This file is indexed.

/usr/include/codeblocks/scrollingdialog.h is in codeblocks-dev 13.12+dfsg-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
/////////////////////////////////////////////////////////////////////////////
// Name:        scrollingdialog.h
// Purpose:     wxScrollingDialog
// Author:      Julian Smart
// Modified by: Jens Lody
// Created:     2007-12-11
// RCS-ID:      $Id: scrollingdialog.h 7443 2011-09-01 16:29:16Z mortenmacfly $
// Copyright:   (c) Julian Smart
// Licence:
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_SCROLLINGDIALOG_H_
#define _WX_SCROLLINGDIALOG_H_

#include "wx/dialog.h"
#include "wx/propdlg.h"

/*!
 * Base class for layout adapters - code that, for example, turns a dialog into a
 * scrolling dialog if there isn't enough screen space. You can derive further
 * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
 * a help mechanism.
 */

class wxScrollingDialog;
class wxDialogHelper;

class wxBoxSizer;
class wxButton;
class wxScrolledWindow;

#if !wxCHECK_VERSION(2,9,0)
class wxDialogLayoutAdapter: public wxObject
{
    DECLARE_CLASS(wxDialogLayoutAdapter)
public:
    wxDialogLayoutAdapter() {}

    /// Override this function to indicate that adaptation should be done
    virtual bool CanDoLayoutAdaptation(wxDialogHelper* dialog) = 0;

    /// Override this function to do the adaptation
    virtual bool DoLayoutAdaptation(wxDialogHelper* dialog) = 0;
};

/*!
 * Standard adapter. Does scrolling adaptation for paged and regular dialogs.
 *
 */

class wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
{
    DECLARE_CLASS(wxStandardDialogLayoutAdapter)
public:
    wxStandardDialogLayoutAdapter() {}

// Overrides

    /// Indicate that adaptation should be done
    virtual bool CanDoLayoutAdaptation(wxDialogHelper* dialog);

    /// Do layout adaptation
    virtual bool DoLayoutAdaptation(wxDialogHelper* dialog);

// Implementation

    /// Find a standard or horizontal box sizer
    virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialogHelper* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);

    /// Check if this sizer contains standard buttons, and so can be repositioned in the dialog
    virtual bool IsOrdinaryButtonSizer(wxDialogHelper* dialog, wxBoxSizer* sizer);

    /// Check if this is a standard button
    virtual bool IsStandardButton(wxDialogHelper* dialog, wxButton* button);

    /// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
    virtual bool FindLooseButtons(wxDialogHelper* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);

    /// Reparent the controls to the scrolled window, except those in buttonSizer
    virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);

    /// A function to fit the dialog around its contents, and then adjust for screen size.
    /// If scrolled windows are passed, scrolling is enabled in the required orientation(s).
    virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
    virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);

    /// Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
    virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
};

/*!
 * A base class for dialogs that have adaptation. In wxWidgets 3.0, this will not
 * be needed since the new functionality will be implemented in wxDialogBase.
 */

class wxDialogHelper
{
public:

    wxDialogHelper(wxDialog* dialog = NULL) { Init(); m_dialog = dialog; }
    virtual ~wxDialogHelper() {}

    void Init();

    void SetDialog(wxDialog* dialog) { m_dialog = dialog; }
    wxDialog* GetDialog() const { return m_dialog; }

    /// Do the adaptation
    virtual bool DoLayoutAdaptation();

    /// Can we do the adaptation?
    virtual bool CanDoLayoutAdaptation();

    /// Returns a content window if there is one
    virtual wxWindow* GetContentWindow() const { return NULL; }

    /// Add an id to the list of custom button identifiers that should be in the button sizer
    void AddButtonId(wxWindowID id) { m_buttonIds.Add((int) id); }
    wxArrayInt& GetButtonIds() { return m_buttonIds; }

    /// Is this id in the custom button id array?
    bool IsUserButtonId(wxWindowID id) { return (m_buttonIds.Index((int) id) != wxNOT_FOUND); }

// ACCESSORS

    /// Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
    /// set level 0, for example in your dialog constructor. You might
    /// do this if you know that you are displaying on a large screen and you don't want the
    /// dialog changed.
    void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }

    /// Get level of adaptation
    int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }

    /// Returns true if the adaptation has been done
    void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutLayoutAdaptationDone = adaptationDone; }
    bool GetLayoutAdaptationDone() const { return m_layoutLayoutAdaptationDone; }

    /// Set layout adapter class, returning old adapter
    static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
    static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }

    /// Global switch for layout adaptation
    static bool GetLayoutAdaptation() { return sm_layoutAdaptation; }
    static void SetLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }

protected:

    wxDialog*                           m_dialog;
    bool                                m_layoutLayoutAdaptationDone;
    wxArrayInt                          m_buttonIds;
    int                                 m_layoutAdaptationLevel;
    static wxDialogLayoutAdapter*       sm_layoutAdapter;
    static bool                         sm_layoutAdaptation;
};
#endif //#if !wxCHECK_VERSION(2,9,0)

/*!
 * A class that makes its content scroll if necessary
 */

class wxScrollingDialog: public wxDialog
#if !wxCHECK_VERSION(2,9,0)
    , public wxDialogHelper
#endif
{
    DECLARE_CLASS(wxScrollingDialog)
public:

    wxScrollingDialog()
    {
#if !wxCHECK_VERSION(2,9,0)
        Init();
#else
        SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
    }
    wxScrollingDialog(wxWindow *parent,
             int id = wxID_ANY,
             const wxString& title = wxEmptyString,
             const wxPoint& pos = wxDefaultPosition,
             const wxSize& size = wxDefaultSize,
             long style = wxDEFAULT_DIALOG_STYLE,
             const wxString& name = _("dialogBox"))
    {
#if !wxCHECK_VERSION(2,9,0)
        Init();
#else
        SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
        Create(parent, id, title, pos, size, style, name);
    }
#if !wxCHECK_VERSION(2,9,0)
    bool Create(wxWindow *parent,
             int id = wxID_ANY,
             const wxString& title = wxEmptyString,
             const wxPoint& pos = wxDefaultPosition,
             const wxSize& size = wxDefaultSize,
             long style = wxDEFAULT_DIALOG_STYLE,
             const wxString& name = _("dialogBox"));

    void Init();

    /// Override Show to rejig the control and sizer hierarchy if necessary
    virtual bool Show(bool show = true);

    /// Override ShowModal to rejig the control and sizer hierarchy if necessary
    virtual int ShowModal();
#endif
};

/*!
 * A wxPropertySheetDialog class that makes its content scroll if necessary.
 */

class wxScrollingPropertySheetDialog : public wxPropertySheetDialog
#if !wxCHECK_VERSION(2,9,0)
    , public wxDialogHelper
#endif

{
public:
    wxScrollingPropertySheetDialog() : wxPropertySheetDialog()
    {
#if !wxCHECK_VERSION(2,9,0)
        Init();
#else
        SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
    }

    wxScrollingPropertySheetDialog(wxWindow* parent, wxWindowID id,
                       const wxString& title,
                       const wxPoint& pos = wxDefaultPosition,
                       const wxSize& sz = wxDefaultSize,
                       long style = wxDEFAULT_DIALOG_STYLE,
                       const wxString& name = wxDialogNameStr)
    {
#if !wxCHECK_VERSION(2,9,0)
        Init();
#else
        SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
#endif
        Create(parent, id, title, pos, sz, style, name);
    }

#if !wxCHECK_VERSION(2,9,0)
//// Accessors

    /// Returns the content window
    virtual wxWindow* GetContentWindow() const;

/// Operations

    /// Override Show to rejig the control and sizer hierarchy if necessary
    virtual bool Show(bool show = true);

    /// Override ShowModal to rejig the control and sizer hierarchy if necessary
    virtual int ShowModal();

private:
    void Init();
#endif

protected:

    DECLARE_DYNAMIC_CLASS(wxScrollingPropertySheetDialog)
};

#endif
 // _WX_SCROLLINGDIALOG_H_