/usr/share/gecode/mznlib/redefinitions.mzn is in flatzinc 4.4.0-3.
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% Main authors:
% Guido Tack <tack@gecode.org>
%
% Copyright:
% Guido Tack, 2007
%
% Last modified:
% $Date: 2015-03-17 11:20:12 +0100 (Tue, 17 Mar 2015) $ by $Author: tack $
% $Revision: 14444 $
%
% This file is part of Gecode, the generic constraint
% development environment:
% http://www.gecode.org
%
% Permission is hereby granted, free of charge, to any person obtaining
% a copy of this software and associated documentation files (the
% "Software"), to deal in the Software without restriction, including
% without limitation the rights to use, copy, modify, merge, publish,
% distribute, sublicense, and/or sell copies of the Software, and to
% permit persons to whom the Software is furnished to do so, subject to
% the following conditions:
%
% The above copyright notice and this permission notice shall be
% included in all copies or substantial portions of the Software.
%
% THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
% EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
% MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
% NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
% LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
% OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
% WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
%
%
% Sums over Boolean variables
predicate bool_lin_eq(array[int] of int: a, array[int] of var bool: x,
var int: c);
predicate bool_lin_ne(array[int] of int: a, array[int] of var bool: x,
var int: c);
predicate bool_lin_le(array[int] of int: a, array[int] of var bool: x,
var int: c);
predicate bool_lin_lt(array[int] of int: a, array[int] of var bool: x,
var int: c);
predicate bool_lin_ge(array[int] of int: a, array[int] of var bool: x,
var int: c);
predicate bool_lin_gt(array[int] of int: a, array[int] of var bool: x,
var int: c);
predicate bool_sum_eq(array[int] of var bool: x, var int: c) =
bool_lin_eq([1 | i in index_set(x)],x,c);
predicate bool_sum_ne(array[int] of var bool: x, var int: c) =
bool_lin_ne([1 | i in index_set(x)],x,c);
predicate bool_sum_le(array[int] of var bool: x, var int: c) =
bool_lin_le([1 | i in index_set(x)],x,c);
predicate bool_sum_lt(array[int] of var bool: x, var int: c) =
bool_lin_lt([1 | i in index_set(x)],x,c);
predicate bool_sum_ge(array[int] of var bool: x, var int: c) =
bool_lin_ge([1 | i in index_set(x)],x,c);
predicate bool_sum_gt(array[int] of var bool: x, var int: c) =
bool_lin_gt([1 | i in index_set(x)],x,c);
predicate float_sinh(var float: a, var float: b) =
b == (exp(a)-exp(-a))/2.0;
predicate float_cosh(var float: a, var float: b) =
b == (exp(a)+exp(-a))/2.0;
predicate float_tanh(var float: a, var float: b) =
let { var float: e2a = exp(2.0*a) } in
b == (e2a-1.0)/(e2a+1.0);
predicate float_ne_reif(var float: a, var float: b, var bool: c) =
not c <-> a==b;
predicate array_float_element(var int: b, array[int] of float: as, var float: c) =
b in index_set(as) /\
forall(d in index_set(as))( b = d -> as[d] = c );
predicate array_var_float_element(var int: b, array[int] of var float: as, var float: c) =
b in index_set(as) /\
forall(d in index_set(as))( b = d -> as[d] = c );
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