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<h2>hasFlag</h2>
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<H3>Syntax:</H3>
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<pre class="syntax">hasFlag (<i>thisObject, thisFlag</i>);</pre>
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<H3>Purpose:</H3>
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Checks to see whether the <a href="Object_Types_and_Events.html">object</a> <I>thisObject</I> has the object flag <i>thisFlag</i>. Flags are specified when creating object types and cannot subsequently be changed by the game.
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<H3>Return value:</H3>
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TRUE if <i>thisObject</i> has the flag <i>thisFlag</i> set. FALSE if not.
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<H3>Example:</H3>
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<pre>objectType kevin () {
flag ALIVE;
}
objectType hilda () {
flags ALIVE, FEMALE;
}
objectType rock () {
}
sub failToLift (something) {
if (hasFlag (something, ALIVE)) {
if (hasFlag (something, FEMALE)) {
say (ego, "I don't want to pick her up.");
} else {
say (ego, "I don't want to pick him up.");
}
} else {
say (ego, "I don't want to pick that up.");
}
}</pre>
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<H3>See also:</H3>
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<a href="fetchEvent.html">fetchEvent</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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