/usr/include/gnash/asobj/XMLNode_as.h is in gnash-dev 0.8.11~git20160109-1build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 | // XMLNode_as.h: ActionScript 3 "XMLNode" class, for Gnash.
//
// Copyright (C) 2009, 2010, 2011. 2012 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#ifndef GNASH_ASOBJ3_XMLNODE_H
#define GNASH_ASOBJ3_XMLNODE_H
#include <list>
#include <string>
#include <cassert>
#include "Relay.h"
namespace gnash {
class as_object;
class Global_as;
struct ObjectURI;
}
namespace gnash {
/// A node in an XML tree.
//
/// This class has various complications to reduce memory usage when parsing
/// very large XML documents.
//
/// 1. It is a Relay class that can be attached to an as_object.
/// 2. It does not have to have an associated object. This is only created
/// once the XMLNode is accessed in ActionScript.
/// 3. The top node of an XML tree is always accessible in ActionScript, either
/// as an XML_as or a user-created XMLNode_as.
/// 4. XMLNodes consequently mark their children as reachable, but not their
/// parent.
/// 5. When an XMLNode is destroyed, any children without an associated object
/// are also deleted. Children with an associated object will be destroyed
/// when the GC destroys the object.
class XMLNode_as : public Relay
{
public:
enum NodeType {
Element = 1,
Attribute = 2,
Text = 3,
Cdata = 4,
EntityRef = 5,
Entity = 6,
ProcInstr = 7,
Comment = 8,
Document = 9,
DocType = 10,
DocFragment = 11,
Notation = 12
};
XMLNode_as(Global_as& gl);
virtual ~XMLNode_as();
size_t length() const { return _children.size(); }
const std::string& nodeName() const { return _name; }
const std::string& nodeValue() const { return _value; }
/// Get the type of an XML Node.
NodeType nodeType() const { return _type; }
/// Set the type of an XML Node.
void nodeTypeSet(NodeType type) {
_type = type;
}
/// Set name of this node
void nodeNameSet(const std::string& name) { _name = name; }
bool extractPrefix(std::string& prefix) const;
/// Set value of this node
void nodeValueSet(const std::string& value) { _value = value; }
/// Performs a recursive search of node attributes to find a match
void getNamespaceForPrefix(const std::string& prefix, std::string& ns)
const;
/// Performs a recursive search of node attributes to find a match
//
/// @return false if no match found.
bool getPrefixForNamespace(const std::string& ns, std::string& prefix)
const;
void setNamespaceURI(const std::string& value) {
_namespaceURI = value;
}
const std::string& getNamespaceURI() const {
return _namespaceURI;
}
/// Returns true if 'this' descends from the specified node.
bool descendsFrom(XMLNode_as* node) const;
/// Returns true if the specified node has child nodes; otherwise,
/// returns false.
bool hasChildNodes() const;
XMLNode_as* firstChild() const;
XMLNode_as* lastChild() const;
// Use a list for quick erasing
typedef std::list<XMLNode_as*> Children;
as_object* childNodes();
XMLNode_as* previousSibling() const;
XMLNode_as* nextSibling() const;
/// Copy a node
//
/// Method; constructs and returns a new XML node of the same type,
/// name, value, and attributes as the specified XML object. If deep
/// is set to true, all child nodes are recursively cloned, resulting
/// in an exact copy of the original object's document tree.
XMLNode_as* cloneNode(bool deep) const;
/// Append a child node to this XML object
//
/// The child node's parent is set to this object, the node is added to
/// this object's children.
//
/// The childNodes array will be updated if it exists.
//
/// @param node The node to add as a child
void appendChild(XMLNode_as* node);
/// Remove a child node from this XML object
//
/// The child node's parent is set to 0, the node is removed from
/// this object's children.
//
/// The childNodes array will be updated if it exists.
//
/// @param node The node to remove.
void removeChild(XMLNode_as* node);
/// Get the parent XMLNode_as of this node. Can be 0.
XMLNode_as* getParent() const {
return _parent;
}
/// Insert a node before a node
//
/// Method; inserts a new child node into the XML object's child
/// list, before the beforeNode node. If the beforeNode parameter is
/// undefined or null, the node is added using the appendChild()
/// method. If beforeNode is not a child of my_xml, the insertion
/// fails.
///
/// @param newnode
/// The node to insert, moving from its current tree
///
/// @param pos
/// The node before which to insert the new one.
/// Must be a child of this XMLNode or the operation will fail.
///
void insertBefore(XMLNode_as* newnode, XMLNode_as* pos);
/// Convert the XMLNode to a string
//
/// @param o The ostream to write the string to.
/// @param encode Whether to URL encode the node values. This
/// is false by default, as it is only necessary
/// for XML.sendAndLoad.
virtual void toString(std::ostream& str, bool encode = false) const;
/// Return the attributes object associated with this node.
as_object* getAttributes() const { return _attributes; }
/// Set a named attribute to a value.
//
/// @param name The name of the attribute to set. If already present,
/// the value is changed. If not present, the attribute is
/// added.
/// @param value The value to set the named attribute to.
void setAttribute(const std::string& name, const std::string& value);
/// Associate an as_object with this XMLNode_as.
//
/// An XMLNode_as with an associated object is regarded as being owned
/// by that object, so make sure it is! Using as_object::setRelay will
/// achieve that.
void setObject(as_object* o) {
assert(!_object);
assert(o);
_object = o;
}
/// Return the object associated with this XMLNode_as.
//
/// The object will be created if it does not already exist.
as_object* object();
protected:
/// Mark reachable elements
//
/// These are: children, attributes object, associated as_object.
virtual void setReachable();
Global_as& _global;
/// Clear all children, making sure unreferenced children are deleted.
//
/// AS-referenced child nodes will no longer be marked as reachable, so
/// the GC will remove them on the next run.
void clearChildren();
private:
/// Set the parent XMLNode_as of this node.
//
/// @param node The new parent of this node. May be 0.
void setParent(XMLNode_as* node) { _parent = node; }
/// Reset the array of childNodes to match the actual children.
//
/// Only called when the XML structure changes, and only once the
/// childNodes array has been created. Before this point it is not
/// referenceable, so we don't need to do anything.
void updateChildNodes();
/// A non-trivial copy-constructor for cloning nodes.
XMLNode_as(const XMLNode_as &node, bool deep);
Children _children;
as_object* _object;
XMLNode_as* _parent;
as_object* _attributes;
as_object* _childNodes;
std::string _name;
std::string _value;
NodeType _type;
std::string _namespaceURI;
static void stringify(const XMLNode_as& xml, std::ostream& xmlout,
bool encode);
};
// Initialize the global XMLNode class
void xmlnode_class_init(as_object& where, const ObjectURI& uri);
/// Register ASnative methods
void registerXMLNodeNative(as_object& where);
} // gnash namespace
// GNASH_ASOBJ3_XMLNODE_H
#endif
// local Variables:
// mode: C++
// indent-tabs-mode: t
// End:
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