This file is indexed.

/usr/lib/faust/plot.cpp is in faust 0.9.46-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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/************************************************************************

	IMPORTANT NOTE : this file contains two clearly delimited sections : 
	the ARCHITECTURE section (in two parts) and the USER section. Each section 
	is governed by its own copyright and license. Please check individually 
	each section for license and copyright information.
*************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------
    This Architecture section is free software; you can redistribute it 
    and/or modify it under the terms of the GNU General Public License 
	as published by the Free Software Foundation; either version 3 of 
	the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License 
	along with this program; If not, see <http://www.gnu.org/licenses/>.

	EXCEPTION : As a special exception, you may create a larger work 
	that contains this FAUST architecture section and distribute  
	that work under terms of your choice, so long as this FAUST 
	architecture section is not modified. 


 ************************************************************************
 ************************************************************************/


#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>
#include <ctype.h>

#include <vector>
#include <stack>
#include <string>
#include <map>
#include <iostream> 

// g++ -O3 -lm -lsndfile  myfx.cpp

using namespace std;

struct Meta : map<const char*, const char*>
{
    void declare (const char* key, const char* value) { (*this)[key]=value; }
};

//-------------------------------------------------------------------
// Generic min and max using c++ inline
//-------------------------------------------------------------------

inline int 		max (unsigned int a, unsigned int b) { return (a>b) ? a : b; }
inline int 		max (int a, int b) 			{ return (a>b) ? a : b; }

inline long 	max (long a, long b) 		{ return (a>b) ? a : b; }
inline long 	max (int a, long b) 		{ return (a>b) ? a : b; }
inline long 	max (long a, int b) 		{ return (a>b) ? a : b; }

inline float 	max (float a, float b) 		{ return (a>b) ? a : b; }
inline float 	max (int a, float b) 		{ return (a>b) ? a : b; }
inline float 	max (float a, int b) 		{ return (a>b) ? a : b; }
inline float 	max (long a, float b) 		{ return (a>b) ? a : b; }
inline float 	max (float a, long b) 		{ return (a>b) ? a : b; }

inline double 	max (double a, double b) 	{ return (a>b) ? a : b; }
inline double 	max (int a, double b) 		{ return (a>b) ? a : b; }
inline double 	max (double a, int b) 		{ return (a>b) ? a : b; }
inline double 	max (long a, double b) 		{ return (a>b) ? a : b; }
inline double 	max (double a, long b) 		{ return (a>b) ? a : b; }
inline double 	max (float a, double b) 	{ return (a>b) ? a : b; }
inline double 	max (double a, float b) 	{ return (a>b) ? a : b; }


inline int 		min (int a, int b) 			{ return (a<b) ? a : b; }

inline long 	min (long a, long b) 		{ return (a<b) ? a : b; }
inline long 	min (int a, long b) 		{ return (a<b) ? a : b; }
inline long 	min (long a, int b) 		{ return (a<b) ? a : b; }

inline float 	min (float a, float b) 		{ return (a<b) ? a : b; }
inline float 	min (int a, float b) 		{ return (a<b) ? a : b; }
inline float 	min (float a, int b) 		{ return (a<b) ? a : b; }
inline float 	min (long a, float b) 		{ return (a<b) ? a : b; }
inline float 	min (float a, long b) 		{ return (a<b) ? a : b; }

inline double 	min (double a, double b) 	{ return (a<b) ? a : b; }
inline double 	min (int a, double b) 		{ return (a<b) ? a : b; }
inline double 	min (double a, int b) 		{ return (a<b) ? a : b; }
inline double 	min (long a, double b) 		{ return (a<b) ? a : b; }
inline double 	min (double a, long b) 		{ return (a<b) ? a : b; }
inline double 	min (float a, double b) 	{ return (a<b) ? a : b; }
inline double 	min (double a, float b) 	{ return (a<b) ? a : b; }
		


inline int		lsr (int x, int n)			{ return int(((unsigned int)x) >> n); }
		
template<typename T> T abs (T a)			{ return (a<T(0)) ? -a : a; }


/******************************************************************************
*******************************************************************************

							       VECTOR INTRINSICS

*******************************************************************************
*******************************************************************************/

//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((unsigned)(calloc((nmemb*size)+15,sizeof(char)))+15 & 0xfffffff0); }
//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((size_t)(calloc((nmemb*size)+15,sizeof(char)))+15 & ~15); }

<<includeIntrinsic>>




/******************************************************************************
*******************************************************************************

								USER INTERFACE

*******************************************************************************
*******************************************************************************/

class UI
{
	bool	fStopped;
public:
		
	UI() : fStopped(false) {}
	virtual ~UI() {}
	
	// -- active widgets
	
	virtual void addButton(const char* label, float* zone) = 0;
	virtual void addToggleButton(const char* label, float* zone) = 0;
	virtual void addCheckButton(const char* label, float* zone) = 0;
	virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
	virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
	virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step) = 0;
	
	// -- passive widgets
	
	virtual void addNumDisplay(const char* label, float* zone, int precision) = 0;
	virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) = 0;
	virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) = 0;
	virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) = 0;
	
	// -- frames and labels
	
	virtual void openFrameBox(const char* label) = 0;
	virtual void openTabBox(const char* label) = 0;
	virtual void openHorizontalBox(const char* label) = 0;
	virtual void openVerticalBox(const char* label) = 0;
	virtual void closeBox() = 0;
	
	virtual void show() = 0;
	virtual void run() = 0;
	
	void stop()		{ fStopped = true; }
	bool stopped() 	{ return fStopped; }

    virtual void declare(float* zone, const char* key, const char* value) {}
};

struct param {
	float* fZone; float fMin; float fMax;
	param(float* z, float init, float a, float b) : fZone(z), fMin(a), fMax(b) { *z = init; }
};


class CMDUI : public UI
{
	int					fArgc;
	char**				fArgv;
	vector<char*>		fFiles;
	stack<string>		fPrefix;
	map<string, param>	fKeyParam;
	
	void openAnyBox(const char* label)
	{
		string prefix;
		
		if (label && label[0]) {
			prefix = fPrefix.top() + "-" + label;
		} else {
			prefix = fPrefix.top();
		}
		fPrefix.push(prefix);
	}

	string simplify(const string& src)
	{
		int		i=0;
		int		level=0;
		string	dst;
		
		while (src[i] ) {
		
			switch (level) {
			
				case 0 : 	
				case 1 : 			
				case 2 : 	
					// Skip the begin of the label "--foo-"
					// until 3 '-' have been read
					if (src[i]=='-') { level++; }
					break;
							
				case 3 :	
					// copy the content, but skip non alphnum
					// and content in parenthesis
					switch (src[i]) {
						case '(' : 	
						case '[' : 	
							level++;
							break;
							
						case '-' : 	
							dst += '-';
							break;
									
						default :
							if (isalnum(src[i])) {
								dst+= tolower(src[i]); 
							}
							
					}
					break;
					
				default :	
					// here we are inside parenthesis and 
					// we skip the content until we are back to
					// level 3
					switch (src[i]) {
		
						case '(' : 	
						case '[' : 
							level++;
							break;
									
						case ')' : 	
						case ']' : 
							level--;
							break;
							
						default :
							break;
					}
						
			}
			i++;
		}
		return dst;
	}
	
	
public:
		
	CMDUI(int argc, char *argv[]) : UI(), fArgc(argc), fArgv(argv) { fPrefix.push("-"); }
	virtual ~CMDUI() {}
	
		
	void addOption(const char* label, float* zone, float init, float min, float max)
	{
		string fullname = "-" + simplify(fPrefix.top() + "-" + label);
		fKeyParam.insert(make_pair(fullname, param(zone, init, min, max)));
	}

	
	virtual void addButton(const char* label, float* zone)
	{
		addOption(label,zone,0,0,1);
	}
	
	virtual void addToggleButton(const char* label, float* zone)
	{
		addOption(label,zone,0,0,1);
	}
	
	virtual void addCheckButton(const char* label, float* zone)
	{
		addOption(label,zone,0,0,1);
	}
		
	virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step)
	{
		addOption(label,zone,init,min,max);
	}
		
	virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step)
	{
		addOption(label,zone,init,min,max);
	}

	virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step)
	{
		addOption(label,zone,init,min,max);
	}
		
	// -- passive widgets
	
	virtual void addNumDisplay(const char* label, float* zone, int precision) 						{}
	virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) 	{}
	virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) 			{}
	virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) 			{}
	
	virtual void openFrameBox(const char* label)		{ openAnyBox(label); }
	virtual void openTabBox(const char* label)			{ openAnyBox(label); }
	virtual void openHorizontalBox(const char* label)	{ openAnyBox(label); }
	virtual void openVerticalBox(const char* label)		{ openAnyBox(label); }
	
	virtual void closeBox() 							{ fPrefix.pop(); }
	
	virtual void show() {}
	virtual void run() 	{}
	
	void printhelp() 
	{
		map<string, param>::iterator i;
		cout << fArgc << "\n";
		cout << fArgv[0] << " option list : ";
		for (i = fKeyParam.begin(); i != fKeyParam.end(); i++) {
			cout << "[ " << i->first << " " << i->second.fMin << ".." << i->second.fMax <<" ] ";
		}
		cout << " infile outfile\n";
	}
		
	void process_command()
	{
		map<string, param>::iterator p;
		for (int i = 1; i < fArgc; i++) {
			if (fArgv[i][0] == '-') {
				if (	(strcmp(fArgv[i], "-help") == 0) 
					 || (strcmp(fArgv[i], "-h") == 0)
					 || (strcmp(fArgv[i], "--help") == 0) ) 	{
					printhelp();
					exit(1);
				}
				p = fKeyParam.find(fArgv[i]); 
				if (p == fKeyParam.end()) {
					cout << fArgv[0] << " : unrecognized option " << fArgv[i] << "\n";
					printhelp();
					exit(1);
				}
				char*	end;
				*(p->second.fZone) = float(strtod(fArgv[i+1], &end));
				i++;
			} else {
				fFiles.push_back(fArgv[i]);
			}
		}
	}
			
	int 	files()			{ return fFiles.size(); }
	char* 	file (int n)	{ return fFiles[n]; }
		
};

//----------------------------------------------------------------
//  d�inition du processeur de signal
//----------------------------------------------------------------
			
class dsp {
 protected:
	int fSamplingFreq;
 public:
	dsp() {}
	virtual ~dsp() {}
	
	virtual int getNumInputs() 										= 0;
	virtual int getNumOutputs() 									= 0;
	virtual void buildUserInterface(UI* interface) 					= 0;
	virtual void init(int samplingRate) 							= 0;
 	virtual void compute(int len, float** inputs, float** outputs) 	= 0;
 	virtual void conclude() 										{}
};
		
/********************END ARCHITECTURE SECTION (part 1/2)****************/

/**************************BEGIN USER SECTION **************************/
		
<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
					
mydsp	DSP;
	
	
class channels
{
	int 	fNumFrames;
	int		fNumChannels;
	float*	fBuffers[256];

  public:
		  
	channels(int nframes, int nchannels) 
	{
		fNumFrames		= nframes;
		fNumChannels 	= nchannels;
		
		// allocate audio  channels
		for (int i = 0; i < fNumChannels; i++) {
			fBuffers[i] = (float*) calloc (fNumFrames, sizeof(float));
		}
	}
	
	~channels()
	{
		// free separate input channels
		for (int i = 0; i < fNumChannels; i++) {
		//	free(fBuffers[i]);
		}		
	}
	
	float**	buffers()		{ return fBuffers; }
};



#define kFrames 512
	
int main(int argc, char *argv[] )
{
	float			fnbsamples;
	

	CMDUI* interface = new CMDUI(argc, argv);
	DSP.buildUserInterface(interface);
	interface->addOption("-n", &fnbsamples, 16, 0.0, 100000000.0);
	
	if (DSP.getNumInputs() > 0) {
		fprintf(stderr, "no inputs allowed\n");
		exit(1);
	}
	
	// init signal processor and the user interface values
	DSP.init(44100);
	
	// modifie the UI valuez according to the command line options
	interface->process_command();
	
	int nouts = DSP.getNumOutputs();
	channels chan (kFrames, nouts);

	int nbsamples = int(fnbsamples);
	while (nbsamples > kFrames) {
		DSP.compute(kFrames, 0, chan.buffers());
		for (int i = 0; i < kFrames; i++) {
			for (int c = 0; c < nouts; c++) {
				printf("%8f\t", chan.buffers()[c][i]);
			}
			cout << endl;
		}
		nbsamples -= kFrames;
	}
	
	DSP.compute(nbsamples, 0, chan.buffers());
	for (int i = 0; i < nbsamples; i++) {
		for (int c = 0; c < nouts; c++) {
			printf("%8f\t", chan.buffers()[c][i]);
		}
		cout << endl;
	}
	return 0;
} 
/********************END ARCHITECTURE SECTION (part 2/2)****************/