/usr/share/unity8/Components/VirtualTouchPad.qml is in unity8-common 8.12+16.04.20160401-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | /*
* Copyright (C) 2015 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.4
import Ubuntu.Components 1.3
import UInput 0.1
Item {
property var uinput: UInput {
Component.onCompleted: createMouse();
Component.onDestruction: removeMouse();
}
readonly property bool pressed: point1.pressed || point2.pressed
MultiPointTouchArea {
objectName: "touchPadArea"
anchors.fill: parent
// FIXME: Once we have Qt DPR support, this should be Qt.styleHints.startDragDistance
readonly property int clickThreshold: units.gu(1.5)
property bool isClick: false
property bool isDoubleClick: false
property bool isDrag: false
onPressed: {
// If double-tapping *really* fast, it could happen that we end up having only point2 pressed
// Make sure we check for both combos, only point1 or only point2
if (((point1.pressed && !point2.pressed) || (!point1.pressed && point2.pressed))
&& clickTimer.running) {
clickTimer.stop();
uinput.pressMouse(UInput.ButtonLeft)
isDoubleClick = true;
}
isClick = true;
}
onUpdated: {
switch (touchPoints.length) {
case 1:
moveMouse(touchPoints);
return;
case 2:
scroll(touchPoints);
return;
}
}
onReleased: {
if (isDoubleClick || isDrag) {
uinput.releaseMouse(UInput.ButtonLeft)
isDoubleClick = false;
}
if (isClick) {
clickTimer.scheduleClick(point1.pressed ? UInput.ButtonRight : UInput.ButtonLeft)
}
isClick = false;
isDrag = false;
}
Timer {
id: clickTimer
repeat: false
interval: 200
property int button: UInput.ButtonLeft
onTriggered: {
uinput.pressMouse(button);
uinput.releaseMouse(button);
}
function scheduleClick(button) {
clickTimer.button = button;
clickTimer.start();
}
}
function moveMouse(touchPoints) {
var tp = touchPoints[0];
if (isClick &&
(Math.abs(tp.x - tp.startX) > clickThreshold ||
Math.abs(tp.y - tp.startY) > clickThreshold)) {
isClick = false;
isDrag = true;
}
uinput.moveMouse(tp.x - tp.previousX, tp.y - tp.previousY);
}
function scroll(touchPoints) {
var dh = 0;
var dv = 0;
var tp = touchPoints[0];
if (isClick &&
(Math.abs(tp.x - tp.startX) > clickThreshold ||
Math.abs(tp.y - tp.startY) > clickThreshold)) {
isClick = false;
}
dh += tp.x - tp.previousX;
dv += tp.y - tp.previousY;
tp = touchPoints[1];
if (isClick &&
(Math.abs(tp.x - tp.startX) > clickThreshold ||
Math.abs(tp.y - tp.startY) > clickThreshold)) {
isClick = false;
}
dh += tp.x - tp.previousX;
dv += tp.y - tp.previousY;
// As we added up the movement of the two fingers, let's divide it again by 2
dh /= 2;
dv /= 2;
uinput.scrollMouse(dh, dv);
}
touchPoints: [
TouchPoint {
id: point1
},
TouchPoint {
id: point2
}
]
}
}
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