/usr/lib/pd/extra/Gem/gemwin-help.pd is in gem 1:0.93.3-9build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 | #N canvas 133 50 676 689 10;
#X text 452 8 GEM object;
#X obj 7 193 cnv 15 430 480 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 7 149 cnv 15 430 40 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 16 153 Arguments:;
#X obj 7 53 cnv 15 430 90 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 449 54 cnv 15 210 350 empty empty empty 20 12 0 14 -228992 -66577
0;
#X text 451 28 Example:;
#X obj 454 286 cnv 15 160 60 empty empty empty 20 12 0 14 -24198 -66577
0;
#X text 50 12 Synopsis: [gemwin];
#X text 17 56 Description: access to the window manager;
#X text 28 79 [gemwin] allows you to interact with Gem's output window.
It passes various messages to the window manager \, controlling the
attributes of the window and controls the render-cycle. Multiple instances
of this object will interact with the same window.;
#X obj 458 320 gemwin;
#X msg 458 103 reset \, dimen 640 480 \, create \, 1;
#X msg 486 195 0 \, destroy;
#X text 16 196 Inlet 1:;
#X text 30 225 reset : reset the graphics manager to the default values
;
#X text 29 432 create : create the graphics window;
#X text 29 446 destroy : destroy the graphics window;
#X text 30 479 float (1/0) : turn on/off rendering;
#X text 30 493 print : show some information on the stderr;
#X text 71 31 Class: window handling;
#N canvas 361 97 456 455 FSAA 0;
#X msg 48 222 0;
#X msg 79 222 2;
#X msg 108 222 4;
#X text 54 129 2 - double resolution (4 times the pixel data);
#X text 43 324 Full-scene anti-aliasing by supersampling usually means
that each full frame is rendered at double (2x) or quadruple (4x) the
display resolution \, and then down-sampled to match the display resolution.
So a 4x FSAA would render 16 supersampled pixels for each single pixel
of each frame.;
#X text 54 189 8 - eight-times resolution (64 times the pixel data)
;
#X text 54 149 4 - quadruple resolution (16 times the pixel data);
#X text 54 109 0 - turn off super sampling for anti-aliasing;
#X text 43 405 http://en.wikipedia.org/wiki/Anti-aliasing#Full-scene_anti-aliasing
;
#X text 200 220 <-- destroy gemwin between clicking these;
#X obj 90 299 s \$0-gemwin-in;
#X text 54 168 5 - quadruple resolution (16 times the pixel data);
#X text 33 6 Gem provides Full Scene Anti-Aliasing for smoothing out
the edges of all things drawn in the OpenGL scene. To enable it \,
send the "FSAA" message to the [gemwin] before creating it.;
#X text 33 61 FSAA might or might not work depending on your graphic
card \, the value of the parameter may also vary.;
#X msg 169 222 8;
#X msg 139 222 5;
#X msg 90 272 destroy \, FSAA \$1 \, create \, 1;
#X connect 0 0 16 0;
#X connect 1 0 16 0;
#X connect 2 0 16 0;
#X connect 14 0 16 0;
#X connect 15 0 16 0;
#X connect 16 0 10 0;
#X restore 356 269 pd FSAA;
#X obj 471 294 r \$0-gemwin-in;
#X text 29 285 fullscreen 0|1 : make fullscreen-window;
#X text 57 302 (if possible with the dimensions passed via "dimen")
;
#N canvas 430 22 405 382 fullscreen 0;
#X text -88 -108 fullscreen 0/1: make fullscreen-window (if possible
with the dimensions passed via "dimen");
#X text -88 -64 on platform's that support it (currently: Mac OS X)
you can specify on which screen you want to go fullscreen (if you have
several screens): e.g. "fullscreen 2" will make a fullscreen-window
on Screen2;
#X text -86 -130 FULLSCREEN SUPPORT;
#X obj -85 -1 vradio 15 1 0 3 empty empty empty 0 -8 0 10 -262144 -1
-1 0;
#X floatatom -85 50 5 0 0 0 - - -;
#X msg -85 71 reset \, fullscreen \$1 \, create \, 1;
#X text -63 -4 deactivate fullscreen;
#X text -64 13 fullscreen on screen 1;
#X text -64 29 fullscreen on screen 2;
#X msg -72 126 0 \, destroy;
#X text -89 182 BE CAREFUL : when you are in fullscreen mode \, you
have no more access to the other windows of your system.;
#N canvas 107 24 450 300 esc 0;
#X obj 65 20 gemkeyboard;
#X obj 65 167 outlet;
#X obj 89 71 keyname;
#X obj 128 96 sel Escape;
#X obj 65 41 sel 53;
#X obj 189 47 sel Escape;
#X obj 150 22 gemkeyname;
#X connect 0 0 4 0;
#X connect 2 1 3 0;
#X connect 3 0 1 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 1 5 0;
#X restore -72 104 pd esc;
#X obj -85 155 s \$0-gemwin-in;
#X text 111 11 press ESC to quit;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 5 0 12 0;
#X connect 9 0 12 0;
#X connect 11 0 9 0;
#X restore 356 288 pd fullscreen;
#X text 57 253 the x and y dimensions of the window. (default 500 500)
;
#X text 30 166 number of frames per second (default 20);
#X text 29 508 frame <number> : number of frames per second (default
20);
#X text 30 268 FSAA <number> : anti aliasing (default 0);
#X text 30 318 border 1|0 : create a window with/out borders (default
1);
#X text 57 350 the x and y offset of the window. (default 0 0);
#N canvas 641 438 406 148 offset 0;
#X text 53 8 OFFSET SUPPORT;
#X text 21 28 offset might not work on some window managers if the
borders are on;
#X text 20 55 under OSX you must take into account the number of pixel
of the menubar \, title and eventually of your dock.;
#X text 19 82 [offset 0 -60( with [menubar 0( is working in 10.6 to
set the window in the top left of the screen;
#X restore 356 334 pd offset;
#N canvas 230 93 618 505 more 0;
#X text 230 327 title <title_symbol>: set the title for the window
;
#X msg 121 327 title my_window;
#X obj 94 187 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X msg 94 205 menubar \$1;
#X msg 117 187 -1;
#X text 188 190 menubar -1/0/1: hide or show the Mac OS X menubar \,
1 shows \, 0 hides \, and -1 hides by default and shows on mouseover
;
#X msg 44 60 cursor \$1;
#X obj 44 41 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0 1
;
#X text 139 59 cursor 0/1: turn the cursor on/off;
#X obj 109 247 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X msg 109 266 topmost \$1;
#X text 204 255 topmost 0/1: make the gemwin the top most window \,
on top of everything else (Windows only?);
#X msg 126 376 create remotehost:8.0;
#X text 283 369 when using X-windows \, you can also create a window
on a remote display!;
#X obj 44 465 s \$0-gemwin-in;
#X text 41 14 Other messages to [gemwin] regarding the window;
#X msg 55 139 0 \, destroy;
#X msg 110 438 create \, 1;
#X text 188 437 ...and create it after;
#X text 133 140 destroy window before setting window properties...
;
#X text 81 104 All of these messages must be sent to [gemwin] before
the window is created in order to take effect:;
#X connect 1 0 14 0;
#X connect 2 0 3 0;
#X connect 3 0 14 0;
#X connect 4 0 3 0;
#X connect 6 0 14 0;
#X connect 7 0 6 0;
#X connect 9 0 10 0;
#X connect 10 0 14 0;
#X connect 12 0 14 0;
#X connect 16 0 14 0;
#X connect 17 0 14 0;
#X restore 30 367 pd more window properties;
#X text 29 558 lighting 0|1 : turn lighting off/on (default 0);
#N canvas 190 228 580 527 more 0;
#X text 105 134 lighting 1/0 : turn lighting on/off;
#X text 263 186 ambient R G B : the ambient lighting color;
#X text 269 240 specular R G B : the specular lighting color;
#X text 197 277 shininess num : the shininess value;
#X text 132 326 fogmode 0/1/2/3 : set the fog mode (OFF/LINEAR/EXP/EXP^2)
;
#X text 298 447 fogcolor R G B : the color of the fog;
#X text 219 367 fog num : the fog density;
#X text 24 11 messages to the [gemwin] regarding lighting effects;
#X obj 24 116 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X msg 24 134 lighting \$1;
#N canvas 714 134 566 458 color 0;
#X obj 103 100 hsl 128 15 0 1 0 0 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 0 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 0 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 100 329 outlet;
#X obj 132 253 list;
#X msg 132 273 set ambient \$1 \$2 \$3;
#X obj 233 144 t b f;
#X obj 367 144 t b f;
#X obj 100 201 pack 0 0 0;
#X obj 100 230 t b a;
#X connect 0 0 8 0;
#X connect 1 0 6 0;
#X connect 2 0 7 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 6 0 8 0;
#X connect 6 1 8 1;
#X connect 7 0 8 0;
#X connect 7 1 8 2;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X connect 9 1 4 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 35 165 pd color sliders;
#X msg 35 187 ambient 0 0 0;
#N canvas 714 134 566 366 color 0;
#X obj 103 100 hsl 128 15 0 1 0 0 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 0 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 0 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 100 299 outlet;
#X obj 132 223 list;
#X msg 132 242 set specular \$1 \$2 \$3;
#X obj 233 124 t b f;
#X obj 367 124 t b f;
#X obj 100 171 pack 0 0 0;
#X obj 100 199 t b a;
#X connect 0 0 8 0;
#X connect 1 0 6 0;
#X connect 2 0 7 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 6 0 8 0;
#X connect 6 1 8 1;
#X connect 7 0 8 0;
#X connect 7 1 8 2;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X connect 9 1 4 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 42 219 pd color sliders;
#X msg 42 241 specular 0 0 0;
#N canvas 710 134 570 462 color 0;
#X obj 103 100 hsl 128 15 0 1 0 0 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 0 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 0 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 100 299 outlet;
#X obj 132 223 list;
#X msg 132 242 set fogcolor \$1 \$2 \$3;
#X obj 233 125 t b f;
#X obj 367 125 t b f;
#X obj 100 171 pack 0 0 0;
#X obj 100 200 t b a;
#X connect 0 0 8 0;
#X connect 1 0 6 0;
#X connect 2 0 7 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 6 0 8 0;
#X connect 6 1 8 1;
#X connect 7 0 8 0;
#X connect 7 1 8 2;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X connect 9 1 4 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 54 426 pd color sliders;
#X msg 54 448 fogcolor 0 0 0;
#X msg 59 338 fogmode 0;
#N canvas 889 134 348 479 fog 0;
#X obj 84 239 outlet;
#X obj 100 101 hradio 15 1 0 4 empty empty empty 0 -6 0 10 -262144
-1 -1 0;
#X msg 207 182 set fogmode \$1;
#X obj 84 140 trigger bang float;
#X connect 1 0 3 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 3 1 2 0;
#X coords 0 -1 1 1 60 13 1 100 100;
#X restore 59 314 pd fog;
#X msg 50 288 shininess 0;
#N canvas 889 134 356 487 fog 0;
#X obj 84 239 outlet;
#X obj 84 140 trigger bang float;
#X msg 207 182 set shininess \$1;
#X obj 103 101 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 10 -262144
-1 -1 0 1;
#X connect 1 0 0 0;
#X connect 1 1 2 0;
#X connect 2 0 0 0;
#X connect 3 0 1 0;
#X coords 0 -1 1 1 133 13 1 100 100;
#X restore 50 266 pd fog;
#X msg 60 388 fog 0;
#N canvas 889 134 364 495 fog 0;
#X obj 84 239 outlet;
#X obj 84 140 trigger bang float;
#X obj 103 101 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 10 -262144
-1 -1 0 1;
#X msg 207 182 set fog \$1;
#X connect 1 0 0 0;
#X connect 1 1 3 0;
#X connect 2 0 1 0;
#X connect 3 0 0 0;
#X coords 0 -1 1 1 133 13 1 100 100;
#X restore 60 366 pd fog;
#X obj 24 68 gemhead;
#X obj 24 90 world_light;
#X obj 24 475 s \$0-gemwin-in;
#X text 23 34 Be careful: when you activate lighting \, you must have
some lights to see something \, such as:;
#X connect 8 0 9 0;
#X connect 9 0 24 0;
#X connect 10 0 11 0;
#X connect 11 0 24 0;
#X connect 12 0 13 0;
#X connect 13 0 24 0;
#X connect 14 0 15 0;
#X connect 15 0 24 0;
#X connect 16 0 24 0;
#X connect 17 0 16 0;
#X connect 18 0 24 0;
#X connect 19 0 18 0;
#X connect 20 0 24 0;
#X connect 21 0 20 0;
#X connect 22 0 23 0;
#X restore 30 575 pd more lighting;
#X obj 490 242 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 490 261 color \$1 \$1 \$1;
#X text 29 635 stereo 0|1|2|3 : set 3D stereo-mode to off(0) \, 2-screen-mode(1)
\, Red/Green-mode(2);
#N canvas 680 259 468 458 draw_geos 0;
#X obj 64 53 gemhead;
#X obj 244 55 gemhead;
#X obj 244 159 rotateXYZ;
#X obj 398 109 f;
#X obj 398 158 % 360;
#X obj 398 134 + 1;
#X obj 398 86 metro 50;
#X obj 64 92 color 0.8 0.8 0.8;
#X obj 244 92 color 0.8 0.8 0.8;
#X obj 64 188 cube 0.75;
#X obj 64 118 translateXYZ 2 2 0;
#X obj 244 117 translateXYZ 2 -2 0;
#X obj 64 157 rotateXYZ 45 0 0;
#X obj 244 190 square 0.75;
#X obj 63 220 gemhead;
#X obj 243 222 gemhead;
#X obj 63 259 color 0.8 0.8 0.8;
#X obj 243 259 color 0.8 0.8 0.8;
#X obj 63 285 translateXYZ -2 2 0;
#X obj 63 308 sphere 0.75 30;
#X obj 243 284 translateXYZ -2 -2 0;
#X obj 243 310 circle 0.75;
#X obj 398 56 inlet;
#X connect 0 0 7 0;
#X connect 1 0 8 0;
#X connect 2 0 13 0;
#X connect 3 0 5 0;
#X connect 4 0 3 1;
#X connect 4 0 2 3;
#X connect 4 0 12 3;
#X connect 5 0 4 0;
#X connect 6 0 3 0;
#X connect 7 0 10 0;
#X connect 8 0 11 0;
#X connect 10 0 12 0;
#X connect 11 0 2 0;
#X connect 12 0 9 0;
#X connect 14 0 16 0;
#X connect 15 0 17 0;
#X connect 16 0 18 0;
#X connect 17 0 20 0;
#X connect 18 0 19 0;
#X connect 20 0 21 0;
#X connect 22 0 6 0;
#X restore 455 378 pd draw_geos;
#X msg 472 152 create \, 1;
#N canvas 255 86 448 630 buffering 0;
#X msg 63 127 buffer 1;
#X msg 78 152 buffer 2;
#X text 134 127 single buffering;
#X text 145 150 double buffering;
#X msg 111 244 bang;
#X text 152 254 swap the buffers (double buffer mode);
#X text 151 235 clear the buffer (single buffer mode);
#X text 30 16 messages to [gemwin] concerning the buffer rendering
mode;
#X msg 17 83 0 \, destroy;
#X msg 117 198 create \, 1;
#X text 195 197 ...and create it after;
#X obj 33 283 s \$0-gemwin-in;
#X text 95 84 destroy window before to set buffer mode...;
#X text 30 323 When you are in single buffer mode \, you must bang
the gemhead each time you want to draw. like:;
#X obj 33 383 loadbang;
#X msg 33 407 0;
#X obj 33 436 gemhead;
#X obj 149 383 metro 50;
#X obj 149 364 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 33 519 rotateXYZ;
#X obj 176 426 f;
#X obj 176 472 % 360;
#X obj 33 580 square 0.75;
#X obj 33 550 translateXYZ 2 0 0;
#X text 172 363 toggle to draw;
#X obj 176 448 + 1;
#X obj 33 472 color 0.8 0.8 0.8;
#X text 29 33 Changing the rendering mode must be done before the window
is created in order to take effect.;
#X obj 176 494 t f f;
#X obj 149 405 t b b;
#X connect 0 0 11 0;
#X connect 1 0 11 0;
#X connect 4 0 11 0;
#X connect 8 0 11 0;
#X connect 9 0 11 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 26 0;
#X connect 17 0 29 0;
#X connect 18 0 17 0;
#X connect 19 0 23 0;
#X connect 20 0 25 0;
#X connect 21 0 28 0;
#X connect 23 0 22 0;
#X connect 25 0 21 0;
#X connect 26 0 19 0;
#X connect 28 0 19 3;
#X connect 28 1 20 1;
#X connect 29 0 16 0;
#X connect 29 1 20 0;
#X restore 355 405 pd buffering;
#N canvas 556 191 548 430 stereo-3D 0;
#X text 32 18 messages to [gemwin] regarding stereoscopic appearance:
;
#X msg 31 158 stereo \$1;
#X obj 31 398 s \$0-gemwin-in;
#X obj 31 60 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
-1 0;
#X text 54 77 2 screen mode;
#X text 53 91 Red / Green mode;
#X text 105 158 set stereo-mode;
#X text 54 61 off;
#X msg 48 210 stereoSep \$1;
#X floatatom 48 188 5 0 0 0 - - -;
#X text 137 209 set the stereo-separation (default: -15);
#X msg 66 258 stereoFoc \$1;
#X text 150 259 set the stereo-focal;
#X floatatom 66 234 5 0 0 0 - - -;
#X obj 80 283 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 174 297 turn the seperation-line between the 2 screens in stereo-mode
1 on/off;
#X msg 79 344 0 \, destroy;
#X msg 79 369 create \, 1;
#X text 157 345 destroy window before to set stereo...;
#X text 157 368 ...and create it after;
#X text 53 106 Crystal Glasses mode (needs hardware support!);
#X msg 80 302 stereoLine \$1;
#X connect 1 0 2 0;
#X connect 3 0 1 0;
#X connect 8 0 2 0;
#X connect 9 0 8 0;
#X connect 11 0 2 0;
#X connect 13 0 11 0;
#X connect 14 0 21 0;
#X connect 16 0 2 0;
#X connect 17 0 2 0;
#X connect 21 0 2 0;
#X restore 354 641 pd stereo-3D;
#X text 464 132 basic create and start rendering;
#X text 513 241 change background color;
#X text 56 538 set the background color of the window (default 0 0
0);
#X text 30 238 dimen <x> <y>:;
#X text 30 333 offset <x> <y>:;
#X text 29 593 view <x> <y> <z> : translate the camera (default 0 0
4);
#N canvas 124 233 762 647 more 0;
#X text 43 11 messages to [gemwin] regarding the view-point ("camera")
;
#X text 312 389 perspec <left> <right> <bottom> <top> <front> <back>::
;
#X text 311 407 set the clipping planes of the view-point. this might
be what you need \, if all the objects that re further away than 20
units suddenly disappear;
#X text 311 449 default: -1 1 -1 1 1 20;
#X text 208 51 view <x> <y> <z>::;
#X text 208 70 translate the camera / set the viewpoint:: the viewing-direction
will not be changed.;
#X text 80 119 default: 0 0 4;
#X text 208 98 the viewing direction defaults to "0 0 1" \, with y-axis
as "up";
#X text 303 167 view <x> <y> <z> <azimuth>::;
#X text 303 184 view <x> <y> <z> <azimuth> <elevation>::;
#X text 303 201 translate/rotate camera/viewpoint \; the "up" direction
will still be the y-axis;
#X text 389 284 view <view_x> <view_y> <view_z> <target_x> <target_y>
<target_z> <up_x> <up_y> <up_z>::;
#X text 389 314 set viewpoint (view_X view_Y view_Z). the camera will
look at the target-point (target_X \, target_Y \, target_Z). "up" is
defined via the vector (up_X \, up_Y \, up_Z);
#X text 301 251 default: 0 0 4 0 0;
#X text 389 355 default: 0 0 4 0 0 0 0 1 0;
#X obj 25 588 s \$0-gemwin-in;
#X msg 25 101 view \$1 \$2 \$3;
#X msg 42 190 view \$1 \$2 \$3 \$4;
#X msg 49 250 view \$1 \$2 \$3 \$4 \$5;
#X msg 52 330 view \$1 \$2 \$3 \$4 \$5 \$6 \$7 \$8 \$9;
#X msg 101 452 perspec \$1 \$2 \$3 \$4 \$5 \$6;
#X text 310 467 if you want to remove perspective \, see [ortho];
#X msg 66 563 view 0 0 20 \, perspec -1 1 -1 1 4 50;
#N canvas 1299 508 544 500 perspec 0;
#X obj 90 428 outlet;
#X obj 268 273 t f f;
#X obj 268 298 * -1;
#X obj 90 268 t f f;
#X obj 90 293 * -1;
#X obj 90 367 pack -1 1 -1 1 1 20;
#X msg 90 389 set perspec \$1 \$2 \$3 \$4 \$5 \$6 \, bang;
#X msg 172 453 set perspec \, adddollar 1 \, adddollar 2 \, adddollar
3 \, adddollar 4 \, adddollar 5 \, adddollar 6;
#X floatatom 103 117 5 0.1 5 1 x_wideness - -;
#X floatatom 103 134 5 0.1 5 1 y_wideness - -;
#X floatatom 103 151 5 0 0 1 z_depth - -;
#X obj 360 196 select 1;
#X obj 405 219 t b f f;
#X obj 249 226 t b f f;
#X obj 204 203 select 0;
#X obj 360 218 f 20;
#X obj 204 224 f 1;
#X msg 204 246 set \$1;
#X msg 360 240 set \$1;
#X obj 134 216 t b f f;
#X obj 89 193 select 0;
#X obj 89 214 f 1;
#X msg 89 236 set \$1;
#X obj 328 97 loadbang;
#X obj 328 119 t b b;
#X obj 328 141 t b b b;
#X connect 1 0 2 0;
#X connect 1 1 5 3;
#X connect 2 0 5 2;
#X connect 3 0 4 0;
#X connect 3 1 5 1;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X connect 8 0 20 0;
#X connect 9 0 14 0;
#X connect 10 0 11 0;
#X connect 11 0 15 0;
#X connect 11 1 12 0;
#X connect 12 0 5 0;
#X connect 12 1 5 5;
#X connect 12 2 15 1;
#X connect 13 0 5 0;
#X connect 13 1 1 0;
#X connect 13 2 16 1;
#X connect 14 0 16 0;
#X connect 14 1 13 0;
#X connect 15 0 18 0;
#X connect 16 0 17 0;
#X connect 17 0 9 0;
#X connect 18 0 10 0;
#X connect 19 1 3 0;
#X connect 19 2 21 1;
#X connect 20 0 21 0;
#X connect 20 1 19 0;
#X connect 21 0 22 0;
#X connect 22 0 8 0;
#X connect 23 0 24 0;
#X connect 24 0 25 0;
#X connect 24 1 7 0;
#X connect 25 0 21 0;
#X connect 25 1 16 0;
#X connect 25 2 15 0;
#X coords 0 -1 1 1 100 67 1 100 100;
#X restore 101 380 pd perspec;
#X text 292 554 the default camera has a very wide angle. this message
allows to narrow it.;
#N canvas 506 305 612 484 view 0;
#X floatatom 112 114 5 0 0 0 x - -;
#X floatatom 158 114 5 0 0 0 y - -;
#X floatatom 201 114 5 0 0 0 z - -;
#X floatatom 236 114 5 0 0 2 azimuth - -;
#X obj 369 109 loadbang;
#X obj 140 335 outlet;
#X obj 201 226 t b f;
#X obj 150 227 t b f;
#X obj 369 131 t b b;
#X msg 213 342 set view \, adddollar 1 \, adddollar 2 \, adddollar
3 \, adddollar 4;
#X obj 140 274 pack 0 0 4 0;
#X obj 251 226 t b f;
#X msg 398 196 set 4;
#X msg 140 296 set view \$1 \$2 \$3 \$4 \, bang;
#X connect 0 0 10 0;
#X connect 1 0 7 0;
#X connect 2 0 6 0;
#X connect 3 0 11 0;
#X connect 4 0 8 0;
#X connect 6 0 10 0;
#X connect 6 1 10 2;
#X connect 7 0 10 0;
#X connect 7 1 10 1;
#X connect 8 0 12 0;
#X connect 8 1 9 0;
#X connect 9 0 5 0;
#X connect 10 0 13 0;
#X connect 11 0 10 0;
#X connect 11 1 10 3;
#X connect 12 0 2 0;
#X connect 13 0 5 0;
#X coords 0 -1 1 1 180 30 1 100 100;
#X restore 42 156 pd view;
#N canvas 508 299 612 484 view 0;
#X floatatom 112 114 5 0 0 0 x - -;
#X floatatom 158 114 5 0 0 0 y - -;
#X floatatom 201 114 5 0 0 0 z - -;
#X floatatom 236 114 5 0 0 2 azimuth - -;
#X obj 369 109 loadbang;
#X obj 140 335 outlet;
#X obj 201 226 t b f;
#X obj 150 227 t b f;
#X obj 369 131 t b b;
#X obj 251 226 t b f;
#X msg 398 196 set 4;
#X msg 140 296 set view \$1 \$2 \$3 \$4 \$5 \, bang;
#X obj 140 274 pack 0 0 4 0 0;
#X floatatom 286 114 5 0 0 2 elevate - -;
#X obj 291 226 t b f;
#X msg 213 342 set view \, adddollar 1 \, adddollar 2 \, adddollar
3 \, adddollar 4 \, adddollar 5;
#X connect 0 0 12 0;
#X connect 1 0 7 0;
#X connect 2 0 6 0;
#X connect 3 0 9 0;
#X connect 4 0 8 0;
#X connect 6 0 12 0;
#X connect 6 1 12 2;
#X connect 7 0 12 0;
#X connect 7 1 12 1;
#X connect 8 0 10 0;
#X connect 8 1 15 0;
#X connect 9 0 12 0;
#X connect 9 1 12 3;
#X connect 10 0 2 0;
#X connect 11 0 5 0;
#X connect 12 0 11 0;
#X connect 13 0 14 0;
#X connect 14 0 12 0;
#X connect 14 1 12 4;
#X connect 15 0 5 0;
#X coords 0 -1 1 1 230 30 1 100 100;
#X restore 49 216 pd view;
#N canvas 509 296 612 484 view 0;
#X floatatom 112 114 5 0 0 0 x - -;
#X floatatom 158 114 5 0 0 0 y - -;
#X floatatom 201 114 5 0 0 0 z - -;
#X obj 369 109 loadbang;
#X obj 140 335 outlet;
#X obj 201 226 t b f;
#X obj 150 227 t b f;
#X obj 369 131 t b b;
#X msg 398 196 set 4;
#X obj 140 274 pack 0 0 4;
#X msg 140 296 set view \$1 \$2 \$3 \, bang;
#X msg 213 342 set view \, adddollar 1 \, adddollar 2 \, adddollar
3;
#X connect 0 0 9 0;
#X connect 1 0 6 0;
#X connect 2 0 5 0;
#X connect 3 0 7 0;
#X connect 5 0 9 0;
#X connect 5 1 9 2;
#X connect 6 0 9 0;
#X connect 6 1 9 1;
#X connect 7 0 8 0;
#X connect 7 1 11 0;
#X connect 8 0 2 0;
#X connect 9 0 10 0;
#X connect 10 0 4 0;
#X connect 11 0 4 0;
#X coords 0 -1 1 1 140 30 1 100 100;
#X restore 25 65 pd view;
#N canvas 380 50 612 484 view 0;
#X floatatom 214 114 5 0 0 2 X - -;
#X obj 166 22 loadbang;
#X obj 139 335 outlet;
#X obj 174 177 t b f;
#X obj 139 177 t b f;
#X obj 214 177 t b f;
#X msg 174 79 set 4;
#X floatatom 249 114 5 0 0 2 Y - -;
#X obj 249 177 t b f;
#X obj 139 274 pack 0 0 4 0 0 0 0 1 0;
#X floatatom 284 114 5 0 0 2 Z - -;
#X floatatom 104 114 5 0 0 2 x - -;
#X floatatom 139 114 5 0 0 2 y - -;
#X floatatom 174 114 5 0 0 2 z - -;
#X floatatom 324 114 5 0 0 2 upX - -;
#X floatatom 359 114 5 0 0 2 upY - -;
#X floatatom 394 114 5 0 0 2 upZ - -;
#X obj 284 177 t b f;
#X obj 324 177 t b f;
#X obj 359 177 t b f;
#X obj 394 177 t b f;
#X obj 324 199 t b;
#X obj 214 199 t b;
#X msg 139 296 set view \$1 \$2 \$3 \$4 \$5 \$6 \$7 \$8 \$9 \, bang
;
#X msg 251 22 set view \, adddollar 1 \, adddollar 2 \, adddollar 3
\, adddollar 4 \, adddollar 5 \, adddollar 6 \, adddollar 7 \, adddollar
8 \, adddollar 9;
#X obj 166 44 t b b b;
#X msg 359 79 set 1;
#X connect 0 0 5 0;
#X connect 1 0 25 0;
#X connect 3 0 9 0;
#X connect 3 1 9 2;
#X connect 4 0 9 0;
#X connect 4 1 9 1;
#X connect 5 0 22 0;
#X connect 5 1 9 3;
#X connect 6 0 13 0;
#X connect 7 0 8 0;
#X connect 8 0 22 0;
#X connect 8 1 9 4;
#X connect 9 0 23 0;
#X connect 10 0 17 0;
#X connect 11 0 9 0;
#X connect 12 0 4 0;
#X connect 13 0 3 0;
#X connect 14 0 18 0;
#X connect 15 0 19 0;
#X connect 16 0 20 0;
#X connect 17 0 22 0;
#X connect 17 1 9 5;
#X connect 18 0 21 0;
#X connect 18 1 9 6;
#X connect 19 0 21 0;
#X connect 19 1 9 7;
#X connect 20 0 21 0;
#X connect 20 1 9 8;
#X connect 21 0 22 0;
#X connect 22 0 9 0;
#X connect 23 0 2 0;
#X connect 24 0 2 0;
#X connect 25 0 6 0;
#X connect 25 1 26 0;
#X connect 25 2 24 0;
#X connect 26 0 15 0;
#X coords 0 -1 1 1 330 30 2 100 100;
#X restore 52 296 pd view;
#X text 309 229 azimuth and elevation are in degree [°];
#X connect 16 0 15 0;
#X connect 17 0 15 0;
#X connect 18 0 15 0;
#X connect 19 0 15 0;
#X connect 20 0 15 0;
#X connect 22 0 15 0;
#X connect 23 0 20 0;
#X connect 25 0 17 0;
#X connect 26 0 18 0;
#X connect 27 0 16 0;
#X connect 28 0 19 0;
#X restore 30 612 pd more viewing;
#X text 17 211 message to send before creation :;
#X text 17 462 message to send after creation :;
#X text 29 387 buffer 2|1 : set buffer-rendering mode to double (default)
or single (not clearing buffer);
#X text 456 60 reset settings and;
#X text 18 417 message regarding creation :;
#X obj 455 356 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 474 357 rotate objects;
#X text 554 196 destroy window;
#X text 484 177 (stop rendering and);
#X text 457 83 and start rendering;
#X text 456 72 create window with specific size;
#X text 29 522 color <r> <g> <b> :;
#X connect 12 0 11 0;
#X connect 13 0 11 0;
#X connect 22 0 11 0;
#X connect 36 0 37 0;
#X connect 37 0 11 0;
#X connect 40 0 11 0;
#X connect 55 0 39 0;
|