/usr/share/gocode/src/github.com/nsf/termbox-go/termbox_windows.go is in golang-termbox-dev 0.0~git20140119-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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import "syscall"
import "unsafe"
import "unicode/utf16"
type (
wchar uint16
short int16
dword uint32
word uint16
coord struct {
x short
y short
}
small_rect struct {
left short
top short
right short
bottom short
}
console_screen_buffer_info struct {
size coord
cursor_position coord
attributes word
window small_rect
maximum_window_size coord
}
console_cursor_info struct {
size dword
visible int32
}
input_record struct {
event_type word
_ [2]byte
event [16]byte
}
key_event_record struct {
key_down int32
repeat_count word
virtual_key_code word
virtual_scan_code word
unicode_char wchar
control_key_state dword
}
window_buffer_size_record struct {
size coord
}
mouse_event_record struct {
mouse_pos coord
button_state dword
control_key_state dword
event_flags dword
}
)
const (
mouse_lmb = 0x1
mouse_rmb = 0x2
mouse_mmb = 0x4 | 0x8 | 0x10
)
func (this coord) uintptr() uintptr {
return uintptr(*(*int32)(unsafe.Pointer(&this)))
}
var kernel32 = syscall.NewLazyDLL("kernel32.dll")
var (
proc_set_console_active_screen_buffer = kernel32.NewProc("SetConsoleActiveScreenBuffer")
proc_set_console_screen_buffer_size = kernel32.NewProc("SetConsoleScreenBufferSize")
proc_create_console_screen_buffer = kernel32.NewProc("CreateConsoleScreenBuffer")
proc_get_console_screen_buffer_info = kernel32.NewProc("GetConsoleScreenBufferInfo")
proc_write_console_output_character = kernel32.NewProc("WriteConsoleOutputCharacterW")
proc_write_console_output_attribute = kernel32.NewProc("WriteConsoleOutputAttribute")
proc_set_console_cursor_info = kernel32.NewProc("SetConsoleCursorInfo")
proc_set_console_cursor_position = kernel32.NewProc("SetConsoleCursorPosition")
proc_read_console_input = kernel32.NewProc("ReadConsoleInputW")
proc_get_console_mode = kernel32.NewProc("GetConsoleMode")
proc_set_console_mode = kernel32.NewProc("SetConsoleMode")
proc_fill_console_output_character = kernel32.NewProc("FillConsoleOutputCharacterW")
proc_fill_console_output_attribute = kernel32.NewProc("FillConsoleOutputAttribute")
)
func set_console_active_screen_buffer(h syscall.Handle) (err error) {
r0, _, e1 := syscall.Syscall(proc_set_console_active_screen_buffer.Addr(),
1, uintptr(h), 0, 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func set_console_screen_buffer_size(h syscall.Handle, size coord) (err error) {
r0, _, e1 := syscall.Syscall(proc_set_console_screen_buffer_size.Addr(),
2, uintptr(h), size.uintptr(), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func create_console_screen_buffer() (h syscall.Handle, err error) {
r0, _, e1 := syscall.Syscall6(proc_create_console_screen_buffer.Addr(),
5, uintptr(generic_read|generic_write), 0, 0, console_textmode_buffer, 0, 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return syscall.Handle(r0), nil
}
func get_console_screen_buffer_info(h syscall.Handle, info *console_screen_buffer_info) (err error) {
r0, _, e1 := syscall.Syscall(proc_get_console_screen_buffer_info.Addr(),
2, uintptr(h), uintptr(unsafe.Pointer(info)), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func write_console_output_character(h syscall.Handle, chars []wchar, pos coord) (err error) {
r0, _, e1 := syscall.Syscall6(proc_write_console_output_character.Addr(),
5, uintptr(h), uintptr(unsafe.Pointer(&chars[0])), uintptr(len(chars)),
pos.uintptr(), uintptr(unsafe.Pointer(&tmp_arg)), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func write_console_output_attribute(h syscall.Handle, attrs []word, pos coord) (err error) {
r0, _, e1 := syscall.Syscall6(proc_write_console_output_attribute.Addr(),
5, uintptr(h), uintptr(unsafe.Pointer(&attrs[0])), uintptr(len(attrs)),
pos.uintptr(), uintptr(unsafe.Pointer(&tmp_arg)), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func set_console_cursor_info(h syscall.Handle, info *console_cursor_info) (err error) {
r0, _, e1 := syscall.Syscall(proc_set_console_cursor_info.Addr(),
2, uintptr(h), uintptr(unsafe.Pointer(info)), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func set_console_cursor_position(h syscall.Handle, pos coord) (err error) {
r0, _, e1 := syscall.Syscall(proc_set_console_cursor_position.Addr(),
2, uintptr(h), pos.uintptr(), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func read_console_input(h syscall.Handle, record *input_record) (err error) {
r0, _, e1 := syscall.Syscall6(proc_read_console_input.Addr(),
4, uintptr(h), uintptr(unsafe.Pointer(record)), 1, uintptr(unsafe.Pointer(&tmp_arg)), 0, 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func get_console_mode(h syscall.Handle, mode *dword) (err error) {
r0, _, e1 := syscall.Syscall(proc_get_console_mode.Addr(),
2, uintptr(h), uintptr(unsafe.Pointer(mode)), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func set_console_mode(h syscall.Handle, mode dword) (err error) {
r0, _, e1 := syscall.Syscall(proc_set_console_mode.Addr(),
2, uintptr(h), uintptr(mode), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func fill_console_output_character(h syscall.Handle, char wchar, n int) (err error) {
r0, _, e1 := syscall.Syscall6(proc_fill_console_output_character.Addr(),
5, uintptr(h), uintptr(char), uintptr(n), tmp_coord.uintptr(),
uintptr(unsafe.Pointer(&tmp_arg)), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
func fill_console_output_attribute(h syscall.Handle, attr word, n int) (err error) {
r0, _, e1 := syscall.Syscall6(proc_fill_console_output_attribute.Addr(),
5, uintptr(h), uintptr(attr), uintptr(n), tmp_coord.uintptr(),
uintptr(unsafe.Pointer(&tmp_arg)), 0)
if int(r0) == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
type diff_msg struct {
pos coord
attrs []word
chars []wchar
}
type input_event struct {
event Event
err error
}
var (
orig_mode dword
orig_screen syscall.Handle
back_buffer cellbuf
front_buffer cellbuf
termw int
termh int
input_mode = InputEsc
cursor_x = cursor_hidden
cursor_y = cursor_hidden
foreground = ColorDefault
background = ColorDefault
in syscall.Handle
out syscall.Handle
attrsbuf []word
charsbuf []wchar
diffbuf []diff_msg
beg_x = -1
beg_y = -1
beg_i = -1
input_comm = make(chan Event)
alt_mode_esc = false
// these ones just to prevent heap allocs at all costs
tmp_info console_screen_buffer_info
tmp_arg dword
tmp_coord = coord{0, 0}
)
func get_term_size(out syscall.Handle) (int, int) {
err := get_console_screen_buffer_info(out, &tmp_info)
if err != nil {
panic(err)
}
return int(tmp_info.size.x), int(tmp_info.size.y)
}
func get_win_size(out syscall.Handle) (int, int) {
err := get_console_screen_buffer_info(out, &tmp_info)
if err != nil {
panic(err)
}
return int(tmp_info.window.right-tmp_info.window.left) + 1,
int(tmp_info.window.bottom-tmp_info.window.top) + 1
}
func update_size_maybe() {
w, h := get_term_size(out)
if w != termw || h != termh {
termw, termh = w, h
back_buffer.resize(termw, termh)
front_buffer.resize(termw, termh)
front_buffer.clear()
clear()
size := termw * termh
if cap(attrsbuf) < size {
attrsbuf = make([]word, 0, size)
}
if cap(charsbuf) < size {
charsbuf = make([]wchar, 0, size)
}
}
}
var color_table_bg = []word{
0, // default (black)
0, // black
background_red,
background_green,
background_red | background_green, // yellow
background_blue,
background_red | background_blue, // magenta
background_green | background_blue, // cyan
background_red | background_blue | background_green, // white
}
var color_table_fg = []word{
foreground_red | foreground_blue | foreground_green, // default (white)
0,
foreground_red,
foreground_green,
foreground_red | foreground_green, // yellow
foreground_blue,
foreground_red | foreground_blue, // magenta
foreground_green | foreground_blue, // cyan
foreground_red | foreground_blue | foreground_green, // white
}
const (
replacement_char = '\uFFFD'
max_rune = '\U0010FFFF'
surr1 = 0xd800
surr2 = 0xdc00
surr3 = 0xe000
surr_self = 0x10000
)
// compares 'back_buffer' with 'front_buffer' and prepares all changes in the form of
// 'diff_msg's in the 'diff_buf'
func prepare_diff_messages() {
// clear buffers
attrsbuf = attrsbuf[:0]
charsbuf = charsbuf[:0]
diffbuf = diffbuf[:0]
beg_x = -1
for y := 0; y < front_buffer.height; y++ {
line_offset := y * front_buffer.width
for x := 0; x < front_buffer.width; {
cell_offset := line_offset + x
back := &back_buffer.cells[cell_offset]
front := &front_buffer.cells[cell_offset]
w := rune_width(back.Ch)
if *back == *front {
if beg_x != -1 {
// there is a sequence in progress,
// commit it
diffbuf = append(diffbuf, diff_msg{
coord{short(beg_x), short(beg_y)},
attrsbuf[beg_i:],
charsbuf[beg_i:],
})
beg_x = -1
}
x += w
continue
}
*front = *back
// have diff
if beg_x == -1 {
// no started sequence, start one
beg_x, beg_y = x, y
beg_i = len(charsbuf)
}
attr, char := cell_to_char_info(*back)
if w == 2 && x == front_buffer.width-1 {
// not enough space for a 2-cells rune,
// let's just put a space in there
front.Ch = ' '
char[0] = ' '
w = 1
}
attrsbuf = append(attrsbuf, attr)
charsbuf = append(charsbuf, char[0])
if w == 2 {
// we assume here that only 2-cell
// runes can use more than one utf16
// characters, it's not true, but in
// most cases it is
attrsbuf = append(attrsbuf, attr)
charsbuf = append(charsbuf, char[1])
// for wide runes we also trash the next cell,
// so that it gets updated correctly later, we
// never get there if the wide rune happened to
// be in the last cell of the line, no need to
// check for bounds
next := cell_offset + 1
front_buffer.cells[next] = Cell{
Ch: 0,
Fg: back.Fg,
Bg: back.Bg,
}
}
x += w
}
}
if beg_x != -1 {
// there is a sequence in progress,
// commit it
diffbuf = append(diffbuf, diff_msg{
coord{short(beg_x), short(beg_y)},
attrsbuf[beg_i:],
charsbuf[beg_i:],
})
}
}
func cell_to_char_info(c Cell) (attr word, wc [2]wchar) {
attr = color_table_fg[c.Fg&0x0F] | color_table_bg[c.Bg&0x0F]
if c.Fg&AttrReverse|c.Bg&AttrReverse != 0 {
attr = (attr&0xF0)>>4 | (attr&0x0F)<<4
}
if c.Fg&AttrBold != 0 {
attr |= foreground_intensity
}
if c.Bg&AttrBold != 0 {
attr |= background_intensity
}
r0, r1 := utf16.EncodeRune(c.Ch)
if r0 == 0xFFFD {
wc[0] = wchar(c.Ch)
wc[1] = ' '
} else {
wc[0] = wchar(r0)
wc[1] = wchar(r1)
}
return
}
func move_cursor(x, y int) {
err := set_console_cursor_position(out, coord{short(x), short(y)})
if err != nil {
panic(err)
}
}
func show_cursor(visible bool) {
var v int32
if visible {
v = 1
}
var info console_cursor_info
info.size = 100
info.visible = v
err := set_console_cursor_info(out, &info)
if err != nil {
panic(err)
}
}
func clear() {
var err error
attr, char := cell_to_char_info(Cell{
' ',
foreground,
background,
})
err = fill_console_output_attribute(out, attr, termw*termh)
if err != nil {
panic(err)
}
err = fill_console_output_character(out, char[0], termw*termh)
if err != nil {
panic(err)
}
if !is_cursor_hidden(cursor_x, cursor_y) {
move_cursor(cursor_x, cursor_y)
}
}
func key_event_record_to_event(r *key_event_record) (Event, bool) {
if r.key_down == 0 {
return Event{}, false
}
e := Event{Type: EventKey}
if input_mode & InputAlt != 0 {
if alt_mode_esc {
e.Mod = ModAlt
alt_mode_esc = false
}
if r.control_key_state&(left_alt_pressed|right_alt_pressed) != 0 {
e.Mod = ModAlt
}
}
ctrlpressed := r.control_key_state&(left_ctrl_pressed|right_ctrl_pressed) != 0
if r.virtual_key_code >= vk_f1 && r.virtual_key_code <= vk_f12 {
switch r.virtual_key_code {
case vk_f1:
e.Key = KeyF1
case vk_f2:
e.Key = KeyF2
case vk_f3:
e.Key = KeyF3
case vk_f4:
e.Key = KeyF4
case vk_f5:
e.Key = KeyF5
case vk_f6:
e.Key = KeyF6
case vk_f7:
e.Key = KeyF7
case vk_f8:
e.Key = KeyF8
case vk_f9:
e.Key = KeyF9
case vk_f10:
e.Key = KeyF10
case vk_f11:
e.Key = KeyF11
case vk_f12:
e.Key = KeyF12
default:
panic("unreachable")
}
return e, true
}
if r.virtual_key_code <= vk_delete {
switch r.virtual_key_code {
case vk_insert:
e.Key = KeyInsert
case vk_delete:
e.Key = KeyDelete
case vk_home:
e.Key = KeyHome
case vk_end:
e.Key = KeyEnd
case vk_pgup:
e.Key = KeyPgup
case vk_pgdn:
e.Key = KeyPgdn
case vk_arrow_up:
e.Key = KeyArrowUp
case vk_arrow_down:
e.Key = KeyArrowDown
case vk_arrow_left:
e.Key = KeyArrowLeft
case vk_arrow_right:
e.Key = KeyArrowRight
case vk_backspace:
if ctrlpressed {
e.Key = KeyBackspace2
} else {
e.Key = KeyBackspace
}
case vk_tab:
e.Key = KeyTab
case vk_enter:
e.Key = KeyEnter
case vk_esc:
switch {
case input_mode & InputEsc != 0:
e.Key = KeyEsc
case input_mode & InputAlt != 0:
alt_mode_esc = true
return Event{}, false
}
case vk_space:
if ctrlpressed {
// manual return here, because KeyCtrlSpace is zero
e.Key = KeyCtrlSpace
return e, true
} else {
e.Key = KeySpace
}
}
if e.Key != 0 {
return e, true
}
}
if ctrlpressed {
if Key(r.unicode_char) >= KeyCtrlA && Key(r.unicode_char) <= KeyCtrlRsqBracket {
e.Key = Key(r.unicode_char)
if input_mode & InputAlt != 0 && e.Key == KeyEsc {
alt_mode_esc = true
return Event{}, false
}
return e, true
}
switch r.virtual_key_code {
case 192, 50:
// manual return here, because KeyCtrl2 is zero
e.Key = KeyCtrl2
return e, true
case 51:
if input_mode & InputAlt != 0 {
alt_mode_esc = true
return Event{}, false
}
e.Key = KeyCtrl3
case 52:
e.Key = KeyCtrl4
case 53:
e.Key = KeyCtrl5
case 54:
e.Key = KeyCtrl6
case 189, 191, 55:
e.Key = KeyCtrl7
case 8, 56:
e.Key = KeyCtrl8
}
if e.Key != 0 {
return e, true
}
}
if r.unicode_char != 0 {
e.Ch = rune(r.unicode_char)
return e, true
}
return Event{}, false
}
func input_event_producer() {
var r input_record
var err error
var last_button Key
var last_state = dword(0)
for {
err = read_console_input(in, &r)
if err != nil {
input_comm <- Event{Type: EventError, Err: err}
}
switch r.event_type {
case key_event:
kr := (*key_event_record)(unsafe.Pointer(&r.event))
ev, ok := key_event_record_to_event(kr)
if ok {
for i := 0; i < int(kr.repeat_count); i++ {
input_comm <- ev
}
}
case window_buffer_size_event:
sr := *(*window_buffer_size_record)(unsafe.Pointer(&r.event))
input_comm <- Event{
Type: EventResize,
Width: int(sr.size.x),
Height: int(sr.size.y),
}
case mouse_event:
mr := *(*mouse_event_record)(unsafe.Pointer(&r.event))
// single or double click
switch mr.event_flags {
case 0:
cur_state := mr.button_state
switch {
case last_state&mouse_lmb == 0 && cur_state&mouse_lmb != 0:
last_button = MouseLeft
case last_state&mouse_rmb == 0 && cur_state&mouse_rmb != 0:
last_button = MouseRight
case last_state&mouse_mmb == 0 && cur_state&mouse_mmb != 0:
last_button = MouseMiddle
default:
last_state = cur_state
continue
}
last_state = cur_state
fallthrough
case 2:
input_comm <- Event{
Type: EventMouse,
Key: last_button,
MouseX: int(mr.mouse_pos.x),
MouseY: int(mr.mouse_pos.y),
}
}
}
}
}
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