/usr/share/doc/gearhead2/element search.txt is in gearhead2 0.628-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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The current scene will be inserted as this element.
In the case of a quest, this selects the root scene.
A: ARTIFACT
Select one of the artifacts from the adventure list.
C: CHARACTER
F: FACTION
G: Grab
The element will be grabbed from the story into which this plot or scene content
is being inserted. Using G will result in an error if the plot/content isn't being
inserted into a story.
KEY: Key Element
From an arena mission it selects the core campaign enemy faction.
M: METASCENE
N: NEW NPC
A new, completely random NPC will be generated. The format for a NPC request is
as follows:
NPC [Faction Element] [Hometown Element] [CharDesc commands]
Note that [Faction Element] and [Hometown Element] may be 0. The faction element
may either point to the faction itself, or to any gear that is a member of that
faction.
P: PREFAB
Q: QUEST SCENE
A brand new permanent scene to add to the adventure. This scene must have a
metascene described in the subcoms of the quest fragment. Requesting this type
of element from anything other than a quest could have disasterous results.
S: SCENE
********************
*** CRITERIA ***
********************
ArchAlly, ArchEnemy
LOVER, FAMILY, FRIEND, LANCEMATE, NEMESIS
INUSE, NOTUSED
YOUNG, OLD
HASMECHA
SEX:MALE, SEX:FEMALE
PCFAC, NOFAC
RECHARGED
@A.???, @M.??? Attitude, Motivation for NPCs
MISSION This NPC is a mission-giver
**************************************
*** RELATIVE SEARCH CRITERIA ***
**************************************
!L Lancemate
!G Global Gear
!N [E1] Near. E1 and E2 must be in same root scene.
!F [E1] Far. E1 and E2 must have different root scenes.
!M [FacID] Member. E2 must be member of listed faction.
!C [E1] Comrade. E1 and E2 must belong to exactly the same faction.
!X [E1] Excluding. E1 and E2 must not be allies.
!O [E1] Okay. E1 and E2 must not be enemies.
!E [E1] Enemies. E1 and E2 must be enemies.
!A [E1] Allies. E1 and E2 must be allies.
Positive element indicies refer to elements of the plot/content.
Negative element indicies refer to the elements of the story into which the
plot/content is being inserted.
**************************
*** PLACE STRINGS ***
**************************
The elements of plots, subplots, quests, and random scene content can be
positioned in the adventure by using place strings.
PLACE(n) <[~](Destination Slot) [(team name)] [team data]>
If the destination slot is preceded by a ~. the element will be placed in the same
scene as the destination rather than in the destination itself.
A subplot can assign a place string to an element it inherits.
If (Destination Slot) is "/", the element will be frozen in a special
holding zone and will need to be moved by the script.
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