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/*
 * Copyright (C) 2013 Canonical, Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 3.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

import QtQuick 2.4

Item {
    id: showable

    property bool available: true
    property bool shown: true

    /* If your showable supports on demand content creation/destruction,
       set this to false when destroyed and true when ready to be shown.
       NOTE: You should load your content when "required" is true and
       destroy when "required" is false
    */
    property bool created: true
    property bool required
    property bool __shouldShow: false
    property bool __skipShowAnimation: false
    property bool __skipHideAnimation: false

    property list<QtObject> hides
    property var showAnimation
    property var hideAnimation

    // automatically set the target on showAnimation and hideAnimation to be the
    // showable itself
    onShowAnimationChanged: if (showAnimation) showAnimation["target"] = showable
    onHideAnimationChanged: if (hideAnimation) hideAnimation["target"] = showable

    Component.onCompleted: required = shown;

    function __hideOthers() {
        var i
        for (i=0; i<hides.length; i++) {
            hides[i].hide()
        }
    }

    function show() {
        required = true;
        if (created) {
            __reallyShow();
        } else {
            __shouldShow = true;
        }
    }

    function showNow() {
        __skipShowAnimation = true;
        show();
    }

    onCreatedChanged: {
        if (created && __shouldShow) {
            __reallyShow();
            __shouldShow = false;
        }
    }

    function __reallyShow() {
        if (!available) {
            __skipShowAnimation = false;
            return false;
        }

        __hideOthers();

        if (hideAnimation != undefined && hideAnimation.running) {
            hideAnimation.stop();
        }

        if (showAnimation != undefined) {
            if (!showAnimation.running) {
                showAnimation.restart()
            }
            if (__skipShowAnimation) {
                showAnimation.complete();
            }
        } else {
            visible = true;
        }

        shown = true;
        __skipShowAnimation = false;
        return true;
    }

    /*
        Will be called right before starting the hideAnimation.
     */
    property var prepareToHide: function(){}

    function hide() {
        if (showAnimation != undefined && showAnimation.running) {
            showAnimation.stop()
        }

        if (typeof prepareToHide === "function") {
            prepareToHide();
        } else {
            console.warn("Showable.prepareToHide should be a function, but it's a " +
            (typeof prepareToHide) + " instead");
        }

        if (hideAnimation != undefined) {
            if (!hideAnimation.running) {
                hideAnimation.restart()
            }
            if (__skipHideAnimation) {
                hideAnimation.complete();
            }
        } else {
            visible = false
            required = false
        }

        shown = false
        __skipHideAnimation = false;
    }

    function hideNow() {
        __skipHideAnimation = true;
        hide();
    }

    Connections {
        target: hideAnimation ? hideAnimation: null
        onRunningChanged: {
            if (!hideAnimation.running) {
                required = false;
            }
        }
    }
}