/etc/airstrikerc is in airstrike 0.99+1.0pre6a-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | # This is a general configuration file for Airstrike
# Entries are of the form 'NAME VALUE'.
# Strings containing spaces should be enclosed in double quotes.
# The path where the program looks for its data files
datapath "/usr/share/games/airstrike"
#window size or fullscreen resolution
screen.width 800
screen.height 600
# Set fullscreen to 1 for fullscreen mode
# Can also be changed in-game
fullscreen 0
# alpha 0 No transparent sprites (fastest)
# alpha 1 Only some transparent sprites (per surface alpha)
# alpha 2 Full alpha channel (slowest, but best looking)
alpha 2
# Set nr_players to 0, 1 or 2. There is always two planes;
# this variable determines the default number of human players.
# Can now be changed in-game
nr_players 1
#set sound to 1 to enable sound, 0 to disable.
sound 0
#Level parameters
level.gravity 0.2
level.soft_impact_level 30
level.soft_impact_damage 2
level.hard_impact_level 200
level.hard_impact_damage 10
# level wind zone parameters
level.horizontal_winds 6
level.vertical_winds 6
level.max_wind_change 0.1
level.max_wind 0.1
#plane parameters
redplane.engine_strength 0.3
redplane.bomb_delay 300
redplane.nr_bombs 5
redplane.bullet_delay 140
redplane.hitpoints 15
redplane.mass 1
# How effective the up/down turns are
redplane.turn_amount 0.06
# air_turnrate determines how fast the
# object will align itself to the direction
# of the velocity.
redplane.air_turnrate 0.005
# air_isotropic is the isotropic air resistance
redplane.air_isotropic 0.01
# air_normal determines how much the
# object is affected in a situation like this:
#
# object velocity -> //
# // <-- air
# //
# \
# _\| Deflected air
# In practice it determines how much speed is
# conserved in a turn. Think of a falling leaf.
redplane.air_normal 0.1
blueplane.engine_strength 0.3
blueplane.bomb_delay 300
blueplane.nr_bombs 5
blueplane.bullet_delay 140
blueplane.hitpoints 15
blueplane.mass 1
blueplane.turn_amount 0.06
blueplane.air_turnrate 0.005
blueplane.air_isotropic 0.01
blueplane.air_normal 0.1
# Standard bullet parameters
#time-to-live in milliseconds
bullet.ttl 1400
bullet.damage 1
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