString ImportOOoDraw;
static QString ImportAI;
static QString ImportXfig;
static QString ImportWMF;
static QString ScratchSpace;
//static QString TextFlow;
static QString ObjectFrame;
static QString BoundingBox;
static QString ContourLine;
static QString ImageClip;
static QString NoTextFlow;
static QString NoObjectFrame;
static QString NoBoundingBox;
static QString NoContourLine;
static QString PageNmbr;
static QString ImageScaling;
static QString FrameSize;
static QString FreeScaling;
static QString KeepRatio;
static QString BreakRatio;
static QString EditContourLine;
static QString EditShape;
static QString ChangeShapeType;
static QString ResetContourLine;
static QString AddPage;
static QString AddPages;
static QString DeletePage;
static QString DeletePages;
static QString ChangePageProps;
static QString AddLayer;
static QString DuplicateLayer;
static QString DeleteLayer;
static QString RenameLayer;
static QString RaiseLayer;
static QString LowerLayer;
static QString SendToLayer;
static QString PrintLayer;
static QString DoNotPrintLayer;
static QString SetLayerName;
static QString FlowLayer;
static QString DisableFlowLayer;
static QString SetLayerBlendMode;
static QString SetLayerTransparency;
static QString SetLayerLocked;
static QString SetLayerUnlocked;
static QString GetImage;
static QString ChangeFormula;
static QString Duplicate;
static QString MultipleDuplicate;
static QString ApplyTextStyle;
static QString MenuUndo;
static QString MenuUndoEmpty;
static QString MenuRedo;
static QString MenuRedoEmpty;
static QString EditContour;
static QString ResetControlPoint;
static QString ResetControlPoints;
static QString ImageEffects;
static QString InsertFrame;
static QString AdjustFrameToImage;
static QString Copy;
static QString CopyPage;
static QString ToOutlines;
static QString EditText;
static QString ClearImage;
static QString ClearContent;
static QString LinkTextFrame;
static QString UnlinkTextFrame;
static QString MovePage;
static QString PathOperation;
/*@}*/
/**
* @name Action icons
* Icons for undo actions
*/
/*@{*/
/*** Icons for UndoObjects *******************************************/
static QPixmap *IImageFrame;
static QPixmap *ITextFrame;
static QPixmap *ILatexFrame;
static QPixmap *ILine;
static QPixmap *IPolygon;
static QPixmap *IPolyline;
static QPixmap *IPathText;
static QPixmap *IGroup;
static QPixmap *ILayer;
/*** Icons for actions ***********************************************/
static QPixmap *IMove;
static QPixmap *IResize;
static QPixmap *IRotate;
static QPixmap *IGuides;
static QPixmap *ILockGuides;
static QPixmap *IAlignDistribute;
static QPixmap *IFill;
static QPixmap *IShade;
static QPixmap *IFlipH;
static QPixmap *IFlipV;
static QPixmap *ILock;
static QPixmap *IUnLock;
static QPixmap *IEnablePrint;
static QPixmap *IDisablePrint;
static QPixmap *IDelete;
static QPixmap *ICreate;
static QPixmap *IPaste;
static QPixmap *ICut;
static QPixmap *ITransparency;
static QPixmap *ILineStyle;
static QPixmap *IArrow;
static QPixmap *ITable;
static QPixmap *IFont;
static QPixmap *ISVG;
static QPixmap *IEPS;
static QPixmap *IAI;
static QPixmap *IXFIG;
static QPixmap *IWMF;
static QPixmap *IImportOOoDraw;
static QPixmap *IImageScaling;
static QPixmap *IBorder;
static QPixmap *IDocument;
static QPixmap *ILayerAction;
static QPixmap *IUp;
static QPixmap *IDown;
static QPixmap *IPrint;
static QPixmap *IGetImage;
static QPixmap *IChangeFormula;
static QPixmap *IMultipleDuplicate;
/*@}*/
protected:
/** @brief Creates a new UndoManager instance */
UndoManager();
/** @brief Destroys the UndoManager instance */
~UndoManager();
public slots:
/**
* @brief Updates strings when the GUI language is changed.
*/
void languageChange();
/**
* @brief Adds a new action to the undo stack.
*
* If _unodEnabled is true the action will be stored otherwise it will
* be just ignored. When a new action is added redo items from the stack
* will be removed and the current action will be set to the one which was
* added.
* @param target Source of the action. When undoing/redoing this action
* restore() method of this UndoObject will be called.
* @param state UndoSate describing the state (action).
* @param targetPixmap Is used to override the default target icon in this action.
*/
void action(UndoObject* target, UndoState* state, QPixmap *targetPixmap = 0);
/**
* @brief Adds a new action to the undo stack.
*
* If _unodEnabled is true the action will be stored otherwise it will
* be just ignored. When a new action is added redo items from the stack
* will be removed and the current action will be set to the one which was
* added.
* @param target Source of the action. When undoing/redoing this action
* restore() method of this UndoObject will be called.
* @param state UndoSate describing the state (action).
* @param targetName Is used to override the default target name in this action.
* @param targetPixmap Is used to override the default target icon in this action.
*/
void action(UndoObject* target, UndoState* state, const QString &targetName, QPixmap *targetPixmap = 0);
/**
* @brief Informs UndoManager to perform undo
*
* If an undo is wanted and the caller is not registered UndoGui this method
* can be used. Useful for example with the menu entry for undo.
* @param steps Number of undo steps to take
*/
void undo(int steps);
/**
* @brief Informs UndoManager to perform redo
* @param steps Number of redo steps to take
* @sa UndoManager::undo(int steps)
*/
void redo(int steps);
/**
* @brief Switches the state of UndoManager (global/object specific undo).
*
* If parameter uid is less than 0 global undo is used else the undo state
* is object specific using the object whose uid is given as a parameter.
* @param uid UndoObject's id for what the object specific undo is wanted or
* -1 if global undo is wanted.
*/
void showObject(int uid);
/**
* @brief Sets the length of the undo stack.
*
* Tells how many UndoStates are stored.
* @param steps number of UndoStates to store in the undo stack
*/
void setHistoryLength(int steps);
void setAllHistoryLengths(int steps);
signals:
/**
* @brief Emitted when a new undo action is stored to the undo stack.
*
* This signal is connected to the registered UndoGuis for them to update the
* visual representation of the undo stack.
* @param target Source of the action
* @param state UndoState describing the action
*/
void newAction(UndoObject* target, UndoState* state);
/**
* @brief Emitted when an undo action has been done.
*
* It is connected to attached guis to inform them to update the visual
* representation of the undo stack. This signal will be also sent to the
* <code>UndoGui</code> where it came from.
* @param steps Number of steps to take
*/
void undoSignal(int steps);
/**
* @brief Emitted when a redo action has been done.
* @param steps Number of steps to take
* @sa UndoManager::undoSignal(int steps)
*/
void redoSignal(int steps);
/**
* @brief Emitted when a new actions comes in and UndoManager is in object
* @brief specific mode and action does not belong to the currently selected
* @brief object.
*/
void clearRedo();
/**
* @brief This signal is used to notify registered UndoGui instances that
* @brief history limit is reached and the last item from the stack
* @brief representation should be removed.
*/
void popBack();
/**
* @brief This signal is emitted when beginning a series of undo/redo actions
*
* It could be used in the application as a signal to disable temporarily gui
* updates.
*/
void undoRedoBegin();
/**
* @brief This signal is emitted when all requested undo/redo actions have been done.
*
* It could be used in the application as a signal when the view can be rendered
* again after undo/redo.
*/
void undoRedoDone();
};
typedef UndoManager Um;
class SCRIBUS_API UndoBlocker
{
public:
UndoBlocker() {
UndoManager::instance()->setUndoEnabled(false);
}
~UndoBlocker() {
UndoManager::instance()->setUndoEnabled(true);
}
};
#endif
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